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Harder overland? Please, no.

  • trackdemon5512
    trackdemon5512
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    Hallothiel wrote: »
    I like harder stuff. Sometimes. When I choose.

    Have suggested previously that the last Big Bads on questlines should be instanced, and then a vet option could be introduced relatively easily.

    But I would prefer the devs to use their time & resources* to do other more important things in the game that create either a toggle or a whole different vet overland. But then I am fine with overland as it is & prefer not to have ‘epic’ battles with mudcrabs & wolves every 5 yards when trolloping around Tamriel.

    And just wanted to say to the posters above who have said that they would want vet to have better rewards - at least you are being honest! Unlike those who shy away from saying this explicitly & go on about the need for a ‘challenge’. 😂

    *that’s how it would affect other players. Diverting time & resources from other more important game areas for little return.

    The game is already set to Veteran Overland. All enemies are set to CP160. Before you hit CP160 you are adjusted to hit harder and that decreases as you level.

    There is no way to make enemies more difficult for overland.
  • Vhozek
    Vhozek
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    Vhozek wrote: »
    Maya_Nur wrote: »
    myskyrim26 wrote: »
    3. You, never thinking about 19 millions of other players, cry that oneshoting a Skeever in a starter zone is... boring.
    They have decided to remain silent (Or where are they? I can't see). It means they don't care much about how things are and if someone (active part of the community) will decide it for them, then it is fine for them.

    Those numbers were told to us by ZoS with vague wording so I really doubt it's a real number. If devs don't word it "unique player accounts", don't even bother with the numbers. The way I see it is, count the players on one platform, round it up, and multiply it by the number of platforms that game is on. That's a generous estimate that does not give you 19 million players.

    It’s 19 Million Lifetime Players. So over the course of the last several years 19 million unique accounts with emails have been set up and used.

    For comparison total lifetime sales of GTA Vice City across all platforms is at 20 million. Skyrim sits at 30 million across all platforms. Super Mario Bros is at 58 million. GTA V is 150 million across all platforms. Minecraft at 238 million.

    Many sites say it's not 19 million and Google trends says other games with less players have about 2x more searches done about them.
    Show me the exact quote. I'm trying to find it myself. It's in their best interest to be vague and/or to lie. Sure, it's in the best interest of others to do the same against the game to bump up their own or make this one look small, so then I fall back to doing your own research and coming up with estimates which still don't add up to 19 million.
    Edited by Vhozek on October 7, 2021 8:54AM
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • mocap
    mocap
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    @myskyrim26
    Jesus Christ... Dude, no one is talking about harder overland for ALL players. They talk about some PERSONAL (P.E.R.S.O.N.A.L.) stuff to debuf themselves so they don't need to go naked, respec CP and other thing to roleplay harder overland.

    It could be even a new crafted set with something like:
    (2 items) Enemies dealing 50% more damage
    (3 items) You dealing 50% less damage
    (4 items) Decrease health, magicka and stamina regen by 100%
    (5 items) While in combat you have 10% chance to summon ganker that insta kill you lol

  • Vhozek
    Vhozek
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    mocap wrote: »
    @myskyrim26
    Jesus Christ... Dude, no one is talking about harder overland for ALL players. They talk about some PERSONAL (P.E.R.S.O.N.A.L.) stuff to debuf themselves so they don't need to go naked, respec CP and other thing to roleplay harder overland.

    It could be even a new crafted set with something like:
    (2 items) Enemies dealing 50% more damage
    (3 items) You dealing 50% less damage
    (4 items) Decrease health, magicka and stamina regen by 100%
    (5 items) While in combat you have 10% chance to summon ganker that insta kill you lol

    I truly believe they should just add a PvP toggle to the overworld so we can fight other people with PvP toggle on and players with PvP toggle on take more damage from every mob.
    𝗡𝗼𝘁 𝘀𝗼𝗿𝗿𝘆, 𝗺𝗼𝗱𝘀. 𝗙𝗿𝗲𝗲 𝗕𝗶𝗿𝗱 𝘄𝗮𝘀 𝗽𝗹𝗮𝘆𝗶𝗻𝗴.
  • trackdemon5512
    trackdemon5512
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    Vhozek wrote: »
    Vhozek wrote: »
    Maya_Nur wrote: »
    myskyrim26 wrote: »
    3. You, never thinking about 19 millions of other players, cry that oneshoting a Skeever in a starter zone is... boring.
    They have decided to remain silent (Or where are they? I can't see). It means they don't care much about how things are and if someone (active part of the community) will decide it for them, then it is fine for them.

    Those numbers were told to us by ZoS with vague wording so I really doubt it's a real number. If devs don't word it "unique player accounts", don't even bother with the numbers. The way I see it is, count the players on one platform, round it up, and multiply it by the number of platforms that game is on. That's a generous estimate that does not give you 19 million players.

    It’s 19 Million Lifetime Players. So over the course of the last several years 19 million unique accounts with emails have been set up and used.

    For comparison total lifetime sales of GTA Vice City across all platforms is at 20 million. Skyrim sits at 30 million across all platforms. Super Mario Bros is at 58 million. GTA V is 150 million across all platforms. Minecraft at 238 million.

    Many sites say it's not 19 million and Google trends says other games with less players have about 2x more searches done about them.
    Show me the exact quote. I'm trying to find it myself. It's in their best interest to be vague and/or to lie. Sure, it's in the best interest of others to do the same against the game to bump up their own or make this one look small, so then I fall back to doing your own research and coming up with estimates which still don't add up to 19 million.

    https://youtu.be/K74tnWfDIbU

    In the year end stream and several websites have it up. Obviously 19 million concurrent players never happens. Total copies sold is actually a less accurate number that the number of players who have made an account and confirmed via email.

    So 19 million lifetime players. How many of those accounts are active is another matter entirely.
  • Maitsukas
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    I had to take a break from ESO because of VR leveled zones. I didn't manage to complete a Cadwell's Silver quest until 1T released and I don't want to return to that period of having leveled zones in ESO at all.
    PC-EU @maitsukas

    Posting the Infinite Archive and Imperial City Weekly Vendor updates.

    Also trying out new Main Quests, Companions, ToT decks, Events and Styles on PTS.
  • Chaos2088
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    UMMM if there could be a toggle for people then that would be great. Everyone could be happy then.
    @Chaos2088 PC EU Server | AD-PvP
  • FrancisCrawford
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    While i don't agree with making every mob harder. I just want harder bosses.

    My preference is the same.

    However, we should get what we want as an OPTIONAL TOGGLE, not as a change that is imposed on EVERYBODY.
  • Naftal
    Naftal
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    Why do people who are already having hard time against a seperate mode for people who want more challenge.

    And no, stop suggesting to gimp your character. This is a progression based rpg and people should be able to use their characters that they've used time to build.

    Also don't suggest that we already have content for good players. It's a fraction of the content the game has and gets. Having a seperate veteran overland mode is a much easier addition than suggesting releasing 20 more dungeons and 4 more trials every year.
  • Maya_Nur
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    Naftal wrote: »
    Why do people who are already having hard time against a seperate mode for people who want more challenge.

    And no, stop suggesting to gimp your character. This is a progression based rpg and people should be able to use their characters that they've used time to build.

    Also don't suggest that we already have content for good players. It's a fraction of the content the game has and gets. Having a seperate veteran overland mode is a much easier addition than suggesting releasing 20 more dungeons and 4 more trials every year.

    So much this! We already may close this topic :grin:
  • Tra_Lalan
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    Just make an option for vet or normal overland, like in dungeons - everyone will be satisfied. This topic cames back every week so I think it is something ZOS could work on.

    Im not satisfied with current overland. It is too easy and that makes it boring for me. I cant force myself to do Cadwel's gold for months now. Recently used my alt (26lvl + maybe 1000CP invested), random gear, she could solo the big balrog bosses in oblivion portals (they were supposed to be group events).

    I get that without CP and some expierience, overland can be more difficult, I get that new players, casual players are important and they shouldnt be forced to anything. But how about those who need more challange? For those players overland is just a wasted opportunity.
  • Hallothiel
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    How would a ‘toggle’ work? Would it be a different instance, or a way of gimping the player? All costs dev time & money.

    But those demanding this keep missing the point. If the devs thought this was a worthwhile endeavour that would enhance profit, then they would have done it (or plan to do it).

    But they haven’t because it isn’t. And that’s the bottom line.
  • MrBrownstone
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    Rotation? What rotation you're talking about, overland mobs die to a couple of hits. There is literally no time to do a rotation, just 2-3 spammables.

    All the trial gear is for trials, maybe check those meta trial sets (Siroria, Bahsei, Relequen etc) and realize that they will have zero effect on overland instead of assuming.

    People vaporizing overland are just using popular overland/crafted sets.

    Pretty sure you stayed afk, used zero heals (you don't have any slotted) and let them kill you. If you have any single self heal in this game, it's impossible to die to overland, yes IMPOSSIBLE.

    Also weird that you priorizite spending your time ingame to harvesting resources you won't even use (since you said you don't care about gear) instead of improving your character in an RPG game. Of course it's your choice to do anything you want but not choosing to improve your character then complaining about not having time to do it is weird.
  • FrancisCrawford
    FrancisCrawford
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    Chaos2088 wrote: »
    UMMM if there could be a toggle for people then that would be great. Everyone could be happy then.

    And it should be an easy toggle ...

    ... although the new armory system makes the gear set idea at least somewhat worth considering.

    Maybe there could be gear whose bonus nerfs you greatly but improves your XP gain and/or drops.
  • tim77
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    If people want a toggle for harder overland, i want a toogle for easier overloand.

    Let me just remove all mobs which are below 100k health. Including in delves. It's so annoying that each skeever can slow you down, when you pass it. I'm ok with getting no loot from them when they are removed ^^
  • Iron_Warrior
    Iron_Warrior
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    Hallothiel wrote: »
    I like harder stuff. Sometimes. When I choose.

    Have suggested previously that the last Big Bads on questlines should be instanced, and then a vet option could be introduced relatively easily.

    But I would prefer the devs to use their time & resources* to do other more important things in the game that create either a toggle or a whole different vet overland. But then I am fine with overland as it is & prefer not to have ‘epic’ battles with mudcrabs & wolves every 5 yards when trolloping around Tamriel.

    And just wanted to say to the posters above who have said that they would want vet to have better rewards - at least you are being honest! Unlike those who shy away from saying this explicitly & go on about the need for a ‘challenge’. 😂

    *that’s how it would affect other players. Diverting time & resources from other more important game areas for little return.

    Lol You need to give me some serious rewards for me to enter a zone that every mudcrab has 100k health
    But instanced bossfights is exactly what i want and i don't need any extra rewards for that. Being able to take big bads of the story seriously is it's own reward
    Edited by Iron_Warrior on October 7, 2021 11:26AM
  • DinoZavr
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    @myskyrim26,
    no offense, but posting a screenshot with a character having 5 bow skills on a frontbar with little HP left is not much to convincing for me.
    Why not to slot Vigor on a frontbar? Why quickslotted Tri-Stats are not on a cooldown?
    Health goes low, use self-heal, use health pot, step out of AoE.
    Get Mirri, after all, she will remind to drink a potion when necessary.

    Overland might be done more challenging, like:
    - using zones (more distance from capital City - harder enemies) this would allow players to stay within theirs comfort zones
    - making mobs evolving (the idea belongs to Horizon Zero Dawn) after you killed 10,100,1000,10K wolves or bears they should learn how to fight.

    The major issue as i see it: overland content is dominant in ESO and it offers barely no challenge and no sensation of progression (due to characters scaling wherever you go (except group dungeons, trials and arenas) you meet just the same easy environment).
    PC EU
  • Blood_again
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    Tra_Lalan wrote: »
    Just make an option for vet or normal overland, like in dungeons - everyone will be satisfied. This topic cames back every week so I think it is something ZOS could work on.

    I see this topic is forced by the same people who posts the same ideas few times a year. Some of them try to prove that "there are majority of people who want it", but somewhy I see the same faces all the time. Some kind of social exploit, you know, when somebody makes a photo of twenty people and underwrite it with "We are millions".
    Tra_Lalan wrote: »
    Im not satisfied with current overland. It is too easy and that makes it boring for me. I cant force myself to do Cadwel's gold for months now. Recently used my alt (26lvl + maybe 1000CP invested), random gear, she could solo the big balrog bosses in oblivion portals (they were supposed to be group events).

    The most often mistake I see veteran players make in estimating the current overland difficulty is comparing characters, not people + characters.
    If I'm a newcomer who somehow got a top-CP well built and geared character, could I run endgame content well? If not, what do you think would prevent me to do it?
    Opposite, my wife went to nMA to level up her lvl3 character without CP and gear in "wear what you loot" style. Just for fun. Why is nMA so easy? Let's buff it! Should we say it to people who's not done the nMA yet?

    That's why I think we can't compare veteran player experience with a lvl 1 character and a newcomer experience with the same character. Building the overland for veteran players will make it impossible for newcomers almost always, independently of character builds.

    The only way to solve it I see - separating the common overland and new vet version. No switches or debuffs would help there.
    But separation would be a global step back behind One-Tamriel times in social aspect of the game. And a huge amount of money for development. All this for, be honest, real minority of player base.
    If I were a developer, I wouldn't do it.
  • colossalvoids
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    I'm fine if overland staying the same without any options available sure, but for the love of Pelinal we should have story boss fights instanced and taking our group content normal/vet toggle in consideration. We already have solo arena standards, just use them and even there could throw in some disguised "sigils" for ones incapable but still willing to try.

    It's absurd how we're demolished in dread cellar by one of the experiments and will just delete the grand big bad without much thought yet again. It's anticlimactic to the point that even moderately decent story isn't working and we're mostly getting a trash material nowadays so at least gameplay value would keep us occupied. I already wear sword and board for questing and stamina skills as a magicka toon, obviously I know how to pay the game so it's not slowing me down, just heavy attacking bosses isn't really cutting it right now as I didn't bought a visual novel but a game with a combat system I really like and want to actually utilise the tools at my disposal.
  • AuraStorm43
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    myskyrim26 wrote: »
    I'm tired of explaining why overland is pretty good now. But let me do it once more.

    What you are doing wrong is:

    1. You max your level, max your CPs and get all meta golden gear for VET DUNGEONES and TRIALS - the hardest ESO content. You practice rotation and weaving - actually, you try to beat the game mechanics AS MUCH AS YOU CAN.

    2. You, having done all the above (!) go and oneshot a Skeever in a starter zone.

    3. You, never thinking about 19 millions of other players, cry that oneshoting a Skeever in a starter zone is... boring.

    Now here's my screenshot. I'm playing since 2016. This is my character, CP 1105. Killed by 3 Imps while doing Survey Map. I don't know how to do weaving (or whatever that weird game violation is called), I don't have enough mats to get proper gear for my crafter, I don't have time to farm sets for her - I play only 1-1,5 hour a day, I don't have skillpoints to make her good in fight.

    a0nkbPR.jpg?1

    I'm killed by 3 Imps at CP 1105. Harder overland?)) Seriously?))) Hard enough for me, you know. Will it be harder, it will be just unplayable.

    You want a harder overland? Make a fresh character. Stop using sets, stop making yout weird rotation piano and that cheating called weaving (yeah, ZOS justified it, I know - still it IS a cheating).



    No weaving a skill gap that you refuse to learn, its part of the game get over it
  • Dream96
    Dream96
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    myskyrim26 wrote: »
    I'm tired of explaining why overland is pretty good now. But let me do it once more.

    What you are doing wrong is:

    1. You max your level, max your CPs and get all meta golden gear for VET DUNGEONES and TRIALS - the hardest ESO content. You practice rotation and weaving - actually, you try to beat the game mechanics AS MUCH AS YOU CAN.

    2. You, having done all the above (!) go and oneshot a Skeever in a starter zone.

    3. You, never thinking about 19 millions of other players, cry that oneshoting a Skeever in a starter zone is... boring.

    Now here's my screenshot. I'm playing since 2016. This is my character, CP 1105. Killed by 3 Imps while doing Survey Map. I don't know how to do weaving (or whatever that weird game violation is called), I don't have enough mats to get proper gear for my crafter, I don't have time to farm sets for her - I play only 1-1,5 hour a day, I don't have skillpoints to make her good in fight.

    a0nkbPR.jpg?1

    I'm killed by 3 Imps at CP 1105. Harder overland?)) Seriously?))) Hard enough for me, you know. Will it be harder, it will be just unplayable.

    You want a harder overland? Make a fresh character. Stop using sets, stop making yout weird rotation piano and that cheating called weaving (yeah, ZOS justified it, I know - still it IS a cheating).



    Well since Eso is not your property and you did not developed it, you cant say what is and what is not cheating. Zos and the perople who own the game according to law, justified weawing and said its okay. You still have the right to think whatever you want, but yout opinion means nothing and sharing it is like spreading fake information to the communitty. That being said, nice bait with that troll post.
    Arcane Master
  • Blood_again
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    No weaving a skill gap that you refuse to learn, its part of the game get over it

    Please check the base game and chapters tutorials. They teach us the combat basics: using skill, light and heavy attack, block, interrupt, roll dodge, exploiting by heavy attack.
    I'm sure, the overland mustn't require more than player can learn from ingame tutorial.

    I don't agree, that weaving is a cheat. ZoS proved it is legit.
    But I can't agree that weaving should be required for overland in any kind. It is advanced technic. Nobody should be forced to use it to be able to play the game.
  • myskyrim26
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    You know guys, I don't even read all these. I'm too sensitive to read and answer all of you.

    Why I made this thread - I want @ZOS to read it! Hell yes - I want any atention possible! And I I want to ask them: please, never do a Craglorn mistake. Please, NO.
    Edited by myskyrim26 on October 7, 2021 12:39PM
  • GreenhaloX
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    Don't fret.. first, it is just a video game. You play it and make it how you want to. Purely entertainment and passing the time for me. I play what content I want and how I want to (without disturbing or infringing into other players.)

    Overland can never be considered to be anything hard. There are a lot of players roaming around. You can make it a bit more challenging by soloing the likes of a dragon, harrowstorm or DLC world bosses; but, even those become so easy when you have a handful of players attacking it. Prior to One Tamriel, Craglorn was considered a 4-players zone; which meant if you were soloing and anything short of V10-V16 level, you can surely get killed by a mob of skeevers. However, even then, there were always loads of players roaming around and will help in jumping in if someone is engaging some adds/mob.

    Been like that for as long as I have been playing ESO back before One Tamriel. Even today, there are still loads of people roaming around and never short of other players jumping in. Furthermore, you can always call for help; and other players do come. Even if overland contents are buffed (which I doubt,) it will still be easy when you have others roaming around that will jump in to help you take out adds, mobs or bosses.
  • Lucozade85
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    I don't see any issue of having difficult overland areas that you need to level up / group for. At the moment enemies die when the wind blows or if you look at them funny.
  • Celephantsylvius_Bornasfinmo
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    Hi Op,

    Weaving and combos in ESO:
    Weaving is part of the game. Imagine it like a combo rotation that you can find in many other titles.
    Light attacks alone do a lot of damage and when you start making smaller combos you'll see a big difference in your burst (It doesn't have to be a 'full' rotation, you can make 4 skill combos of your choice (Ultimate included).
    I'll also confirm like some others said above; It isn't cheating nor is it shunned upon by our producer. Imagine it more like a metronome ticking away, musicians use it for their tempo and eso combat has that similarity. Give it a whirl!

    Concerning Craglorn:
    I did it with guild mates when it first came out and we had no champion points and limited sets. It was harder but more rewarding/amusing with friends. Some people I had guilded back then were trying to do some elements by themselves and had a wonderful time sending us screenshots of their 'solo' adventures. Things have to be at a certain level of difficulty so that various profiles of players can find some sort of amusement, be it singular or shared with others :)

    Overland:
    Some overland bosses can be harder than others, but mobs don't generally create an issue for me.
    If incoming damage is a problem, I'd suggest some adjustments in these areas: Monster set (defensive), set (max stats) and/or perhaps a companion? (Zos did introduce those to help out I imagine).

    Dont forget the power of Rolly Polly!

    Goodluck!
    Edited by Celephantsylvius_Bornasfinmo on October 7, 2021 1:11PM
  • moo_2021
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    DinoZavr wrote: »
    @myskyrim26,
    no offense, but posting a screenshot with a character having 5 bow skills on a frontbar with little HP left is not much to convincing for me.
    Why not to slot Vigor on a frontbar? Why quickslotted Tri-Stats are not on a cooldown?
    Health goes low, use self-heal, use health pot, step out of AoE.

    My first character was just like that and my second is still a useless cripple after I learned light weaving.

    For us skyrim players, there is no guide from the game itself. The tutorials don't go past beyond basic controls and the build advisor is either *** or malicious. There is no mention of buffing or optimizing sustain or that sort of things.

    When is the last time anyone played a single player RPG which doesn't guide players everything they need to know, at least for the main contents?

    PS: also lots of people rely on uesp build editor and combat metrics, which do not even exist in the game itself.
    Edited by moo_2021 on October 7, 2021 1:10PM
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    moo_2021 wrote: »
    DinoZavr wrote: »
    @myskyrim26,
    no offense, but posting a screenshot with a character having 5 bow skills on a frontbar with little HP left is not much to convincing for me.
    Why not to slot Vigor on a frontbar? Why quickslotted Tri-Stats are not on a cooldown?
    Health goes low, use self-heal, use health pot, step out of AoE.

    My first character was just like that and my second is still a useless cripple after I learned light weaving.

    For us skyrim players, there is no guide from the game itself. The tutorials don't go past beyond basic controls and the build advisor is either *** or malicious. There is no mention of buffing or optimizing sustain or that sort of things.

    When is the last time anyone played a single player RPG which doesn't guide players everything they need to know, at least for the main contents?

    PS: also lots of people rely on uesp build editor and combat metrics, which do not even exist in the game itself.

    I have voiced out about the lack of 'game play' tutorials in the game. Our producer relies on the community to spread build awareness and I reckon a lot of games do that too (My first MMO here).

    Here's a link to weaving: (You can also find various builds on his website, I'd even say it's one of the most generalized and informative websites concerning ESO out there. He's done a ton of work and it's accessible to all) :)

    https://alcasthq.com/eso-weaving-beginner-guide-animation-canceling/
    Edited by Celephantsylvius_Bornasfinmo on October 7, 2021 1:17PM
  • Lady_Galadhiel
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    myskyrim26 wrote: »
    You know guys, I don't even read all these. I'm too sensitive to read and answer all of you.

    Why I made this thread - I want @ZOS to read it! Hell yes - I want any atention possible! And I I want to ask them: please, never do a Craglorn mistake. Please, NO.

    And good you do on not reading all comments.
    Total ESO playtime: 8325 hours
    ESO plus status: Cancelled
    ESO currently uninstalled.
  • WabanakiWarrior
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    This thread is wild. I assumed OP was being sarcastic. Overland imps are too OP :D lmao
    But everyone else seems to be taking him seriously, so maybe he's serious, idk
    PS4 NA
    Grand Master Crafter, PVP, Housing nerd
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