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Your thoughts on Dark Convergence

Ravenwatch_Warlord
In my opinion, Dark Convergence was a mistake from the beginning, and it's breaking the PvP. It should be removed from the game ASAP, it's an AoE damage set that is hitting harder than most single target sets in the game, and the damage from this set is least of the worries, AoE pulls, and the stun is leaving a whole team in a defenseless position as many popular combos being used with this set are very bursty such as mixing it with Caltrops, Colossus, and the Boneyard synergy, or multiple leaps and Dawnbreakers and stacking more dark convergence on top of it! So more stuff going on here than just a CC break and a single roll dodge! A whole team shouldn't get separated so easy by a five piece set and running around while getting a ton of damage and losing stamina due to consecutive roll dodges, not to mention that this set is still buggy like many times I have seen people getting pulled through the walls and obstacles and it happened to me as well.

Since this set was implemented into the game, many posts have been made on the forums asking for the nerf or removal of the set, I mean, come on ZOS wake up it's been a long time two patches come and go, and still no changes to this broken piece of set your player base and customers are not happy with the current state of the PvP, and with the new patch coming where proc sets are able to do critical damages I can't even imagine what's going to happen when this set getting paired with sets like mechanical acuity and etc.

And by judging from PTS notes, not only no real tweaks are getting done for this set, but I also think it's getting even more broken than before: The pull now pulls all nearby targets rather than 6 per pull so that it remains effective against large groups. (from PTS notes)

I think I said enough about my thoughts and this set. Here there is a poll for any of you who like to contribute.
Edited by Ravenwatch_Warlord on October 4, 2021 1:44PM

Your thoughts on Dark Convergence 146 votes

There is nothing wrong with Dark Convergence.
29%
BlueRavenBowserdaryl.rasmusenb14_ESOjedtb16_ESOGroufShagrethTerraDewBerryElvenheartdaimOtarTheMadTwinStripeUKCillion3117RadioWizFischblutakl77Bobby_V_RockitgeonsocalRowjohmaster_vanargandWarbow7 43 votes
This set must be removed from the game
44%
Gythralmartinhpb16_ESOLauranaearkadiusz1992eb17_ESOVarisVarisSotha_SilAektannDyngrinpeacenoteWaylander07Elo106Enemy-of-Coldharbourgamma71TequilaFirepaulsimonpsTBoisValgar0rTan9oSucckaJackeyxMauiWaui 65 votes
The pull must be removed from this set
16%
arun_rajputb16_ESOSheezabeastAriokoSanTechnoDreamVisionCelephantsylvius_BornasfinmodotmeTommy_The_Gunred_emuSilverPawsTelvanniWizardjoseayalacPog_MahoneUmbro100Plasma_ElfAraneae6537ealdwinIndigogoEdmondDontesAardappelboomaurorable 24 votes
Others
9%
Gilvothssewallb14_ESOJames-WayneMasterSpatulaLumsdenmlMartoSmitch_59rennejaws343Chaos2088HapexamendiosetchedpixelsFennwittyMesite 14 votes
  • divnyi
    divnyi
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    There is nothing wrong with Dark Convergence.
    Dank Convergence on PTS have only one wave of pulling. Hear the convergence - block the pull, and you are free to continue fighting. Also range is lower, so you should be able to dodge out of the pull range.

    Second wave was the culprit, it was pulling people into unavoidable 15k+ damage. Without unavoidability, this is purely crowd-control set.
  • CoronHR
    CoronHR
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    This set must be removed from the game
    thank you for starting this poll. i have a thread on this issue and it's got a lot of responses. i wish i had implemented a poll myself. there's been a lot of displeasure expressed over this set. a few defenders...some players like it because of its effect on ball groups. but i'd like for the set to be removed, although if they removed the pull, i might be okay with that too. i feel that solo players, or even small groups that are not ball groups, really suffer a lot from this set and it's got ill effects that negate its purpose of hindering zergs.
    PC - EU - Steam client
  • Ravenwatch_Warlord
    This set must be removed from the game
    divnyi wrote: »
    Dank Convergence on PTS have only one wave of pulling. Hear the convergence - block the pull, and you are free to continue fighting. Also range is lower, so you should be able to dodge out of the pull range.

    Second wave was the culprit, it was pulling people into unavoidable 15k+ damage. Without unavoidability, this is purely crowd-control set.

    Not when most of the players are using this set and it's proccing over and over, so what you suggesting is perma blocking atm!
  • divnyi
    divnyi
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    There is nothing wrong with Dark Convergence.
    divnyi wrote: »
    Dank Convergence on PTS have only one wave of pulling. Hear the convergence - block the pull, and you are free to continue fighting. Also range is lower, so you should be able to dodge out of the pull range.

    Second wave was the culprit, it was pulling people into unavoidable 15k+ damage. Without unavoidability, this is purely crowd-control set.

    Not when most of the players are using this set and it's proccing over and over, so what you suggesting is perma blocking atm!

    Then they need to hit the damage part even harder. Like leave only the central AoE and not bigger AoE.
  • jaws343
    jaws343
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    Others
    There are a couple of things that I would change, mainly the set pulling even when you are outside of the range. I get yoyo'd all the time trying to streak out or around it. It would be a good change to not allow pulls during charge or teleport abilities. So no pulling streaking players and no pulling players using gap closers.

    There is also an issue with the visuals for the AOE range not showing, but I think that is being addressed already in the next patch.

    Other than that I think the set is fine. It may synergize a bit too well with necros, but that is more a necro issue imo. (Self synergy is just an on allowance)
  • gamma71
    gamma71
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    This set must be removed from the game
    It needs to go. Pvp feels like one long continuous never ending roll dodge. It's beyond stupid. It's so fun to roll dodge outa one dc proc right into another non stop. This set is better than any ultimate in game that should have been the first alarm Bell to go off.

    Edited by gamma71 on October 4, 2021 2:34PM
  • markulrich1966
    markulrich1966
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    There is nothing wrong with Dark Convergence.
    I use it is PVE and love especially the pull. The damage is less important.

    Makes my daily delves much faster, and Worldboss fights like chief Zathmos.
    Using daedric tomb or unstable wall of ellements to proc it, then finish all the mobs pulled together with lightning staff attacks or puncturing strikes quickly.

    The problem in PVP certainly is not the pull or the damage, but the bug pulling players off walls. An issue that will be adressed according to the last stream, as it is classified as bug by ZOS.
  • Fennwitty
    Fennwitty
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    Others
    Fix the pull going through doors/walls/vertical height first of all.

    But really if they want the effect, it's a fine effect. On a mythic siege weapon.
    PC NA
  • etchedpixels
    etchedpixels
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    Others
    Lets me peak at 200K dps on trash packs whats to dislike ;)

    It needs nerfing a bit. For PvP the proc set fix was implemented a while ago - it's the no-proc campaign. At least until they get new servers and fix all the lag.
    Too many toons not enough time
  • Jameson18
    Jameson18
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    This set must be removed from the game
    divnyi wrote: »
    Dank Convergence on PTS have only one wave of pulling. Hear the convergence - block the pull, and you are free to continue fighting. Also range is lower, so you should be able to dodge out of the pull range.

    Second wave was the culprit, it was pulling people into unavoidable 15k+ damage. Without unavoidability, this is purely crowd-control set.

    This set should not exist until their performance issues are improved.

    You can't hear or see indicators if there are a significant amount of players present.

    In a small scale fight? Its not bad. When there are 20 on the ground and the pull doesn't cause crowd control immunity? Its absolutely ridiculous and interrupts the flow of gameplay.

    If performance weren't a factor? The upcoming changes to the set make it a bit more tolerable. Personally I think that the pull should cause stun immunity, and instead of stunning, it should immobilize. They could almost leave it as it is on live if that were the case. If still including the reduction in radius.
  • milllaurie
    milllaurie
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    This set must be removed from the game
    Compare this set to any other snare, cc or aoe damage set.
    Any one of the effects are woth to have a separate 5pc set. Having so much ona one 5 pc is just ridiculuos.
    What happened to zos ItEm SeT bAlAnCe StAnDaRdS?
    For comparison I want to pop this:
    (5 items) Adds 3460 Physical Penetration
    And then you have this: A double (Okay single in pts) aoe cc that stacks ppl for the dump, a snare that prevents them from getting out and potentially 20-30k aoe burst damage on non major evasion builds (hopefully lower in pts).
    Any of these effects should be their own 5 pc set. Now it is just ridiculous.
    Edit:
    This should actually be a mythic potion!
    A 45 sec cooldown without the benefits of any other effects would make you consider before using.
    The concept is allright but the availability and ease of use is the problem. If this happened once every 5 minutes it would be alright. Now it happens every 5 seconds in large fights. If you are a small scale of 5 ppl fighting 10-12 ppl you cannot ultidump because you get cced all the time and inevitably lose even though you have better skill and they have 1 button.
    Edited by milllaurie on October 4, 2021 3:33PM
  • divnyi
    divnyi
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    There is nothing wrong with Dark Convergence.
    Jameson18 wrote: »
    When there are 20 on the ground and the pull doesn't cause crowd control immunity?

    It does cause CC immunity. Only Rush of Agony doesn't.
  • Jameson18
    Jameson18
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    This set must be removed from the game
    divnyi wrote: »
    Jameson18 wrote: »
    When there are 20 on the ground and the pull doesn't cause crowd control immunity?

    It does cause CC immunity. Only Rush of Agony doesn't.

    If it did, you wouldn't get ping ponged. If it functioned correctly, the "just roll" or "just block" remarks and suggestions are moot. You're stunned. Right?

    There's a few things wrong with the set. Hard to pin down. Mostly performance related. If there were less performance issues, it wouldn't be as much of an issue. For me and the crew I run with (what remains of it anyway) - it's not the damage of the set that's an issue. It's the disruption and the ping pong. In my experience, it's not that people die TO it, it's that they die FROM it. If you get my meaning.
  • EmEm_Oh
    EmEm_Oh
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    The set doesn't need to go or be nerfed, but we know it is and a lot of will be deconstructing all the pieces shortly. lol.

    This set is meant to pull players. Once in pvp and players understand what pull means, they can avoid it. I avoid most of the pulls. It's no big deal. But amazingly when it's used as a counter against those who aren't savvy enough to use it properly...the complaints begin in zone chats and private messaging.

    We have ball groups that don't even need to use dark conv, and they seem to move so fast, it's almost unreal, and dropping any type of aoe on them is pointless, even caltrops and dark conv.

    Dark conv will be nerfed to oblivion, but my suggestion players out there for avoiding such behaviors of sets in pvpland, is maybe don't stand on the edge of a d ring, sniping everyone with your bows or trying to zap everyone with your staffs...expecting nothing to happen to you.

    We also have players using combinations of sets with their Necros and CP who literally will not die, even with 20 players pounding dmg on them. The only reason the person dies is because they change their rotation just enough for a few players to insert some dots.

    Even that scenario, I'm ok with.

    Why? Because it's temporary. People log on and log off. The dynamics change. Sometimes I have to logoff myself because the overwhelming combinations that a certain few zerg grps are using is too much at the moment and not worth the frustration--and because my own faction doesn't know how to handle it so it's a double whammy.

    I don't expect everything to go perfect for me the moment I login to pvp. Maybe people are setting way too high expectations in that area. It's not a place where the world conforms to your wishes or mine.
  • Vevvev
    Vevvev
    ✭✭✭✭✭
    ✭✭✭✭✭
    divnyi wrote: »
    Jameson18 wrote: »
    When there are 20 on the ground and the pull doesn't cause crowd control immunity?

    It does cause CC immunity. Only Rush of Agony doesn't.

    The pull does not cause CC immunity, it's the stun after the pull that does. Dark Convergence is the special case where the pull in it does not proc the heavy CC immunity afterwards.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Jameson18
    Jameson18
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    This set must be removed from the game
    Vevvev wrote: »
    divnyi wrote: »
    Jameson18 wrote: »
    When there are 20 on the ground and the pull doesn't cause crowd control immunity?

    It does cause CC immunity. Only Rush of Agony doesn't.

    The pull does not cause CC immunity, it's the stun after the pull that does. Dark Convergence is the special case where the pull in it does not proc the heavy CC immunity afterwards.

    Also this. - But again, I think it's due to performance. 'Technically' you should get stunned on the pull, since the tool tip states pulled and stunned. I just don't think it's working that way. I'm rolling, blocking, shading, bolting, etc. immediately on the pull. Just to be pulled again. No break free.
  • Aldoss
    Aldoss
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    This set must be removed from the game
    - AoE Pull
    - AoE Stun
    - AoE Snare
    - AoE Burst Damage

    Pick two, and if you (ZOS) can't, then this set needs to be removed entirely.

    Rush of Agony is fine. It's annoying, but manageable and some folks are using it extremely well (read: skilled players with thought out builds are capitalizing on the uniqueness of it) and that's what this game should be based on.

    Plaguebreak is fine. It's tickles opponents who don't purge, is unplanned manageable burst by solo players that do (or have skills that auto purge), and severely punishes groups that crutch on purge and stacking.

    Hrothgar... Lol nerfed into oblivion.

    Dark Convergence is a world beyond and the pts doesn't yet solve it. It does too many things for a 5 piece set. I don't care that the damage will be less or that it only pulls once or that the range was reduced 2 meters. It still does 4 things with one cast that no single ability in the game does!

    If it stays as is, I'll keep it equipped on my magcro. The 2nd pull was always icing on the cake. The colossus/graveyard, blastbones, grave robber combo is still too strong and too effective at completely locking down combat areas.
  • WhyMustItBe
    WhyMustItBe
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    There is nothing wrong with Dark Convergence.
    IMO the only thing wrong with this set is:

    1) It pulls people off walls which was confirmed to be a bug they are fixing in the last Livestream.
    2) It should obey CC immunity so you can't be chain pulled by multiple people using it in in rapid succession.

    Other than that, this is just the typical people complaining instead of adapting. I think lots of people actually prefer the unstoppable zerg ball PVP meta this set was designed to counter, and don't want to have to think about strategy or build diversity too much.

    Just fix the bugs, learn to dodge, and stop trying to get every new thing the devs try to add to the game deleted.
  • Marcus_Aurelius
    Marcus_Aurelius
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    This set must be removed from the game
    Other than that, this is just the typical people complaining instead of adapting. I think lots of people actually prefer the unstoppable zerg ball PVP meta this set was designed to counter, and don't want to have to think about strategy or build diversity too much.

    Just fix the bugs, learn to dodge, and stop trying to get every new thing the devs try to add to the game deleted.

    I love how people says just dodge away.
    I'm melee, I need to be near you to hit you, while I close gap every ranged will hit me and then i need to roll dodge away because of DC, so please hit me more with your ranged skills while I dodge away, and hit me more while I try to close gap again..
    Very fair gameplay.
    But probably I'm the problem, I should learn to adapt. So please, enlight me, how should I play as melee against people spamming that thing?
  • jedtb16_ESO
    jedtb16_ESO
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    ✭✭
    There is nothing wrong with Dark Convergence.
    after having been converged in cyrodiil a number of times i decided to go to the dark side and equip it.

    i love it. great for pvp and for dealing with trash mobs in pve.
  • EdmondDontes
    EdmondDontes
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    The pull must be removed from this set
    It's the proc pull that is PvP breaking. The rest can be mitigated and dealt with.
  • EdmondDontes
    EdmondDontes
    ✭✭✭✭✭
    The pull must be removed from this set
    EmEm_Oh wrote: »
    The set doesn't need to go or be nerfed, but we know it is and a lot of will be deconstructing all the pieces shortly. lol.

    This set is meant to pull players. Once in pvp and players understand what pull means, they can avoid it. I avoid most of the pulls. It's no big deal. But amazingly when it's used as a counter against those who aren't savvy enough to use it properly...the complaints begin in zone chats and private messaging.

    We have ball groups that don't even need to use dark conv, and they seem to move so fast, it's almost unreal, and dropping any type of aoe on them is pointless, even caltrops and dark conv.

    Dark conv will be nerfed to oblivion, but my suggestion players out there for avoiding such behaviors of sets in pvpland, is maybe don't stand on the edge of a d ring, sniping everyone with your bows or trying to zap everyone with your staffs...expecting nothing to happen to you.

    We also have players using combinations of sets with their Necros and CP who literally will not die, even with 20 players pounding dmg on them. The only reason the person dies is because they change their rotation just enough for a few players to insert some dots.

    Even that scenario, I'm ok with.

    Why? Because it's temporary. People log on and log off. The dynamics change. Sometimes I have to logoff myself because the overwhelming combinations that a certain few zerg grps are using is too much at the moment and not worth the frustration--and because my own faction doesn't know how to handle it so it's a double whammy.

    I don't expect everything to go perfect for me the moment I login to pvp. Maybe people are setting way too high expectations in that area. It's not a place where the world conforms to your wishes or mine.

    Except you can't avoid the pull from Dark Convergence. A lot of the time even when you're well outside the range of the effect you still get janked into it. You can be on third floor walls and get pulled by it. It can pull you through walls.

    Just because it's a one click insta kill and people are having fun with it doesn't mean it should stay in game. The pull from the set has to be removed if the set is to stay in game IMO. Gots to remove the pull from the set, or pull the set from the game.
  • temerley
    temerley
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    There is nothing wrong with Dark Convergence.
    after having been converged in cyrodiil a number of times i decided to go to the dark side and equip it.

    i love it. great for pvp and for dealing with trash mobs in pve.

    Correct. But if they’re nerfing it, nerf the damage. Pull is nice on pve, pull is nice on outnumbered. I mean, it’s so cheap right now so just cross over to the dark side.
  • divnyi
    divnyi
    ✭✭✭✭✭
    There is nothing wrong with Dark Convergence.
    Jameson18 wrote: »
    Vevvev wrote: »
    divnyi wrote: »
    Jameson18 wrote: »
    When there are 20 on the ground and the pull doesn't cause crowd control immunity?

    It does cause CC immunity. Only Rush of Agony doesn't.

    The pull does not cause CC immunity, it's the stun after the pull that does. Dark Convergence is the special case where the pull in it does not proc the heavy CC immunity afterwards.

    Also this. - But again, I think it's due to performance. 'Technically' you should get stunned on the pull, since the tool tip states pulled and stunned. I just don't think it's working that way. I'm rolling, blocking, shading, bolting, etc. immediately on the pull. Just to be pulled again. No break free.

    Idk it works correctly in BGs. If you go in on tougher character, you can be pulled deliberately to gain CC immune, dodge out, heal. At this point if you do this very fast and properly LoS break you can go counter-offensive immediately.

    So weird behaviors of that might be just cyrolags.

    Vevvev is probably right tho, I think it is possible to land a stun during the pull and before pull stun - happened to me once, that's why waiting on 1s stun + dodge might not *always* work. But this sounds very random to pull off consistently.

    Anyway, I agree with people above - if they gonna nerf it, nerf the damage. Leave the single pull.
    People will not run it as vigorously if that CC costs them burst, and they can't 1vs1 on this char efficiently.

    And, uh, apply stun immune on the pullchains too.
  • kargen27
    kargen27
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    I'm officially in wait and see mode. The developers know there is a problem. Now we just wait and see if we like the fix. I would be happy if it quit yanking people around on top of keep walls from below. All the rest while frustrating I can at least tolerate.
    and then the parrot said, "must be the water mines green too."
  • Lumsdenml
    Lumsdenml
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    Others
    The main issue with this set is it works as well against 3 people as it does against 20. If they tweak it so it does zero damage to players under 5 within the aoe, then increase the damage with each player over 5, it would be working as intended. I have no problem with this set as a concept, just the implementation needs to be fine tuned.
    In game ID: @KnightOfTacoma
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  • ealdwin
    ealdwin
    ✭✭✭✭✭
    The pull must be removed from this set
    Honestly, I think it has too much power budged to it considering it is a set.

    The current amalgam of effects that is currently the 5th piece proc of Dark Convergence could be moved to a new 5th skill in either the Assault or Support skill lines and slapped with a 8k+ Magicka cost.

    Dark Convergence (the set) could then be reworked to have a new, balanced effect.
    Edited by ealdwin on October 4, 2021 8:47PM
  • Girl_Number8
    Girl_Number8
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    ✭✭✭
    All the tears from zergs are too good 😭

    Though rather than destroy another set because of the forum nerflings, ZoS should just make it a PvE useable set only, unchanged....

    Let these sets exist somewhere.

    Edited by Girl_Number8 on October 4, 2021 8:48PM
  • Thecompton73
    Thecompton73
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    This set must be removed from the game
    divnyi wrote: »
    Jameson18 wrote: »
    When there are 20 on the ground and the pull doesn't cause crowd control immunity?

    It does cause CC immunity. Only Rush of Agony doesn't.

    The 1 seconds stun after being pulled causes CC immunity but most people react by blocking then dodgerolling out of the AOE, thus not gaining immunity and often being pulled right back into another DC just as they escape the first.
  • MEBengalsFan2001
    MEBengalsFan2001
    ✭✭✭✭✭
    divnyi wrote: »
    Dank Convergence on PTS have only one wave of pulling. Hear the convergence - block the pull, and you are free to continue fighting. Also range is lower, so you should be able to dodge out of the pull range.

    Second wave was the culprit, it was pulling people into unavoidable 15k+ damage. Without unavoidability, this is purely crowd-control set.

    The range IMO was the bigger issue.
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