Eshkerigal wrote: »Totally agree.
Imo I'd like to see racial passives with morphs. Let's look at nord. One of the most powerful mage was a nord, right? Nord should be able to choos between max stamina and max magicka, health regen or magicka regen, ult generation when getting damage or generate (a bit less) ult when you are dealing damage.
PrinceShroob wrote: »Flatly, the best way to improve racial diversity is to remove all racial passives (except for the first one that's "flavor," such as Argonian swim speed, Altmer extra experience, Imperial extra gold, etc.) and increase everyone's base stats to make up for it.
To begin, in single-player Elder Scrolls games, while their have been inflexible racial passives, your starting attributes never prevent you from maxing the attribute. Altmer start with 30 Strength but there's nothing stopping them from reaching 100 Strength, which is the same cap as everyone else. But in Online, your race affects your potential even with all else equal -- in the same gear and at the same skill level, an Altmer does more damage than a Bosmer on magicka specs because Altmer have a racial magicka boost and spell damage.
Yet racial abilities have never jibed well with the lore because, according to the lore, your race shouldn't impact your ability. Abnur Tharn is an incredibly powerful battlemage despite being an Imperial, for example, and even older games didn't pay much attention to racial "roles" (see Morrowind, where Dunmer are generalists while Bretons, Altmer, and Argonians start with 50 Intelligence, suggesting they're "supposed" to be mages yet Dunmer make up the majority of the magically-inclined House Telvanni faction). Current lore doesn't support a strict magicka/stamina divide among races; Bosmer are renowned archers but their Spinners are casters with reality-warping power; Orcs are skilled warriors but each traditional clan has its Wise Woman, a mage.
Eshkerigal wrote: »Totally agree.
Imo I'd like to see racial passives with morphs. Let's look at nord. One of the most powerful mage was a nord, right? Nord should be able to choos between max stamina and max magicka, health regen or magicka regen, ult generation when getting damage or generate (a bit less) ult when you are dealing damage.
I dont like this idea at all. RPGs had more meaning in the past. Decisions open doors and closed other. It altered your gameplay. ESO still has some of this but chipping away at it further like this, only removes the RPG element and impacts the decisions others have made when making their char's.
ResidentContrarian wrote: »Pray for Redguards...
Pray even harder for Redguard mag DKs...
Franchise408 wrote: »I dont like this idea at all. RPGs had more meaning in the past. Decisions open doors and closed other. It altered your gameplay. ESO still has some of this but chipping away at it further like this, only removes the RPG element and impacts the decisions others have made when making their char's.
The problem with this is that there's not really much choice.
Despite what I said previously about all races being able to successfully play all roles (true), if you want best optimization, there is really only 1, maybe 2 choices per role.
Tank, Nord. Mag DPS, High Elf. Stam DPS, Orc. Healer, Breton or Argonian.
There's not really much in the way of choice in this game to begin with. So I don't disagree with your point about the meaningness of choices (it's one reason why I'm anti-class change token, and not a fan of race change tokens either), there's really no choices in this game if you're going for success.
Franchise408 wrote: »I dont like this idea at all. RPGs had more meaning in the past. Decisions open doors and closed other. It altered your gameplay. ESO still has some of this but chipping away at it further like this, only removes the RPG element and impacts the decisions others have made when making their char's.
The problem with this is that there's not really much choice.
Despite what I said previously about all races being able to successfully play all roles (true), if you want best optimization, there is really only 1, maybe 2 choices per role.
Tank, Nord. Mag DPS, High Elf. Stam DPS, Orc. Healer, Breton or Argonian.
There's not really much in the way of choice in this game to begin with. So I don't disagree with your point about the meaningness of choices (it's one reason why I'm anti-class change token, and not a fan of race change tokens either), there's really no choices in this game if you're going for success.
Zenimax specifically stated they "didn’t outright balance each race to be equal in every avenue of the game".
That quote came from a post a Zos employee named Gilliam posted.
It’s weird that they openly admit to lazy race design, but whatever. I guess shalidor wasn’t really a nord then. (That last bit was sarcasm.)
It’s also strange how the base stand alone games have racials and yet still allow any race to play any build with equal success. Yet for the mmo they are stumped in doing something similar.
tomofhyrule wrote: »Franchise408 wrote: »I dont like this idea at all. RPGs had more meaning in the past. Decisions open doors and closed other. It altered your gameplay. ESO still has some of this but chipping away at it further like this, only removes the RPG element and impacts the decisions others have made when making their char's.
The problem with this is that there's not really much choice.
Despite what I said previously about all races being able to successfully play all roles (true), if you want best optimization, there is really only 1, maybe 2 choices per role.
Tank, Nord. Mag DPS, High Elf. Stam DPS, Orc. Healer, Breton or Argonian.
There's not really much in the way of choice in this game to begin with. So I don't disagree with your point about the meaningness of choices (it's one reason why I'm anti-class change token, and not a fan of race change tokens either), there's really no choices in this game if you're going for success.
"I need to be the very best" and "I want to complete the content" are two very different things.
No race is excluded from doing the content. If you're going for some sweaty trials guild, then yes they'll dictate what race you need - along with your armor, your weapons, your skills, your mundus, etc. There is 'BiS' and then there's 'trash.'
But for anyone who's not in a sweaty guild, you can do whatever you want. I have only one character I take into content, and he's an Orc tank. I've done all vet content except BRP (just started my prog) and VH, but I've still managed HMs for all basegames and over half the DLC dungeons. I'm not super sweaty about it though - I'll try to do them if I have a group, but I know I'm also not the best ever since I'm not that hardcore of a player. Also I will give him a staff over my dead body, so I know that's also screwing my utility.
And yet I can still do a lot of content - probably more than around 70% of the players in the game already. Despite the fact that Orcs aren't a 'tank' race.
So if you only define 'success' as "I'm getting a world record for Godslayer," then yes, you have little choice in the matter. But if 'success' just means "I can complete content," then you can take whatever you want and still be able to do it.
I play stamina breton and do in vet trials just fine. My DPS would be a little bit higher if I picked something else, but am I still able to do whatever content I want? Sure!
Franchise408 wrote: »My comment was in response to the person saying "choice should matter", but the dichotomy in ESO is either 1. choice doesn't matter (anything can do anything and do it successfully) or 2. there is no choice to be had (there is only 1 choice if you want to be the most efficient)
.
Chilly-McFreeze wrote: »Franchise408 wrote: »My comment was in response to the person saying "choice should matter", but the dichotomy in ESO is either 1. choice doesn't matter (anything can do anything and do it successfully) or 2. there is no choice to be had (there is only 1 choice if you want to be the most efficient)
.
And how is that different from any other (traditional) RPG? Except your race not locking you out from certain classes.
There will always a "most efficient" combination. Even if you'd erase racials completely, there is still a BiS build that you "have to" run if you want the be the most efficient.
Knocking out racial choices is just taking away a tiny spoke in the wheel that consists of mundus stones, CP, sets, food, skills, passives and rotation. Next logical stop would be to stream line what of that?
Franchise408 wrote: »Chilly-McFreeze wrote: »Franchise408 wrote: »My comment was in response to the person saying "choice should matter", but the dichotomy in ESO is either 1. choice doesn't matter (anything can do anything and do it successfully) or 2. there is no choice to be had (there is only 1 choice if you want to be the most efficient)
.
In this game? Want to tank? You better be a Nord or you can't play. Want to DPS? Better be a High Elf mage or Orc 2h or dual wielder, or you can't play. That's not effective choice. That's telling you what you have to be in order to play the game.
Choice would be "I joined the Aldmeri Dominion, so that means I am seen as an enemy in Mournhold", but they took that out of the game.
I'm not advocating for the removal of racials. Actually, on the contrary. I'm advocating for a game design system that allows those racials to individualize builds and give builds variety, rather than just say "you're a DPS so play a High Elf". I would love a system that instead says "as a High Elf, I want to use my magical abilities to enhance my tanking, and protect myself from threats magically through magical shields and other forms of magic". I could do that in Morrowind, Oblivion, or Skyrim.
I would get laughed out of the group in ESO.
In that case you are hanging out with the wrong people, but that's not a game design problem.
Zenimax specifically stated they "didn’t outright balance each race to be equal in every avenue of the game".
That quote came from a post a Zos employee named Gilliam posted.
It’s weird that they openly admit to lazy race design, but whatever. I guess shalidor wasn’t really a nord then. (That last bit was sarcasm.)
It’s also strange how the base stand alone games have racials and yet still allow any race to play any build with equal success. Yet for the mmo they are stumped in doing something similar.
Franchise408 wrote: »]you are forced into certain build setups if you want to participate in the end game. So you no longer have a choice between what sort of tank style you want to be, or how you want to dish out damage, or what methods you want to take to heal and protect your party and keep them alive. Your choice is taken away, and you need to have the right race, skills, gear, mundus, etc.
Franchise408 wrote: »Your choice is taken away, and you need to have the right race background, skills, gear, mundus, etc.
Franchise408 wrote: »]'m advocating for a game design system that allows those racials to individualize builds and give builds variety, rather than just say "you're a DPS so play a High Elf". I would love a system that instead says "as a High Elf, I want to use my magical abilities to enhance my tanking, and protect myself from threats magically through magical shields and other forms of magic".
Franchise408 wrote: »
Zenimax specifically stated they "didn’t outright balance each race to be equal in every avenue of the game".
That quote came from a post a Zos employee named Gilliam posted.
It’s weird that they openly admit to lazy race design, but whatever. I guess shalidor wasn’t really a nord then. (That last bit was sarcasm.)
It’s also strange how the base stand alone games have racials and yet still allow any race to play any build with equal success. Yet for the mmo they are stumped in doing something similar.
There was not an addition to a lazy race design and that once quoted sentence is just part of the explanation Zenimax provided.
They admitted and explained a very well-thought-out design that lead to us having multiple races to choose from for each type of build. There is no way to make every race a good choice for every build unless the passives were made useless, pointless, or removed the passives.
I play stamina breton and do in vet trials just fine. My DPS would be a little bit higher if I picked something else, but am I still able to do whatever content I want? Sure!
YandereGirlfriend wrote: »
Zenimax specifically stated they "didn’t outright balance each race to be equal in every avenue of the game".
That quote came from a post a Zos employee named Gilliam posted.
It’s weird that they openly admit to lazy race design, but whatever. I guess shalidor wasn’t really a nord then. (That last bit was sarcasm.)
It’s also strange how the base stand alone games have racials and yet still allow any race to play any build with equal success. Yet for the mmo they are stumped in doing something similar.
The illusion that all races can't do everything in the game is completely a figment of your imagination.
Let go of this fiction and simply enjoy playing the game.
Chilly-McFreeze wrote: »Franchise408 wrote: »
Maybe, but this topic is about racials, not about the grand scheme of things on build options and the concept of a meta.