phaneub17_ESO wrote: »Crystal Weapon morph
Keep its effect, lower its damage by 15%, change it into a buff that lasts 20 seconds, has a 33% chance to apply bonus damage to your light and heavy attacks.
phaneub17_ESO wrote: »Crystal Weapon morph
Keep its effect, lower its damage by 15%, change it into a buff that lasts 20 seconds, has a 33% chance to apply bonus damage to your light and heavy attacks.
ZoS is getting rid of as many "Chance" based sources because it adds to server calculations. The whole "token" method is much better and doesn't have to do constant "checks" for things. I've noticed a huge improvement to server performance this year after these changes started rolling out.
I'd add the functionality to "skin" any class as another.
Like the playstyle of DKs, but wish the whip was made of lightning? Wish you could zip around as a ball of yellow light instead of a bolt of lightning? What about summoning a grisly zombie bear? You could, by applying the "skin" of one class onto the other.
It'd be one way of finally getting a proper ranged fire-mage.