BejaProphet wrote: »@Kessra im not suggesting to remove the current normal dungeon run. I’m suggesting adding a third option.
Random veteran
Random normal
Random no cp normal
It makes more sense to make it:
- Random Normal Base
- Random Veteran Base
- Random Normal DLC
- Random Veteran DLC
But then people running Veteran DLC dungeon queues will wonder why about even LESS players / longer queue times. lol
MrBrownstone wrote: »Kiralyn2000 wrote: »Another option, instead of trying to bribe people to run Vet, is to make a "stop here to gather your party" spot before each boss fight. You can't start the boss fight til everyone is in the circle. (I think Neverwinter does this). That'll keep people from blasting through without the rest of their group.
(well, or at least only let them blast through each set of trash between bosses)
Next patch the whole group will be auto ported to the boss
wtlonewolf20 wrote: »MrBrownstone wrote: »Kiralyn2000 wrote: »Another option, instead of trying to bribe people to run Vet, is to make a "stop here to gather your party" spot before each boss fight. You can't start the boss fight til everyone is in the circle. (I think Neverwinter does this). That'll keep people from blasting through without the rest of their group.
(well, or at least only let them blast through each set of trash between bosses)
Next patch the whole group will be auto ported to the boss
you do realize that this change will make dungeon rushing easier right? the rushers will just run to the farthest boss they can get to, or the first one and tag it, then everyone ports in. which also means it will be a native forced bypass of any non boss quest markers.
I'm not sure there is a "fix" for this and I do truly feel bad for people running normals where they are trying to learn things or do the story. The difficultly gap between the end game content and entry is just so high now.
I think the smart loot will help (less people farming just for gear) but really what should happen imo is that normals should be re-tuned for today's ESO, so that they are a tiny bit challenging.
I have felt that the issue is worse lately, such that even I feel tempted to rush through dungeons I have seen a million times. I believe this issue is related to something else that's been raised in another thread, which is the plethora of daily activities that have been shoved into the game. People are just more in a hurry than they were when the game launched, because now they also want/need to... do writs, logins for hirelings, endeavors, their random daily dungeon, etc... but most of us only have the same time left to dedicate to the game. So, people rush.
BejaProphet wrote: »
It makes more sense to make it:
- Random Normal Base
- Random Veteran Base
- Random Normal DLC
- Random Veteran DLC
But then people running Veteran DLC dungeon queues will wonder why about even LESS players / longer queue times. lol
Perhaps your suggestion should be implemented but it would do nothing to address the issue this thread is talking about.
Problem of normal dungeons is that they collected lots of asocial players, who don't care about others and only want reward.
Starlight_Knight wrote: »People, mostly idiots just speed run though the rdm normal ones for the exp and crystals, thats all they want, they dont care about new players who might be doing the quest etc and it certainly should be addressed.
MrBrownstone wrote: »A lot of players are complaining because vets queue for normal and rush the dungeon, ruining the experience. Happened to me when I was a new player back in the day so I always queue for vet now.
But most people won't queue for vet. Actually I suspect that I'm the only person in the game who queues for vet when it comes to the daily run. I do that because I enjoy the dungeons and didn't pay for them just to get some fast crystals.
If the veteran rewards were better, veteran players would queue for veteran. The "better rewards" issue was adressed before, however it was for DLC dungeons (I agree).
Just make it so veteran daily dungeon rewards 15 crystals instead of 10 and you can't do both. This way casuals will play normal with casuals and veterans will play veteran with veterans. I'd love to see this happen because this would mean I would get into vet dungeons much faster, since other vets will stop playing on normal.
Why doesn't harder content give better rewards anyway?
Hapexamendios wrote: »Kiralyn2000 wrote: »Another option, instead of trying to bribe people to run Vet, is to make a "stop here to gather your party" spot before each boss fight. You can't start the boss fight til everyone is in the circle. (I think Neverwinter does this). That'll keep people from blasting through without the rest of their group.
(well, or at least only let them blast through each set of trash between bosses)
All this does is put the group at the mercy of the slowest person rather than the fastest and that isn't any better imo.
If you have more than one queue wait times will become unbearable for DPS. That means more fake roles.
Porting group to bosses means players get credit for the boss but they miss out on the dungeon run. I'm also kind of curious how this works. Like Fungal if the group jumps in the water to swim to final boss could I pull them out of the water by going to next boss or is it just final boss that does this? Either way I think it creates more problems than it solves.
Fake roles tells us if vet content had better drops players not ready for vet content would be queuing for vet content anyway.
I would like to see a solo instance of each dungeon that gives you the story and the bosses are about the same as a dolman boss. No reward for finishing the dungeon but you do get the reward for finishing the storyline quest. I know this creates an instance and that takes resources so there would need to be a timer. Not so short to make them feel they have to rush but so they can't just roam around all day. Also no chests.
More than that I would like to see a change to the daily rewards. If you want the daily reward I think you should have to finish the dungeon. That means kill all mobs and all bosses. Even the archer that stands way in the back and lobs an arrow at you as you run by needs to die. You don't kill them all you don't get the reward. Those stupid plants that grab you if you get to close...no giving them a wide berth. You gotta pop em if you want the reward. Won't help with the players that are doing multiple runs for gear but it would slow down the players just after dailies on multiple characters.