Ippokrates wrote: »Remathilis wrote: »Y'all think too small. Make jumping cost health.
Cost magicka, because it damages brain -_-
Why not have all those things break/roll/block/jump cost a little bit of all 3 stats mag/stam/hlth? Then increase cost of stam skills to same as mag.
Ippokrates wrote: »Remathilis wrote: »Y'all think too small. Make jumping cost health.
Cost magicka, because it damages brain -_-
Why not have all those things break/roll/block/jump cost a little bit of all 3 stats mag/stam/hlth? Then increase cost of stam skills to same as mag.
Because actions like breaking, rolling, sprinting, and blocking are physical actions and so should deplete physical endurance or as its called in ESO, Stamina. They aren't magical abilities. Having them cost Magicka and Health as well would be weired and lorebreaking for no particular reason.
Let's get rid of weaving too. And increase the gcd to 2 seconds. Stam cost on jumping does not go far enough. It's also not fair that I should be encouraged to get good. They should just bring out sets that are overpowered and do everything for me. An aoe stun and chain with massive damage should do it. People pushing buttons fast scares me and ruins my immersion. It's not right that other people should have more skill than me. I don't want to have to try. It should be given to me.
zelaminator wrote: »Please stop using the immersion excuse every time there is something you don't like..
zelaminator wrote: »Please stop using the immersion excuse every time there is something you don't like..
Ippokrates wrote: »zelaminator wrote: »Please stop using the immersion excuse every time there is something you don't like..
Heh, i leave this especially for you XD so you would once again focus on that and try to ignore the part about jumping beings overused mechanics. And it works XD
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
All this talk of immersion.
Personally, if I saw a pile of razor sharp caltrops or a wall of flames on the floor, I would try to jump over them..
I’m missing something here, if constantly jumping didn’t give some sort of advantage then why do it? And if it is an advantage it should have a stamina cost.
it does have several advantages, and it needs to be looked at and given a stamina cost.
and ofcourse im referring only to "during combat"
List them.
I never had problem to kill jumping people and jumping never saved my life from a mistake in pve.
it is against the forum rules to teach exploits.
It’s a really good defensive ability, just like dodge rolling. Should have a stamina cost