With the nerf of deadly (18% -> 15%) I don't see it being run over sets like kinras. if we compare a full stacked kinras (10%) vs 15% on your channels and dots, you'd need about 2/3 (66%) of your damage coming from dots/channels to be equal with kinras. My math might be wrong tho :P
With the nerf of deadly (18% -> 15%) I don't see it being run over sets like kinras. if we compare a full stacked kinras (10%) vs 15% on your channels and dots, you'd need about 2/3 (66%) of your damage coming from dots/channels to be equal with kinras. My math might be wrong tho :P
In magplar your spammable is channeled, so only thing is not dot or channeled is upfront damage on dot skills and LAs.
I'd say it will be good. Probably approx on par with Kinras because LAs make substantial part of DPS.
Burning Light is only proc'd every 4 seconds in execute phase anyway, and we only get to light attack every other GCD when using the Jesus Beam. The only things that don't benefit from Deadly are light attacks, the initial hit of Crescent Sweep and Shards, Nova synergy explosion, Orbs synergy, Backlash and Wall of Fire explosion.
All the top trial magplars are running Bahsei right now. Deadly will do the same thing (minus the slayer buff) but provide unconditional 15% added damage to nearly every skill that matters. Check the leaderboards on esologs. Burning Light + Backlash + light attacks never exceed 27-28% of total damage done. Direct vs DoT proportion on Shards is close to 1:1 ratio, it's similar for Crescent. As for Wall of Fire, the DoT part makes up around 2/3 of total damage done. So it turns out that magplars do indeed dish out 2/3 of their total damage output as DoTs and channels.
You also have to account for the new crit damage cap. We might be able to swap out Fighting Finesse or Backstabber for some other damage multiplier, which is super good when the class skills are so mixed, like Sweeps and Beam benefiting from opposite stars. The only question is whether all the % increase effects stack additively or multiplicatively.
The main thing I'd be afraid of is that Deadly might get nerfed yet again, because below 15% it wouldn't be worth using anymore.
https://www.youtube.com/watch?v=lrow2d2ieGA&ab_channel=SkinnyCheeksMashmalloMan wrote: »https://www.youtube.com/watch?v=lrow2d2ieGA&ab_channel=SkinnyCheeks
Skip to 11:36
If you count Light Attacks, Burning Light, Backlash, Unstable Wall Explosion, Shards, Shooting Star, Poison Enchant, Flame Enchant and Barbed Trap it equals out to 49.6%.
Light Attacks, Burning Light and Blacklash alone account for 41.5% on that picture.
Only way they change kinras is by either changing major berserk or removing major berserk for a unique buff. They could add a cd or chanfe the stacking i guessOn a side note, I have a strong suspicion Kinra will get a nerf in an upcoming patch, so I am glad that curated drops will make it easy to farm the pieces I need.
Took the top magplar parse on lokke hm on esologs where the dragon literally flies away, he's still about 10% off of the turning point where deadly would be better and he's running acuity build no toggle (prioritizing his punc during acuity)MashmalloMan wrote: »https://www.youtube.com/watch?v=lrow2d2ieGA&ab_channel=SkinnyCheeks
Skip to 11:36
If you count Light Attacks, Burning Light, Backlash, Unstable Wall Explosion, Shards, Shooting Star, Poison Enchant, Flame Enchant and Barbed Trap it equals out to 49.6%.
Light Attacks, Burning Light and Blacklash alone account for 41.5% on that picture.
This is a dummy parse, not a real combat scenario. I deliberately opted for encounter logs from veteran trials, and those reflect the top scoring groups too. In reality people do not maintain 100% uptime on Backlash, especially when there are ads to clear out or other distracting mechanics. It's easy to lose the Burning Light stacks or miss the Wall explosion on any boss that moves around or otherwise enforces repositioning in execute phase as well.
Took the top magplar parse on lokke hm on esologs where the dragon literally flies away, he's still about 10% off of the turning point where deadly would be better and he's running acuity build no toggle (prioritizing his punc during acuity)
ToyMasamune wrote: »As a magplar I'm finding this topic extremely helpful. But I have a question to you guys, since you are pretty much discussing Kinras vs Deadly, with some posts talking about replacing Bahsei with that, what would be the other set?
I'm currently using Bashei and War Maiden on live, was wondering if next patch it would be a good idea to change something.
ToyMasamune wrote: »As a magplar I'm finding this topic extremely helpful. But I have a question to you guys, since you are pretty much discussing Kinras vs Deadly, with some posts talking about replacing Bahsei with that, what would be the other set?
I'm currently using Bashei and War Maiden on live, was wondering if next patch it would be a good idea to change something.
RaptorRodeoGod wrote: »I got better results with Yandirs or AY than Deadly or Kinras
MashmalloMan wrote: »Burning Light is only proc'd every 4 seconds in execute phase anyway, and we only get to light attack every other GCD when using the Jesus Beam. The only things that don't benefit from Deadly are light attacks, the initial hit of Crescent Sweep and Shards, Nova synergy explosion, Orbs synergy, Backlash and Wall of Fire explosion.
All the top trial magplars are running Bahsei right now. Deadly will do the same thing (minus the slayer buff) but provide unconditional 15% added damage to nearly every skill that matters. Check the leaderboards on esologs. Burning Light + Backlash + light attacks never exceed 27-28% of total damage done. Direct vs DoT proportion on Shards is close to 1:1 ratio, it's similar for Crescent. As for Wall of Fire, the DoT part makes up around 2/3 of total damage done. So it turns out that magplars do indeed dish out 2/3 of their total damage output as DoTs and channels.
You also have to account for the new crit damage cap. We might be able to swap out Fighting Finesse or Backstabber for some other damage multiplier, which is super good when the class skills are so mixed, like Sweeps and Beam benefiting from opposite stars. The only question is whether all the % increase effects stack additively or multiplicatively.
The main thing I'd be afraid of is that Deadly might get nerfed yet again, because below 15% it wouldn't be worth using anymore.https://www.youtube.com/watch?v=lrow2d2ieGA&ab_channel=SkinnyCheeks
Skip to 11:36
If you count Light Attacks, Burning Light, Backlash, Unstable Wall Explosion, Shards, Shooting Star, Poison Enchant, Flame Enchant and Barbed Trap it equals out to 49.6%.
Light Attacks, Burning Light and Blacklash alone account for 41.5% on that picture.