Random daily dungeon via group finder is something most people do for easy exp or 10 transmute. I don't wanna deal with newbies slowing the group down or in some cases making it impossible to progress. not my job. if you wanted to do dlc dungeons try forming a pug via zone chat, ask friends or join a guild.
or make it so only your first daily random dungeon pool lacks dlc dungeons.afterwards it works as usual.
1) they should increase the lockdown for dropping group to 2 hours...
nFG1 and nRPD is a different of about what, 5 minutes? And you surely can steamroll everything on normal even with a PUG.
heartburnkid wrote: »My sub auto renewed by accident (forgot to turn it off) so I log in to get my daily then shut the game off. I’ll blind que when it ends in 15 days. The dlc dungeons just aren’t fun, take too long, and let’s face it…..the majority of dps are just not good. As a support role, if I do more damage than the dps, there’s a problem. Just give me FG1 and let me go about my day. It’s all about 1 dungeon a day to burn enlightenment and I’m off to other things. At least have a pop up that states which instance you’re going to enter so you can deny it or confirm it. Otherwise I hate making others lives miserable by leaving the second I see which garbage dlc instance I’m in. Make life easier for everyone Eso devs, give us a QOL update where it lets us know which instance is happening so we can say yes or no. I’d keep a sub that way. Why lose money? I know so many people that don’t subscribe due to the dlc dungeons.
I started in 2017, didn't buy a single DLC dungeon, didn't ever buy ESO+. By mistakes i turned free ESO+ few times, but never again. If team is doing combined 20k DPS i know it can pass any non-dlc vet dungeon, and 20k is not hard to achieve.
In Vet DLC, with 20k DPS, completing it would be very hard or impossible. It's faster to quit the team right away, than to wait 2 hours until team members start to leave.
If i had ESO+ or unlocked DLC dungeons i would just stop using dungeon finder.
I agree especially when ZoS keeps nerfing us in PVE. These DLC dungeons are easy to carry a low level nowadays especially on Veteran.The easy experience and other rewards is intended to help ensure there are players in the queue for when someone decides to queue for any dungeon.
By reducing the dungeons that are part is this the effectiveness of the random reward us greatly reduced. As such the reward should be reduced or even eliminated.
I'd agree if everyone, and not only players with the DLC received the harder dungeons. But as it is now, players without the dungeons or ESO+ have an easier dungeon queue than players with the DLC or ESO+. The disparity is pretty ridiculous. Paying for a product and being forced into a more challening environment, with the same rewards, as someone who isn't paying.
If anything, they should increase the rewards for queing into random dungeons with ESO+ active or DLC dungeons owned. Further incentivize subscribing or buying the dungeons, while also rewarding players who are forced into more challenging content with no means to control it.
Or, and this is probably the better solution, there should be two random queues. One for DLC and one for non DLC. Allowing players with the DLC/ESO+ to queue specifically to get into a random DLC. Then you assure that players who are in the queue for those dungeons are players who want to be there. And you continue to provide the base game avenue for dungeon queuing for players who have bought those things but may not always want to participate in them.
I started in 2017, didn't buy a single DLC dungeon, didn't ever buy ESO+. By mistakes i turned free ESO+ few times, but never again. If team is doing combined 20k DPS i know it can pass any non-dlc vet dungeon, and 20k is not hard to achieve.
In Vet DLC, with 20k DPS, completing it would be very hard or impossible. It's faster to quit the team right away, than to wait 2 hours until team members start to leave.
If i had ESO+ or unlocked DLC dungeons i would just stop using dungeon finder.
I take my 10 and 11yr olds through Vet DLC HM achievements. 20k dps is more than enough. Mechanics. Mechanics. Mechanics.
I come from an older school though, so I guess its differing playing styles and tactics in practical application.
Nah its surprisingly not terrible. Can usually get them through a Vet DLC dungeon with HM depending on which dungeon in between 25 and 75 minutes or so. Haven't done the waking flame ones with them yet though, or myself even. Since they just hit for us 2 days ago. They both parse around 15-20k. However, to be fair, that 15-20k is on a 3mil. I did not take that into consideration upon entry of my previous commentary.
So many posts say low group dps is the reason why they dont like dlcs. But why don't YOU do something about it? [snip] We're talking about random daily normals here just for the rewards. Even if you're tank or healer, you can still contribute to dps. Ofcourse if you queue as real tank, in trial setup, you gonna have painful run if group dps is low. You dont need to change your setup completely. Even if you slot couple dps skills will help. You can still wear your heavy tank gear and use master 2h for example to cut down mobs like weeds. And on boss spam executioner after 40%. Now 20k group dps will be 30k and trash pulls 50-100k. Same if you're healer, its even easier. Most healers use destro on back bar and have unstable wall slotted anyways. Just spam that like theres no tomorrow on mob packs and group dps is 100k+. [snip]
Group pve is all about adjusting and adapting to content and group. Wheather its vet hm trial or normal dungeon.
So many posts say low group dps is the reason why they dont like dlcs. But why don't YOU do something about it? [snip] We're talking about random daily normals here just for the rewards. Even if you're tank or healer, you can still contribute to dps. Ofcourse if you queue as real tank, in trial setup, you gonna have painful run if group dps is low. You dont need to change your setup completely. Even if you slot couple dps skills will help. You can still wear your heavy tank gear and use master 2h for example to cut down mobs like weeds. And on boss spam executioner after 40%. Now 20k group dps will be 30k and trash pulls 50-100k. Same if you're healer, its even easier. Most healers use destro on back bar and have unstable wall slotted anyways. Just spam that like theres no tomorrow on mob packs and group dps is 100k+. [snip]
Group pve is all about adjusting and adapting to content and group. Wheather its vet hm trial or normal dungeon.
Healer (not a fake healer DD with healing skills slotted) uses all time to buff/debuff/heal, and only basic weapon attack is available (since it can be interrupted).
If 2 DDs queued into vet DLC dungeon and only do combined 20k damage - it will either take hours to complete the dungeon, or will be impossible at all.
This is not an issue with base game vet dungeons, but if i queued to vet dlc i would first make sure i can play my role properly.
StevieKingslayer wrote: »Healer (not a fake healer DD with healing skills slotted) uses all time to buff/debuff/heal, and only basic weapon attack is available (since it can be interrupted).
If 2 DDs queued into vet DLC dungeon and only do combined 20k damage - it will either take hours to complete the dungeon, or will be impossible at all.
This is not an issue with base game vet dungeons, but if i queued to vet dlc i would first make sure i can play my role properly.
Untrue. I have a real healer and have at least 2 damage skills on my front bar.
I know this is an untrue statement because I legitimately pulled up to 60% + dps on bosses today and still healed. If you cant fit some damage onto your bar then you are over healing or need to work in some better sets.
Fact: Non DLC owners have an easier random dungeon queue.
Fact: DLC dungeon owners have a harder random dungeon queue.
Those are indisputable facts.
Not really asking to ruin ESO+ players experience. Asking for there to be a choice in what random queue you enter.e.
newtinmpls wrote: »
StevieKingslayer wrote: »Healer (not a fake healer DD with healing skills slotted) uses all time to buff/debuff/heal, and only basic weapon attack is available (since it can be interrupted).
If 2 DDs queued into vet DLC dungeon and only do combined 20k damage - it will either take hours to complete the dungeon, or will be impossible at all.
This is not an issue with base game vet dungeons, but if i queued to vet dlc i would first make sure i can play my role properly.
Untrue. I have a real healer and have at least 2 damage skills on my front bar.
I know this is an untrue statement because I legitimately pulled up to 60% + dps on bosses today and still healed. If you cant fit some damage onto your bar then you are over healing or need to work in some better sets.
Was it vet DLC where you did 60% of total team damage on bosses?
Random daily dungeon via group finder is something most people do for easy exp or 10 transmute. I don't wanna deal with newbies slowing the group down or in some cases making it impossible to progress. not my job. if you wanted to do dlc dungeons try forming a pug via zone chat, ask friends or join a guild.
or make it so only your first daily random dungeon pool lacks dlc dungeons.afterwards it works as usual.