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If you could change abilities to anything you desire what skill(s) would you change and why?

Jyrus_JD
Jyrus_JD
I’m curious
  • GrumpyDuckling
    GrumpyDuckling
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    Warden
    • Change one of the morphs of the Netch to a permanent Wolf summon that would follow me around and aid in combat like the Bear does.
    • Change one of the morphs of Falcon's Swiftness into a permanent Hawk summon that would follow me around and aid in combat like the Bear does.
    • Change Lotus Flower to a toggle that only needs to be active on one bar and works through bar swap.
  • Gilvoth
    Gilvoth
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    i would change nightblade invisibility to a toggle "on / off"
    and remove its "eye" not allowing detection unless i activate something or attack an enemy in both pve and pvp.

    why:
    because invisibility is broken and is not working to use as defense and stay undetected. [in both pvp and pve]
    it is incredibly easily broken by even the simplist of a npc getting close, or even just being stuck in combat and basicly anything breaks it.
  • ESO_Nightingale
    ESO_Nightingale
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    Deep Fissure:
    I would simply change the damage type to frost.
    reasons simplified:
    allows it to benefit from sets like frostbite
    allows for more chilled application especially in AoE and via a main rotational skill
    gives it at least a minor reason to be used in pve next patch instead of sub assault

    the magic damage only benefits war maiden builds which are incredibly rare, and that set still buffs classes like nightblade and templar, where as frostbite/ysgram has so few viable supporting skills on the actual frost class itself. deep fissure dealing frost damage is also important because it's a main rotational skill that hits once every 3 seconds. it's an ideal candidate for a damage type swap.

    Arctic Blast:
    I would entirely remove the healing from this morph and change how the stun works. It would no longer stun after 3 ticks. this is because this type of stun is both obnoxious to use and play against. our class has needed an offensive stun. NOT a defensive one. our only "viable" offensive stun option is flame clench. and the problem with that skill is it restricts builds to use a fire staff, and knocks enemies out of our fissure a lot of the time.
    To replace the healing, I would have it so that casting the ability sends forward a line traveling aoe frost tornado, which deals the aoe direct damage standard, and it would stun the first enemy it passed through. And then, I would increase the duration of the DoT damage, this is to encourage the use of the skill in not only pvp, but also pve as well. Since we have been begging for more viable and unique frost damage skills there. a "magic scaling" arctic blast has been suggested several times but we really don't need 6 magic scaling heals on our class when we have an entire line dedicated to it, and the lowest amount of actually viable damage skills of any class. so to remedy the healing issue magicka warden has at the moment, i'll list that below.

    Living Trellis/Enchanted Growth:
    By whatever means necessary I would increase the burst healing on either of these 2 skills so that the burst sits at the same power level of healing thicket's burst heal. This is roughly 16% or so weaker than resistant flesh/breath of life without healing buffs procced. So, the major mending proc would allow it to roughly maintain the same level of burst healing as those skills, but only when procced. They would have several ways to balance this new power gain. if put on living trellis, a cost increase should suffice. if on enchanted growth, a specific 20% boost to self would suffice.
    Edited by ESO_Nightingale on October 2, 2021 5:58AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Mandragora
    Mandragora
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    I'm not really good with math, but I really like cool skills and immersive theme of unique class. (I will try to first look at the skills and not relly on my memory, because then I write nonsences :p )

    Dragonknight and Nightblade are the classes with immersive theme - I have nothing to change in that area, templar does fit into religious both warriors and monks, so that is fine too, only healer is a bit flat feels similar to restorations staff - I would give him art matching the description - like spirit to be really a manifestation of spirit etc, the 2 latests classes are cool, really nice skills, but in that area of shamanism as natural force is so much more to cover, many players will have a problem with those limitations - like always the same animals and so on. That would solve zone/race based guilds with immersive skill morfs, or something like that.
    The most problematic is for me Sorc. Sorc is not a theme, it is magic user, so it is colliding with mages guild. And there you have staves on the top of that.
    I wish Sorc would be reworked into similar theme like dragonknight with morfs to cover the rest.
    Also Dark magic tree doesn't really look like dark magic, CC doesn't really work in ESO as pure CC skill, atleast if it would have some curse, but curse is for some reason in summoner tree. I would imagine something like fear, but that is in Nightblade already and it seems like they don't want to double skills, so Dark tree is the all useless skills, or almost useless.

    What I have a problem with are guilds skills, they take away some of the cool staff and some of them are not even that immersive - like Mages guild is basically magic combat skills, which could be in a class, but they overflowed.
    Fighters guild offer skills which could be a daedra hunting classs or religious knights - they were originally just hired guns. So I hate that.
    I wish guilds would be more like utilities which would offer all the skills not present in the main game helping wih their theme - like tracking for hunters or throwing rope for thieves, the same way like it is currently under tools, so I agree with the latest skills like Scrying. Only if it would be under guilds - skills, it would be more clear to me, but I guess that doesn't matter that much.
    Also I wish those classes would have a base with NPCs - Dragonknights could be in Fighters skills, Sorc in Mages guild, Templars in temples and Nightblades in Dark Brotherhood, just for the immersion, then there would be even more obvious that guilds shouldn't have a skill tree, because it is there already for me and I mean if it would work, but as I said, it is just taking away immersive cool skills like spiders from Undaunted. I wish there would be Spiders or other insect based class - I know creepy, but cool.
    Edited by Mandragora on October 2, 2021 6:50AM
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • Jim_Pipp
    Jim_Pipp
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    NB's Lotus Fan (charge ability) could do a tiny bit of AoE direct damage, instead of just an AoE DoT. This would enable a number of interesting synergies, most notably with Tormentor set, to give NB tanks some desperately needed new options.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • Jaimeh
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    So many things come to mind, especially when it comes to class skills that they nerfed over the years. But if I had to pick just one, I would like to for crystal fragments to stun again... for the love of the divines, I'd be so happy :smiley:
  • Alarde
    Alarde
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    Animate Blastbones

    I would remove the ressurrection feature of this morph and reduce it's cost to 175 (down from 320) to make it more reliable and fair. A decent option over the colossus.

  • Larcomar
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    I guess my priorities for the classes would be

    DK - I know Im supposed to say poopfist but let's be honest, noone uses that. Top priority: the gap closer. The class really needs one to get into melee range but the other chains morph sucks. Just make it like stampede. Some better heavy armor sets would help too given youve got to be in melee range.

    Necro - longer durations for ghost and armor. I feel all I do on him is keep my buffs up and play the corpse mini game, often too busy to actually fight anyone.

    Sorc - one bar pets. Running both you really dont have much space left. It tends to make the class simple but a bit boring. Better pets would be nice too - their basically just dots that just follow you around. EQ, WOW did pets much better.

    Warden - skills are good all round but Id give the class a graphical rework to give it a better, more coherent theme. As magika, the whole flowers and ice thing left me cold. As stam, it's less offensive, but at the price of feeling pretty generic.

    Templar - actually pretty good all round, though I don't play mine much. The biggest issue for me is that it it just feels like jabs jabs jabs. Get's old. Wouldn't change jabs but maybe add a fun ability or two. Only jesus beam stands out right now. Rest is meh

    Nightblade - relentless focus arrgh. God that ability seems janky. Sometimes it goes off, sometimes it doesn't, sometimes it just resets. Id just replace it with something like crystal shards.


  • GrumpyDuckling
    GrumpyDuckling
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    Larcomar wrote: »
    Necro - longer durations for ghost and armor. I feel all I do on him is keep my buffs up and play the corpse mini game, often too busy to actually fight anyone.

    Agreed. I feel the same way about Necromancer and Warden skills (Lotus Flower, Living Vines, Arctic Wind, Crystallized Shield).

    Both classes feel like I am maintaining a character's skills/power instead of actually playing the class.
  • Jyrus_JD
    Jyrus_JD
    Deep Fissure:
    I would simply change the damage type to frost.
    reasons simplified:
    allows it to benefit from sets like frostbite
    allows for more chilled application especially in AoE and via a main rotational skill
    gives it at least a minor reason to be used in pve next patch instead of sub assault

    the magic damage only benefits war maiden builds which are incredibly rare, and that set still buffs classes like nightblade and templar, where as frostbite/ysgram has so few viable supporting skills on the actual frost class itself. deep fissure dealing frost damage is also important because it's a main rotational skill that hits once every 3 seconds. it's an ideal candidate for a damage type swap.

    Arctic Blast:
    I would entirely remove the healing from this morph and change how the stun works. It would no longer stun after 3 ticks. this is because this type of stun is both obnoxious to use and play against. our class has needed an offensive stun. NOT a defensive one. our only "viable" offensive stun option is flame clench. and the problem with that skill is it restricts builds to use a fire staff, and knocks enemies out of our fissure a lot of the time.
    To replace the healing, I would have it so that casting the ability sends forward a line traveling aoe frost tornado, which deals the aoe direct damage standard, and it would stun the first enemy it passed through. And then, I would increase the duration of the DoT damage, this is to encourage the use of the skill in not only pvp, but also pve as well. Since we have been begging for more viable and unique frost damage skills there. a "magic scaling" arctic blast has been suggested several times but we really don't need 6 magic scaling heals on our class when we have an entire line dedicated to it, and the lowest amount of actually viable damage skills of any class. so to remedy the healing issue magicka warden has at the moment, i'll list that below.

    Living Trellis/Enchanted Growth:
    By whatever means necessary I would increase the burst healing on either of these 2 skills so that the burst sits at the same power level of healing thicket's burst heal. This is roughly 16% or so weaker than resistant flesh/breath of life without healing buffs procced. So, the major mending proc would allow it to roughly maintain the same level of burst healing as those skills, but only when procced. They would have several ways to balance this new power gain. if put on living trellis, a cost increase should suffice. if on enchanted growth, a specific 20% boost to self would suffice.

    Your Arctic Blast idea is interesting and I’d be happy with that honestly. I’m curious would you change other skills in the Winter’s Embrace line like Crystallized slab or that one morph of Frozen gate? I would personally have one of the morphs of Entropy to become elemental damage (and maybe if I wish hard enough maybe elemental weapon can be elemental based so it can be like Frozen weapon etc)
  • Slimebrow
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    There are a few changes I would make mainly with Necromancer and Warden.

    Give the Ice skill line to Necromancers and replace Wardens skill with nature skill line where players can summon vine, plants and flowers and summon water fountains to nourish players (buff or heal) and spriggans replace nech. Bear summon could have a wolf or sabertooth as morphs.

    Necromancers Ice skills would be more based around damage and defensive abilities. Give a summon frost Atronach. Players can conjure frost walls and launch ice spears and summon ice wraiths.

    Change the Boneyard skill to be 3 ice pillars that come up from the ground inside them would be 3 undead when the effect ends they burst and the undead leap and explode from the compacted ice inside the skeletons at the enemy target doing frost damage. Change the fire skills to frost.

    I just prefer this better in terms of theme.
    Edited by Slimebrow on October 3, 2021 11:33AM
  • Vevvev
    Vevvev
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    Mesmerize stuns everyone in the AoE no questions asked, Blood Frenzy has a cost increase cap, and Vampiric Drain becomes a reverse execute where it deals exceptionally more damage based on how low HP you have.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Tyreal1974
    Tyreal1974
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    Stam Whip Morph for DK - because I think that DK should have a spammable whip option that costs stamina for the stamDK's out there. Poop fist does not count IMO since most of its affects are ranged.

    Sword and Shield should have a better DPS options that includes an AOE DOT effect to increase DPS. Perhaps make one of the low slash morphs could provide a cone AOE DOT, or one of the Power Bash morphs could provide a cone AOE DOT. I feel that Sword and Shield should have a morph that makes it more useful for a DPS build vs being mostly a Tank Build.

    All of the original skills that provide a damage shield (ie defensive posture, sun shield, conjured ward, obsidian shield, etc) should go back to having a 30 duration. There are so many skills/sets out there no that provide a nearly 100% uptime on shields that slotting a dedicated shield skill is almost redundant since other skills/sets are already giving you a damage shield just for attacking or being in combat. I do not think skills like cleave, Iceheart monster set, etc should have 30 seconds.
    Edited by Tyreal1974 on October 3, 2021 12:41AM
  • TheImperfect
    TheImperfect
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    I can't remember the exact name but there's a sorceror skill that just takes so long to go off it's not worth using it. I think it's rune prison possibly.
  • ESO_Nightingale
    ESO_Nightingale
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    Jyrus_JD wrote: »
    Deep Fissure:
    I would simply change the damage type to frost.
    reasons simplified:
    allows it to benefit from sets like frostbite
    allows for more chilled application especially in AoE and via a main rotational skill
    gives it at least a minor reason to be used in pve next patch instead of sub assault

    the magic damage only benefits war maiden builds which are incredibly rare, and that set still buffs classes like nightblade and templar, where as frostbite/ysgram has so few viable supporting skills on the actual frost class itself. deep fissure dealing frost damage is also important because it's a main rotational skill that hits once every 3 seconds. it's an ideal candidate for a damage type swap.

    Arctic Blast:
    I would entirely remove the healing from this morph and change how the stun works. It would no longer stun after 3 ticks. this is because this type of stun is both obnoxious to use and play against. our class has needed an offensive stun. NOT a defensive one. our only "viable" offensive stun option is flame clench. and the problem with that skill is it restricts builds to use a fire staff, and knocks enemies out of our fissure a lot of the time.
    To replace the healing, I would have it so that casting the ability sends forward a line traveling aoe frost tornado, which deals the aoe direct damage standard, and it would stun the first enemy it passed through. And then, I would increase the duration of the DoT damage, this is to encourage the use of the skill in not only pvp, but also pve as well. Since we have been begging for more viable and unique frost damage skills there. a "magic scaling" arctic blast has been suggested several times but we really don't need 6 magic scaling heals on our class when we have an entire line dedicated to it, and the lowest amount of actually viable damage skills of any class. so to remedy the healing issue magicka warden has at the moment, i'll list that below.

    Living Trellis/Enchanted Growth:
    By whatever means necessary I would increase the burst healing on either of these 2 skills so that the burst sits at the same power level of healing thicket's burst heal. This is roughly 16% or so weaker than resistant flesh/breath of life without healing buffs procced. So, the major mending proc would allow it to roughly maintain the same level of burst healing as those skills, but only when procced. They would have several ways to balance this new power gain. if put on living trellis, a cost increase should suffice. if on enchanted growth, a specific 20% boost to self would suffice.

    Your Arctic Blast idea is interesting and I’d be happy with that honestly. I’m curious would you change other skills in the Winter’s Embrace line like Crystallized slab or that one morph of Frozen gate? I would personally have one of the morphs of Entropy to become elemental damage (and maybe if I wish hard enough maybe elemental weapon can be elemental based so it can be like Frozen weapon etc)

    I'm not entirely sure about changing crys slab. It's so incredibly niche that it's just about only useful in vMA or in duels against sorcs or snipers compared to the more universally useful shimmering shield. However Frozen Retreat would be much better served becoming a frost variant of scalding rune imo. No-one uses that morph ever.
    Edited by ESO_Nightingale on October 3, 2021 3:03AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • WuffyCerulei
    WuffyCerulei
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    Charged Storm Atronach

    This morph of Storm atro is just bland and weak compared to the Greater morph. The AoE only randomly goes off, rather than every so often. I'd make it either A) have a more consistent AoE discharge every 3-4 seconds or B) an Air Atronach morph where it does a 2-3 second AoE every so often, and its base attacks are both physical and direct damage instead of shock/damage over time like the Storm Atro.
    For the love of Kyne, buff sorc. PC NACP 2100+Star-Sïnger - Khajiit Magicka Sorc - EP Grand Overlord - Flawless Conqueror vMA/vBRP/vDSA no death/vHel Ra HM/vAA HM/vSO HM/vMoL HM/vHoF HM/vAS +2/vCR+3/vSS HMs/vKA HMs/vVH/vRG Oax HM/vDSR
  • Jyrus_JD
    Jyrus_JD
    Jyrus_JD wrote: »
    Deep Fissure:
    I would simply change the damage type to frost.
    reasons simplified:
    allows it to benefit from sets like frostbite
    allows for more chilled application especially in AoE and via a main rotational skill
    gives it at least a minor reason to be used in pve next patch instead of sub assault

    the magic damage only benefits war maiden builds which are incredibly rare, and that set still buffs classes like nightblade and templar, where as frostbite/ysgram has so few viable supporting skills on the actual frost class itself. deep fissure dealing frost damage is also important because it's a main rotational skill that hits once every 3 seconds. it's an ideal candidate for a damage type swap.

    Arctic Blast:
    I would entirely remove the healing from this morph and change how the stun works. It would no longer stun after 3 ticks. this is because this type of stun is both obnoxious to use and play against. our class has needed an offensive stun. NOT a defensive one. our only "viable" offensive stun option is flame clench. and the problem with that skill is it restricts builds to use a fire staff, and knocks enemies out of our fissure a lot of the time.
    To replace the healing, I would have it so that casting the ability sends forward a line traveling aoe frost tornado, which deals the aoe direct damage standard, and it would stun the first enemy it passed through. And then, I would increase the duration of the DoT damage, this is to encourage the use of the skill in not only pvp, but also pve as well. Since we have been begging for more viable and unique frost damage skills there. a "magic scaling" arctic blast has been suggested several times but we really don't need 6 magic scaling heals on our class when we have an entire line dedicated to it, and the lowest amount of actually viable damage skills of any class. so to remedy the healing issue magicka warden has at the moment, i'll list that below.

    Living Trellis/Enchanted Growth:
    By whatever means necessary I would increase the burst healing on either of these 2 skills so that the burst sits at the same power level of healing thicket's burst heal. This is roughly 16% or so weaker than resistant flesh/breath of life without healing buffs procced. So, the major mending proc would allow it to roughly maintain the same level of burst healing as those skills, but only when procced. They would have several ways to balance this new power gain. if put on living trellis, a cost increase should suffice. if on enchanted growth, a specific 20% boost to self would suffice.

    Your Arctic Blast idea is interesting and I’d be happy with that honestly. I’m curious would you change other skills in the Winter’s Embrace line like Crystallized slab or that one morph of Frozen gate? I would personally have one of the morphs of Entropy to become elemental damage (and maybe if I wish hard enough maybe elemental weapon can be elemental based so it can be like Frozen weapon etc)

    I'm not entirely sure about changing crys slab. It's so incredibly niche that it's just about only useful in vMA or in duels against sorcs or snipers compared to the more universally useful shimmering shield. However Frozen Retreat would be much better served becoming a frost variant of scalding rune imo. No-one uses that morph ever.

    My personal idea on my crystallized slab is change it so you summon 5 ice shards and every light attack or heavy attack the user does it flings the ice shard at the target and deals damage. I thought it was a cool idea anyway
  • FeedbackOnly
    FeedbackOnly
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    Negate Magic

    It hardly ever does anything in PvE. Just add major evasion onto it. Sorcs are the class with the least group utilities out of all the classes
    Edited by FeedbackOnly on October 3, 2021 4:31AM
  • ESO_Nightingale
    ESO_Nightingale
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    Jyrus_JD wrote: »
    Jyrus_JD wrote: »
    Deep Fissure:
    I would simply change the damage type to frost.
    reasons simplified:
    allows it to benefit from sets like frostbite
    allows for more chilled application especially in AoE and via a main rotational skill
    gives it at least a minor reason to be used in pve next patch instead of sub assault

    the magic damage only benefits war maiden builds which are incredibly rare, and that set still buffs classes like nightblade and templar, where as frostbite/ysgram has so few viable supporting skills on the actual frost class itself. deep fissure dealing frost damage is also important because it's a main rotational skill that hits once every 3 seconds. it's an ideal candidate for a damage type swap.

    Arctic Blast:
    I would entirely remove the healing from this morph and change how the stun works. It would no longer stun after 3 ticks. this is because this type of stun is both obnoxious to use and play against. our class has needed an offensive stun. NOT a defensive one. our only "viable" offensive stun option is flame clench. and the problem with that skill is it restricts builds to use a fire staff, and knocks enemies out of our fissure a lot of the time.
    To replace the healing, I would have it so that casting the ability sends forward a line traveling aoe frost tornado, which deals the aoe direct damage standard, and it would stun the first enemy it passed through. And then, I would increase the duration of the DoT damage, this is to encourage the use of the skill in not only pvp, but also pve as well. Since we have been begging for more viable and unique frost damage skills there. a "magic scaling" arctic blast has been suggested several times but we really don't need 6 magic scaling heals on our class when we have an entire line dedicated to it, and the lowest amount of actually viable damage skills of any class. so to remedy the healing issue magicka warden has at the moment, i'll list that below.

    Living Trellis/Enchanted Growth:
    By whatever means necessary I would increase the burst healing on either of these 2 skills so that the burst sits at the same power level of healing thicket's burst heal. This is roughly 16% or so weaker than resistant flesh/breath of life without healing buffs procced. So, the major mending proc would allow it to roughly maintain the same level of burst healing as those skills, but only when procced. They would have several ways to balance this new power gain. if put on living trellis, a cost increase should suffice. if on enchanted growth, a specific 20% boost to self would suffice.

    Your Arctic Blast idea is interesting and I’d be happy with that honestly. I’m curious would you change other skills in the Winter’s Embrace line like Crystallized slab or that one morph of Frozen gate? I would personally have one of the morphs of Entropy to become elemental damage (and maybe if I wish hard enough maybe elemental weapon can be elemental based so it can be like Frozen weapon etc)

    I'm not entirely sure about changing crys slab. It's so incredibly niche that it's just about only useful in vMA or in duels against sorcs or snipers compared to the more universally useful shimmering shield. However Frozen Retreat would be much better served becoming a frost variant of scalding rune imo. No-one uses that morph ever.

    My personal idea on my crystallized slab is change it so you summon 5 ice shards and every light attack or heavy attack the user does it flings the ice shard at the target and deals damage. I thought it was a cool idea anyway

    Seems too similar to bound armaments and doesn't seem overly synergistic with the warden playstyle. My arctic blast rework was built to be used in tandem with deep fissure. Would keep the same idea of frontal aoe burst that warden does.
    Edited by ESO_Nightingale on October 3, 2021 7:23AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • merpins
    merpins
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    Sorcerer:
    Crystal Weapons - I would change this morph from what it is, that is Crushing Weapon but slightly better, to something similar but more useful. I'd make it give Empower for 10 seconds, and during the duration, it would increase your light attack speed by 20-25% give or take. There's only one effect in the game that I know of that increases light attack speed, so the percentage may be under-tuned for over-tuned, and would need testing obviously, but I think it would be a better boon for what ZoS was kinda going for with stam sorc than the old skill.

    Unstable Familiar / Winged Twilight - make the worse morph of each a stamina morph, possibly also changing it slightly for the new ability. I'd love to see ZoS introduce a third morph for every skill in the game, which would give them credence to do this to the summons for the new morphs, but that's unlikely to happen.

    Overload - like the previous, make one a stam morph to facilitate this skill, possibly even give back the extra ability bar to the magicka morph and make the stam morph something else that buffs your light/heavy attacks. Making it a melee skill possibly rather than ranged, or make it based on your weapon's attack range to make bows viable, but however they went about it, I think due to their kinda mediocre focus on light attack type builds for Sorc, making a stam version of this would make sense due to the other skills in that vein being stam.


    As a note, I'm a templar main with my secondary being a warden. I have a sorcerer, but i think these changes would be fun/interesting. I don't have much for templar tbf, I think it's ok as is though I'd like a dedicated major sorcery/brutality for templar, but with all the buffs they have, it's not particularly necessary so long as you make pots.

    Warden:
    Eternal Guardian - make the bear white-furred, and have it deal frost damage. Such a wasted opportunity here IMO.

    Deep Fissure - the Major Breach is nice, but also unnecessary in non-solo play. Your healer or tank usually does that. It's also a skill that sucks to use despite it's great damage: 3 seconds before a proc is awkward, the stam version is just much better imo. I like the idea of a skill with Major Breach, but with the theming, I think a frost skill in the frost skill line would be better to do that, and this skill being changed to something that is more useful would be nice. Maybe make it proc immediately instead of after 3 seconds, still have it deal breach, but instead of dealing massive damage, make it an applied DOT to enemies hit, dealing increased damage but over a duration of 6-15 seconds.

    Frozen Gate (and its morphs) - Is this skill even used by magicka wardens? Is it useful in PVP? Really, tell me. I have never seen anyone use it. This skill and all the terrible skills in the game that no one uses, at least for classes, need to be reworked to be actually useable or changed altogether. In the case of this skill, if my assumption is correct and no one really uses it competitively in pve or pvp (it might be just let me know), then change it to be a spammable attack skill for frost damage. Frost damage dealers don't have much in the way of a spam attack, so replacing this useless skill with that would be a nice skill to work towards as a magicka/frost warden imo.
  • ESO_Nightingale
    ESO_Nightingale
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    Warden:
    Eternal Guardian - make the bear white-furred, and have it deal frost damage. Such a wasted opportunity here IMO.

    Deep Fissure - the Major Breach is nice, but also unnecessary in non-solo play. Your healer or tank usually does that. It's also a skill that sucks to use despite it's great damage: 3 seconds before a proc is awkward, the stam version is just much better imo. I like the idea of a skill with Major Breach, but with the theming, I think a frost skill in the frost skill line would be better to do that, and this skill being changed to something that is more useful would be nice. Maybe make it proc immediately instead of after 3 seconds, still have it deal breach, but instead of dealing massive damage, make it an applied DOT to enemies hit, dealing increased damage but over a duration of 6-15 seconds.

    Frozen Gate (and its morphs) - Is this skill even used by magicka wardens? Is it useful in PVP? Really, tell me. I have never seen anyone use it. This skill and all the terrible skills in the game that no one uses, at least for classes, need to be reworked to be actually useable or changed altogether. In the case of this skill, if my assumption is correct and no one really uses it competitively in pve or pvp (it might be just let me know), then change it to be a spammable attack skill for frost damage. Frost damage dealers don't have much in the way of a spam attack, so replacing this useless skill with that would be a nice skill to work towards as a magicka/frost warden imo.

    For your first suggestion i think it's pretty solid, though it may also be interesting if this morph instead was more like selenes/DBOS in function except cheaper, single-barable, only had burst damage and without the auxilary stun and DoT, and we would leave the actual pet morph to wild guardian instead. that would help to give magden a fitting burst ultimate in pvp instead of relying on DBOS or northern storm which is now a bit of a shell of it's former self.

    for your second suggestion, I'm a fan of how deep fissure currently works as a burst tool, but i'm unsure on how deep fissure should be improved in function other than to bring sub assault lower down to it's level which is something i know people don't want. It's damage type would be best served to change to frost from magic. it's a main rotational skill.
    I instead think that future skill reworks for this class should focus on that frontal aoe damage playstyle that fissure gives it. my thoughts above kinda mirror that as well. I don't think magden should be redesigned as a DoT class. I think it should be an AoE Burst one primarily since deep fissure is what makes it different from other classes and interesting when it comes to gameplay. Necro has empowered DoTs specifically, so i think that should be left to them and DK.

    For your last suggestion, yeah. No-one uses frozen retreat at all. I would wager that it and bursting vines are probably some of the least used morphs in the game, maybe ever because their other morphs easily beat them. We already have a HUGELY viable spammable in Frost Reach, i don't think it's necessary to give us another frost damage spammable when we already have one that applies chilled and gives an alright DoT as well. I think it may be better for the class for it to act as a skill like scalding rune so we could replace it on warden. though it'd likely just make us way too DoT focused and would probably be stacked with scalding rune. They could even just do something entirely unique for healers or dps that we haven't seen before. because no-one has much of a reason to take that morph ever. maybe another pet? i don't know. I'd personally rather see Arctic Blast reworked since we really need an offensive class stun with a good damage component, not a defensive one with a heal and crap damage component.
    Edited by ESO_Nightingale on October 3, 2021 10:06AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Jyrus_JD
    Jyrus_JD
    Sorcerer:
    Crystal Weapons - I would change this morph from what it is, that is Crushing Weapon but slightly better, to something similar but more useful. I'd make it give Empower for 10 seconds, and during the duration, it would increase your light attack speed by 20-25% give or take. There's only one effect in the game that I know of that increases light attack speed, so the percentage may be under-tuned for over-tuned, and would need testing obviously, but I think it would be a better boon for what ZoS was kinda going for with stam sorc than the old skill.

    Unstable Familiar / Winged Twilight - make the worse morph of each a stamina morph, possibly also changing it slightly for the new ability. I'd love to see ZoS introduce a third morph for every skill in the game, which would give them credence to do this to the summons for the new morphs, but that's unlikely to happen.

    Overload - like the previous, make one a stam morph to facilitate this skill, possibly even give back the extra ability bar to the magicka morph and make the stam morph something else that buffs your light/heavy attacks. Making it a melee skill possibly rather than ranged, or make it based on your weapon's attack range to make bows viable, but however they went about it, I think due to their kinda mediocre focus on light attack type builds for Sorc, making a stam version of this would make sense due to the other skills in that vein being stam.


    As a note, I'm a templar main with my secondary being a warden. I have a sorcerer, but i think these changes would be fun/interesting. I don't have much for templar tbf, I think it's ok as is though I'd like a dedicated major sorcery/brutality for templar, but with all the buffs they have, it's not particularly necessary so long as you make pots.

    Warden:
    Eternal Guardian - make the bear white-furred, and have it deal frost damage. Such a wasted opportunity here IMO.

    Deep Fissure - the Major Breach is nice, but also unnecessary in non-solo play. Your healer or tank usually does that. It's also a skill that sucks to use despite it's great damage: 3 seconds before a proc is awkward, the stam version is just much better imo. I like the idea of a skill with Major Breach, but with the theming, I think a frost skill in the frost skill line would be better to do that, and this skill being changed to something that is more useful would be nice. Maybe make it proc immediately instead of after 3 seconds, still have it deal breach, but instead of dealing massive damage, make it an applied DOT to enemies hit, dealing increased damage but over a duration of 6-15 seconds.

    Frozen Gate (and its morphs) - Is this skill even used by magicka wardens? Is it useful in PVP? Really, tell me. I have never seen anyone use it. This skill and all the terrible skills in the game that no one uses, at least for classes, need to be reworked to be actually useable or changed altogether. In the case of this skill, if my assumption is correct and no one really uses it competitively in pve or pvp (it might be just let me know), then change it to be a spammable attack skill for frost damage. Frost damage dealers don't have much in the way of a spam attack, so replacing this useless skill with that would be a nice skill to work towards as a magicka/frost warden imo.

    As a Magden main I don’t really use Deep fissure all that much (it just feels really weird to use) nor the bear since I’m not huge on combat pets in this game, I just smack on elemental drain on my foes and go from there lol. I’ve seen frozen gate being used effectively and one of its morphs is completely useless. Also frost mages got a spammable in Frost Reach. I think changing Arctic blast and that one morph of Frozen gate that I’ve seen no one use would be cool (polar winds and the other morph of frozen gate can stay for tanks) I advocate some other stuff to change to frost damage from other skill lines (looking at you entropy)
  • ESO_Nightingale
    ESO_Nightingale
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    Jyrus_JD wrote: »
    Sorcerer:
    Crystal Weapons - I would change this morph from what it is, that is Crushing Weapon but slightly better, to something similar but more useful. I'd make it give Empower for 10 seconds, and during the duration, it would increase your light attack speed by 20-25% give or take. There's only one effect in the game that I know of that increases light attack speed, so the percentage may be under-tuned for over-tuned, and would need testing obviously, but I think it would be a better boon for what ZoS was kinda going for with stam sorc than the old skill.

    Unstable Familiar / Winged Twilight - make the worse morph of each a stamina morph, possibly also changing it slightly for the new ability. I'd love to see ZoS introduce a third morph for every skill in the game, which would give them credence to do this to the summons for the new morphs, but that's unlikely to happen.

    Overload - like the previous, make one a stam morph to facilitate this skill, possibly even give back the extra ability bar to the magicka morph and make the stam morph something else that buffs your light/heavy attacks. Making it a melee skill possibly rather than ranged, or make it based on your weapon's attack range to make bows viable, but however they went about it, I think due to their kinda mediocre focus on light attack type builds for Sorc, making a stam version of this would make sense due to the other skills in that vein being stam.


    As a note, I'm a templar main with my secondary being a warden. I have a sorcerer, but i think these changes would be fun/interesting. I don't have much for templar tbf, I think it's ok as is though I'd like a dedicated major sorcery/brutality for templar, but with all the buffs they have, it's not particularly necessary so long as you make pots.

    Warden:
    Eternal Guardian - make the bear white-furred, and have it deal frost damage. Such a wasted opportunity here IMO.

    Deep Fissure - the Major Breach is nice, but also unnecessary in non-solo play. Your healer or tank usually does that. It's also a skill that sucks to use despite it's great damage: 3 seconds before a proc is awkward, the stam version is just much better imo. I like the idea of a skill with Major Breach, but with the theming, I think a frost skill in the frost skill line would be better to do that, and this skill being changed to something that is more useful would be nice. Maybe make it proc immediately instead of after 3 seconds, still have it deal breach, but instead of dealing massive damage, make it an applied DOT to enemies hit, dealing increased damage but over a duration of 6-15 seconds.

    Frozen Gate (and its morphs) - Is this skill even used by magicka wardens? Is it useful in PVP? Really, tell me. I have never seen anyone use it. This skill and all the terrible skills in the game that no one uses, at least for classes, need to be reworked to be actually useable or changed altogether. In the case of this skill, if my assumption is correct and no one really uses it competitively in pve or pvp (it might be just let me know), then change it to be a spammable attack skill for frost damage. Frost damage dealers don't have much in the way of a spam attack, so replacing this useless skill with that would be a nice skill to work towards as a magicka/frost warden imo.

    As a Magden main I don’t really use Deep fissure all that much (it just feels really weird to use) nor the bear since I’m not huge on combat pets in this game, I just smack on elemental drain on my foes and go from there lol. I’ve seen frozen gate being used effectively and one of its morphs is completely useless. Also frost mages got a spammable in Frost Reach. I think changing Arctic blast and that one morph of Frozen gate that I’ve seen no one use would be cool (polar winds and the other morph of frozen gate can stay for tanks) I advocate some other stuff to change to frost damage from other skill lines (looking at you entropy)

    yep. we don't want to remove polar wind or frozen device for tanks. just to make the other morphs of those skills more useful for damage dealing.
    Edited by ESO_Nightingale on October 3, 2021 10:07AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ESO_Nightingale
    ESO_Nightingale
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    Charged Storm Atronach

    This morph of Storm atro is just bland and weak compared to the Greater morph. The AoE only randomly goes off, rather than every so often. I'd make it either A) have a more consistent AoE discharge every 3-4 seconds or B) an Air Atronach morph where it does a 2-3 second AoE every so often, and its base attacks are both physical and direct damage instead of shock/damage over time like the Storm Atro.

    would be sick
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • DUTCH_REAPER
    DUTCH_REAPER
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    Dragon knight
    trash the stone throw. Make it a Aoe heal on the ground in a huge area
    Lash - make the proc version receive a hot. Make the other a stamina version that procs on the 3rd as well but instead of a hot make it debuff the target.
    Coagulated blood - make it purge 2 things on use
    Magma shell - increase the range at which players in group can get the shield.


    Night blade
    Sap - let me animation cancel that skill back to the way it used to be without the delay
    Ditch the blood sacrifice and make that a conal heal to the front with a purge.

  • BXR_Lonestar
    BXR_Lonestar
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    I would change the "Snipe" ability on the bow skill line to be an ultimate. I'd make it a single shot ultimate with massive OHK potential with the right build parameters, but I would make it an expensive ultimate to use (250-275). Then I would replace the normal "Snipe" ability with an ability called "explosive arrow" which leaves a 5-8m AOE of burning damage around the target after the initial hit. This will give the bow skill line an additional AoE DoT ability to stack on top of Hail of Arrows.

    One morph could be "Ice Arrow" which creates a small AoE which will chill enemies and slow their rate of movement, whereas the other morph can be Corrosive Arrow, which keeps the AoE Dot ability, but reduces armor by 3000 over the course of the DoT.
  • Syrpynt
    Syrpynt
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    My deep-in-cups desires:

    Allow players to only select 2 class skill lines, but from any classes. Build your own class.
    I'd take it a step further and let players only select 6-8 class abilities, and 4 passives--so builds have more meaning. But since that's not the question I'm answering, here:

    DK -
    • Dragon leap has always made pvp so annoying: You're about to kill them and they turn the entire fight upside down because they take 80% of your health and CC you in one go. So what? We're never supposed to try and even wear down a DK? I refuse to use this ultimate on both of my DK's because it's cheap af. Yeah yeah "Well it's your fault for never using it." Whatever, bro.
    • Stonefist Poo-flinger - 813c1f2ff8f9d657c1a837b7949dd600.jpg
    This is a ranged ability, activated by a melee ability...? I'd rather you activate it as it stands now, but then rock spikes come up from the ground and hit the closest enemy every 4 seconds in 12 second total, within 4m of the player. It should be a melee AoE, and look like rocks. It's Earth magic. Not molten fire rock magic. Bleh.
    • Molten whip - Stam morph disease damage? Physical damage is fine.

    Necro - No opinion, don't have one and never was interested in "pet" builds or summons, including the dead. Everytime I see a necromancer I think "G-g-g-g-graaaaaveeeeee diggerrrrrrrrrrrrrr!!! sunday SUNDAY sunday bE tHeRe!!"

    Sorc -
    • Remove the channeled regen spell from dark magic and make it a Mage's Guild ability, decrease the return values (health and magicka/stamina depending on morph).
    • Put Haunted curse into dark magic skill line
    • Break out Bound armor and Bound Weapons. They are no longer morphs of the same ability. But they behave like pet abilities and must be slotted on both bars to prevent deactivation. Balance is key.


    Warden -
    • Agree with the other person on graphic rework. The animal summons are ugly and too niche. Never liked the morrowind creatures, but I love druid class. So I'm a bit bitter about it. I'd pay $ to reskin those skills like the gray warden bear ult upgrade.
    • Disagree with the other person saying Shalk shouldn't have a 3 second delay. I thought it was weird too, but the timing really helps for burst and acts sorta like a DoT in a way.

    Templar - I don't play templar anymore, because everything feels vanilla about this class. So I have no right to say anything about it--EXCEPT that boting jabs needs an "increased cost if used within the next 2 seconds" to keep down spamming that trash, just like they did with Sorc lightning streak.

    Nightblade -
    I like this class as is. No changes to abilities. I've always been fine with the changes as ZoS evolves too. Good to see DoT's not pulling us out if the shadows so easily as before. Give our enemies a reason to slot Mage's Light.

  • Cillion3117
    Cillion3117
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    I would like less flashy stamina abilities. The "flash" should be for magic abilities only. Stamina should be more grounded.
  • ealdwin
    ealdwin
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    Syrpynt wrote: »
    Templar - I don't play templar anymore, because everything feels vanilla about this class. So I have no right to say anything about it--EXCEPT that boting jabs needs an "increased cost if used within the next 2 seconds" to keep down spamming that trash, just like they did with Sorc lightning streak.

    Jabs is Templar's spammable though, it's meant to be used in succession one after another. (or at least that's how ZOS has structured the class over the past few years). A cost increase like Streak would be detrimental to Templar sustain.

    What needs changed is Burning Light, since the current form of the passive promotes primarily jabs spam.
    Edited by ealdwin on October 5, 2021 8:06PM
  • Syrpynt
    Syrpynt
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    ealdwin wrote: »
    Syrpynt wrote: »
    Templar - I don't play templar anymore, because everything feels vanilla about this class. So I have no right to say anything about it--EXCEPT that boting jabs needs an "increased cost if used within the next 2 seconds" to keep down spamming that trash, just like they did with Sorc lightning streak.

    Jabs is Templar's spammable though, it's meant to be used in succession one after another. (or at least that's how ZOS has structured the class over the past few years). A cost increase like Streak would be detrimental to Templar sustain.

    What needs changed is Burning Light, since the current form of the passive promotes primarily jabs spam.

    Sure, but this is more of a PvP thing. The only move that templars do is:
    • Aedric leap and stun
    • Spear spam and snare and heal until enemy is dead.

    Some players you can't solo burst through, half of the time because their spear spam is healing them the entire time and snaring you. It should at least be interruptable like Snipe.

    I know to use CC, but if you have 1 CC and they are magicka spears spamming, broke free and have CC immunity, now what? I'm not saying to ignore all aspects of the abilities in all scenarios. But adjustments should be made for all classes in Battle-Spirit.
    Edited by Syrpynt on October 5, 2021 8:46PM
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