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Your thoughts on Dark Convergence

  • renne
    renne
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    Needs to be fine tuned, so I will wait and see what it's like on console live server next patch.
  • divnyi
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    There is nothing wrong with Dark Convergence.
    divnyi wrote: »
    Jameson18 wrote: »
    When there are 20 on the ground and the pull doesn't cause crowd control immunity?

    It does cause CC immunity. Only Rush of Agony doesn't.

    The 1 seconds stun after being pulled causes CC immunity but most people react by blocking then dodgerolling out of the AOE, thus not gaining immunity and often being pulled right back into another DC just as they escape the first.

    Blocking AND dodging sounds awfully inefficient.
    You can block it fully (given, nobody stuns you with some streak at the last moment).
    You can try to dodge out of range very fast (risky now as range is huge).
    You can get pulled and dodgeheal out.

    But blocking and dodging sounds costly and posses the same risks as rolling out - getting second-pulled.
  • bmnoble
    bmnoble
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    There is nothing wrong with Dark Convergence.
    That said I only use it in PVE, fun on a tank or healer. Good for grinding mobs in overland.


    The only change it needs in PVP is a way to stop the pull from, pulling at different elevations and through walls/ceilings the rest should be left alone.
  • gamma71
    gamma71
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    This set must be removed from the game
    I find it funny that this was supposed to be a zerg buster set whats worse running into a solo wanna be zerg busting hero or that zerg that you just targeted turns around and paste the ground in a mass of purple swirls.

    I wonder did it occur to the devs that there zerg buster set would be used by the very people it was supposed to stop.
  • Dojohoda
    Dojohoda
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    This set must be removed from the game
    It is a ridiculous set for players to use against other players. It may be okay for PVE in its full strength.

    Did anyone notice the Arpenia delve boss (Shadow Knight Nassuphae) in Blackwood is using a spell like dark convergence?
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • StarOfElyon
    StarOfElyon
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    This set must be removed from the game
    In my opinion, Dark Convergence was a mistake from the beginning, and it's breaking the PvP. It should be removed from the game ASAP, it's an AoE damage set that is hitting harder than most single target sets in the game, and the damage from this set is least of the worries, AoE pulls, and the stun is leaving a whole team in a defenseless position as many popular combos being used with this set are very bursty such as mixing it with Caltrops, Colossus, and the Boneyard synergy, or multiple leaps and Dawnbreakers and stacking more dark convergence on top of it! So more stuff going on here than just a CC break and a single roll dodge! A whole team shouldn't get separated so easy by a five piece set and running around while getting a ton of damage and losing stamina due to consecutive roll dodges, not to mention that this set is still buggy like many times I have seen people getting pulled through the walls and obstacles and it happened to me as well.

    Since this set was implemented into the game, many posts have been made on the forums asking for the nerf or removal of the set, I mean, come on ZOS wake up it's been a long time two patches come and go, and still no changes to this broken piece of set your player base and customers are not happy with the current state of the PvP, and with the new patch coming where proc sets are able to do critical damages I can't even imagine what's going to happen when this set getting paired with sets like mechanical acuity and etc.

    And by judging from PTS notes, not only no real tweaks are getting done for this set, but I also think it's getting even more broken than before: The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups. (from PTS notes)

    I think I said enough about my thoughts and this set. Here there is a poll for any of you who like to contribute.

    DELETE IT. Period.
  • WhyMustItBe
    WhyMustItBe
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    There is nothing wrong with Dark Convergence.
    Other than that, this is just the typical people complaining instead of adapting. I think lots of people actually prefer the unstoppable zerg ball PVP meta this set was designed to counter, and don't want to have to think about strategy or build diversity too much.

    Just fix the bugs, learn to dodge, and stop trying to get every new thing the devs try to add to the game deleted.

    I love how people says just dodge away.
    I'm melee, I need to be near you to hit you, while I close gap every ranged will hit me and then i need to roll dodge away because of DC, so please hit me more with your ranged skills while I dodge away, and hit me more while I try to close gap again..
    Very fair gameplay.
    But probably I'm the problem, I should learn to adapt. So please, enlight me, how should I play as melee against people spamming that thing?

    Like I said, if they fixed CC immunity so you could only be hit with this once every window, it would be much less of a problem. The current way it is working pulling people off walls and ignoring CC immunity is bugged.

    But magicka have to cast an expensive AOE to keep this up. Probably more expensive than the stamina cost of roll dodge once after a CC immunity ends. Plus, you have the option to gap-close back into them knowing they can't DC again until CC immunity is up.
    divnyi wrote: »
    Jameson18 wrote: »
    When there are 20 on the ground and the pull doesn't cause crowd control immunity?

    It does cause CC immunity. Only Rush of Agony doesn't.

    The 1 seconds stun after being pulled causes CC immunity but most people react by blocking then dodgerolling out of the AOE, thus not gaining immunity and often being pulled right back into another DC just as they escape the first.

    That sounds bugged to me. The CC immunity I am talking about is like potions or armor actives where you cannot be hard CC'd (slows still work) for a period after rolling/breaking free from a stun/hard CC. This set should count as a stun in this way. If it isn't, I think ZOS should look into making it that way.
    Edited by WhyMustItBe on October 5, 2021 12:20AM
  • Gilvoth
    Gilvoth
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    if you block and you are not with a large group then it doesn't harm you very bad.
    in addition to that:

    it already has a nerf added to it that will be applied next patch that will prety much destroy it.
  • MoonlightShadow
    MoonlightShadow
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    There is nothing wrong with Dark Convergence.
    This is the best Tanking tool for trash mobs ever!!!! I love running this in dungeons with my templar tank.
  • WhyMustItBe
    WhyMustItBe
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    There is nothing wrong with Dark Convergence.
    From the PTS:
    • Reduced this set's damage by approximately 59% but increased the scaling per target to 50%, up from 10%.
    • Reduced the radius of the effect to 10 meters, down from 12.
    • This set now pulls once after its delay, rather than twice over its duration.
    • The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups.
    • Fixed an issue where this set could hit targets outside of its line of sight or pull them from areas they should not have been.
    • Fixed an issue where the ramping damage bonus from this set could fail against some targets in certain situations.

    So they fixed the bug where it pulled people off walls, and massively nerfed damage vs. low numbers.

    However, I feel the reduction to 10 yards from 12 was not necessary and punishes tanks for something that really wasn't part of the problem.
  • Ravenwatch_Warlord
    This set must be removed from the game
    This is the best Tanking tool for trash mobs ever!!!! I love running this in dungeons with my templar tank.

    Non-sense you can use Vateshran SnB it's a 2 piece set and it also applies major Maim to the enemies!
  • katanagirl1
    katanagirl1
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    This set must be removed from the game
    I see this set used a lot to defend keeps, if one or more defenders have it then they can prevent a dozen or more attackers from being able to keep on the ram or siege equipment and the attack fails. That seems much too OP.

    I am not sure the suggested nerf will help for that or for ball groups which use it extensively.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    There is nothing wrong with Dark Convergence.
    I’m enjoying it in PVE myself, really helps solve the speed running fake tank issue when I can just bunch up the mobs and nuke them there and then. But I understand it’s making some pvp’ers upset and wouldn’t be overly annoyed if it were removed. Gotta admit though, I have only seen it a handful of times in battlegrounds and it costs me a lot of other, arguably more useful, stats just for a once every fifteen second proc…
  • Kitziboo
    Kitziboo
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    The pull must be removed from this set
    I voted other as I hope the fix will resolve the main issue. I joined my first Grey Host campaign last month and was constantly being dragged over the edge of the battlements and died every time. Being revived often dropped me to the ground where I was instantly killed. Even though the stats were lower than my existing PVE equipment, I started wearing the pieces I received as prizes from the Warlord and I really enjoyed casting caltrops from above the main gate. I’ve never dragged anyone from a wall but it made me feel I was contributing to the campaign.

    I’m just a PVE’er trying to increase the numbers in PVP and do something new and exciting but after reading all the threads about this set, I now I feel guilty for using it 😿
  • Marcus_Aurelius
    Marcus_Aurelius
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    This set must be removed from the game
    Gilvoth wrote: »
    if you block and you are not with a large group then it doesn't harm you very bad.
    in addition to that:

    it already has a nerf added to it that will be applied next patch that will prety much destroy it.

    The problem is not avoiding one DC, the problem is that the floor is full ot that globes so you just avoid one to end up on another.
  • Anne13
    Anne13
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    This set must be removed from the game
    It's broken af and highly abused by a multitude of players.
  • divnyi
    divnyi
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    There is nothing wrong with Dark Convergence.
    However, I feel the reduction to 10 yards from 12 was not necessary and punishes tanks for something that really wasn't part of the problem.

    Range was outrageously huge - bigger than outer AoE radius you can see. This change is justified.

    This is PvP set foremost, PvE application is just a tiny fraction of it's usefulness (and honestly it's not endgame content application anyway, where all the ads are minibosses lol).
    Gotta admit though, I have only seen it a handful of times in battlegrounds and it costs me a lot of other, arguably more useful, stats just for a once every fifteen second proc…

    Yeah but the impact is huge in group vs group teamfight if you land it perfectly - as it allows to ulti dump in one spot.
    Also 2 convergences in a team allow to pull every 7s. And while this is what set should do, it also creates a sphere of safety for 4s now - if you are not pulled initially and not stun-immune, second pull will outright kill you with 15k damage - so you don't come close those 4s.

    It leaves very tiny windows where that team can be attacked at all.
  • WaywardArgonian
    WaywardArgonian
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    There is nothing wrong with Dark Convergence.
    It's fine. The only parts I have a problem with are the set pulling you from outside the radius (more of an issue with lag/the game's way of calculating player positioning) and it bypassing regular siege mechanics by allowing casters to pull people off walls.
    PC/EU altaholic | #1 PVP support player (contested) | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • MasterSpatula
    MasterSpatula
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    You can't just remove the set from the game. Too many people have invested too much time and too much gold acquiring it.

    So what do you do? Because of the nature of this set and the sheer rank foolishness of ever allowing it into the game in the first place, the options become nerf it until it's useless or leave it OP. I genuinely don't think there's any true balancing of this set. It's a bad-idea set, and no matter what you do to it, it'll be broken in one sense or broken in the other sense.

    But the toothpaste's out of the tube; the horse is out of the barn. You can't just get rid of it and you can't fix it. It's kind of an "NGE moment," and I don't mean that in the game-killing sense but in the "this is a mistake so obvious and so bad that the game can never again not be colored by this it" sense.

    My solution is kinda just "the no-proc campaign," but that's not even really it. My taste for PVP is really low in the post DC ESO, so I've barely been in this patch.

    PVP's been dying for a while. A good chunk of that is players abusing seven-year-old mechanics and broken sets. And a good chunk of it is ZOS trying to fix problems with band-aid solutions rather than by fixing the underlying problems. Cause it turns out the same people who are always looking for new ways to break the game will somehow turn your band-aid into a bazooka. This just drives the people who aren't interested in breaking the game away, which leads to a concentration of toxicity in PVP. So PVP is full of people who have no problem abusing a broken set. And the people who have no desire to break the game stay away. They call that a vicious cycle.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • TwinStripeUK
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    There is nothing wrong with Dark Convergence.
    It's a very nice PvE set (especially if you're a Templar or Warden), and should be a PvE rather than PvP drop IMO, but that's my only complaint.

    I'd really hate to see another set or class ruined for PvE because one half of the PvP community overuse it and the other half don't want to work out how to mitigate it.
  • daim
    daim
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    There is nothing wrong with Dark Convergence.
    Love it. The most enjoyable set in years. I hope they dont change it because of PVP.
    ""I am that which grips the heart in fright, hearkens night and silences the light." It was written on my sword, long…long ago." ―Ajunta Pall
    PC|EU
  • Hurbster
    Hurbster
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    It sounds like it could be quite fun in PvE.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • GreenhaloX
    GreenhaloX
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    I enjoy the set for PvE. Good for taking out mobs in dungeons and public dungeons much faster. Also good for fighting the dragon pits and harrowstorms; especially when soloing or with a couple other peeps. Yeah, I can see how a lot of peeps are crying about it in Cyrodiil. Alas, as everything goes in ESO, it's inevitable; the nerf is coming. Enjoying it while it lasts before shelving it along with the other nerfed sets.
  • EdmondDontes
    EdmondDontes
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    The pull must be removed from this set
    I can't imagine trying to tank in a group with a couple dps running Dark Convergence. It would be impossible to control the fight with the dps taking over with random taunts all over the place.
  • Spawniaq
    Spawniaq
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    There is nothing wrong with Dark Convergence.
    There is nothing wrong with that set, pvp is fun now 😄
    Ps4 / Eu
  • TequilaFire
    TequilaFire
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    This set must be removed from the game
    PvP is empty now. ;)
  • Kwoung
    Kwoung
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    In my opinion, Dark Convergence was a mistake from the beginning, and it's breaking the PvP. It should be removed from the game ASAP, it's an AoE damage set that is hitting harder than most single target sets in the game, and the damage from this set is least of the worries, AoE pulls, and the stun is leaving a whole team in a defenseless position as many popular combos being used with this set are very bursty such as mixing it with Caltrops, Colossus, and the Boneyard synergy, or multiple leaps and Dawnbreakers and stacking more dark convergence on top of it! So more stuff going on here than just a CC break and a single roll dodge! A whole team shouldn't get separated so easy by a five piece set and running around while getting a ton of damage and losing stamina due to consecutive roll dodges, not to mention that this set is still buggy like many times I have seen people getting pulled through the walls and obstacles and it happened to me as well.

    Since this set was implemented into the game, many posts have been made on the forums asking for the nerf or removal of the set, I mean, come on ZOS wake up it's been a long time two patches come and go, and still no changes to this broken piece of set your player base and customers are not happy with the current state of the PvP, and with the new patch coming where proc sets are able to do critical damages I can't even imagine what's going to happen when this set getting paired with sets like mechanical acuity and etc.

    And by judging from PTS notes, not only no real tweaks are getting done for this set, but I also think it's getting even more broken than before: The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups. (from PTS notes)

    I think I said enough about my thoughts and this set. Here there is a poll for any of you who like to contribute.

    You should have added a "I like it as is in PVE" option, as they are the ones who mostly seem to be saying to keep it, and throwing off your poll numbers.
  • TequilaFire
    TequilaFire
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    This set must be removed from the game
    It is good that PvE likes it, it will get it nerfed faster as those devs hate their mechanics cheesed.
    This set has to make a tanks job a nightmare.
  • OtarTheMad
    OtarTheMad
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    There is nothing wrong with Dark Convergence.
    I don't think people will have to worry about Dark Convergence much longer. It will soon be a situational set like Hrothgar's Chill which means no one will use it really... because who is going to go to a keep defense, see a faction stack and say "Gotta switch to Dark Con and Hrothgar"... not many or maybe no one.

    Ball groups already solved their issues with Dark Con, just keep moving and do it faster. Now Ball groups are harder to hit any AOEs with or even ultimates that once got them like Negate simply because they never stop moving now and seem to be faster.

    So, the results of this poll are that "removing it" kind of won regardless because not many will wear this set going forward. I'll still wear it in public dungeons
  • Marto
    Marto
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    Dark Convergence was specifically designed and made to fix an issue that's almost entirely exclusive to Cyrodiil.

    Large groups moving and attacking together in close formation, making it impractical, if not impossible to target them and attack them (doubly so if they have pets with them). Even if you and your group could match their DPS, the fact that they are standing so close to one another protects them.

    My big issue with it, is that it's too viable when used against 1-3 players.

    In my opinion, a set designed to counter large groups should be near useless when used against 1 player, and only marginably useful when used against 2 or 3.

    My suggestion would be to only enable the pull when 4 (maybe 3) or more players are in the AoE at the moment of casting.

    And to scale the damage based on the number of players in the AoE at the moment of explosion. Similarly to Magicka Detonation (another skill designed to combat this problem)
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
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