Why is the PVP population so low?

  • EdmondDontes
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    PVP population is so low because ZOS doesn't release PVP content.
    Skoomah wrote: »
    Why is the PVP population so low? Chicken or the egg?

    if it's so low how come i was position 30 in a queue a couple of days ago?

    Reduced population cap of 60-80 is why queue starts about 10am est even on weekdays now.
  • pleximus
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    The lag is the main issue.

    It would also be great if ZOS brought 24-man groups back. They made for much more fun fights. And before anyone shouts about ZEEEERGS, remember that ESO pvp war is made to resemble middle-ages wars where you had actual ARMIES.
  • Aleinzzs
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    pleximus wrote: »
    The lag is the main issue.

    It would also be great if ZOS brought 24-man groups back. They made for much more fun fights. And before anyone shouts about ZEEEERGS, remember that ESO pvp war is made to resemble middle-ages wars where you had actual ARMIES.

    ummm have you not seen the zergs of 2-3 12 man groups running side by side :D
  • AScarlato
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    PVP population is so low because ZOS doesn't release PVP content.
    Thannazzar wrote: »
    Skoomah wrote: »
    Why is the PVP population so low? Chicken or the egg?

    Other: Because a very low percentage of MMO players are interested in PVP in the first place.

    MMO means PvP to most people.

    No, it really doesn't. MMOs originated in PVE cooperative games with little solo content. Think things like EverQuest in 1999.

    That changed over time to become more solo friendly.

    Most games had servers for PVP and there would be only one of them, compared to 20-30 PVE servers.

    Slap on the Elder Scrolls IP to this game and you'd expect an even greater focus on PVE than other MMos today.
    Edited by AScarlato on September 21, 2021 6:53PM
  • pleximus
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    Aleinzzs wrote: »
    pleximus wrote: »
    The lag is the main issue.

    It would also be great if ZOS brought 24-man groups back. They made for much more fun fights. And before anyone shouts about ZEEEERGS, remember that ESO pvp war is made to resemble middle-ages wars where you had actual ARMIES.

    ummm have you not seen the zergs of 2-3 12 man groups running side by side :D

    I used to create 24-man groups on consoles back in the day and it was all stragglers who grouped up. It was so much fun like that.
  • kargen27
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    PvP doesn't need more content. Even if the PvP population were healthy PvP would not need more content.

    The existing content needs a fine tuning.
    and then the parrot said, "must be the water mines green too."
  • Franchise408
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    Missing "Other" option: Most people drawn to a fantasy RPG MMO, specifically with the lore/background of the Elder Scrolls franchise, will not be the type of people who are particularly interested in PVP.

    This, which is why I never understand why PVP'ers always complain about having to do PVE content. This is a PVE game within a PVE IP, catered to a PVE audience.

    Quite frankly, I don't find PVP to be very good in this game. It's less about skill and more about gear setups. I do PVP on occasion because I am typically driven to PVP style gaming (online leagues in sports games so I'm playing humans instead of computer, first person shooter games, even MMO PVP), but I find I can't do it much beyond about 30 minutes at a time, and maybe for only a week or so until I'm done with it for another 6 months. PVP in this game isn't very enjoyable to me, and so I stay out of it. The PVP that I do find some form of enjoyment from, is either 1. Cyrodiil, which is laggy to the point of frustration to try to play, or 2. Battlegrounds, which have now taken away all of the interesting modes and left us with only Deathmatch, which I couldn't care less about.

    So I do think there is an aspect of "ZOS doesn't create enough PVP content so players don't play it", but the reason why there isn't enough PVP content is because this isn't a PVP game. It's a PVE first game, with some additional PVP content.

    ESO was developed to be and advertised as a PvP game as endgame content. Just look at the box it came in. PvP is practically all it talks about. All the trailers in the beginning were PvP oriented. The PvE focus is a shift from the originally advertised focus.

    It was not advertised that way.

    719BCS22XDL._SL1224_.jpg

    ^ This is just for Tamriel Unlimited, but I will give an example from the original release box when I get home. PVP absolutely was not the main focus of the advertising.

    And, if the focus has shifted away from PVP to PVE, then that also is very telling.

    The fact is, you can play this game and avoid PVP entirely and have a complete experience. You cannot play PVP entirely and avoid PVE entirely and have a complete experience. Even when PVP was the end-game, PVP could be avoided entirely. This is a PVE game first, PVP second.
  • cyclonus11
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    Nanfoodle wrote: »
    cyclonus11 wrote: »
    Other: Lag

    What kills me, is when we have the yearly event for Cyrodiil, the performance is spot on for that time.

    Usually. This last PVP event, though, the lag & desyncs were very bad.
  • Nanfoodle
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    Missing "Other" option: Most people drawn to a fantasy RPG MMO, specifically with the lore/background of the Elder Scrolls franchise, will not be the type of people who are particularly interested in PVP.

    This, which is why I never understand why PVP'ers always complain about having to do PVE content. This is a PVE game within a PVE IP, catered to a PVE audience.

    Quite frankly, I don't find PVP to be very good in this game. It's less about skill and more about gear setups. I do PVP on occasion because I am typically driven to PVP style gaming (online leagues in sports games so I'm playing humans instead of computer, first person shooter games, even MMO PVP), but I find I can't do it much beyond about 30 minutes at a time, and maybe for only a week or so until I'm done with it for another 6 months. PVP in this game isn't very enjoyable to me, and so I stay out of it. The PVP that I do find some form of enjoyment from, is either 1. Cyrodiil, which is laggy to the point of frustration to try to play, or 2. Battlegrounds, which have now taken away all of the interesting modes and left us with only Deathmatch, which I couldn't care less about.

    So I do think there is an aspect of "ZOS doesn't create enough PVP content so players don't play it", but the reason why there isn't enough PVP content is because this isn't a PVP game. It's a PVE first game, with some additional PVP content.

    ESO was developed to be and advertised as a PvP game as endgame content. Just look at the box it came in. PvP is practically all it talks about. All the trailers in the beginning were PvP oriented. The PvE focus is a shift from the originally advertised focus.

    It was not advertised that way.

    719BCS22XDL._SL1224_.jpg

    ^ This is just for Tamriel Unlimited, but I will give an example from the original release box when I get home. PVP absolutely was not the main focus of the advertising.

    And, if the focus has shifted away from PVP to PVE, then that also is very telling.

    The fact is, you can play this game and avoid PVP entirely and have a complete experience. You cannot play PVP entirely and avoid PVE entirely and have a complete experience. Even when PVP was the end-game, PVP could be avoided entirely. This is a PVE game first, PVP second.

    Yes one ad says it all lol. I have been following this game since it was just an idea. It was marketed heavily towards PvPers and more so to DAoC players who were looking for a home. This is a fact.
  • Franchise408
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    Nanfoodle wrote: »
    Missing "Other" option: Most people drawn to a fantasy RPG MMO, specifically with the lore/background of the Elder Scrolls franchise, will not be the type of people who are particularly interested in PVP.

    This, which is why I never understand why PVP'ers always complain about having to do PVE content. This is a PVE game within a PVE IP, catered to a PVE audience.

    Quite frankly, I don't find PVP to be very good in this game. It's less about skill and more about gear setups. I do PVP on occasion because I am typically driven to PVP style gaming (online leagues in sports games so I'm playing humans instead of computer, first person shooter games, even MMO PVP), but I find I can't do it much beyond about 30 minutes at a time, and maybe for only a week or so until I'm done with it for another 6 months. PVP in this game isn't very enjoyable to me, and so I stay out of it. The PVP that I do find some form of enjoyment from, is either 1. Cyrodiil, which is laggy to the point of frustration to try to play, or 2. Battlegrounds, which have now taken away all of the interesting modes and left us with only Deathmatch, which I couldn't care less about.

    So I do think there is an aspect of "ZOS doesn't create enough PVP content so players don't play it", but the reason why there isn't enough PVP content is because this isn't a PVP game. It's a PVE first game, with some additional PVP content.

    ESO was developed to be and advertised as a PvP game as endgame content. Just look at the box it came in. PvP is practically all it talks about. All the trailers in the beginning were PvP oriented. The PvE focus is a shift from the originally advertised focus.

    It was not advertised that way.

    719BCS22XDL._SL1224_.jpg

    ^ This is just for Tamriel Unlimited, but I will give an example from the original release box when I get home. PVP absolutely was not the main focus of the advertising.

    And, if the focus has shifted away from PVP to PVE, then that also is very telling.

    The fact is, you can play this game and avoid PVP entirely and have a complete experience. You cannot play PVP entirely and avoid PVE entirely and have a complete experience. Even when PVP was the end-game, PVP could be avoided entirely. This is a PVE game first, PVP second.

    Yes one ad says it all lol. I have been following this game since it was just an idea. It was marketed heavily towards PvPers and more so to DAoC players who were looking for a home. This is a fact.

    The comment I was responding to literally said "look on the back of the box".

    I did. The back of the box disproves the claim being made.

    Spoiler alert: I've been following the game for the same amount of time you have ;)
  • Nanfoodle
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    AScarlato wrote: »
    Nanfoodle wrote: »
    Missing "Other" option: Most people drawn to a fantasy RPG MMO, specifically with the lore/background of the Elder Scrolls franchise, will not be the type of people who are particularly interested in PVP.

    This, which is why I never understand why PVP'ers always complain about having to do PVE content. This is a PVE game within a PVE IP, catered to a PVE audience.

    Quite frankly, I don't find PVP to be very good in this game. It's less about skill and more about gear setups. I do PVP on occasion because I am typically driven to PVP style gaming (online leagues in sports games so I'm playing humans instead of computer, first person shooter games, even MMO PVP), but I find I can't do it much beyond about 30 minutes at a time, and maybe for only a week or so until I'm done with it for another 6 months. PVP in this game isn't very enjoyable to me, and so I stay out of it. The PVP that I do find some form of enjoyment from, is either 1. Cyrodiil, which is laggy to the point of frustration to try to play, or 2. Battlegrounds, which have now taken away all of the interesting modes and left us with only Deathmatch, which I couldn't care less about.

    So I do think there is an aspect of "ZOS doesn't create enough PVP content so players don't play it", but the reason why there isn't enough PVP content is because this isn't a PVP game. It's a PVE first game, with some additional PVP content.

    ESO was developed to be and advertised as a PvP game as endgame content. Just look at the box it came in. PvP is practically all it talks about. All the trailers in the beginning were PvP oriented. The PvE focus is a shift from the originally advertised focus.

    It was not advertised that way.

    719BCS22XDL._SL1224_.jpg

    ^ This is just for Tamriel Unlimited, but I will give an example from the original release box when I get home. PVP absolutely was not the main focus of the advertising.

    And, if the focus has shifted away from PVP to PVE, then that also is very telling.

    The fact is, you can play this game and avoid PVP entirely and have a complete experience. You cannot play PVP entirely and avoid PVE entirely and have a complete experience. Even when PVP was the end-game, PVP could be avoided entirely. This is a PVE game first, PVP second.

    Yes one ad says it all lol. I have been following this game since it was just an idea. It was marketed heavily towards PvPers and more so to DAoC players who were looking for a home. This is a fact.

    Regardless what PvP focus has the game had since Imperial City was released in 2015 [EDIT: Battlegrounds came out in 2017?] ? Honestly asking. Every DLC since has been PVE focused and there are a lot of them.

    Marketing PvP is smart. most games have at least SOME PvP. But I doubt it was ever intended to be the #1 focus of the game. Or if it was, I guess it didnt' pan out financially to focus on Cyrodil/ImperialCity / Battlegrounds.

    I enjoy some PVP - so I'm just curious. Was 2017 the last new PvP content?

    Unlike PvE players, PvP players need much less new content to keep playing =-) I am a PvP player first but I never play a MMO thats pure PvP. I like the same game to give me my PvE fix as well. I just wish Zeni would drop Cyrodiil or support it properly.
  • MasterSpatula
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    ZOS makes their share of mind-boggling mistakes, but to find a big part of the problem, the community might want to try a dang mirror.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • techyeshic
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    Its not even releasing content. Its balancing the map out to reward going to multple spots rather than stack 1, tweaking rules to not favor owning an empty map, terrible performance, and releasing terrible sets that sometimes even takes advantage and highlights that terrible performance.

    It feels like ZOS falls somewhere in between "don't care about PvP at all" and "How can I make these people leave?"
  • ZOS_FalcoYamaoka
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  • Oreyn_Bearclaw
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    Because Cyro is absolutely broken from a performance standpoint. I would PVP every day if it actually worked. It doesn't, so I don't.
  • dotme
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    PVP population is so low because ZOS doesn't release PVP content.
    pleximus wrote: »
    I used to create 24-man groups on consoles back in the day and it was all stragglers who grouped up. It was so much fun like that.
    The removal of 24 player groups on PS4 NA has had a really bad effect on how new players are treated in Cyrodiil. PUGs are almost non-existent, guild groups are "exclusive" and the end result is half the faction (or more) spends their brief time typing LFG in chat before giving up and leaving.

    There just aren't enough crowns willing to run groups. Make the groups smaller, and you have more solos.

    Plus, honestly, the scale of warfare was one of the differentiators for ESO on console. The loss of the 24-man group may have been necessary from a technological (lag) standpoint, but it was also in some ways very disappointing.

    PS4NA
  • Rex-Umbra
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    PVP population is so low because ZOS doesn't release PVP content.
    Limiting group sizes. Made it harder to find a group as few people want to lead groups made PvP less accessable.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Pepegrillos
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    Nanfoodle wrote: »
    Missing "Other" option: Most people drawn to a fantasy RPG MMO, specifically with the lore/background of the Elder Scrolls franchise, will not be the type of people who are particularly interested in PVP.

    This, which is why I never understand why PVP'ers always complain about having to do PVE content. This is a PVE game within a PVE IP, catered to a PVE audience.

    Quite frankly, I don't find PVP to be very good in this game. It's less about skill and more about gear setups. I do PVP on occasion because I am typically driven to PVP style gaming (online leagues in sports games so I'm playing humans instead of computer, first person shooter games, even MMO PVP), but I find I can't do it much beyond about 30 minutes at a time, and maybe for only a week or so until I'm done with it for another 6 months. PVP in this game isn't very enjoyable to me, and so I stay out of it. The PVP that I do find some form of enjoyment from, is either 1. Cyrodiil, which is laggy to the point of frustration to try to play, or 2. Battlegrounds, which have now taken away all of the interesting modes and left us with only Deathmatch, which I couldn't care less about.

    So I do think there is an aspect of "ZOS doesn't create enough PVP content so players don't play it", but the reason why there isn't enough PVP content is because this isn't a PVP game. It's a PVE first game, with some additional PVP content.

    ESO was developed to be and advertised as a PvP game as endgame content. Just look at the box it came in. PvP is practically all it talks about. All the trailers in the beginning were PvP oriented. The PvE focus is a shift from the originally advertised focus.

    It was not advertised that way.

    719BCS22XDL._SL1224_.jpg

    ^ This is just for Tamriel Unlimited, but I will give an example from the original release box when I get home. PVP absolutely was not the main focus of the advertising.

    And, if the focus has shifted away from PVP to PVE, then that also is very telling.

    The fact is, you can play this game and avoid PVP entirely and have a complete experience. You cannot play PVP entirely and avoid PVE entirely and have a complete experience. Even when PVP was the end-game, PVP could be avoided entirely. This is a PVE game first, PVP second.

    Yes one ad says it all lol. I have been following this game since it was just an idea. It was marketed heavily towards PvPers and more so to DAoC players who were looking for a home. This is a fact.

    The comment I was responding to literally said "look on the back of the box".

    I did. The back of the box disproves the claim being made.

    Spoiler alert: I've been following the game for the same amount of time you have ;)

    I think you are right about the change of focus (PVP to PvE), but I think you are wrong about pvp not being the main focus of advertising. One could say that the initial marketing of the game wasn't solely pvp oriented, because that would be frankly madness unless the game had nothing but pvp content. But the initial marketing of the game was in fact mostly pvp oriented.

    The explanation is fairly simple. Cyro was the most impressive piece of content this game had when it launched. Comparatively speaking, if you looked at Triple-A MMORPG competitors at the time, Cyro was what distinguished ESO from other games. PvE-wise, the content ESO had was lacking and unpolished (it couldn't possibly compete with anything like WoW or similar games).

    Since we are pulling out pieces of marketing to prove points, I have a trailer. I won't link the initial cinematic trailers (probably, the longest cinematic trailers of any MMORPG out there, all centred around what looks like a pvp-related scenario). But there is this one, from 2014:

    https://www.youtube.com/watch?v=DjKzrRio2z8

    The role Firor had initially also serves as anecdotal evidence. They hired a huge name in the MMORPG genre, known for his work on a pvp game, and tasked him with the creation of something like Cyro (an instance of Realm vs Realm), which effectively worked as the endgame of ESO early on.

    Another anecdote. A while back I hoped into Towellie's stream (a known MMORPG streamer), and someone was asking him why he had not tried ESO again, after all these years. He mentioned something about the PvE being scarce and people spending most of their time killing each other in Cyro. Some of his viewers said similar things. That's the image of the game many people still have (which I attribute both to the state the game had at launch and how it was marketed).
  • Trobaka
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    Lags, framerate drops, desyncs, skill delay, skills not working at all, countless bugs (that are not being fixed for years), endless loading screens, bluescreens (on playstation) and many other words to describe a very bad performance.

    Everyone involved in selling this game should be ashamed!

    It's a beautiful game. But it feels like a Ferrari with a very old lawn mower engine.
  • Reverb
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    It’s performance. Population is low for several reasons - balance whiplash, a long history of ignoring exploit reports followed by an overreaction and sweeping bans, and stale content all factor in. But the primary reason is lag and server/connection instability. If they did introduce new content, players who left would ask “how’s the lag” before they would ask “how’s the content?” And if the answer is “it’s still really bad” they will stay away.

    Content is stale because the pop isn’t high enough to develop for, and pop isn’t high enough because the performance drives people away.
    Edited by Reverb on September 21, 2021 11:17PM
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • SeaGtGruff
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    @Pepegrillos, thanks for the awesome video link. I had to run it back and watch in slow motion after doing a double take at the scene from 0:36 to 0:37 because it looked like someone firing a pistol, but it was a small handheld crossbow. :)
    I've fought mudcrabs more fearsome than me!
  • Jermolowicz
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    I'd spend more time in cyro if the performance was better in Euro servers, but the lags and desyncs takes a lot of the fun away. If you can't rely on your own skills to fire off in a big fight, what's the point of doing it.

    And how old is this game? I can't remember a moment where cyro had good performance. I can only imagine the performance improving if they improve the server hardware, but that's just a hunch.
    Edited by Jermolowicz on September 21, 2021 10:59PM
    PC-EU ~ Loves Khajiits, Alfiqs, Dunmers, Elsweyr, Vvanderfell and housing. Casual PvP and Cyrodill.
  • jle30303
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    We're all forgetting the elephant in the room:

    Players, new to the PVP scene, *have to have an actual chance of surviving and succeeding*. Getting steamrollered and ganked all the time, to the point where one's only hope of making any sort of "achievement" is surviving and avoiding enemy players for long enough to complete the meagre PVE objectives in a PVP area, is just Not Fun.

    In other words, a newbie - even in mismatched, inferior gear and with few skills to speak of - has to actually stand a chance of surviving against a veteran, and possibly even winning. Or at least, not be punished for dying: the whole "get sent back to base, when base is a hell of a long way away from where you actually want to be", is a major punishment that cannot be borne when it happens over and over again.

    And "get better" is not always the answer, not when "get better" requires huge amounts of time and often real money to get the actual gear needed. Whether that's farming the gear, or donating for crowns to sell for gold to buy gear with, or whatever.

    Perhaps it's possible to survive when there is a critical mass of other lowbies in the same situation as you, where there is a ratio of Very Few powerful players to Very Many newbies: a position where if, even if you are awful at PVP, the chances are that if you meet another player, they will be as awful as you.

    Once you get a critical mass of people who are better than that, a player who is new to PVP just isn't going to be in that situation. They aren't going to get a chance: they get killed, in seconds, over and over again, often without even seeing who killed them.

    Honestly, it *needs* churn - it needs veterans to leave, so that new players can enjoy competing against each other without veterans stuffing up the place and mowing people down who don't have a chance to fight back.

    And it needs less of a difference between newbie and veteran: say, a situation where five newbies even in mismatched gear and only a few skills between them, should be able to fight on equal footing against a fully equipped veteran, and if you had ten such newbies, the veteran should not have a chance of survival.

    Movement speed differences are a serious thing, especially with short-range teleports like Streak, which belong to only one class. If you are not literally fast enough, you cannot catch another player to damage them.
  • AScarlato
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    PVP population is so low because ZOS doesn't release PVP content.
    @jle30303

    This was one of my main concerns with the Battlegrounds experience removing objectives. New players and even vets without PVP sets or experience are just useless in Deathmatch, die in 1 to 2 seconds, and feel helpless.

    At least in other modes they could stand on an empty flag and feel useful.

    Nothing feels worse and more discouraging than gear-based PvP where you literally can't react to being killed within one CC duration, or even faster.
  • kieso
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    People shy away from eso pvp because its horribly balanced. I mean you know your mmo is setup for failure when you have to add a bandaid buff called "battle spirit" so your players don't melt one another and even with that the ttk is still quick if you don't completely spec into pvp which means changing your character so much its not feasible going from one spec to another.

    The new armory will help alleviate that but that still requires tons new gear and mats to make a pvp able character.

    Also seige battles don't feel as epic as one would think. The keeps are all bland and look the same and the towns are super tiny. The whole zones aesthetics feels fake.
    Edited by kieso on September 21, 2021 11:28PM
  • Chaos2088
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    Mainly because of lag and skills not working....
    @Chaos2088 PC EU Server | AD-PvP
  • HidesInPlainSight
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    PVP population is so low because ZOS doesn't release PVP content.
    Skoomah wrote: »
    Why is the PVP population so low? Chicken or the egg?

    if it's so low how come i was position 30 in a queue a couple of days ago?

    Because they lowered total population allowed in cyrodill.
  • Rust_in_Peace
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    PVP population is so low because ZOS doesn't release PVP content.
    Skoomah wrote: »
    Why is the PVP population so low? Chicken or the egg?

    The real ESO pvpers all left the game years ago or just accepted that it's a pve game.

    I remember before Morrowind came out there was a lot of discussion dedicated to wanting more pvp content and changes that would improve that part of the game and it either took too long or was never fixed.

    Outside of the Madness events I don't bother with it at all anymore.
  • spartaxoxo
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    ZOS doesn't release any PVP content because PVP population is so low.
    A big part of it is that the gap between what people who don't know anything about pvp and the people who do is too high, which highly discourages new players to replace the old.

    They initially were investing a lot of resources into PVP but players stopped populating it, for example when they released Battlegrounds they had to make it free relatively shortly after because the population was too low to restrict participation by ownership of Morrowind.
    Edited by spartaxoxo on September 22, 2021 3:09AM
  • spartaxoxo
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    ZOS doesn't release any PVP content because PVP population is so low.
    Sylosi wrote: »
    Which is why PvP in MMORPGs is basically considered a joke in gaming.

    Yup. This true of MMOs in general because they tend to allow people to bring whatever gear they want into the mix. Which means that new and less experienced combatants aren't just a skill disadvantage but also at a gear disadvantage, and in this game that disadvantage is insurmountable. In games where PvP flourishes, if you're skillful, then you can beat people pretty quickly and rise up once you get a handle on maneuvering around the map and stuff. You're not meet an opponent that literally doesn't even have to try against you and can just basically stand there healing a bit and then roll their face against the keyboard and win. But that happens in a lot of MMOs. Meanwhile in say a shooter, a sniper rifle is a sniper rifle. If I click on your head, you're gonna die whether you've played 1 hour or 100. The gap between good or not is mostly just skill.

    That's why PvP tends to drop off dramatically in MMOs after the game launches (game launch always has a lot of people because pvp doesn't have that gear imbalance yet) unless they take greater measures to try and make things more competitive.

    It's not all of them ofc. But it's a pretty good amount of MMOs, at least the Western ones I have played.
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