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Add stamina cost for jumping

  • wazzz56
    wazzz56
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    Jumping should cost stamina, try doing all of these things in real life and see which one tires you out first.

    try shooting lighting from your hands or going invis when you crouch irl and then talk to me about jumping....
    GM Tig Ole Critties ps5 NA small scale PvP guild


    "After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
  • Gaebriel0410
    Gaebriel0410
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    If you jump more than three times in rapid succession, you should be randomly launched into the air for that true Elder Scrolls feeling. I mean the super awkward looking swimming animations are in ESO too, another staple of the series. :D
  • Haywire30
    Haywire30
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    I would be fine with a stamina cost for jumping on the condition that Dodge Roll, Sprinting and Jumping draw their resource cost from whichever resource has the higher maximum (Whether that be Magicka or Stamina)

    Not fair if only stamina users are punished, no?
  • paulychan
    paulychan
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    shimm wrote: »
    I’m missing something here, if constantly jumping didn’t give some sort of advantage then why do it? And if it is an advantage it should have a stamina cost.
    it's hard to get your reticle lined on a hopping target. I have seen this since my first trip into cyro and it seems to work well.
  • Franchise408
    Franchise408
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    Gilvoth wrote: »
    Aznarb wrote: »
    Gilvoth wrote: »
    shimm wrote: »
    I’m missing something here, if constantly jumping didn’t give some sort of advantage then why do it? And if it is an advantage it should have a stamina cost.

    it does have several advantages, and it needs to be looked at and given a stamina cost.

    and ofcourse im referring only to "during combat"

    List them.
    I never had problem to kill jumping people and jumping never saved my life from a mistake in pve.

    it is against the forum rules to teach exploits.

    Jumping isn't an exploit
  • katorga
    katorga
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    Haywire30 wrote: »
    I would be fine with a stamina cost for jumping on the condition that Dodge Roll, Sprinting and Jumping draw their resource cost from whichever resource has the higher maximum (Whether that be Magicka or Stamina)

    Not fair if only stamina users are punished, no?

    Stamina gets an across the board 15% cost reduction to weapon and other skills because block/sprint/dodge use stam.
  • ApoAlaia
    ApoAlaia
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    I propose that a stamina cost is added to jumping for those who ask for jumping to have a stamina cost.

    Everyone gets what they want no?
  • Jaraal
    Jaraal
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    paulychan wrote: »
    shimm wrote: »
    I’m missing something here, if constantly jumping didn’t give some sort of advantage then why do it? And if it is an advantage it should have a stamina cost.
    it's hard to get your reticle lined on a hopping target.

    Press the TAB key and they are outlined in white and targeted no matter how high they jump. No reticle required.

    Do people really not know this?

  • Franchise408
    Franchise408
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    Jaraal wrote: »
    paulychan wrote: »
    shimm wrote: »
    I’m missing something here, if constantly jumping didn’t give some sort of advantage then why do it? And if it is an advantage it should have a stamina cost.
    it's hard to get your reticle lined on a hopping target.

    Press the TAB key and they are outlined in white and targeted no matter how high they jump. No reticle required.

    Do people really not know this?

    While I don't agree with the premise of the OP, there are 3 platforms where people aren't using keyboard / mouse: X-Box, PS, and PC users who use controllers.

    Tab targeting only applies to the keyboard / mouse using segment of the PC population, as "tab targeting" on the controller is way less efficient.
  • paulychan
    paulychan
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    I have it on left D pad, ps4. I always highlight in pvp. Not sure why someone wouldn't, unless they didn't know about it. Also, when I see a guy hopping on a hill, I go the other way because there are like 20 more dudes on the other side of the hill. Thats a different story tho
  • TequilaFire
    TequilaFire
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    Taylor_MB wrote: »
    https://youtu.be/bd4P_VvQoh4


    1) Line of Sight
    • Allows you to still hit your opponents as they try to hid behind a rock or crate.
    • Denies opponents the ability to hide behind their zerg as you attempt to burst them down.

    2) Situational Awareness
    • Keep your full speed whilst jumping and doing a 360 spin with your camera to see how many opponents are chasing you.

    3) Block Jumping
    • Have a ~90% uptime on block with NO movement penalty.

    4) Negate Self Snaring Skills (forgot to mention in video)
    • Jump + cast allows you to keep full speed while using skills that would otherwise slow you down.


    I made this video and post because a vast majority of the community seems to thoroughly misunderstand bunny hopping. I hope my explanation will help counter some truly crazy suggestions that it's a symptom of mental illness demonstrated in this thread, and many more like it. Outside of active combat bunny is also used so signal friendliness (combined with blocking) or to try and get the attention of some players at the edge of a zerg to come fight you.

    Peace
    -Tay

    https://forums.elderscrollsonline.com/en/discussion/413001/4-reasons-you-should-be-bunny-hopping-in-battle/p1
  • MEBengalsFan2001
    MEBengalsFan2001
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    ArgoCye wrote: »
    It’s a really good defensive ability, just like dodge rolling. Should have a stamina cost

    I like this idea for a few reasons.

    1) From a real world prospective jumping is quite draining and if running drains stamina, so should jumping (ever do Plyometric training - if not than you simply don't understand how hard jumping is on the body)
    2) In PVE jumping can be used as a well to cancel ability/attacks and if timed right can result in more damage (tried it on a test dummy and it does work but takes practice which I have from my playing DCUO when it use to have jumping as a cancel mechanic for damage dealers)
    3) PVP jumpers who use it as a way to avoid damage should be penalized for jumping.


    buttaface wrote: »
    Just need a proc set called "JumpSlayer" that does extra dmg to jumpers.

    But seriously, the bunny hopping generally in MMOs needs to be nerfed out yesterday, should have been done away with decades ago. Stam cost for jump in ESO is not the way though.

    I think something does need to be done In PVP. My thought here if stamina is not the solution is that if you do more than 3 jumps in a row your resistance values are set to zero until you die. This way players don't use jumping as a well to reduce/avoid damage.

    Edited by MEBengalsFan2001 on September 13, 2021 7:20PM
  • DtOG
    DtOG
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    shimm wrote: »
    I’m missing something here, if constantly jumping didn’t give some sort of advantage then why do it? And if it is an advantage it should have a stamina cost.
    I think the only advantage it gives is stressing out the person dealing with it. They win when you get mad. Try running a root or a snare and hold them to the ground. There is counterplay to this.
  • zelaminator
    zelaminator
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    if you do more than 3 jumps in a row your resistance values are set to zero until you die. This way players don't use jumping as a well to reduce/avoid damage.

    Poor guys who get stuck between some rocks.. might as well just use the unstuck mechanic and die immediatly.....
  • Nanfoodle
    Nanfoodle
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    Just no. Unless they removed every need for jumping and it became just a combat mechanism.
  • AdamLAD
    AdamLAD
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    The only people who complain like this are the people who can most likely not do it or trying to find any self justification as to why they were on the receiving end of someone who does it. Learn to play issue. Jumping does not need a stamina cost. Eso is 7 years old, why would you implement such a MASSIVE significant core combat change this far in. We have had core combat changes before but this would kill every single PvP player. Theres to many uneven surfaces in a PvP situation. Plus we already have alot of stamina based core combat skills. Do not add another.
  • Syrpynt
    Syrpynt
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    Could be: While jumping, costs for abilities increases by 50%. That should easily deter problems for PvP without affecting PvE.
  • Pauwer
    Pauwer
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    AdamLAD wrote: »
    The only people who complain like this are the people who can most likely not do it or trying to find any self justification as to why they were on the receiving end of someone who does it. Learn to play issue. Jumping does not need a stamina cost. Eso is 7 years old, why would you implement such a MASSIVE significant core combat change this far in. We have had core combat changes before but this would kill every single PvP player. Theres to many uneven surfaces in a PvP situation. Plus we already have alot of stamina based core combat skills. Do not add another.

    Jumping is not a l2p issue, it is a l2ls issue (learn to look stupid)
  • Ippokrates
    Ippokrates
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    AdamLAD wrote: »
    The only people who complain like this are the people who can most likely not do it or trying to find any self justification as to why they were on the receiving end of someone who does it. Learn to play issue. Jumping does not need a stamina cost. Eso is 7 years old, why would you implement such a MASSIVE significant core combat change this far in. We have had core combat changes before but this would kill every single PvP player. Theres to many uneven surfaces in a PvP situation. Plus we already have alot of stamina based core combat skills. Do not add another.

    What is the problem to learn to jump as a village representative of less intelectually sophisticated collective? ^^

    Did it ever occur to you that fighting while jumping is just ridiculous? And advantage. And as such should have a price, like any other advantage in game. So jump as much as you can, but if you are hitted while being in the air, surely you can at least get some off-balance.
  • AdamLAD
    AdamLAD
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    Its an advantage in which EVERYONE can do IF you can do it. Thats learn to play. Theres nothing stopping someone from jumping. Thats like saying I can do a quicker rotation than you, which is an advantage lol.
    Edited by AdamLAD on September 14, 2021 3:16PM
  • kashat
    kashat
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    Jumping should cost stamina, try doing all of these things in real life and see which one tires you out first.

    You really wanna bring IRL-logic into this?
    Where is the logic you can survice the Bow ultimate. Or let the poison run out, please.
  • Franchise408
    Franchise408
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    In a game where a heavy swing of a large, 2 handed warhammer actually *restores* stamina, "irl logic" doesn't apply to bunny hopping.
  • Ippokrates
    Ippokrates
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    AdamLAD wrote: »

    Its an advantage in which EVERYONE can do IF you can do it. Thats learn to play. Theres nothing stopping someone from jumping. Thats like saying I can do a quicker rotation than you, which is an advantage lol.

    This game is founded on such mechanics: bash-interrupt, dodge, block. Those things are available to everyone, to be properly used they require a little bit of practice, but somehow they all cost resources or limit resources recovery.
  • Rugby_hook
    Rugby_hook
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    If hit when jumping, the player should be knocked down and stunned.
  • EdmondDontes
    EdmondDontes
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    You're still taking damage from effects while you jump until you land so it's not a safeguard like dodge roll which protects you on the move, turns off some collision, and avoids any incoming attacks at the same time.

    The fast bunny hop is just as effective at avoiding damage as dodge rolling. That's the problem. They either need to prevent the fast hop, or make it cost something to the player to do it, like dodge roll costs.
    Edited by EdmondDontes on September 14, 2021 7:41PM
  • Remathilis
    Remathilis
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    Y'all think too small. Make jumping cost health.
  • Ippokrates
    Ippokrates
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    Remathilis wrote: »
    Y'all think too small. Make jumping cost health.

    Cost magicka, because it damages brain -_-
  • Merforum
    Merforum
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    Ippokrates wrote: »
    Remathilis wrote: »
    Y'all think too small. Make jumping cost health.

    Cost magicka, because it damages brain -_-

    Why not have all those things break/roll/block/jump cost a little bit of all 3 stats mag/stam/hlth? Then increase cost of stam skills to same as mag.
  • Remathilis
    Remathilis
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    Ippokrates wrote: »
    Remathilis wrote: »
    Y'all think too small. Make jumping cost health.

    Cost magicka, because it damages brain -_-

    I just want to see PCs die trying to traverse Malabar Tor. 😈
  • Ippokrates
    Ippokrates
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    Remathilis wrote: »
    Ippokrates wrote: »
    Remathilis wrote: »
    Y'all think too small. Make jumping cost health.

    Cost magicka, because it damages brain -_-

    I just want to see PCs die trying to traverse Malabar Tor. 😈

    Yeah, it is almost as good as seeing consoles starving to death while trying to find a chest in MT ^^
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