WhyMustItBe wrote: »Missing "Other" option: Most people drawn to a fantasy RPG MMO, specifically with the lore/background of the Elder Scrolls franchise, will not be the type of people who are particularly interested in PVP.
That is fine by the way, and the devs should embrace it TBH. It seems trendy at this point for every MMO released to NEED to devote time to developing and balancing PVP as a major aspect of the game, even making it non-optional after a certain level in open world questing areas like many eastern titles opening the door to griefing and other toxic experiences.
Not every game in the world HAS to be all about PVP. It is OK for a game to exist that focuses on lore, dungeons/raids, and RPG elements. They are called GENRES. Not everything has to be a melting pot.
Besides, anytime an MMO starts shoehorning PVP it inevitably leads to PVE systems being wrecked and the abilities/playstyle of that part of the game being "streamlined," nerfed, and generally made un-fun, all in the name of "balance," since for whatever reason no game developer in the universe seems capable of balancing PVP and PVE separately.
markulrich1966 wrote: »it is not the content, mainly lag.
In addition other issues, like that you no longer can switch to a character of a different alliance in the running main campaign. So you just play with the toons of the alliance that currently leads.
Other issues added up like overpowered proc sets first, then complete proc set deactivation, reduction of group size, temporarily disabling healing for some months.
markulrich1966 wrote: »the initial reason is historical.
The game did many client side calculations in the past, allowing much more active players simultaneously compared to now.
This opened the door to exploits though, you had "meteor-showers" and flying players.
To fix these exploits, calculations were moved from client to server, stressing the servers extremely. So the amount of players per campaign had to be reduced, and even this could not fix lag and crashes.
Lag, poor balance, crazy swings in meta, outdated rewards ...
WhyMustItBe wrote: »Missing "Other" option: Most people drawn to a fantasy RPG MMO, specifically with the lore/background of the Elder Scrolls franchise, will not be the type of people who are particularly interested in PVP.
That is fine by the way, and the devs should embrace it TBH. It seems trendy at this point for every MMO released to NEED to devote time to developing and balancing PVP as a major aspect of the game, even making it non-optional after a certain level in open world questing areas like many eastern titles opening the door to griefing and other toxic experiences.
Not every game in the world HAS to be all about PVP. It is OK for a game to exist that focuses on lore, dungeons/raids, and RPG elements. They are called GENRES. Not everything has to be a melting pot.
Besides, anytime an MMO starts shoehorning PVP it inevitably leads to PVE systems being wrecked and the abilities/playstyle of that part of the game being "streamlined," nerfed, and generally made un-fun, all in the name of "balance," since for whatever reason no game developer in the universe seems capable of balancing PVP and PVE separately.
Appreciate your response and feedback but this poll is trying to solicit a response from the PVP community, not the aspects of the game you're referring to.
If you really think the reason the PvP population is so low is because ZOS releases very little PvP content, you are not considering an entire population of players who just do not like PvP and those who do not want to PvP!
PvP has never been popular in MMO's, as MMO's are grinding games meant to play for a long long time. Whereas PvP is very intense and can usually only be enjoyed for a short duration by most players. Which are two completely different mindsets, and as the main game is an MMO, the majority of players will not be PvPers.
For some reason PvP players come up with excuses extracted from PvPing itself, like OP skills/lag/meta/etc. Without realizing most players do not even want to go that far into PvP, to even notice those things might be an issue. The only obstacle to PvP is PvP itself.
Tan9oSuccka wrote: »The PVP community is pretty small to begin with.
For me, there’s a couple things plaguing PVP right now.
1. Abysmal server performance. Bar swap failures, delays, skills not firing at all or five seconds late and often double or triple cast.
2. Bad, poorly designed new proc sets.