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Vampire is getting nerfed. Again.

  • robwolf666
    robwolf666
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    What's the point of having it as a skill if you can't use it? Replace it with something else then if you don't like us using it.
  • Jaimeh
    Jaimeh
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    Adremal wrote: »
    I liked how vampirism was reworked, an entire chapter based on vampires was made, complete with plenty of vampiric options for the player even outside from the story including but not limited to, houses, styles, costumes, furnishing... and what incentives does one have to play a vampire in their current state other than sprinting through a delve to the boss or being somewhat gimmicky but not quite viable in PvP? Nothing, and they're not strong incentives. Meanwhile werewolves have plenty of incentives to be one and can do well, even really well, on most situations. Which is why they're seen doing all kinds of activities, whereas I've only seen vampires running through delves with that invisible spring they get - even before this nerf.

    Yeah, it seems vampire will now only be for RP in PvE... /o\
  • Mandragora
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    I don't understand it aswell. It looks really bad. First they reworked vamires into tanks, which was questionable, because they had to know that players do love mages vampires, now they are angry that vampires are good tanks?
    So the skills there are: bleed yourself, which is ticking faster than your hps, you are suppose to do a lot of dps, but it is not really big dps compared to the fact that you are going to die soon, and you have to pray there is no lag. your "special hand" close combat skill was I don't know what -sneak attack is always critical anyway and nightblades does have a lot of close combat skills, so how better is this one? you do more of dps when low life, but only close to an enemy - so it is for kamikadze attacks? so I call it the spanking skill - fun for RP mean character, but other than that I don't use it. the channelling skill of hps for dps is slow and was the reason why I was killed so I decided not to use it aswell, mist was the only usable skill for travelling for a character with weaknesses only to survive atleast some attacks ... the only way how this could work is to be permanently in ultimate form, which is not very realistic for me, because it is quite clumsy and it would block 1 whole bar and without it you are weaker. I wouldn't mind if it would be optional as 4th stadium of vampirism - that you transform into a monster, but as the only option available...
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • MEBengalsFan2001
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    Odovacar wrote: »
    It seems ZOS considers using it in PvE as cheese'n. Vampy's have been through a lot.

    I remember magika players getting vampire for the recovery/reduction cost of abilities. I miss those days.
  • Thannazzar
    Thannazzar
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    TBH the only real change that was needed for Vampire was the revised bite/feed animations.

    At this stage would be happy if they just kept the passives, dumped the slotted powers and reduced the cost uplift of non-vamp powers by stage.

    Lost hope of ever getting:

    - Bat swarm gap closer
    - Bat swarm transformation mount or quick travel
    - A decent power to replace drain
    - An alternative to the visual abomination of the transform ultimate
    - Any change that actually makes Vamps fun to play.
  • Avoranti
    Avoranti
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    I think this is a bad decision for them. Vampires are powerful in the Elder Scrolls world but in ESO they are weak and now will be even weaker. Werewolves are still super strong spite the nerfs they received. Compared to vamps they still out perform. Mist form was the only useful skill in the vampire skill line because the others are so weak. Some of the harder end-game content is ridiculously over-tuned. I wouldn’t call using mist form a cheese in some of that content. I call it playing smart and surviving. Now, there will be absolutely no reason to be a vampire and even less of a reason to bother with certain end-game content. At least the skill gave people a fighting chance. Z should just remove it from the game completely at this point.

    Like, doesn’t all the penalties of being a vampire already punish players for being a vampire? Now making a useful skill inactive in pve just seems to further punish the vampire player base AND deters new players from ever becoming a vampire except for the achievements. Which are completely meaningless in this game.
    Edited by Avoranti on September 21, 2021 3:58PM
  • Vevvev
    Vevvev
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    Avoranti wrote: »
    AND deters new players from ever becoming a vampire except for the achievements. Which are completely meaningless in this game.

    At this rate people will get it for the 2 dyes and then never pick it up again.
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Sergg007
    Sergg007
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    [snip] I just put together an interesting build based on fog. [snip] You really got me ZOS!

    [edited for profanity bypass & bashing]
    Edited by ZOS_Icy on September 24, 2021 3:47PM
  • Aldoss
    Aldoss
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    Just make Mist's mitigation scale with stage for god's sake. Problem solved. No PvE vamp tanks ever up their stage, at least the ones that I've met (myself included). They're a Stage 1 vamp ONLY for access to Mist.

    PvP stays the same because most PvP Vampires are using it for the undeath passive anyway. If Stage 3 were to result in 60% mitigation, it would still be useful in PvP.

    If a PvE tank wants the 80% mitigation, force them to be a Stage 4 vamp and take the skill cost increase.

    Oh, and fix the Bahsei fight. I've never seen a skill get so obliterated so meaninglessly. Scaling is a much more intelligent solution and actually fits within the "Kiss/Curse" narrative vamps have been forced into. Removing it entirely will make it 100% useless. No PvPers use Blood Mist.
  • Vevvev
    Vevvev
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    Aldoss wrote: »
    Just make Mist's mitigation scale with stage for god's sake. Problem solved. No PvE vamp tanks ever up their stage, at least the ones that I've met (myself included). They're a Stage 1 vamp ONLY for access to Mist.

    PvP stays the same because most PvP Vampires are using it for the undeath passive anyway. If Stage 3 were to result in 60% mitigation, it would still be useful in PvP.

    If a PvE tank wants the 80% mitigation, force them to be a Stage 4 vamp and take the skill cost increase.

    Oh, and fix the Bahsei fight. I've never seen a skill get so obliterated so meaninglessly. Scaling is a much more intelligent solution and actually fits within the "Kiss/Curse" narrative vamps have been forced into. Removing it entirely will make it 100% useless. No PvPers use Blood Mist.

    Never thought of suggesting that route despite it being suggested in the past. That would indeed be a nice compromise where the effectiveness of the damage mitigation is based on vampire stage.
    Edited by Vevvev on September 21, 2021 5:01PM
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • RevJJ
    RevJJ
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    Sergg007 wrote: »
    [snip] I just put together an interesting build based on fog. [snip] You really got me ZOS!

    ZOS: “We want to encourage players to play as they like”
    Players: “ok cool I’m going to try this”
    ZOS: “No, not like that”

    [edited to remove quote]
    Edited by ZOS_Icy on September 24, 2021 3:51PM
  • SpiritKitten
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    Why do y'all keep calling for Vampire to just be removed? I LOVE my vampire, and I hardly ever use Mistform (except on some of the harder bosses). She's one of my mains. She's fine, stop acting like other players don't want to keep our vampires.

    In case you were wondering, my vamp runs at stage 4 always and is a stamcro. She's freaking beautiful and wears the nighthollow motif. Dark elf. She's dual wield/bow and only uses the necro colossus ulti. She wears darloc brae, night terror, ring of the wild hunt or pale order, and 1 Kra'gh for pen. She also uses poison.

    I also run her as my main Imperial City sneak build for questing there.

    She's my Dark Brotherhood/Thieves Guild character and when not murdering runs with Mirri (her dark elf sister-in-crime) for heals. She can solo a lot of content. Can I tank the world bosses anymore without mistform? Probably no. But otherwise an awesome, fun, and immersive character. She's still totally viable as a playstyle.
  • Hurbster
    Hurbster
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    Remember, play how you want.
    So they raised the floor and lowered the ceiling. Except the ceiling has spikes in it now and the floor is also lava.
  • Konstant_Tel_Necris
    Konstant_Tel_Necris
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    So now vampire mist PvP only tool, what next make werewolf Savage Strength armor into crit resistance?
    Edited by Konstant_Tel_Necris on September 22, 2021 1:04AM
  • Matthew_Galvanus
    Matthew_Galvanus
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    Thannazzar wrote: »
    TBH the only real change that was needed for Vampire was the revised bite/feed animations.

    At this stage would be happy if they just kept the passives, dumped the slotted powers and reduced the cost uplift of non-vamp powers by stage.

    Lost hope of ever getting:

    - Bat swarm gap closer
    - Bat swarm transformation mount or quick travel
    - A decent power to replace drain
    - An alternative to the visual abomination of the transform ultimate
    - Any change that actually makes Vamps fun to play.

    drain would be so much better if it was a tether and not a channel. it would make using frenzy and eviscerate much more viable
  • DestroyerPewnack
    DestroyerPewnack
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    Thannazzar wrote: »
    The key problem is ZOS never ask themselves: 'Will this change make the game more or less fun to play?'

    I am convinced that they actually do this. And if the answer is more fun to play, one of the devs says to the others, "I guess it's back to the drawing board."
  • Vevvev
    Vevvev
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    So now vampire mist PvP only tool, what next make werewolf Savage Strength armor into crit resistance?

    Don't give them ideas!
    PC NA - Ceyanna Ashton - Breton Vampire MagDK
  • Mandragora
    Mandragora
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    I almost wish that with the monster vampire ultimate it would work better if it would be the same like werewolf transformation. I'm not sure why they are trying to balance it together with only a few stam builds viable wih that. So it wouldn't look like the same mechanic even if it is the same mechanic? The ultimate does look similar to necro already. So it doesn't feel unique really anyway :p. Then the passives could be the same like it used to be before without transformation - bonus for magicka regen and weakness to fire for players who would like to RP vampires as mages - that is still OP and too much for ZOS? Or did they think that you don't need magicka for close monster combat and with balancing it together they removed it?
    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!
  • MasterSpatula
    MasterSpatula
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    Thannazzar wrote: »
    The key problem is ZOS never ask themselves: 'Will this change make the game more or less fun to play?'

    Actually, it's getting harder and harder to believe they don't take this question very seriously; they're just looking for a different result than you.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Konstant_Tel_Necris
    Konstant_Tel_Necris
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    ZOS can't stop, bringing nails into my vampire coffin, half of them go inside to make my eternal sleep less comfortable other half go into the coffin lid, so I will never get out.
    Common ZOS bring stake and let's end that's miserable situation, you promised vampires rework, you promised us power in last year, but only brought more suffering, while true rework and plus sugar bone above only werewolf got.
  • GreenhaloX
    GreenhaloX
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    Ehh.. I just don't pay attention anymore. What in the game hasn't been nerfed again and again? I'm just enjoying frolicking around with my toons in undies just bareknuckling adds. Ha ha
  • YouLostToAGirl
    Imo if they thought it was a problem in PvE boss fights or something they should just nerf it against bosses. Nuking the entire ability is stupid. My main gripe with this game is that basic things like moving around freely are annoying and feel clunky like you're trying to run through a tar pit or something. It's game development 101 that you shouldn't be inconveniencing your players. Can chalk it up to the game being old but I just feel like people should be able to use mist form to avoid trash mobs at least lmao
    Edited by YouLostToAGirl on September 23, 2021 3:10AM
  • Avoranti
    Avoranti
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    Why do y'all keep calling for Vampire to just be removed? I LOVE my vampire, and I hardly ever use Mistform (except on some of the harder bosses). She's one of my mains. She's fine, stop acting like other players don't want to keep our vampires.

    In case you were wondering, my vamp runs at stage 4 always and is a stamcro. She's freaking beautiful and wears the nighthollow motif. Dark elf. She's dual wield/bow and only uses the necro colossus ulti. She wears darloc brae, night terror, ring of the wild hunt or pale order, and 1 Kra'gh for pen. She also uses poison.

    I also run her as my main Imperial City sneak build for questing there.

    She's my Dark Brotherhood/Thieves Guild character and when not murdering runs with Mirri (her dark elf sister-in-crime) for heals. She can solo a lot of content. Can I tank the world bosses anymore without mistform? Probably no. But otherwise an awesome, fun, and immersive character. She's still totally viable as a playstyle.

    We get it, you role play. But you also use the skill against some harder bosses and that’s what ZOS doesn’t want you doing. So role playing aside, you’re contributing to the very reason they are making this change.

    The problem is mechanics in a certain trial are overtuned and a small part of the player base got clever to help mitigate the overtuned fight. Instead of just adjusting the fight they chose to punish the entire vampire player base. If this goes live, there is absolutely ZERO reason to be a vampire, except for rp.

    I have 18 characters, 5 are vampires, a necro DD, two tanks, and two pvp characters, one which I just created before this change was posted and now I feel I’ve wasted time and money on. So much so, I’ve only been logging in and collecting the daily login reward and logging back out. It’s a shame too. The game looks really good on my PS5.

    Edited by Avoranti on September 30, 2021 8:03PM
  • Alexium
    Alexium
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    The problem of content doable with specific way is not the problem of Mist Form. Why should I be affected by this nerf if I not play as a tank in high end content? Please don't nerf Mist Form to the ground! Players like me shouldn't be unhappy due some abusers of bad content design...
    Edited by Alexium on September 24, 2021 5:12PM
  • Tommy_The_Gun
    Tommy_The_Gun
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    Not a Vamp player (I play WW more), but I can say that changes to the Mist Form are kinda ridiculous.

    I mean if this skill is indeed causing problems in trials, then it should be adjusted, but only in an environment in which it is causing issues. After this much time, dev team should be experienced enough to know that (just look at all of the WW nerfs that happened in the past because of PvP & how it affected other aspects of the game).

    ^ So instead of nerfing it in all PvE content, effectively running vamp for every solo PvE player out there, they should limit the nerf to "trial bosses & monsters".

    Also, outright removing dmg reduction is also bad move. They should start with limiting it's effectiveness. So for example you would still get 75% dmg mitigation in pvp & pve, but in trials you would get half of that (37%) or something like that.
    Edited by Tommy_The_Gun on September 23, 2021 7:47AM
  • Arictheana
    Arictheana
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    Well there goes my RP NB vamp. That's truly depressing. I don't even do trials. I just like to try and play a full vamp character for RP story. Why punish everyone else because of crappy mechanics? Just don't allow it in trials if you don't want to fix your own issues ZOS.
  • Eccentric_Vampire
    Eccentric_Vampire
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    At this point, if vampirism wasn't such a big part of my main character, I'd probably cure him.
  • SilverBride
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    At this point, if vampirism wasn't such a big part of my main character, I'd probably cure him.

    I've considered it myself, and did cure once but missed it and came back.

    Vampirism is the main part of who my Sorcerer is, but she will never be able to perform well as a Vampire because of the mostly useless skill line. She can't even use most of the Vampire skills as it is, then they take away another one.

    Please give us a fully functional Vampire skill line.
    PCNA
  • Psiion
    Psiion
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    Greetings all,

    After removing a few posts, we would like to remind everyone that while we welcome everyone to share their opinions, Bashing is simply non-constructive as well as against the ESO Forums Community Rules. Moving forward, please remember to keep discussion respectful and constructive.

    You are welcome to review the Community Rules here.
    Staff Post
  • moo_2021
    moo_2021
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    Why are they even obsessed about players getting it easy?

    They have a similar attitude against bug exploits.

    But why? It's PvE, not PvP. Who cares if some players able to overcome some boss quickly? It's not unfair to anyone and nobody is hurt by that.
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