TX12001rwb17_ESO wrote: »Jumping should cost stamina, try doing all of these things in real life and see which one tires you out first.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
it's hard to get your reticle lined on a hopping target. I have seen this since my first trip into cyro and it seems to work well.I’m missing something here, if constantly jumping didn’t give some sort of advantage then why do it? And if it is an advantage it should have a stamina cost.
I’m missing something here, if constantly jumping didn’t give some sort of advantage then why do it? And if it is an advantage it should have a stamina cost.
it does have several advantages, and it needs to be looked at and given a stamina cost.
and ofcourse im referring only to "during combat"
List them.
I never had problem to kill jumping people and jumping never saved my life from a mistake in pve.
it is against the forum rules to teach exploits.
I would be fine with a stamina cost for jumping on the condition that Dodge Roll, Sprinting and Jumping draw their resource cost from whichever resource has the higher maximum (Whether that be Magicka or Stamina)
Not fair if only stamina users are punished, no?
Press the TAB key and they are outlined in white and targeted no matter how high they jump. No reticle required.
Do people really not know this?
https://youtu.be/bd4P_VvQoh4
1) Line of Sight
• Allows you to still hit your opponents as they try to hid behind a rock or crate.
• Denies opponents the ability to hide behind their zerg as you attempt to burst them down.
2) Situational Awareness
• Keep your full speed whilst jumping and doing a 360 spin with your camera to see how many opponents are chasing you.
3) Block Jumping
• Have a ~90% uptime on block with NO movement penalty.
4) Negate Self Snaring Skills (forgot to mention in video)
• Jump + cast allows you to keep full speed while using skills that would otherwise slow you down.
I made this video and post because a vast majority of the community seems to thoroughly misunderstand bunny hopping. I hope my explanation will help counter some truly crazy suggestions that it's a symptom of mental illness demonstrated in this thread, and many more like it. Outside of active combat bunny is also used so signal friendliness (combined with blocking) or to try and get the attention of some players at the edge of a zerg to come fight you.
Peace
-Tay
It’s a really good defensive ability, just like dodge rolling. Should have a stamina cost
Just need a proc set called "JumpSlayer" that does extra dmg to jumpers.
But seriously, the bunny hopping generally in MMOs needs to be nerfed out yesterday, should have been done away with decades ago. Stam cost for jump in ESO is not the way though.
I think the only advantage it gives is stressing out the person dealing with it. They win when you get mad. Try running a root or a snare and hold them to the ground. There is counterplay to this.I’m missing something here, if constantly jumping didn’t give some sort of advantage then why do it? And if it is an advantage it should have a stamina cost.
MEBengalsFan2001 wrote: »if you do more than 3 jumps in a row your resistance values are set to zero until you die. This way players don't use jumping as a well to reduce/avoid damage.
The only people who complain like this are the people who can most likely not do it or trying to find any self justification as to why they were on the receiving end of someone who does it. Learn to play issue. Jumping does not need a stamina cost. Eso is 7 years old, why would you implement such a MASSIVE significant core combat change this far in. We have had core combat changes before but this would kill every single PvP player. Theres to many uneven surfaces in a PvP situation. Plus we already have alot of stamina based core combat skills. Do not add another.
The only people who complain like this are the people who can most likely not do it or trying to find any self justification as to why they were on the receiving end of someone who does it. Learn to play issue. Jumping does not need a stamina cost. Eso is 7 years old, why would you implement such a MASSIVE significant core combat change this far in. We have had core combat changes before but this would kill every single PvP player. Theres to many uneven surfaces in a PvP situation. Plus we already have alot of stamina based core combat skills. Do not add another.
TX12001rwb17_ESO wrote: »Jumping should cost stamina, try doing all of these things in real life and see which one tires you out first.
Its an advantage in which EVERYONE can do IF you can do it. Thats learn to play. Theres nothing stopping someone from jumping. Thats like saying I can do a quicker rotation than you, which is an advantage lol.
phaneub17_ESO wrote: »You're still taking damage from effects while you jump until you land so it's not a safeguard like dodge roll which protects you on the move, turns off some collision, and avoids any incoming attacks at the same time.
Remathilis wrote: »Y'all think too small. Make jumping cost health.
Ippokrates wrote: »Remathilis wrote: »Y'all think too small. Make jumping cost health.
Cost magicka, because it damages brain -_-
Ippokrates wrote: »Remathilis wrote: »Y'all think too small. Make jumping cost health.
Cost magicka, because it damages brain -_-
Remathilis wrote: »Ippokrates wrote: »Remathilis wrote: »Y'all think too small. Make jumping cost health.
Cost magicka, because it damages brain -_-
I just want to see PCs die trying to traverse Malabar Tor. 😈