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Will deadly Be good on a templar(pve)

spartaxoxo
spartaxoxo
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Will this set now be good for a magplar?
  • Camelord
    Camelord
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    With the nerf of deadly (18% -> 15%) I don't see it being run over sets like kinras. if we compare a full stacked kinras (10%) vs 15% on your channels and dots, you'd need about 2/3 (66%) of your damage coming from dots/channels to be equal with kinras. My math might be wrong tho :P
  • merpins
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    It's not better than War Maiden's, and with the meta as it is, you'd still probably run at least 1 crit rate set. I'd recommend picking it up if you don't have it for when ZoS inevitably nerfs crit into the ground, as then it might be worth it. I for one like it and will probably run it, though, but I don't run optimally and I also don't run crit-specific sets on my magplar, but still deal ~80k dps using War Maiden's + Spell Strategist, and Deadly Strikes is just gonna replace Spell Strategist for my build.
  • ankeor
    ankeor
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    Yes it will be good on magplar.
    Edited by ankeor on October 4, 2021 9:00AM
  • stefj68
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    i like deadly + war maiden on my magplar on the pts!
  • divnyi
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    Camelord wrote: »
    With the nerf of deadly (18% -> 15%) I don't see it being run over sets like kinras. if we compare a full stacked kinras (10%) vs 15% on your channels and dots, you'd need about 2/3 (66%) of your damage coming from dots/channels to be equal with kinras. My math might be wrong tho :P

    In magplar your spammable is channeled, so only thing is not dot or channeled is upfront damage on dot skills and LAs.

    I'd say it will be good. Probably approx on par with Kinras because LAs make substantial part of DPS.
  • MashmalloMan
    MashmalloMan
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    divnyi wrote: »
    Camelord wrote: »
    With the nerf of deadly (18% -> 15%) I don't see it being run over sets like kinras. if we compare a full stacked kinras (10%) vs 15% on your channels and dots, you'd need about 2/3 (66%) of your damage coming from dots/channels to be equal with kinras. My math might be wrong tho :P

    In magplar your spammable is channeled, so only thing is not dot or channeled is upfront damage on dot skills and LAs.

    I'd say it will be good. Probably approx on par with Kinras because LAs make substantial part of DPS.

    Burning Light
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • K9002
    K9002
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    Burning Light is only proc'd every 4 seconds in execute phase anyway, and we only get to light attack every other GCD when using the Jesus Beam. The only things that don't benefit from Deadly are light attacks, the initial hit of Crescent Sweep and Shards, Nova synergy explosion, Orbs synergy, Backlash and Wall of Fire explosion.

    All the top trial magplars are running Bahsei right now. Deadly will do the same thing (minus the slayer buff) but provide unconditional 15% added damage to nearly every skill that matters. Check the leaderboards on esologs. Burning Light + Backlash + light attacks never exceed 27-28% of total damage done. Direct vs DoT proportion on Shards is close to 1:1 ratio, it's similar for Crescent. As for Wall of Fire, the DoT part makes up around 2/3 of total damage done. So it turns out that magplars do indeed dish out 2/3 of their total damage output as DoTs and channels.

    You also have to account for the new crit damage cap. We might be able to swap out Fighting Finesse or Backstabber for some other damage multiplier, which is super good when the class skills are so mixed, like Sweeps and Beam benefiting from opposite stars. The only question is whether all the % increase effects stack additively or multiplicatively.

    The main thing I'd be afraid of is that Deadly might get nerfed yet again, because below 15% it wouldn't be worth using anymore.
  • katorga
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    Too soon to tell. Hybridization is going to make some previously unremarkable sets amazing when used "outside the box".

    We'll have to go through every set that does not have a line of resource or regen, and see what is possible. Leviathan + Medusa will be a viable stam starter setup, or mother's sorrw and Tzogvin, for example.

  • MashmalloMan
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    K9002 wrote: »
    Burning Light is only proc'd every 4 seconds in execute phase anyway, and we only get to light attack every other GCD when using the Jesus Beam. The only things that don't benefit from Deadly are light attacks, the initial hit of Crescent Sweep and Shards, Nova synergy explosion, Orbs synergy, Backlash and Wall of Fire explosion.

    All the top trial magplars are running Bahsei right now. Deadly will do the same thing (minus the slayer buff) but provide unconditional 15% added damage to nearly every skill that matters. Check the leaderboards on esologs. Burning Light + Backlash + light attacks never exceed 27-28% of total damage done. Direct vs DoT proportion on Shards is close to 1:1 ratio, it's similar for Crescent. As for Wall of Fire, the DoT part makes up around 2/3 of total damage done. So it turns out that magplars do indeed dish out 2/3 of their total damage output as DoTs and channels.

    You also have to account for the new crit damage cap. We might be able to swap out Fighting Finesse or Backstabber for some other damage multiplier, which is super good when the class skills are so mixed, like Sweeps and Beam benefiting from opposite stars. The only question is whether all the % increase effects stack additively or multiplicatively.

    The main thing I'd be afraid of is that Deadly might get nerfed yet again, because below 15% it wouldn't be worth using anymore.

    https://www.youtube.com/watch?v=lrow2d2ieGA&ab_channel=SkinnyCheeks

    Skip to 11:36

    If you count Light Attacks, Burning Light, Backlash, Unstable Wall Explosion, Shards, Shooting Star, Poison Enchant, Flame Enchant and Barbed Trap it equals out to 49.6%.

    Light Attacks, Burning Light and Blacklash alone account for 41.5% on that picture.

    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • kojou
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    It will be slightly better than Kinra if you have a healer giving you Minor Berserk, and I would run it over Bahsei, because I don't like having to play the "manage your magicka pool" mini game. Tzogvin will probably be better if you need it for Minor Force.

    I agree that 15% is the lowest value it could be and still be viable. If they nerf it below 15% Kinra or Tzogvin will be better in all situations. Usually Light Attacks, Sweeps, and Radiant Oppression are the top 3 things in my Combat Metrics so it is buffing 2/3 of those + all other DoTs.

    On a side note, I have a strong suspicion Kinra will get a nerf in an upcoming patch, so I am glad that curated drops will make it easy to farm the pieces I need.
    Playing since beta...
  • fiender66
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    Then, provided you rely on divines, with a set like Deadly(Spell Strat) + War Maiden is it better to shift from Thief(Shadow) to Warrior(Apprentice)?
  • K9002
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    https://www.youtube.com/watch?v=lrow2d2ieGA&ab_channel=SkinnyCheeks

    Skip to 11:36

    If you count Light Attacks, Burning Light, Backlash, Unstable Wall Explosion, Shards, Shooting Star, Poison Enchant, Flame Enchant and Barbed Trap it equals out to 49.6%.

    Light Attacks, Burning Light and Blacklash alone account for 41.5% on that picture.

    This is a dummy parse, not a real combat scenario. I deliberately opted for encounter logs from veteran trials, and those reflect the top scoring groups too. In reality people do not maintain 100% uptime on Backlash, especially when there are ads to clear out or other distracting mechanics. It's easy to lose the Burning Light stacks or miss the Wall explosion on any boss that moves around or otherwise enforces repositioning in execute phase as well.
  • Camelord
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    kojou wrote: »
    On a side note, I have a strong suspicion Kinra will get a nerf in an upcoming patch, so I am glad that curated drops will make it easy to farm the pieces I need.
    Only way they change kinras is by either changing major berserk or removing major berserk for a unique buff. They could add a cd or chanfe the stacking i guess


    K9002 wrote: »
    https://www.youtube.com/watch?v=lrow2d2ieGA&ab_channel=SkinnyCheeks

    Skip to 11:36

    If you count Light Attacks, Burning Light, Backlash, Unstable Wall Explosion, Shards, Shooting Star, Poison Enchant, Flame Enchant and Barbed Trap it equals out to 49.6%.

    Light Attacks, Burning Light and Blacklash alone account for 41.5% on that picture.

    This is a dummy parse, not a real combat scenario. I deliberately opted for encounter logs from veteran trials, and those reflect the top scoring groups too. In reality people do not maintain 100% uptime on Backlash, especially when there are ads to clear out or other distracting mechanics. It's easy to lose the Burning Light stacks or miss the Wall explosion on any boss that moves around or otherwise enforces repositioning in execute phase as well.
    Took the top magplar parse on lokke hm on esologs where the dragon literally flies away, he's still about 10% off of the turning point where deadly would be better and he's running acuity build no toggle (prioritizing his punc during acuity)
  • K9002
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    Camelord wrote: »
    Took the top magplar parse on lokke hm on esologs where the dragon literally flies away, he's still about 10% off of the turning point where deadly would be better and he's running acuity build no toggle (prioritizing his punc during acuity)

    I did some more number crunching on Lokke HM, not just the Acuity guy but the top 5. It turns out 39-48% non-DoT non-channel damage from every little source combined. But I also looked at the resource charts this time and people spend little time below 20% magicka. That means they get around 11% or less out of Bahsei through most of the fight, while with the most skillful mag juggling they might maintain it at ~13% during burst windows. And we're talking about the highest scoring PC players here. The numbers suggest that both Kinras and Deadly might become more effective and less stressful than Bahsei, with Kinras coming slightly ahead of Deadly. Kinras will be especially great in 4-man content. Deadly might be better in solo arenas, where Kinras stacks would fade between every wave.
  • cro25519
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    We did testing. Deadly might be better if you are on a slow strat group at Lokke or something because you will drop kinras stacks ( you need LAs to keep it up after all).

    So deadly will be situationally better barely. Especially with Ritual of Retribution.

    As for beam, don't count on it too much, most places it doesn't fire some of the time, and execute moves really fast. Plus if an add comes between you and enemy (happens all the time in vrol for example), it'll misfire and not do any damage to boss. It works better than it does in dummy, than in content. You'd most likely want to jab in content with a lot of block mechanics since you lose gcd's otherwise.

    Burning light procs will always proc, in trash, you'd spam spear (boss trash not pulsar trash outside), and jabs are guaranteed proc. But with spear it will proc slower.

    Even then it still seemed behind. And damage on boss >>>> damage on trash, boss trash dies super fast even in hard mode trials without focusing on it once you know what you are doing and how to target stuff together with group. AoE parse isn't as important as ST parse, although it certainly looks good on logs.

    I don't think it's worth golding, but certainly if you got the gold for it.

    I wish they buff deadly a little, it's behind right now, even for stamplars, who were the main consumers for this set.

    Edited by cro25519 on October 4, 2021 5:24PM
  • ToyMasamune
    ToyMasamune
    Soul Shriven
    As a magplar I'm finding this topic extremely helpful. But I have a question to you guys, since you are pretty much discussing Kinras vs Deadly, with some posts talking about replacing Bahsei with that, what would be the other set?
    I'm currently using Bashei and War Maiden on live, was wondering if next patch it would be a good idea to change something.
  • kojou
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    As a magplar I'm finding this topic extremely helpful. But I have a question to you guys, since you are pretty much discussing Kinras vs Deadly, with some posts talking about replacing Bahsei with that, what would be the other set?
    I'm currently using Bashei and War Maiden on live, was wondering if next patch it would be a good idea to change something.

    In most content I will probably run PFG + (Kinras or Deadly) for less headaches, but there is nothing to stop you from running Bahsei's and Kinra if you want to play the magicka pool mini game.
    Playing since beta...
  • cro25519
    cro25519
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    As a magplar I'm finding this topic extremely helpful. But I have a question to you guys, since you are pretty much discussing Kinras vs Deadly, with some posts talking about replacing Bahsei with that, what would be the other set?
    I'm currently using Bashei and War Maiden on live, was wondering if next patch it would be a good idea to change something.

    Bahsei is still the best setup in raids. I wouldn't drop it for anything, unless you don't like the sustain minigame (which is really easy for wardens and magplars due to how bad our sustain is but certainly not everyone's taste).
    Edited by cro25519 on October 6, 2021 12:24AM
  • RaptorRodeoGod
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    I got better results with Yandirs or AY than Deadly or Kinras
    Add a Scribing skill that works like Arcanist beam.
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    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
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    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • kojou
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    I got better results with Yandirs or AY than Deadly or Kinras

    Yandir's isn't a bad choice, but AY requires Melee to keep the stacks up, so that will probably not be my first choice. For dummy parses and stack and whack bosses it will be fine though.

    What I find interesting is how bad the choices are for light armor compared to medium armor. We are all looking for which superior medium armor set we need to replace the light armor sets with, and all of them beat every light armor choice even if there is some debate about which is the best medium armor choice. I don't even think there is a light armor choice in the top 5.
    Playing since beta...
  • Feaky
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    K9002 wrote: »
    Burning Light is only proc'd every 4 seconds in execute phase anyway, and we only get to light attack every other GCD when using the Jesus Beam. The only things that don't benefit from Deadly are light attacks, the initial hit of Crescent Sweep and Shards, Nova synergy explosion, Orbs synergy, Backlash and Wall of Fire explosion.

    All the top trial magplars are running Bahsei right now. Deadly will do the same thing (minus the slayer buff) but provide unconditional 15% added damage to nearly every skill that matters. Check the leaderboards on esologs. Burning Light + Backlash + light attacks never exceed 27-28% of total damage done. Direct vs DoT proportion on Shards is close to 1:1 ratio, it's similar for Crescent. As for Wall of Fire, the DoT part makes up around 2/3 of total damage done. So it turns out that magplars do indeed dish out 2/3 of their total damage output as DoTs and channels.

    You also have to account for the new crit damage cap. We might be able to swap out Fighting Finesse or Backstabber for some other damage multiplier, which is super good when the class skills are so mixed, like Sweeps and Beam benefiting from opposite stars. The only question is whether all the % increase effects stack additively or multiplicatively.

    The main thing I'd be afraid of is that Deadly might get nerfed yet again, because below 15% it wouldn't be worth using anymore.

    https://www.youtube.com/watch?v=lrow2d2ieGA&ab_channel=SkinnyCheeks

    Skip to 11:36

    If you count Light Attacks, Burning Light, Backlash, Unstable Wall Explosion, Shards, Shooting Star, Poison Enchant, Flame Enchant and Barbed Trap it equals out to 49.6%.

    Light Attacks, Burning Light and Blacklash alone account for 41.5% on that picture.

    So 15% damage boost to 50.4% vs 10% damage boost to 100%. I think you could swap out some abilities to even it out, but yeah, deadly appears to lag slightly behind Kinras if you factor in Kinras at 100% uptime. Also, you can get major berserk from magsorc atronarch ult, but that is not always available. Personally, I think you will be fine with either set.
  • vgabor
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    I were running deadly on my stamplar, but with the nerf I'm going to drop that as it's now just too weak. May try out on magplar to see how it works, but not convinced that it will be worth using it over other options.
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