phileunderx2 wrote: »So you are saying that if someone were to make a Nord necromancer healer that they would not be able to complete end game content with it.
Which is weird as I have a Nord necromancer healer and I use her successfully in end game content and I should not be able to complete vet trials nor vet dlc content.. But how is it that I have done so? Multiple times, in many different venues?
Seriously race isn't that big of a deal.
alterfenixeb17_ESO wrote: »
alterfenixeb17_ESO wrote: »
You can have races that are equally good at all roles and classes, yet have distinct abilities and differences.
Franchise408 wrote: »Chilly-McFreeze wrote: »Franchise408 wrote: »
Maybe, but this topic is about racials, not about the grand scheme of things on build options and the concept of a meta.
This thread is about racials and the concept of certain races, due to their passive, being the only choice for particular roles. I.E. the meta
phileunderx2 wrote: »So you are saying that if someone were to make a Nord necromancer healer that they would not be able to complete end game content with it.
Which is weird as I have a Nord necromancer healer and I use her successfully in end game content and I should not be able to complete vet trials nor vet dlc content.. But how is it that I have done so? Multiple times, in many different venues?
Seriously race isn't that big of a deal.
No, not at all, but you are definitely putting yourself at a disadvantage and that should not be.
Skyrim had distinct racials, and yet each were equally viable to do a mage build, assassin, or two-handed fighter.
It really is not that difficult to design the eso races in a similar manner.
Chilly-McFreeze wrote: »Franchise408 wrote: »Chilly-McFreeze wrote: »Franchise408 wrote: »
Maybe, but this topic is about racials, not about the grand scheme of things on build options and the concept of a meta.
This thread is about racials and the concept of certain races, due to their passive, being the only choice for particular roles. I.E. the meta
But that's the literal point of the Most Effective Tactic Available! From all the hundreds if not thousands of possible combinations of sets, food, mundus, CP, passives, weapons, skills, rotation and races you choose what is mathematically the best. That's the very definition of it.
If you erase racials, or swap them with exchangeable backgrounds, you will still be caught in the ways of "most effective this or that". You will still be forced to choose the set of passives that replace racials to be the very best. To what end? To please the meta crowd. Nobody outside of progression groups should really care about that as long as you fullfill your chosen role. And that works currently very well with each race / class combination.
Also, I like how you ignored the very core of my answers twice to come back to your basic nuisance with the game. What you argue against shouldn't be racials but the dichotomy of mag/stam in general. Your mage-warding sword fighter will remain off-meta because one scales with max mag the other with stam stats. (I deliberately ignore e.g. Brawler, hardening enchant, the ward CPs and Spell Recharge 2nd effect). Racials have only a very small impact in the greater picture.phileunderx2 wrote: »So you are saying that if someone were to make a Nord necromancer healer that they would not be able to complete end game content with it.
Which is weird as I have a Nord necromancer healer and I use her successfully in end game content and I should not be able to complete vet trials nor vet dlc content.. But how is it that I have done so? Multiple times, in many different venues?
Seriously race isn't that big of a deal.
No, not at all, but you are definitely putting yourself at a disadvantage and that should not be.
Skyrim had distinct racials, and yet each were equally viable to do a mage build, assassin, or two-handed fighter.
It really is not that difficult to design the eso races in a similar manner.
You're cutting things a bit short as you're only pointing on skill caps and initial skill boni here. What about Abilities and Powers? High Elfs will always have 50 more magicka than every other race with the otherwise same build. Imperials will always find more gold. Khajiit will deal better unarmed damage. Even the movement speed was depending on the height of the race.
Franchise408 wrote: »So yes, I am arguing against the meta and the game design that actively encourages the meta to be the only choice. Meta ruins games.