Here we go.
Just combine all buffs in the game into one buff while we're at it. Let's save some time!
TheEndBringer wrote: »So basically you don't want to sacrifice anything to run your hybrid build.
You can get everything you want with 2 slots on the bar. Your mag bar has degen and inner light. Your stam bar has rally and hunter.
Oh but you don't want to eat 2 skill slots on each bar? You are making the choice to mash these things together in the name of "build diversity." It shouldn't be so easy.
If you mash those buffs up, then we'll enter a hybrid meta because pure build will cease to have any advantage. But hey, players can enjoy their theorycrafting which is another name for figuring out the easiest way to exploit the engine.
KingExecration wrote: »Inner light would never be slotted again since max mag is already dog. Camo hunter would be incredibly overloaded aswell. Considering it already outshines class abilities I’d prefer not seeing camo hunter ran on literally everything mag and stam in pvp.
TheEndBringer wrote: »So basically you don't want to sacrifice anything to run your hybrid build.
You can get everything you want with 2 slots on the bar. Your mag bar has degen and inner light. Your stam bar has rally and hunter.
Oh but you don't want to eat 2 skill slots on each bar? You are making the choice to mash these things together in the name of "build diversity." It shouldn't be so easy.
If you mash those buffs up, then we'll enter a hybrid meta because pure build will cease to have any advantage. But hey, players can enjoy their theorycrafting which is another name for figuring out the easiest way to exploit the engine.
RaptorRodeoGod wrote: »TheEndBringer wrote: »So basically you don't want to sacrifice anything to run your hybrid build.
You can get everything you want with 2 slots on the bar. Your mag bar has degen and inner light. Your stam bar has rally and hunter.
Oh but you don't want to eat 2 skill slots on each bar? You are making the choice to mash these things together in the name of "build diversity." It shouldn't be so easy.
If you mash those buffs up, then we'll enter a hybrid meta because pure build will cease to have any advantage. But hey, players can enjoy their theorycrafting which is another name for figuring out the easiest way to exploit the engine.
Hybrid builds technically have to sacrifice the most compared to normal builds, it's not like the idea proposed would eliminate that. Enchants, attributes, mundus, and food are all potential damage sacrifices for a hybrid build. Pure builds would still be better.
Ippokrates wrote: »Or you can just use potion: Hyacynt + Wormwood/Dragonthorn + Namira/Lady's Smock. Or Crimson Nirn for bonus health.
This would be the logical next step with the hybridization of set bonuses. Hopefully we would get new morphs with actual new effects instead of generic buffs too.
Lotus Flower is a great example. One morph gives spell crit, the other gives weapon crit. I’d much rather one of them gives both crit buffs while the other increases the duration or amount of targets healed.
The point of a hybrid is not to be better than a pure class; it is to be equal while using different abilities than the same Uppercut/Reverse Slice/Dawnbreaker combos that typical melee builds use, or the same Unstable Wall of Elements/Mystic Orb/Degeneration combo that typical mag builds use.
Imagine being a hybrid Sorc who uses Crystal Fragments, Daedric Prey, and Greater Storm Atronach while using a Greatsword to Wrecking Blow and Stampede targets. You still have the same 12 ability slots as a pure class, but today you do strictly inferior damage with worse sustain just to better fit the identity/aesthetic of your class or playstyle.
In some cases, like DK's Inferno, both hybrid and pure builds benefit: both morphs now grant Major Savagery and Prophecy as part of hybridization, and that gave way for FoO to gain extra damage with a third fireball.
I really hope we see more changes in this direction. In theory, every ability should have been Magicka-based in the first place, and Stamina should have only been for LA/HAs, dodging, breaking free, blocking, and sprinting. This would solve the remaining issues with sustain and resource-based ability scaling for hybrids without affecting the performance of pure classes.
The point of a hybrid is not to be better than a pure class; it is to be equal while using different abilities than the same Uppercut/Reverse Slice/Dawnbreaker combos that typical melee builds use, or the same Unstable Wall of Elements/Mystic Orb/Degeneration combo that typical mag builds use.
Imagine being a hybrid Sorc who uses Crystal Fragments, Daedric Prey, and Greater Storm Atronach while using a Greatsword to Wrecking Blow and Stampede targets. You still have the same 12 ability slots as a pure class, but today you do strictly inferior damage with worse sustain just to better fit the identity/aesthetic of your class or playstyle.
In some cases, like DK's Inferno, both hybrid and pure builds benefit: both morphs now grant Major Savagery and Prophecy as part of hybridization, and that gave way for FoO to gain extra damage with a third fireball.
I really hope we see more changes in this direction. In theory, every ability should have been Magicka-based in the first place, and Stamina should have only been for LA/HAs, dodging, breaking free, blocking, and sprinting. This would solve the remaining issues with sustain and resource-based ability scaling for hybrids without affecting the performance of pure classes.
What you are failing to note is, some skills are just better than others. Look at the damage that winter's revenge deals for a mag warden, it's insane. Same with volley, orb, etc.
Being hybrid gives you access to all skills, so you can combine volley with winter's revenge for instance, where a stam warden couldn't.
Hybrids cannot be allowed to have the same statistical power as a pure, it simply won't be balanced.
The point of a hybrid is not to be better than a pure class; it is to be equal while using different abilities than the same Uppercut/Reverse Slice/Dawnbreaker combos that typical melee builds use, or the same Unstable Wall of Elements/Mystic Orb/Degeneration combo that typical mag builds use.
Imagine being a hybrid Sorc who uses Crystal Fragments, Daedric Prey, and Greater Storm Atronach while using a Greatsword to Wrecking Blow and Stampede targets. You still have the same 12 ability slots as a pure class, but today you do strictly inferior damage with worse sustain just to better fit the identity/aesthetic of your class or playstyle.
In some cases, like DK's Inferno, both hybrid and pure builds benefit: both morphs now grant Major Savagery and Prophecy as part of hybridization, and that gave way for FoO to gain extra damage with a third fireball.
I really hope we see more changes in this direction. In theory, every ability should have been Magicka-based in the first place, and Stamina should have only been for LA/HAs, dodging, breaking free, blocking, and sprinting. This would solve the remaining issues with sustain and resource-based ability scaling for hybrids without affecting the performance of pure classes.
What you are failing to note is, some skills are just better than others. Look at the damage that winter's revenge deals for a mag warden, it's insane. Same with volley, orb, etc.
Being hybrid gives you access to all skills, so you can combine volley with winter's revenge for instance, where a stam warden couldn't.
Hybrids cannot be allowed to have the same statistical power as a pure, it simply won't be balanced.
I use Winter's Revenge on my Stamina Warden on live...
The point of a hybrid is not to be better than a pure class; it is to be equal while using different abilities than the same Uppercut/Reverse Slice/Dawnbreaker combos that typical melee builds use, or the same Unstable Wall of Elements/Mystic Orb/Degeneration combo that typical mag builds use.
Imagine being a hybrid Sorc who uses Crystal Fragments, Daedric Prey, and Greater Storm Atronach while using a Greatsword to Wrecking Blow and Stampede targets. You still have the same 12 ability slots as a pure class, but today you do strictly inferior damage with worse sustain just to better fit the identity/aesthetic of your class or playstyle.
In some cases, like DK's Inferno, both hybrid and pure builds benefit: both morphs now grant Major Savagery and Prophecy as part of hybridization, and that gave way for FoO to gain extra damage with a third fireball.
I really hope we see more changes in this direction. In theory, every ability should have been Magicka-based in the first place, and Stamina should have only been for LA/HAs, dodging, breaking free, blocking, and sprinting. This would solve the remaining issues with sustain and resource-based ability scaling for hybrids without affecting the performance of pure classes.
What you are failing to note is, some skills are just better than others. Look at the damage that winter's revenge deals for a mag warden, it's insane. Same with volley, orb, etc.
Being hybrid gives you access to all skills, so you can combine volley with winter's revenge for instance, where a stam warden couldn't.
Hybrids cannot be allowed to have the same statistical power as a pure, it simply won't be balanced.
I use Winter's Revenge on my Stamina Warden on live...
The point of a hybrid is not to be better than a pure class; it is to be equal while using different abilities than the same Uppercut/Reverse Slice/Dawnbreaker combos that typical melee builds use, or the same Unstable Wall of Elements/Mystic Orb/Degeneration combo that typical mag builds use.
Imagine being a hybrid Sorc who uses Crystal Fragments, Daedric Prey, and Greater Storm Atronach while using a Greatsword to Wrecking Blow and Stampede targets. You still have the same 12 ability slots as a pure class, but today you do strictly inferior damage with worse sustain just to better fit the identity/aesthetic of your class or playstyle.
In some cases, like DK's Inferno, both hybrid and pure builds benefit: both morphs now grant Major Savagery and Prophecy as part of hybridization, and that gave way for FoO to gain extra damage with a third fireball.
I really hope we see more changes in this direction. In theory, every ability should have been Magicka-based in the first place, and Stamina should have only been for LA/HAs, dodging, breaking free, blocking, and sprinting. This would solve the remaining issues with sustain and resource-based ability scaling for hybrids without affecting the performance of pure classes.
What you are failing to note is, some skills are just better than others. Look at the damage that winter's revenge deals for a mag warden, it's insane. Same with volley, orb, etc.
Being hybrid gives you access to all skills, so you can combine volley with winter's revenge for instance, where a stam warden couldn't.
Hybrids cannot be allowed to have the same statistical power as a pure, it simply won't be balanced.
I use Winter's Revenge on my Stamina Warden on live...
TheEndBringer wrote: »The point of a hybrid is not to be better than a pure class; it is to be equal while using different abilities than the same Uppercut/Reverse Slice/Dawnbreaker combos that typical melee builds use, or the same Unstable Wall of Elements/Mystic Orb/Degeneration combo that typical mag builds use.
Imagine being a hybrid Sorc who uses Crystal Fragments, Daedric Prey, and Greater Storm Atronach while using a Greatsword to Wrecking Blow and Stampede targets. You still have the same 12 ability slots as a pure class, but today you do strictly inferior damage with worse sustain just to better fit the identity/aesthetic of your class or playstyle.
In some cases, like DK's Inferno, both hybrid and pure builds benefit: both morphs now grant Major Savagery and Prophecy as part of hybridization, and that gave way for FoO to gain extra damage with a third fireball.
I really hope we see more changes in this direction. In theory, every ability should have been Magicka-based in the first place, and Stamina should have only been for LA/HAs, dodging, breaking free, blocking, and sprinting. This would solve the remaining issues with sustain and resource-based ability scaling for hybrids without affecting the performance of pure classes.
What you are failing to note is, some skills are just better than others. Look at the damage that winter's revenge deals for a mag warden, it's insane. Same with volley, orb, etc.
Being hybrid gives you access to all skills, so you can combine volley with winter's revenge for instance, where a stam warden couldn't.
Hybrids cannot be allowed to have the same statistical power as a pure, it simply won't be balanced.
I use Winter's Revenge on my Stamina Warden on live...
And you rightfully do less damage than a magden. You can hybrid right now. What some players want is for you to do the same damage as a hybrid as any pure build. That's bs
TheEndBringer wrote: »The point of a hybrid is not to be better than a pure class; it is to be equal while using different abilities than the same Uppercut/Reverse Slice/Dawnbreaker combos that typical melee builds use, or the same Unstable Wall of Elements/Mystic Orb/Degeneration combo that typical mag builds use.
Imagine being a hybrid Sorc who uses Crystal Fragments, Daedric Prey, and Greater Storm Atronach while using a Greatsword to Wrecking Blow and Stampede targets. You still have the same 12 ability slots as a pure class, but today you do strictly inferior damage with worse sustain just to better fit the identity/aesthetic of your class or playstyle.
In some cases, like DK's Inferno, both hybrid and pure builds benefit: both morphs now grant Major Savagery and Prophecy as part of hybridization, and that gave way for FoO to gain extra damage with a third fireball.
I really hope we see more changes in this direction. In theory, every ability should have been Magicka-based in the first place, and Stamina should have only been for LA/HAs, dodging, breaking free, blocking, and sprinting. This would solve the remaining issues with sustain and resource-based ability scaling for hybrids without affecting the performance of pure classes.
What you are failing to note is, some skills are just better than others. Look at the damage that winter's revenge deals for a mag warden, it's insane. Same with volley, orb, etc.
Being hybrid gives you access to all skills, so you can combine volley with winter's revenge for instance, where a stam warden couldn't.
Hybrids cannot be allowed to have the same statistical power as a pure, it simply won't be balanced.
I use Winter's Revenge on my Stamina Warden on live...
And you rightfully do less damage than a magden. You can hybrid right now. What some players want is for you to do the same damage as a hybrid as any pure build. That's bs
I honestly don't understand why that bothers you.
I haven't checked the damage value of Winter's Revenge specifically against my Magicka Warden, but overall the build does better DPS than my Magicka Warden, but my Magicka Warden (with a staff) can do it ranged, so it is better for most content. Especially hard modes that punish you for being in melee range.
I am actually hoping the whole Magicka vs Stamina vs Hybrid debate goes away entirely because of these changes and we just play whatever is optimal for the class.
TheEndBringer wrote: »So basically you don't want to sacrifice anything to run your hybrid build.
You can get everything you want with 2 slots on the bar. Your mag bar has degen and inner light. Your stam bar has rally and hunter.
Oh but you don't want to eat 2 skill slots on each bar? You are making the choice to mash these things together in the name of "build diversity." It shouldn't be so easy.
If you mash those buffs up, then we'll enter a hybrid meta because pure build will cease to have any advantage. But hey, players can enjoy their theorycrafting which is another name for figuring out the easiest way to exploit the engine.
TheEndBringer wrote: »So basically you don't want to sacrifice anything to run your hybrid build.
You can get everything you want with 2 slots on the bar. Your mag bar has degen and inner light. Your stam bar has rally and hunter.
Oh but you don't want to eat 2 skill slots on each bar? You are making the choice to mash these things together in the name of "build diversity." It shouldn't be so easy.
If you mash those buffs up, then we'll enter a hybrid meta because pure build will cease to have any advantage. But hey, players can enjoy their theorycrafting which is another name for figuring out the easiest way to exploit the engine.
You will be running a "hybrid" build whether you like it or not..
I think that is the entire point. Make the game easier for new players. How many new players have you seen with mis-matched weapons, sets, morphs, with no clue about mag/stam and whatnot? At least they won't be totally gimped.
MashmalloMan wrote: »Class skills = 100%
Weapon/Mages/Fighters guild = no thank you
Universal skill lines like Undaunted/Psijic/Assault/Support = Yeah sure, why not? But none of them really do that yet, it's more of a hypothetical.
I think having some distinction in places still allows things to be unique ....