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Harder overland? Please, no.

  • jad11mumbler
    jad11mumbler
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    That's why you make it an option, for those of us who want harder overland.
    174 characters and counting over 13 accounts.

    120 writ certified. 73 at CP rank.
  • Supreme_Atromancer
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    Its so crazy to see the pure vitriol and hatred being sprayed by this "wonderful" community.

    Unfortunately for OP, she/he becomes the poster child holding all the sweats back from what they want. You got folks up in here literally calling people morons because they dare to express an outlook and point of view.

    You can rage and be condescending and attack people all from the safety that your anonymity affords you, but this is just one person out of MANY that feel the same way. It might not be 19m, but its clearly a lot of people who don't think that gaming is the same thing YOU think it is. All your value judgements and dispersions really don't mean jack squat because the status quo remains and your inability to understand, or be ok with it is your own shortcoming. Yelling "PEOPLE ARE STUPID GIVE ME WHAT I WANT" is utterly impotent.

    There's tonnes of challenging stuff in this game for me, I'm good. I can go sweat it up with stuff that will challenge me and use overland for exploring and farming mats. I honestly really don't want every square inch of the map swamped with metric-spawning pains in my butt and given there's the underworld for all that stuff, I don't see the value in it for content that's meant to be for people that want to explore.

    Someone CBA getting 5 piece gear set with their 1.5h a day playtime? Its none of your business. Go bully people unfortunate enough to end up in a pug with you. There is a diverse array of playstyles, you can find challenge in plenty of spots. The overland is not meant for challenge.

  • DrSlaughtr
    DrSlaughtr
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    By the time you get to CP the vestige is already one of the most powerful adventurers in all of Tamrial. Outside of world bosses, why in the world should generic monsters be a challenge? No NPCs would ever survive traveling from town to town.

    The newer world bosses are considerably harder than the older ones. Many of them can't be soloed by most players. Dragons are impossible to solo as far as I know.

    So to say there's no challenge, I just disagree. If I had to spend a minute fighting monster after monster while trying to grind antiquities it would get tired real fast.
    I drink and I stream things.
  • martinhpb16_ESO
    martinhpb16_ESO
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    Harder overland? yes please

    I stopped doing overland and buying chapters because there is nothing there for me.

    I still say that making ALL overland the same difficulty is unfair. There should be something for everyone, but it seems again and again that players who want it easier want it all and are not willing to share with their fellow gamers.

    And for info I rolled a new character, I only use one bar on it, it has trash outdated and under-level gear, zero cp assigned, its a class I do not really know how to play and I even found it too easy on that. The only difference was it took longer to kill things and was still boring as hell. if I played that toon properly it would be facepalm.
    Edited by martinhpb16_ESO on October 7, 2021 2:45PM
    At least the spelling is difficult for you.
    Hew's Bane*
  • DrSlaughtr
    DrSlaughtr
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    Apparently people don't remember or know that at the beginning different zones had different vet difficulties and were essentially locked off to lower leveled players.

    There is a reason why they got rid of this.
    I drink and I stream things.
  • luen79rwb17_ESO
    luen79rwb17_ESO
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    In my opinion overland should stay as a place for exploration, sightseeing beautiful vistas and striking locales, story/questing.

    But I do believe they could probably add dinamic scaling or at least, harder difficulty to world bosses, open encounters (dolmens, etc), and public dungeons!
    PC/DC/NAserver

    V16 sorc - V16 temp - V16 dk - V1 nb - V1 temp - V1 dk
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    This thread is wild. I assumed OP was being sarcastic. Overland imps are too OP :D lmao
    But everyone else seems to be taking him seriously, so maybe he's serious, idk

    Sarcastic or not, it is an issue for some players (I can imagine this)...but if they aren't getting the proper info on how to get basic combat/survivability mechanics down...well it's either lack of motivation to do it or they just don't know where to look.

    I get why ZOS opened it all up and it was perhaps to get that 'sandbox feel', but sandboxes are only fun when there is a minimum of danger :) *chokes on sand and dies*
    Edited by Celephantsylvius_Bornasfinmo on October 7, 2021 4:16PM
  • spartaxoxo
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    Youyouz06 wrote: »
    I get why ZOS opened it all up and it was perhaps to get that 'sandbox feel', but sandboxes are only fun when there is a minimum of danger :) *chokes and sand and dies*

    The vast majority of players are just like OP or only a little better and don't like the difficult content. They actually said it is the vast majority. And they know this because those people avoid the difficult stuff almost entirely.
    Edited by spartaxoxo on October 7, 2021 3:47PM
  • AuraStorm43
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    No weaving a skill gap that you refuse to learn, its part of the game get over it

    Please check the base game and chapters tutorials. They teach us the combat basics: using skill, light and heavy attack, block, interrupt, roll dodge, exploiting by heavy attack.
    I'm sure, the overland mustn't require more than player can learn from ingame tutorial.

    I don't agree, that weaving is a cheat. ZoS proved it is legit.
    But I can't agree that weaving should be required for overland in any kind. It is advanced technic. Nobody should be forced to use it to be able to play the game.

    Its not required for any overland content, but when people argue its “cheating” thats just wrong, its a basic gap in gameplay only really needed if you wanna do end game pve dps
  • Ecileh71
    Ecileh71
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    Kwoung wrote: »

    Ummm.. since you were doing survey maps, I assume you are a crafter, most likely master level with 9 traits unlocked if you have been at it for 5-6 years now?

    Not a safe assumption at all. I have been playing since before One Tamriel and have never been even remotely interested in crafting of any kind. I farm mats and deconstruct gear and am leveled in all of the crafting (except alchemy and provisioning) because of it, but I am not a master crafter. I never even learned any of the motifs until the outfits system came along and there was a reason for me to do so. And I do the survey maps...for the mats to sell in guild traders.

    I would like to see a way to increase or lower the aggro range for enemies overland, personally. I hate it when I am trying to get somewhere and keep having to stop and fight random hackwings or whatever who are mad because I came within spitting distance. Add a difficulty level to that setting and you might solve a lot of the issues with content being too hard (lower the range, decrease difficulty) or too easy (increase the range, increase difficulty).

  • Iccotak
    Iccotak
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    Its so crazy to see the pure vitriol and hatred being sprayed by this "wonderful" community.

    the vitriol has not been coming from one side exclusively so let's not go pointing fingers ya?
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    spartaxoxo wrote: »
    Youyouz06 wrote: »
    I get why ZOS opened it all up and it was perhaps to get that 'sandbox feel', but sandboxes are only fun when there is a minimum of danger :) *chokes and sand and dies*

    The vast majority of players are just like OP or only a little better and don't like the difficult content. They actually said it is the vast majority. And they know this because those people avoid the difficult stuff almost entirely.

    Well I'll give you my example.
    I don't like playing alone in ESO, because..well I started with people in grouped content.
    Solo arenas don't tickle my fancy that much even with a fair bit of experience now after 7 years. Maybe that's why their hard content doesn't work so well, because there's no buddy to say: 'Hey friend, try it this way, I'll show you!'

    Also it's maybe just time related and they aren't ready for the harder content. When I first started I was a total newb and I dreaded doing harder content..but once in I learnt and got hooked for quite some time. (No offence to anyone I'm just roasting myself).

    If anyone is experiencing anxiety about harder content, I feel you. It happens to some of us and our personalities get involved. My only advice is to keep persevering and find compatible people to play with you :)

    Alfred Pennyworth: 'Why do we fall sir? So that we can learn to pick ourselves up.'
    Edited by Celephantsylvius_Bornasfinmo on October 7, 2021 4:29PM
  • Robo_Hobo
    Robo_Hobo
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    I know it's easier to debate when you just think everyone who wants an optional overland difficulty increase is walking around with gold trial armor at max CP, but as with most things in life, it's not as simple as that.

    I do even understand that even as it is now there are some players who do find it genuinely at a balanced level, as with your mention of the imps. That's why whenever I talk about the suggestion (whenever I do, anymore), it's always in the context of something that would be optional.

    But beyond that, I can't tell if it would be a good faith discussion to go further. If you're interested in having a level-headed discussion about it - not an argument - let me know, but it wouldn't be able to happen on this forum, I know that from enough experience.

    Everyone loves a boogeyman, but in reality there are legitimate reasons this topic is so constantly brought up. Anyway, regardless, have a good weekend coming up.
  • theyancey
    theyancey
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    I started ESO during closed beta. I took a break when it became too challenging. Now I am old and terminally ill. I plan to die in ESO during the 4-24 months I have left. However if ESO becomes New World I will immediately be gone.
  • Blood_again
    Blood_again
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    This thread is wild. I assumed OP was being sarcastic. Overland imps are too OP :D lmao
    But everyone else seems to be taking him seriously, so maybe he's serious, idk

    That the problem of mental wall between players.
    Many veteran players somewhy think that everybody around them are able to act (move, damage, manage with mechanics) just like them. Do they forgot how they started their way? Or do they believe that everybody wants to do the same they do? I don't know really.
    Fact that I see many vet players expects the same skill, knowledge, motivation and experience from others that their own. If they see less, some of them even became toxic, just because... "It's good to be like me. It's bad to do not", you know...
    This problem is clearly visible in PUG group content. Especially when some events or rewards push newcomers and experienced players to one cauldron.

    I think it would be great to have some kind of player manifest. Something like list of assertive rights or thing like, you know.
    like
    It's ok when somebody don't do the mechanics. They can play the game how they want.
    It's ok when somebody can't do the mechanics even if know about it. They can have not enough experience for it, and it is ok.
    It's ok when somebody don't know the mechanics. They could miss the tutorial or even didn't know about it. And it's ok.
    It's ok when somebody don't want to learn the mechanics. They can play the game how they want.
    It's ok when somebody don't want to know about mechanics.
    It's ok when somebody don't join the goal I work for. They can have their own interests here and work for it. And it's ok.
    It's ok when somebody don't want to do some activity I assume interesting, wear gear I think better, use skills I think neccessary etc.

    Just try to imagine that many people don't see a progression group with trifectas as a bright future for themselves. Not because they can't, but because they have other interests and other ways to enjoy the game. And it is ok too.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    theyancey wrote: »
    I started ESO during closed beta. I took a break when it became too challenging. Now I am old and terminally ill. I plan to die in ESO during the 4-24 months I have left. However if ESO becomes New World I will immediately be gone.

    I'm sorry to hear about your situation :(
    I don't think ESO will 'become' New World andI can almost guarantee it, if that soothes your doubts.
    My best thoughts for you.
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    This thread is wild. I assumed OP was being sarcastic. Overland imps are too OP :D lmao
    But everyone else seems to be taking him seriously, so maybe he's serious, idk

    That the problem of mental wall between players.
    Many veteran players somewhy think that everybody around them are able to act (move, damage, manage with mechanics) just like them. Do they forgot how they started their way? Or do they believe that everybody wants to do the same they do? I don't know really.
    Fact that I see many vet players expects the same skill, knowledge, motivation and experience from others that their own. If they see less, some of them even became toxic, just because... "It's good to be like me. It's bad to do not", you know...
    This problem is clearly visible in PUG group content. Especially when some events or rewards push newcomers and experienced players to one cauldron.

    I think it would be great to have some kind of player manifest. Something like list of assertive rights or thing like, you know.
    like
    It's ok when somebody don't do the mechanics. They can play the game how they want.
    It's ok when somebody can't do the mechanics even if know about it. They can have not enough experience for it, and it is ok.
    It's ok when somebody don't know the mechanics. They could miss the tutorial or even didn't know about it. And it's ok.
    It's ok when somebody don't want to learn the mechanics. They can play the game how they want.
    It's ok when somebody don't want to know about mechanics.
    It's ok when somebody don't join the goal I work for. They can have their own interests here and work for it. And it's ok.
    It's ok when somebody don't want to do some activity I assume interesting, wear gear I think better, use skills I think neccessary etc.

    Just try to imagine that many people don't see a progression group with trifectas as a bright future for themselves. Not because they can't, but because they have other interests and other ways to enjoy the game. And it is ok too.
    Many veteran players somewhy think that everybody around them are able to act (move, damage, manage with mechanics)

    I'm very diplomatic when I raid/dungeons etc and I do partake in veteran random dungeons now and then to see how the player base is evolving. I'll tell you now that even with nice wording and appropriate approaches, some players are just too sensitive. We need to learn the difference between 'forceful' and 'suggested' and it goes both ways ;)

    Morale of the story: 'Don't bite the hand feeding you' (in this case: helping you)
    Edited by Celephantsylvius_Bornasfinmo on October 7, 2021 4:44PM
  • Mesite
    Mesite
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    There are already different instances of the same area running simultaneously . The other day a few guild members arranged to meet at the Indrik boss in Summerset, only to discover we were all there but couldn't see each other. When an invitation to a party was accepted, it asked if we wanted to port to the other instance. If other instances of overland are already running it could be possible to make some harder.

    But in my opinion, I agree, I like the difficulty as it is.
  • Iccotak
    Iccotak
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    Youyouz06 wrote: »
    This thread is wild. I assumed OP was being sarcastic. Overland imps are too OP :D lmao
    But everyone else seems to be taking him seriously, so maybe he's serious, idk

    Sarcastic or not, it is an issue for some players (I can imagine this)...but if they aren't getting the proper info on how to get basic combat/survivability mechanics down...well it's either lack of motivation to do it or they just don't know where to look.

    I get why ZOS opened it all up and it was perhaps to get that 'sandbox feel', but sandboxes are only fun when there is a minimum of danger :) *chokes on sand and dies*

    Skyrim would like to have a word....
  • VoidBiscuit
    VoidBiscuit
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    myskyrim26 wrote: »
    that cheating called weaving (yeah, ZOS justified it, I know - still it IS a cheating).

    Light attack a mob
    Your account has been suspended for cheating
    :(
  • Blood_again
    Blood_again
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    Youyouz06 wrote: »
    Morale of the story: 'Don't bite the hand feeding you' (in this case: helping you)

    Well, as I can see from your morale, you got my message as "Don't learn me to play, bloody elitists" :)
    Sorry If I was not clear. I'm on the side that do trifectas.

    Really I think that pug life would be an off topic here. I'm not sure I made right thing mentioning it.

    The thing is about overland here. Some people laugh about "imps killed somebody". I believe that group of imps can be a problem for some overland players. I hope some people would open their eyes a bit wider to see it too. Not to nerf imps, but to see the other side really exists.
    Also I think the mentioned mental wall makes both sides partially deaf to each other arguments in this discussion.
  • gariondavey
    gariondavey
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    myskyrim26 wrote: »
    I'm tired of explaining why overland is pretty good now. But let me do it once more.

    What you are doing wrong is:

    1. You max your level, max your CPs and get all meta golden gear for VET DUNGEONES and TRIALS - the hardest ESO content. You practice rotation and weaving - actually, you try to beat the game mechanics AS MUCH AS YOU CAN.

    2. You, having done all the above (!) go and oneshot a Skeever in a starter zone.

    3. You, never thinking about 19 millions of other players, cry that oneshoting a Skeever in a starter zone is... boring.

    Now here's my screenshot. I'm playing since 2016. This is my character, CP 1105. Killed by 3 Imps while doing Survey Map. I don't know how to do weaving (or whatever that weird game violation is called), I don't have enough mats to get proper gear for my crafter, I don't have time to farm sets for her - I play only 1-1,5 hour a day, I don't have skillpoints to make her good in fight.

    a0nkbPR.jpg?1

    I'm killed by 3 Imps at CP 1105. Harder overland?)) Seriously?))) Hard enough for me, you know. Will it be harder, it will be just unplayable.

    You want a harder overland? Make a fresh character. Stop using sets, stop making yout weird rotation piano and that cheating called weaving (yeah, ZOS justified it, I know - still it IS a cheating).



    I play like 2 hours a night. I have hundreds of gold out sets, have 6 characters set up for ultra competitive pvp builds. They all have all their crafting maxed. I have enough skill points on them all. I've spent probably 30-40 million on getting almost every motif in the game. I have thousands of crafting and upgrade materials. You can do all that in a couple hours a night. It isn't hard (from my perspective, but maybe it is for you). I don't think any of my characters could die if I was afk, to 3 imps.

    I'm sorry you are having difficulty with the game. Are you on pc na? I can make you some better gear if you need help. Others have linked you information on how to improve your gameplay. Hope you can figure stuff out. @ me in this thread if you need help.
    Edited by gariondavey on October 7, 2021 5:16PM
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Jackey
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    Overland is fine.
    What they really need is to add an instance toggle for quests.
    The quest will then be scaled based on group setting Normal / Veteran and the amount of players in the group.

    ...please ZOS o:)
    PS | EU
  • DMuehlhausen
    DMuehlhausen
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    It could be tuned up a little. You shouldn't be able to pull half the zone and live and that's how people do things. I don't even think things like dolmens shouldn't soloable

    Craglorn was great before they nerfed it simply cause they didn't wait long enough for enough people to be there.
  • ZOS_Ragnar
    ZOS_Ragnar
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    We have closed this thread as the subject matter is already being discussed in the existing thread found here. Please feel free to contribute your thoughts in that thread.
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