It's been such a long time since the PVP community has gotten any new brand new content. Not recycled content like class, skill, set, game mechanics adjustments. No new maps, game modes, zones since Morrowind (June 6, 2017) introduced Battelgrounds. Hard to hold PVP'ers interest in the game if there's nothing new to play in years.
WhyMustItBe wrote: »Missing "Other" option: Most people drawn to a fantasy RPG MMO, specifically with the lore/background of the Elder Scrolls franchise, will not be the type of people who are particularly interested in PVP.
That is fine by the way, and the devs should embrace it TBH. It seems trendy at this point for every MMO released to NEED to devote time to developing and balancing PVP as a major aspect of the game, even making it non-optional after a certain level in open world questing areas like many eastern titles opening the door to griefing and other toxic experiences.
Not every game in the world HAS to be all about PVP. It is OK for a game to exist that focuses on lore, dungeons/raids, and RPG elements. They are called GENRES. Not everything has to be a melting pot.
Besides, anytime an MMO starts shoehorning PVP it inevitably leads to PVE systems being wrecked and the abilities/playstyle of that part of the game being "streamlined," nerfed, and generally made un-fun, all in the name of "balance," since for whatever reason no game developer in the universe seems capable of balancing PVP and PVE separately.
WhyMustItBe wrote: »Missing "Other" option: Most people drawn to a fantasy RPG MMO, specifically with the lore/background of the Elder Scrolls franchise, will not be the type of people who are particularly interested in PVP.
That is fine by the way, and the devs should embrace it TBH. It seems trendy at this point for every MMO released to NEED to devote time to developing and balancing PVP as a major aspect of the game, even making it non-optional after a certain level in open world questing areas like many eastern titles opening the door to griefing and other toxic experiences.
Not every game in the world HAS to be all about PVP. It is OK for a game to exist that focuses on lore, dungeons/raids, and RPG elements. They are called GENRES. Not everything has to be a melting pot.
Besides, anytime an MMO starts shoehorning PVP it inevitably leads to PVE systems being wrecked and the abilities/playstyle of that part of the game being "streamlined," nerfed, and generally made un-fun, all in the name of "balance," since for whatever reason no game developer in the universe seems capable of balancing PVP and PVE separately.
VaranisArano wrote: »Most of the people I know who liked Cyrodiil PVP and later quit did so because of years of bad performance with no end in sight.
Just to quote some strong wisdom and reiterate.
I don't know how I always butcher quoting somebody but I hope you all get the meaning.
WhyMustItBe wrote: »Missing "Other" option: Most people drawn to a fantasy RPG MMO, specifically with the lore/background of the Elder Scrolls franchise, will not be the type of people who are particularly interested in PVP.
WhyMustItBe wrote: »Missing "Other" option: Most people drawn to a fantasy RPG MMO, specifically with the lore/background of the Elder Scrolls franchise, will not be the type of people who are particularly interested in PVP.
That is fine by the way, and the devs should embrace it TBH. It seems trendy at this point for every MMO released to NEED to devote time to developing and balancing PVP as a major aspect of the game, even making it non-optional after a certain level in open world questing areas like many eastern titles opening the door to griefing and other toxic experiences.
Not every game in the world HAS to be all about PVP. It is OK for a game to exist that focuses on lore, dungeons/raids, and RPG elements. They are called GENRES. Not everything has to be a melting pot.
Besides, anytime an MMO starts shoehorning PVP it inevitably leads to PVE systems being wrecked and the abilities/playstyle of that part of the game being "streamlined," nerfed, and generally made un-fun, all in the name of "balance," since for whatever reason no game developer in the universe seems capable of balancing PVP and PVE separately.
Appreciate your response and feedback but this poll is trying to solicit a response from the PVP community, not the aspects of the game you're referring to.
tomofhyrule wrote: »PvP is also affected by the fact that few PvErs want to PvP.
Also, ESO has a high percentage of PvErs who absolutely 100% loathe the idea of being killed by another person, to the extent that that will drive them away from the game.
cyclonus11 wrote: »Other: Lag
WhyMustItBe wrote: »Missing "Other" option: Most people drawn to a fantasy RPG MMO, specifically with the lore/background of the Elder Scrolls franchise, will not be the type of people who are particularly interested in PVP.
That is fine by the way, and the devs should embrace it TBH. It seems trendy at this point for every MMO released to NEED to devote time to developing and balancing PVP as a major aspect of the game, even making it non-optional after a certain level in open world questing areas like many eastern titles opening the door to griefing and other toxic experiences.
Not every game in the world HAS to be all about PVP. It is OK for a game to exist that focuses on lore, dungeons/raids, and RPG elements. They are called GENRES. Not everything has to be a melting pot.
Besides, anytime an MMO starts shoehorning PVP it inevitably leads to PVE systems being wrecked and the abilities/playstyle of that part of the game being "streamlined," nerfed, and generally made un-fun, all in the name of "balance," since for whatever reason no game developer in the universe seems capable of balancing PVP and PVE separately.
Thannazzar wrote: »
Franchise408 wrote: »WhyMustItBe wrote: »Missing "Other" option: Most people drawn to a fantasy RPG MMO, specifically with the lore/background of the Elder Scrolls franchise, will not be the type of people who are particularly interested in PVP.
This, which is why I never understand why PVP'ers always complain about having to do PVE content. This is a PVE game within a PVE IP, catered to a PVE audience.
Quite frankly, I don't find PVP to be very good in this game. It's less about skill and more about gear setups. I do PVP on occasion because I am typically driven to PVP style gaming (online leagues in sports games so I'm playing humans instead of computer, first person shooter games, even MMO PVP), but I find I can't do it much beyond about 30 minutes at a time, and maybe for only a week or so until I'm done with it for another 6 months. PVP in this game isn't very enjoyable to me, and so I stay out of it. The PVP that I do find some form of enjoyment from, is either 1. Cyrodiil, which is laggy to the point of frustration to try to play, or 2. Battlegrounds, which have now taken away all of the interesting modes and left us with only Deathmatch, which I couldn't care less about.
So I do think there is an aspect of "ZOS doesn't create enough PVP content so players don't play it", but the reason why there isn't enough PVP content is because this isn't a PVP game. It's a PVE first game, with some additional PVP content.
EdmondDontes wrote: »It's less to do with new content than it is with performance issues.
I think the real issue is plain and simple; it costs more to maintain the game for PvP, so it gets last priority always.
EdmondDontes wrote: »It's less to do with new content than it is with performance issues.
I think the real issue is plain and simple; it costs more to maintain the game for PvP, so it gets last priority always.
Thats not true. Most PvP players will rerun that same content for years and years very happily. Development cost for PvP is one of the lowest cost part of the game.