Necro - longer durations for ghost and armor. I feel all I do on him is keep my buffs up and play the corpse mini game, often too busy to actually fight anyone.
ESO_Nightingale wrote: »Deep Fissure:
I would simply change the damage type to frost.
reasons simplified:
allows it to benefit from sets like frostbite
allows for more chilled application especially in AoE and via a main rotational skill
gives it at least a minor reason to be used in pve next patch instead of sub assault
the magic damage only benefits war maiden builds which are incredibly rare, and that set still buffs classes like nightblade and templar, where as frostbite/ysgram has so few viable supporting skills on the actual frost class itself. deep fissure dealing frost damage is also important because it's a main rotational skill that hits once every 3 seconds. it's an ideal candidate for a damage type swap.
Arctic Blast:
I would entirely remove the healing from this morph and change how the stun works. It would no longer stun after 3 ticks. this is because this type of stun is both obnoxious to use and play against. our class has needed an offensive stun. NOT a defensive one. our only "viable" offensive stun option is flame clench. and the problem with that skill is it restricts builds to use a fire staff, and knocks enemies out of our fissure a lot of the time.
To replace the healing, I would have it so that casting the ability sends forward a line traveling aoe frost tornado, which deals the aoe direct damage standard, and it would stun the first enemy it passed through. And then, I would increase the duration of the DoT damage, this is to encourage the use of the skill in not only pvp, but also pve as well. Since we have been begging for more viable and unique frost damage skills there. a "magic scaling" arctic blast has been suggested several times but we really don't need 6 magic scaling heals on our class when we have an entire line dedicated to it, and the lowest amount of actually viable damage skills of any class. so to remedy the healing issue magicka warden has at the moment, i'll list that below.
Living Trellis/Enchanted Growth:
By whatever means necessary I would increase the burst healing on either of these 2 skills so that the burst sits at the same power level of healing thicket's burst heal. This is roughly 16% or so weaker than resistant flesh/breath of life without healing buffs procced. So, the major mending proc would allow it to roughly maintain the same level of burst healing as those skills, but only when procced. They would have several ways to balance this new power gain. if put on living trellis, a cost increase should suffice. if on enchanted growth, a specific 20% boost to self would suffice.
ESO_Nightingale wrote: »Deep Fissure:
I would simply change the damage type to frost.
reasons simplified:
allows it to benefit from sets like frostbite
allows for more chilled application especially in AoE and via a main rotational skill
gives it at least a minor reason to be used in pve next patch instead of sub assault
the magic damage only benefits war maiden builds which are incredibly rare, and that set still buffs classes like nightblade and templar, where as frostbite/ysgram has so few viable supporting skills on the actual frost class itself. deep fissure dealing frost damage is also important because it's a main rotational skill that hits once every 3 seconds. it's an ideal candidate for a damage type swap.
Arctic Blast:
I would entirely remove the healing from this morph and change how the stun works. It would no longer stun after 3 ticks. this is because this type of stun is both obnoxious to use and play against. our class has needed an offensive stun. NOT a defensive one. our only "viable" offensive stun option is flame clench. and the problem with that skill is it restricts builds to use a fire staff, and knocks enemies out of our fissure a lot of the time.
To replace the healing, I would have it so that casting the ability sends forward a line traveling aoe frost tornado, which deals the aoe direct damage standard, and it would stun the first enemy it passed through. And then, I would increase the duration of the DoT damage, this is to encourage the use of the skill in not only pvp, but also pve as well. Since we have been begging for more viable and unique frost damage skills there. a "magic scaling" arctic blast has been suggested several times but we really don't need 6 magic scaling heals on our class when we have an entire line dedicated to it, and the lowest amount of actually viable damage skills of any class. so to remedy the healing issue magicka warden has at the moment, i'll list that below.
Living Trellis/Enchanted Growth:
By whatever means necessary I would increase the burst healing on either of these 2 skills so that the burst sits at the same power level of healing thicket's burst heal. This is roughly 16% or so weaker than resistant flesh/breath of life without healing buffs procced. So, the major mending proc would allow it to roughly maintain the same level of burst healing as those skills, but only when procced. They would have several ways to balance this new power gain. if put on living trellis, a cost increase should suffice. if on enchanted growth, a specific 20% boost to self would suffice.
Your Arctic Blast idea is interesting and I’d be happy with that honestly. I’m curious would you change other skills in the Winter’s Embrace line like Crystallized slab or that one morph of Frozen gate? I would personally have one of the morphs of Entropy to become elemental damage (and maybe if I wish hard enough maybe elemental weapon can be elemental based so it can be like Frozen weapon etc)
ESO_Nightingale wrote: »ESO_Nightingale wrote: »Deep Fissure:
I would simply change the damage type to frost.
reasons simplified:
allows it to benefit from sets like frostbite
allows for more chilled application especially in AoE and via a main rotational skill
gives it at least a minor reason to be used in pve next patch instead of sub assault
the magic damage only benefits war maiden builds which are incredibly rare, and that set still buffs classes like nightblade and templar, where as frostbite/ysgram has so few viable supporting skills on the actual frost class itself. deep fissure dealing frost damage is also important because it's a main rotational skill that hits once every 3 seconds. it's an ideal candidate for a damage type swap.
Arctic Blast:
I would entirely remove the healing from this morph and change how the stun works. It would no longer stun after 3 ticks. this is because this type of stun is both obnoxious to use and play against. our class has needed an offensive stun. NOT a defensive one. our only "viable" offensive stun option is flame clench. and the problem with that skill is it restricts builds to use a fire staff, and knocks enemies out of our fissure a lot of the time.
To replace the healing, I would have it so that casting the ability sends forward a line traveling aoe frost tornado, which deals the aoe direct damage standard, and it would stun the first enemy it passed through. And then, I would increase the duration of the DoT damage, this is to encourage the use of the skill in not only pvp, but also pve as well. Since we have been begging for more viable and unique frost damage skills there. a "magic scaling" arctic blast has been suggested several times but we really don't need 6 magic scaling heals on our class when we have an entire line dedicated to it, and the lowest amount of actually viable damage skills of any class. so to remedy the healing issue magicka warden has at the moment, i'll list that below.
Living Trellis/Enchanted Growth:
By whatever means necessary I would increase the burst healing on either of these 2 skills so that the burst sits at the same power level of healing thicket's burst heal. This is roughly 16% or so weaker than resistant flesh/breath of life without healing buffs procced. So, the major mending proc would allow it to roughly maintain the same level of burst healing as those skills, but only when procced. They would have several ways to balance this new power gain. if put on living trellis, a cost increase should suffice. if on enchanted growth, a specific 20% boost to self would suffice.
Your Arctic Blast idea is interesting and I’d be happy with that honestly. I’m curious would you change other skills in the Winter’s Embrace line like Crystallized slab or that one morph of Frozen gate? I would personally have one of the morphs of Entropy to become elemental damage (and maybe if I wish hard enough maybe elemental weapon can be elemental based so it can be like Frozen weapon etc)
I'm not entirely sure about changing crys slab. It's so incredibly niche that it's just about only useful in vMA or in duels against sorcs or snipers compared to the more universally useful shimmering shield. However Frozen Retreat would be much better served becoming a frost variant of scalding rune imo. No-one uses that morph ever.
ESO_Nightingale wrote: »ESO_Nightingale wrote: »Deep Fissure:
I would simply change the damage type to frost.
reasons simplified:
allows it to benefit from sets like frostbite
allows for more chilled application especially in AoE and via a main rotational skill
gives it at least a minor reason to be used in pve next patch instead of sub assault
the magic damage only benefits war maiden builds which are incredibly rare, and that set still buffs classes like nightblade and templar, where as frostbite/ysgram has so few viable supporting skills on the actual frost class itself. deep fissure dealing frost damage is also important because it's a main rotational skill that hits once every 3 seconds. it's an ideal candidate for a damage type swap.
Arctic Blast:
I would entirely remove the healing from this morph and change how the stun works. It would no longer stun after 3 ticks. this is because this type of stun is both obnoxious to use and play against. our class has needed an offensive stun. NOT a defensive one. our only "viable" offensive stun option is flame clench. and the problem with that skill is it restricts builds to use a fire staff, and knocks enemies out of our fissure a lot of the time.
To replace the healing, I would have it so that casting the ability sends forward a line traveling aoe frost tornado, which deals the aoe direct damage standard, and it would stun the first enemy it passed through. And then, I would increase the duration of the DoT damage, this is to encourage the use of the skill in not only pvp, but also pve as well. Since we have been begging for more viable and unique frost damage skills there. a "magic scaling" arctic blast has been suggested several times but we really don't need 6 magic scaling heals on our class when we have an entire line dedicated to it, and the lowest amount of actually viable damage skills of any class. so to remedy the healing issue magicka warden has at the moment, i'll list that below.
Living Trellis/Enchanted Growth:
By whatever means necessary I would increase the burst healing on either of these 2 skills so that the burst sits at the same power level of healing thicket's burst heal. This is roughly 16% or so weaker than resistant flesh/breath of life without healing buffs procced. So, the major mending proc would allow it to roughly maintain the same level of burst healing as those skills, but only when procced. They would have several ways to balance this new power gain. if put on living trellis, a cost increase should suffice. if on enchanted growth, a specific 20% boost to self would suffice.
Your Arctic Blast idea is interesting and I’d be happy with that honestly. I’m curious would you change other skills in the Winter’s Embrace line like Crystallized slab or that one morph of Frozen gate? I would personally have one of the morphs of Entropy to become elemental damage (and maybe if I wish hard enough maybe elemental weapon can be elemental based so it can be like Frozen weapon etc)
I'm not entirely sure about changing crys slab. It's so incredibly niche that it's just about only useful in vMA or in duels against sorcs or snipers compared to the more universally useful shimmering shield. However Frozen Retreat would be much better served becoming a frost variant of scalding rune imo. No-one uses that morph ever.
My personal idea on my crystallized slab is change it so you summon 5 ice shards and every light attack or heavy attack the user does it flings the ice shard at the target and deals damage. I thought it was a cool idea anyway
MovesLikeJaguar wrote: »Warden:
Eternal Guardian - make the bear white-furred, and have it deal frost damage. Such a wasted opportunity here IMO.
Deep Fissure - the Major Breach is nice, but also unnecessary in non-solo play. Your healer or tank usually does that. It's also a skill that sucks to use despite it's great damage: 3 seconds before a proc is awkward, the stam version is just much better imo. I like the idea of a skill with Major Breach, but with the theming, I think a frost skill in the frost skill line would be better to do that, and this skill being changed to something that is more useful would be nice. Maybe make it proc immediately instead of after 3 seconds, still have it deal breach, but instead of dealing massive damage, make it an applied DOT to enemies hit, dealing increased damage but over a duration of 6-15 seconds.
Frozen Gate (and its morphs) - Is this skill even used by magicka wardens? Is it useful in PVP? Really, tell me. I have never seen anyone use it. This skill and all the terrible skills in the game that no one uses, at least for classes, need to be reworked to be actually useable or changed altogether. In the case of this skill, if my assumption is correct and no one really uses it competitively in pve or pvp (it might be just let me know), then change it to be a spammable attack skill for frost damage. Frost damage dealers don't have much in the way of a spam attack, so replacing this useless skill with that would be a nice skill to work towards as a magicka/frost warden imo.
MovesLikeJaguar wrote: »Sorcerer:
Crystal Weapons - I would change this morph from what it is, that is Crushing Weapon but slightly better, to something similar but more useful. I'd make it give Empower for 10 seconds, and during the duration, it would increase your light attack speed by 20-25% give or take. There's only one effect in the game that I know of that increases light attack speed, so the percentage may be under-tuned for over-tuned, and would need testing obviously, but I think it would be a better boon for what ZoS was kinda going for with stam sorc than the old skill.
Unstable Familiar / Winged Twilight - make the worse morph of each a stamina morph, possibly also changing it slightly for the new ability. I'd love to see ZoS introduce a third morph for every skill in the game, which would give them credence to do this to the summons for the new morphs, but that's unlikely to happen.
Overload - like the previous, make one a stam morph to facilitate this skill, possibly even give back the extra ability bar to the magicka morph and make the stam morph something else that buffs your light/heavy attacks. Making it a melee skill possibly rather than ranged, or make it based on your weapon's attack range to make bows viable, but however they went about it, I think due to their kinda mediocre focus on light attack type builds for Sorc, making a stam version of this would make sense due to the other skills in that vein being stam.
As a note, I'm a templar main with my secondary being a warden. I have a sorcerer, but i think these changes would be fun/interesting. I don't have much for templar tbf, I think it's ok as is though I'd like a dedicated major sorcery/brutality for templar, but with all the buffs they have, it's not particularly necessary so long as you make pots.
Warden:
Eternal Guardian - make the bear white-furred, and have it deal frost damage. Such a wasted opportunity here IMO.
Deep Fissure - the Major Breach is nice, but also unnecessary in non-solo play. Your healer or tank usually does that. It's also a skill that sucks to use despite it's great damage: 3 seconds before a proc is awkward, the stam version is just much better imo. I like the idea of a skill with Major Breach, but with the theming, I think a frost skill in the frost skill line would be better to do that, and this skill being changed to something that is more useful would be nice. Maybe make it proc immediately instead of after 3 seconds, still have it deal breach, but instead of dealing massive damage, make it an applied DOT to enemies hit, dealing increased damage but over a duration of 6-15 seconds.
Frozen Gate (and its morphs) - Is this skill even used by magicka wardens? Is it useful in PVP? Really, tell me. I have never seen anyone use it. This skill and all the terrible skills in the game that no one uses, at least for classes, need to be reworked to be actually useable or changed altogether. In the case of this skill, if my assumption is correct and no one really uses it competitively in pve or pvp (it might be just let me know), then change it to be a spammable attack skill for frost damage. Frost damage dealers don't have much in the way of a spam attack, so replacing this useless skill with that would be a nice skill to work towards as a magicka/frost warden imo.
MovesLikeJaguar wrote: »Sorcerer:
Crystal Weapons - I would change this morph from what it is, that is Crushing Weapon but slightly better, to something similar but more useful. I'd make it give Empower for 10 seconds, and during the duration, it would increase your light attack speed by 20-25% give or take. There's only one effect in the game that I know of that increases light attack speed, so the percentage may be under-tuned for over-tuned, and would need testing obviously, but I think it would be a better boon for what ZoS was kinda going for with stam sorc than the old skill.
Unstable Familiar / Winged Twilight - make the worse morph of each a stamina morph, possibly also changing it slightly for the new ability. I'd love to see ZoS introduce a third morph for every skill in the game, which would give them credence to do this to the summons for the new morphs, but that's unlikely to happen.
Overload - like the previous, make one a stam morph to facilitate this skill, possibly even give back the extra ability bar to the magicka morph and make the stam morph something else that buffs your light/heavy attacks. Making it a melee skill possibly rather than ranged, or make it based on your weapon's attack range to make bows viable, but however they went about it, I think due to their kinda mediocre focus on light attack type builds for Sorc, making a stam version of this would make sense due to the other skills in that vein being stam.
As a note, I'm a templar main with my secondary being a warden. I have a sorcerer, but i think these changes would be fun/interesting. I don't have much for templar tbf, I think it's ok as is though I'd like a dedicated major sorcery/brutality for templar, but with all the buffs they have, it's not particularly necessary so long as you make pots.
Warden:
Eternal Guardian - make the bear white-furred, and have it deal frost damage. Such a wasted opportunity here IMO.
Deep Fissure - the Major Breach is nice, but also unnecessary in non-solo play. Your healer or tank usually does that. It's also a skill that sucks to use despite it's great damage: 3 seconds before a proc is awkward, the stam version is just much better imo. I like the idea of a skill with Major Breach, but with the theming, I think a frost skill in the frost skill line would be better to do that, and this skill being changed to something that is more useful would be nice. Maybe make it proc immediately instead of after 3 seconds, still have it deal breach, but instead of dealing massive damage, make it an applied DOT to enemies hit, dealing increased damage but over a duration of 6-15 seconds.
Frozen Gate (and its morphs) - Is this skill even used by magicka wardens? Is it useful in PVP? Really, tell me. I have never seen anyone use it. This skill and all the terrible skills in the game that no one uses, at least for classes, need to be reworked to be actually useable or changed altogether. In the case of this skill, if my assumption is correct and no one really uses it competitively in pve or pvp (it might be just let me know), then change it to be a spammable attack skill for frost damage. Frost damage dealers don't have much in the way of a spam attack, so replacing this useless skill with that would be a nice skill to work towards as a magicka/frost warden imo.
As a Magden main I don’t really use Deep fissure all that much (it just feels really weird to use) nor the bear since I’m not huge on combat pets in this game, I just smack on elemental drain on my foes and go from there lol. I’ve seen frozen gate being used effectively and one of its morphs is completely useless. Also frost mages got a spammable in Frost Reach. I think changing Arctic blast and that one morph of Frozen gate that I’ve seen no one use would be cool (polar winds and the other morph of frozen gate can stay for tanks) I advocate some other stuff to change to frost damage from other skill lines (looking at you entropy)
WuffyCerulei wrote: »Charged Storm Atronach
This morph of Storm atro is just bland and weak compared to the Greater morph. The AoE only randomly goes off, rather than every so often. I'd make it either A) have a more consistent AoE discharge every 3-4 seconds or an Air Atronach morph where it does a 2-3 second AoE every so often, and its base attacks are both physical and direct damage instead of shock/damage over time like the Storm Atro.
Templar - I don't play templar anymore, because everything feels vanilla about this class. So I have no right to say anything about it--EXCEPT that boting jabs needs an "increased cost if used within the next 2 seconds" to keep down spamming that trash, just like they did with Sorc lightning streak.
Templar - I don't play templar anymore, because everything feels vanilla about this class. So I have no right to say anything about it--EXCEPT that boting jabs needs an "increased cost if used within the next 2 seconds" to keep down spamming that trash, just like they did with Sorc lightning streak.
Jabs is Templar's spammable though, it's meant to be used in succession one after another. (or at least that's how ZOS has structured the class over the past few years). A cost increase like Streak would be detrimental to Templar sustain.
What needs changed is Burning Light, since the current form of the passive promotes primarily jabs spam.