Hallothiel wrote: »I like harder stuff. Sometimes. When I choose.
Have suggested previously that the last Big Bads on questlines should be instanced, and then a vet option could be introduced relatively easily.
But I would prefer the devs to use their time & resources* to do other more important things in the game that create either a toggle or a whole different vet overland. But then I am fine with overland as it is & prefer not to have ‘epic’ battles with mudcrabs & wolves every 5 yards when trolloping around Tamriel.
And just wanted to say to the posters above who have said that they would want vet to have better rewards - at least you are being honest! Unlike those who shy away from saying this explicitly & go on about the need for a ‘challenge’. 😂
*that’s how it would affect other players. Diverting time & resources from other more important game areas for little return.
trackdemon5512 wrote: »They have decided to remain silent (Or where are they? I can't see). It means they don't care much about how things are and if someone (active part of the community) will decide it for them, then it is fine for them.myskyrim26 wrote: »3. You, never thinking about 19 millions of other players, cry that oneshoting a Skeever in a starter zone is... boring.
Those numbers were told to us by ZoS with vague wording so I really doubt it's a real number. If devs don't word it "unique player accounts", don't even bother with the numbers. The way I see it is, count the players on one platform, round it up, and multiply it by the number of platforms that game is on. That's a generous estimate that does not give you 19 million players.
It’s 19 Million Lifetime Players. So over the course of the last several years 19 million unique accounts with emails have been set up and used.
For comparison total lifetime sales of GTA Vice City across all platforms is at 20 million. Skyrim sits at 30 million across all platforms. Super Mario Bros is at 58 million. GTA V is 150 million across all platforms. Minecraft at 238 million.
@myskyrim26
Jesus Christ... Dude, no one is talking about harder overland for ALL players. They talk about some PERSONAL (P.E.R.S.O.N.A.L.) stuff to debuf themselves so they don't need to go naked, respec CP and other thing to roleplay harder overland.
It could be even a new crafted set with something like:
(2 items) Enemies dealing 50% more damage
(3 items) You dealing 50% less damage
(4 items) Decrease health, magicka and stamina regen by 100%
(5 items) While in combat you have 10% chance to summon ganker that insta kill you lol
trackdemon5512 wrote: »They have decided to remain silent (Or where are they? I can't see). It means they don't care much about how things are and if someone (active part of the community) will decide it for them, then it is fine for them.myskyrim26 wrote: »3. You, never thinking about 19 millions of other players, cry that oneshoting a Skeever in a starter zone is... boring.
Those numbers were told to us by ZoS with vague wording so I really doubt it's a real number. If devs don't word it "unique player accounts", don't even bother with the numbers. The way I see it is, count the players on one platform, round it up, and multiply it by the number of platforms that game is on. That's a generous estimate that does not give you 19 million players.
It’s 19 Million Lifetime Players. So over the course of the last several years 19 million unique accounts with emails have been set up and used.
For comparison total lifetime sales of GTA Vice City across all platforms is at 20 million. Skyrim sits at 30 million across all platforms. Super Mario Bros is at 58 million. GTA V is 150 million across all platforms. Minecraft at 238 million.
Many sites say it's not 19 million and Google trends says other games with less players have about 2x more searches done about them.
Show me the exact quote. I'm trying to find it myself. It's in their best interest to be vague and/or to lie. Sure, it's in the best interest of others to do the same against the game to bump up their own or make this one look small, so then I fall back to doing your own research and coming up with estimates which still don't add up to 19 million.
Dragonredux wrote: »
While i don't agree with making every mob harder. I just want harder bosses.
Why do people who are already having hard time against a seperate mode for people who want more challenge.
And no, stop suggesting to gimp your character. This is a progression based rpg and people should be able to use their characters that they've used time to build.
Also don't suggest that we already have content for good players. It's a fraction of the content the game has and gets. Having a seperate veteran overland mode is a much easier addition than suggesting releasing 20 more dungeons and 4 more trials every year.
UMMM if there could be a toggle for people then that would be great. Everyone could be happy then.
Hallothiel wrote: »I like harder stuff. Sometimes. When I choose.
Have suggested previously that the last Big Bads on questlines should be instanced, and then a vet option could be introduced relatively easily.
But I would prefer the devs to use their time & resources* to do other more important things in the game that create either a toggle or a whole different vet overland. But then I am fine with overland as it is & prefer not to have ‘epic’ battles with mudcrabs & wolves every 5 yards when trolloping around Tamriel.
And just wanted to say to the posters above who have said that they would want vet to have better rewards - at least you are being honest! Unlike those who shy away from saying this explicitly & go on about the need for a ‘challenge’. 😂
*that’s how it would affect other players. Diverting time & resources from other more important game areas for little return.
Just make an option for vet or normal overland, like in dungeons - everyone will be satisfied. This topic cames back every week so I think it is something ZOS could work on.
Im not satisfied with current overland. It is too easy and that makes it boring for me. I cant force myself to do Cadwel's gold for months now. Recently used my alt (26lvl + maybe 1000CP invested), random gear, she could solo the big balrog bosses in oblivion portals (they were supposed to be group events).
myskyrim26 wrote: »I'm tired of explaining why overland is pretty good now. But let me do it once more.
What you are doing wrong is:
1. You max your level, max your CPs and get all meta golden gear for VET DUNGEONES and TRIALS - the hardest ESO content. You practice rotation and weaving - actually, you try to beat the game mechanics AS MUCH AS YOU CAN.
2. You, having done all the above (!) go and oneshot a Skeever in a starter zone.
3. You, never thinking about 19 millions of other players, cry that oneshoting a Skeever in a starter zone is... boring.
Now here's my screenshot. I'm playing since 2016. This is my character, CP 1105. Killed by 3 Imps while doing Survey Map. I don't know how to do weaving (or whatever that weird game violation is called), I don't have enough mats to get proper gear for my crafter, I don't have time to farm sets for her - I play only 1-1,5 hour a day, I don't have skillpoints to make her good in fight.
I'm killed by 3 Imps at CP 1105. Harder overland?)) Seriously?))) Hard enough for me, you know. Will it be harder, it will be just unplayable.
You want a harder overland? Make a fresh character. Stop using sets, stop making yout weird rotation piano and that cheating called weaving (yeah, ZOS justified it, I know - still it IS a cheating).
myskyrim26 wrote: »I'm tired of explaining why overland is pretty good now. But let me do it once more.
What you are doing wrong is:
1. You max your level, max your CPs and get all meta golden gear for VET DUNGEONES and TRIALS - the hardest ESO content. You practice rotation and weaving - actually, you try to beat the game mechanics AS MUCH AS YOU CAN.
2. You, having done all the above (!) go and oneshot a Skeever in a starter zone.
3. You, never thinking about 19 millions of other players, cry that oneshoting a Skeever in a starter zone is... boring.
Now here's my screenshot. I'm playing since 2016. This is my character, CP 1105. Killed by 3 Imps while doing Survey Map. I don't know how to do weaving (or whatever that weird game violation is called), I don't have enough mats to get proper gear for my crafter, I don't have time to farm sets for her - I play only 1-1,5 hour a day, I don't have skillpoints to make her good in fight.
I'm killed by 3 Imps at CP 1105. Harder overland?)) Seriously?))) Hard enough for me, you know. Will it be harder, it will be just unplayable.
You want a harder overland? Make a fresh character. Stop using sets, stop making yout weird rotation piano and that cheating called weaving (yeah, ZOS justified it, I know - still it IS a cheating).
AuraStorm43 wrote: »No weaving a skill gap that you refuse to learn, its part of the game get over it
@myskyrim26,
no offense, but posting a screenshot with a character having 5 bow skills on a frontbar with little HP left is not much to convincing for me.
Why not to slot Vigor on a frontbar? Why quickslotted Tri-Stats are not on a cooldown?
Health goes low, use self-heal, use health pot, step out of AoE.
@myskyrim26,
no offense, but posting a screenshot with a character having 5 bow skills on a frontbar with little HP left is not much to convincing for me.
Why not to slot Vigor on a frontbar? Why quickslotted Tri-Stats are not on a cooldown?
Health goes low, use self-heal, use health pot, step out of AoE.
My first character was just like that and my second is still a useless cripple after I learned light weaving.
For us skyrim players, there is no guide from the game itself. The tutorials don't go past beyond basic controls and the build advisor is either *** or malicious. There is no mention of buffing or optimizing sustain or that sort of things.
When is the last time anyone played a single player RPG which doesn't guide players everything they need to know, at least for the main contents?
PS: also lots of people rely on uesp build editor and combat metrics, which do not even exist in the game itself.
myskyrim26 wrote: »You know guys, I don't even read all these. I'm too sensitive to read and answer all of you.
Why I made this thread - I want @ZOS to read it! Hell yes - I want any atention possible! And I I want to ask them: please, never do a Craglorn mistake. Please, NO.