Thecompton73 wrote: »
The 1 seconds stun after being pulled causes CC immunity but most people react by blocking then dodgerolling out of the AOE, thus not gaining immunity and often being pulled right back into another DC just as they escape the first.
Ravenwatch_Warlord wrote: »In my opinion, Dark Convergence was a mistake from the beginning, and it's breaking the PvP. It should be removed from the game ASAP, it's an AoE damage set that is hitting harder than most single target sets in the game, and the damage from this set is least of the worries, AoE pulls, and the stun is leaving a whole team in a defenseless position as many popular combos being used with this set are very bursty such as mixing it with Caltrops, Colossus, and the Boneyard synergy, or multiple leaps and Dawnbreakers and stacking more dark convergence on top of it! So more stuff going on here than just a CC break and a single roll dodge! A whole team shouldn't get separated so easy by a five piece set and running around while getting a ton of damage and losing stamina due to consecutive roll dodges, not to mention that this set is still buggy like many times I have seen people getting pulled through the walls and obstacles and it happened to me as well.
Since this set was implemented into the game, many posts have been made on the forums asking for the nerf or removal of the set, I mean, come on ZOS wake up it's been a long time two patches come and go, and still no changes to this broken piece of set your player base and customers are not happy with the current state of the PvP, and with the new patch coming where proc sets are able to do critical damages I can't even imagine what's going to happen when this set getting paired with sets like mechanical acuity and etc.
And by judging from PTS notes, not only no real tweaks are getting done for this set, but I also think it's getting even more broken than before: The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups. (from PTS notes)
I think I said enough about my thoughts and this set. Here there is a poll for any of you who like to contribute.
Marcus_Aurelius wrote: »WhyMustItBe wrote: »Other than that, this is just the typical people complaining instead of adapting. I think lots of people actually prefer the unstoppable zerg ball PVP meta this set was designed to counter, and don't want to have to think about strategy or build diversity too much.
Just fix the bugs, learn to dodge, and stop trying to get every new thing the devs try to add to the game deleted.
I love how people says just dodge away.
I'm melee, I need to be near you to hit you, while I close gap every ranged will hit me and then i need to roll dodge away because of DC, so please hit me more with your ranged skills while I dodge away, and hit me more while I try to close gap again..
Very fair gameplay.
But probably I'm the problem, I should learn to adapt. So please, enlight me, how should I play as melee against people spamming that thing?
Thecompton73 wrote: »
The 1 seconds stun after being pulled causes CC immunity but most people react by blocking then dodgerolling out of the AOE, thus not gaining immunity and often being pulled right back into another DC just as they escape the first.
MoonlightShadow wrote: »This is the best Tanking tool for trash mobs ever!!!! I love running this in dungeons with my templar tank.
if you block and you are not with a large group then it doesn't harm you very bad.
in addition to that:
it already has a nerf added to it that will be applied next patch that will prety much destroy it.
WhyMustItBe wrote: »However, I feel the reduction to 10 yards from 12 was not necessary and punishes tanks for something that really wasn't part of the problem.
Bobby_V_Rockit wrote: »Gotta admit though, I have only seen it a handful of times in battlegrounds and it costs me a lot of other, arguably more useful, stats just for a once every fifteen second proc…
Ravenwatch_Warlord wrote: »In my opinion, Dark Convergence was a mistake from the beginning, and it's breaking the PvP. It should be removed from the game ASAP, it's an AoE damage set that is hitting harder than most single target sets in the game, and the damage from this set is least of the worries, AoE pulls, and the stun is leaving a whole team in a defenseless position as many popular combos being used with this set are very bursty such as mixing it with Caltrops, Colossus, and the Boneyard synergy, or multiple leaps and Dawnbreakers and stacking more dark convergence on top of it! So more stuff going on here than just a CC break and a single roll dodge! A whole team shouldn't get separated so easy by a five piece set and running around while getting a ton of damage and losing stamina due to consecutive roll dodges, not to mention that this set is still buggy like many times I have seen people getting pulled through the walls and obstacles and it happened to me as well.
Since this set was implemented into the game, many posts have been made on the forums asking for the nerf or removal of the set, I mean, come on ZOS wake up it's been a long time two patches come and go, and still no changes to this broken piece of set your player base and customers are not happy with the current state of the PvP, and with the new patch coming where proc sets are able to do critical damages I can't even imagine what's going to happen when this set getting paired with sets like mechanical acuity and etc.
And by judging from PTS notes, not only no real tweaks are getting done for this set, but I also think it's getting even more broken than before: The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups. (from PTS notes)
I think I said enough about my thoughts and this set. Here there is a poll for any of you who like to contribute.