jedtb16_ESO wrote: »
The lag is the main issue.
It would also be great if ZOS brought 24-man groups back. They made for much more fun fights. And before anyone shouts about ZEEEERGS, remember that ESO pvp war is made to resemble middle-ages wars where you had actual ARMIES.
EdmondDontes wrote: »Thannazzar wrote: »
MMO means PvP to most people.
The lag is the main issue.
It would also be great if ZOS brought 24-man groups back. They made for much more fun fights. And before anyone shouts about ZEEEERGS, remember that ESO pvp war is made to resemble middle-ages wars where you had actual ARMIES.
ummm have you not seen the zergs of 2-3 12 man groups running side by side
EdmondDontes wrote: »Franchise408 wrote: »WhyMustItBe wrote: »Missing "Other" option: Most people drawn to a fantasy RPG MMO, specifically with the lore/background of the Elder Scrolls franchise, will not be the type of people who are particularly interested in PVP.
This, which is why I never understand why PVP'ers always complain about having to do PVE content. This is a PVE game within a PVE IP, catered to a PVE audience.
Quite frankly, I don't find PVP to be very good in this game. It's less about skill and more about gear setups. I do PVP on occasion because I am typically driven to PVP style gaming (online leagues in sports games so I'm playing humans instead of computer, first person shooter games, even MMO PVP), but I find I can't do it much beyond about 30 minutes at a time, and maybe for only a week or so until I'm done with it for another 6 months. PVP in this game isn't very enjoyable to me, and so I stay out of it. The PVP that I do find some form of enjoyment from, is either 1. Cyrodiil, which is laggy to the point of frustration to try to play, or 2. Battlegrounds, which have now taken away all of the interesting modes and left us with only Deathmatch, which I couldn't care less about.
So I do think there is an aspect of "ZOS doesn't create enough PVP content so players don't play it", but the reason why there isn't enough PVP content is because this isn't a PVP game. It's a PVE first game, with some additional PVP content.
ESO was developed to be and advertised as a PvP game as endgame content. Just look at the box it came in. PvP is practically all it talks about. All the trailers in the beginning were PvP oriented. The PvE focus is a shift from the originally advertised focus.

cyclonus11 wrote: »Other: Lag
What kills me, is when we have the yearly event for Cyrodiil, the performance is spot on for that time.
Franchise408 wrote: »EdmondDontes wrote: »Franchise408 wrote: »WhyMustItBe wrote: »Missing "Other" option: Most people drawn to a fantasy RPG MMO, specifically with the lore/background of the Elder Scrolls franchise, will not be the type of people who are particularly interested in PVP.
This, which is why I never understand why PVP'ers always complain about having to do PVE content. This is a PVE game within a PVE IP, catered to a PVE audience.
Quite frankly, I don't find PVP to be very good in this game. It's less about skill and more about gear setups. I do PVP on occasion because I am typically driven to PVP style gaming (online leagues in sports games so I'm playing humans instead of computer, first person shooter games, even MMO PVP), but I find I can't do it much beyond about 30 minutes at a time, and maybe for only a week or so until I'm done with it for another 6 months. PVP in this game isn't very enjoyable to me, and so I stay out of it. The PVP that I do find some form of enjoyment from, is either 1. Cyrodiil, which is laggy to the point of frustration to try to play, or 2. Battlegrounds, which have now taken away all of the interesting modes and left us with only Deathmatch, which I couldn't care less about.
So I do think there is an aspect of "ZOS doesn't create enough PVP content so players don't play it", but the reason why there isn't enough PVP content is because this isn't a PVP game. It's a PVE first game, with some additional PVP content.
ESO was developed to be and advertised as a PvP game as endgame content. Just look at the box it came in. PvP is practically all it talks about. All the trailers in the beginning were PvP oriented. The PvE focus is a shift from the originally advertised focus.
It was not advertised that way.
^ This is just for Tamriel Unlimited, but I will give an example from the original release box when I get home. PVP absolutely was not the main focus of the advertising.
And, if the focus has shifted away from PVP to PVE, then that also is very telling.
The fact is, you can play this game and avoid PVP entirely and have a complete experience. You cannot play PVP entirely and avoid PVE entirely and have a complete experience. Even when PVP was the end-game, PVP could be avoided entirely. This is a PVE game first, PVP second.
Franchise408 wrote: »EdmondDontes wrote: »Franchise408 wrote: »WhyMustItBe wrote: »Missing "Other" option: Most people drawn to a fantasy RPG MMO, specifically with the lore/background of the Elder Scrolls franchise, will not be the type of people who are particularly interested in PVP.
This, which is why I never understand why PVP'ers always complain about having to do PVE content. This is a PVE game within a PVE IP, catered to a PVE audience.
Quite frankly, I don't find PVP to be very good in this game. It's less about skill and more about gear setups. I do PVP on occasion because I am typically driven to PVP style gaming (online leagues in sports games so I'm playing humans instead of computer, first person shooter games, even MMO PVP), but I find I can't do it much beyond about 30 minutes at a time, and maybe for only a week or so until I'm done with it for another 6 months. PVP in this game isn't very enjoyable to me, and so I stay out of it. The PVP that I do find some form of enjoyment from, is either 1. Cyrodiil, which is laggy to the point of frustration to try to play, or 2. Battlegrounds, which have now taken away all of the interesting modes and left us with only Deathmatch, which I couldn't care less about.
So I do think there is an aspect of "ZOS doesn't create enough PVP content so players don't play it", but the reason why there isn't enough PVP content is because this isn't a PVP game. It's a PVE first game, with some additional PVP content.
ESO was developed to be and advertised as a PvP game as endgame content. Just look at the box it came in. PvP is practically all it talks about. All the trailers in the beginning were PvP oriented. The PvE focus is a shift from the originally advertised focus.
It was not advertised that way.
^ This is just for Tamriel Unlimited, but I will give an example from the original release box when I get home. PVP absolutely was not the main focus of the advertising.
And, if the focus has shifted away from PVP to PVE, then that also is very telling.
The fact is, you can play this game and avoid PVP entirely and have a complete experience. You cannot play PVP entirely and avoid PVE entirely and have a complete experience. Even when PVP was the end-game, PVP could be avoided entirely. This is a PVE game first, PVP second.
Yes one ad says it all lol. I have been following this game since it was just an idea. It was marketed heavily towards PvPers and more so to DAoC players who were looking for a home. This is a fact.
Franchise408 wrote: »EdmondDontes wrote: »Franchise408 wrote: »WhyMustItBe wrote: »Missing "Other" option: Most people drawn to a fantasy RPG MMO, specifically with the lore/background of the Elder Scrolls franchise, will not be the type of people who are particularly interested in PVP.
This, which is why I never understand why PVP'ers always complain about having to do PVE content. This is a PVE game within a PVE IP, catered to a PVE audience.
Quite frankly, I don't find PVP to be very good in this game. It's less about skill and more about gear setups. I do PVP on occasion because I am typically driven to PVP style gaming (online leagues in sports games so I'm playing humans instead of computer, first person shooter games, even MMO PVP), but I find I can't do it much beyond about 30 minutes at a time, and maybe for only a week or so until I'm done with it for another 6 months. PVP in this game isn't very enjoyable to me, and so I stay out of it. The PVP that I do find some form of enjoyment from, is either 1. Cyrodiil, which is laggy to the point of frustration to try to play, or 2. Battlegrounds, which have now taken away all of the interesting modes and left us with only Deathmatch, which I couldn't care less about.
So I do think there is an aspect of "ZOS doesn't create enough PVP content so players don't play it", but the reason why there isn't enough PVP content is because this isn't a PVP game. It's a PVE first game, with some additional PVP content.
ESO was developed to be and advertised as a PvP game as endgame content. Just look at the box it came in. PvP is practically all it talks about. All the trailers in the beginning were PvP oriented. The PvE focus is a shift from the originally advertised focus.
It was not advertised that way.
^ This is just for Tamriel Unlimited, but I will give an example from the original release box when I get home. PVP absolutely was not the main focus of the advertising.
And, if the focus has shifted away from PVP to PVE, then that also is very telling.
The fact is, you can play this game and avoid PVP entirely and have a complete experience. You cannot play PVP entirely and avoid PVE entirely and have a complete experience. Even when PVP was the end-game, PVP could be avoided entirely. This is a PVE game first, PVP second.
Yes one ad says it all lol. I have been following this game since it was just an idea. It was marketed heavily towards PvPers and more so to DAoC players who were looking for a home. This is a fact.
Regardless what PvP focus has the game had since Imperial City was released in 2015 [EDIT: Battlegrounds came out in 2017?] ? Honestly asking. Every DLC since has been PVE focused and there are a lot of them.
Marketing PvP is smart. most games have at least SOME PvP. But I doubt it was ever intended to be the #1 focus of the game. Or if it was, I guess it didnt' pan out financially to focus on Cyrodil/ImperialCity / Battlegrounds.
I enjoy some PVP - so I'm just curious. Was 2017 the last new PvP content?
The removal of 24 player groups on PS4 NA has had a really bad effect on how new players are treated in Cyrodiil. PUGs are almost non-existent, guild groups are "exclusive" and the end result is half the faction (or more) spends their brief time typing LFG in chat before giving up and leaving.I used to create 24-man groups on consoles back in the day and it was all stragglers who grouped up. It was so much fun like that.
Franchise408 wrote: »Franchise408 wrote: »EdmondDontes wrote: »Franchise408 wrote: »WhyMustItBe wrote: »Missing "Other" option: Most people drawn to a fantasy RPG MMO, specifically with the lore/background of the Elder Scrolls franchise, will not be the type of people who are particularly interested in PVP.
This, which is why I never understand why PVP'ers always complain about having to do PVE content. This is a PVE game within a PVE IP, catered to a PVE audience.
Quite frankly, I don't find PVP to be very good in this game. It's less about skill and more about gear setups. I do PVP on occasion because I am typically driven to PVP style gaming (online leagues in sports games so I'm playing humans instead of computer, first person shooter games, even MMO PVP), but I find I can't do it much beyond about 30 minutes at a time, and maybe for only a week or so until I'm done with it for another 6 months. PVP in this game isn't very enjoyable to me, and so I stay out of it. The PVP that I do find some form of enjoyment from, is either 1. Cyrodiil, which is laggy to the point of frustration to try to play, or 2. Battlegrounds, which have now taken away all of the interesting modes and left us with only Deathmatch, which I couldn't care less about.
So I do think there is an aspect of "ZOS doesn't create enough PVP content so players don't play it", but the reason why there isn't enough PVP content is because this isn't a PVP game. It's a PVE first game, with some additional PVP content.
ESO was developed to be and advertised as a PvP game as endgame content. Just look at the box it came in. PvP is practically all it talks about. All the trailers in the beginning were PvP oriented. The PvE focus is a shift from the originally advertised focus.
It was not advertised that way.
^ This is just for Tamriel Unlimited, but I will give an example from the original release box when I get home. PVP absolutely was not the main focus of the advertising.
And, if the focus has shifted away from PVP to PVE, then that also is very telling.
The fact is, you can play this game and avoid PVP entirely and have a complete experience. You cannot play PVP entirely and avoid PVE entirely and have a complete experience. Even when PVP was the end-game, PVP could be avoided entirely. This is a PVE game first, PVP second.
Yes one ad says it all lol. I have been following this game since it was just an idea. It was marketed heavily towards PvPers and more so to DAoC players who were looking for a home. This is a fact.
The comment I was responding to literally said "look on the back of the box".
I did. The back of the box disproves the claim being made.
Spoiler alert: I've been following the game for the same amount of time you have
https://www.youtube.com/watch?v=DjKzrRio2z8jedtb16_ESO wrote: »
Why is the PVP population so low? Chicken or the egg?
Which is why PvP in MMORPGs is basically considered a joke in gaming.