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I wish there was an option to "truly" solo delves, dungeons and such

  • Morvak
    Morvak
    ZOS could make an offline mode.
  • colossalvoids
    colossalvoids
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    Morvak wrote: »
    ZOS could make an offline mode.

    They actually can't.
  • thesilverball_ESO
    thesilverball_ESO
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    I completely get this. There are times I'll go out of my way to solo a 4 man dungeon just so that I can enjoy being immersed in the content and not have players continually running past me. And same, I agree, it's an MMO and I realize that but I still enjoy solo content at times myself.
  • Gaebriel0410
    Gaebriel0410
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    I think every dungeon should have a single player storymode and an empty exploration/screenshot/roleplay mode.
    Dungeons are super fun, so I doubt adding such a storymode would impact the ability to find groups. It would enable players who don't like dungeons at all or play at irregular times due to night shifts etc., to experience those stories.

    I have a regular group that takes the time for dialogue whenever one of us hasn't done the dungeon before, so for me the group rushing thing is no problem in that regard. However for many others that might not be an option, and a pug is always a gamble for such things.
  • jackiemanuel
    jackiemanuel
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    OP, you were probably in the delve in Alik'r that drops the leads for ring of pale order. I spent a couple of hours in there with a ton of randoms trying to get it.

  • pdblake
    pdblake
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    AlnilamE wrote: »
    Ippokrates wrote: »
    Waiting for delve boss to respawn rarely work (had my lesson in Cyro during Mayhem -_- ).

    Try kill some mobs or reenter dung. Sometimes it triggers respawn.

    Cyrodiil is different.

    In the base game zones, if a player enters the delve that doesn't have the achievement for completing it yet, the boss respawns in under a minute.

    And the people waiting for the respawn instantly kill the boss, so that when the new player for whom the boss spawned arrives, he's dead and the cycle repeats.

    Broken by design.

    It would be better if the boss respawned instantly and once you kill it you get a lengthy cool down before you can damage it again. Perhaps adjust drop rates accordingly. Or just do not put rare drops on easy bosses that get melted two seconds after spawning.
    Edited by pdblake on September 13, 2021 8:08PM
  • brandon
    brandon
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    OP, you were probably in the delve in Alik'r that drops the leads for ring of pale order. I spent a couple of hours in there with a ton of randoms trying to get it.

    The one I was in at the time was Aldunz. I don't know if that's the one you're talking about, @jackiemanuel
  • peacenote
    peacenote
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    The thing about this request, while I do see both sides, is that I am getting more and more frustrated with them because ESO offers a lot of different content but many people aren't happy unless they get the exact experience they want.

    What if I said that I like to play with my friends only, not alone, so I want 4man versions of the solo arenas? Tons of people would say "go play a dungeon."

    What if I said I wanted fishing to be a purely solo activity, so ZOS should make it so whenever I had a fishing flag on, I would get a completely separate instanced version of the zone I was in? Would ANYONE actually help advocate for that??

    Or, let's say I love the BG environments but hate the 3 team thing. Please please can my friend and I enter all the BG'S just for duoing inside of them? Does that sound good to everyone?

    We've got normal dungeons and now companions so very very few dungeons are NOT accessible to clear leisurely solo or with a like-minded friend. Delves and public dungeons are open world so that we can have the experience of running into other players as we tackle content. It's a game design choice.

    There are some unfortunate side effects as have been described in this thread by a confluence of changes to the game, like holiday events, leads dropping in a certain place, two expansions aimed at getting you to revisit content, and power creep, such that the open world has its challenges, but... do we REALLY want more versions of the same content when we could be getting new stuff? At some point we need to accept that some things are instanced, some are open world, and it isn't feasible to have all content be available to be experienced both ways.

    I'm not against solo content and I'm glad there are a LOT of things to be done when I'm playing by myself. Just getting tired of the view that asking for solo versions of things is a reasonable request, doesn’t/wouldn't hurt the game at all, and if you oppose this thinking that must mean you hate all solo players and wish that we ONLY had group activities in the game. (OP, you did not say all these things, I am combining many sentiments I have heard around this topic.)

    People say that ZOS doesn't listen. But they do. Weapons dropping in normal arena modes, mixing perfected and non perfected gear, companions, the change to not get immediately booted out of a dungeon when teammates leave, Ring of the Pale Order, and more. All of these things have found their way into the game and I personally think (with the exception of that $&#^$&# ring!) that they are all good or at least reasonable ways to address requests to make content more accessible. But will people EVER be happy until the entirety of ESO can be played solo without ever seeing another soul? Sometimes it feels to me like the answer is no... and then I get frustrated.

    And (obviously) I don't support the idea of creating instanced versions of the open world content. :p
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Ken_Koerperich
    Ken_Koerperich
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    peacenote wrote: »
    The thing about this request, while I do see both sides, is that I am getting more and more frustrated with them because ESO offers a lot of different content but many people aren't happy unless they get the exact experience they want.

    What if I said that I like to play with my friends only, not alone, so I want 4man versions of the solo arenas? Tons of people would say "go play a dungeon."

    What if I said I wanted fishing to be a purely solo activity, so ZOS should make it so whenever I had a fishing flag on, I would get a completely separate instanced version of the zone I was in? Would ANYONE actually help advocate for that??

    Or, let's say I love the BG environments but hate the 3 team thing. Please please can my friend and I enter all the BG'S just for duoing inside of them? Does that sound good to everyone?

    We've got normal dungeons and now companions so very very few dungeons are NOT accessible to clear leisurely solo or with a like-minded friend. Delves and public dungeons are open world so that we can have the experience of running into other players as we tackle content. It's a game design choice.

    There are some unfortunate side effects as have been described in this thread by a confluence of changes to the game, like holiday events, leads dropping in a certain place, two expansions aimed at getting you to revisit content, and power creep, such that the open world has its challenges, but... do we REALLY want more versions of the same content when we could be getting new stuff? At some point we need to accept that some things are instanced, some are open world, and it isn't feasible to have all content be available to be experienced both ways.

    I'm not against solo content and I'm glad there are a LOT of things to be done when I'm playing by myself. Just getting tired of the view that asking for solo versions of things is a reasonable request, doesn’t/wouldn't hurt the game at all, and if you oppose this thinking that must mean you hate all solo players and wish that we ONLY had group activities in the game. (OP, you did not say all these things, I am combining many sentiments I have heard around this topic.)

    People say that ZOS doesn't listen. But they do. Weapons dropping in normal arena modes, mixing perfected and non perfected gear, companions, the change to not get immediately booted out of a dungeon when teammates leave, Ring of the Pale Order, and more. All of these things have found their way into the game and I personally think (with the exception of that $&#^$&# ring!) that they are all good or at least reasonable ways to address requests to make content more accessible. But will people EVER be happy until the entirety of ESO can be played solo without ever seeing another soul? Sometimes it feels to me like the answer is no... and then I get frustrated.

    And (obviously) I don't support the idea of creating instanced versions of the open world content. :p

    Understandable, yet many are like me...

    I played my entire 4 hour session on Sat AM, and I seen NO ONE the whole time.

    NOT ONE /Zone chat...

    NOT ONE /GUILD chat...

    So, why shouldn't ZOS/those like me keep asking for SOLO content?

    We are SOLO 99% of the time anyway...

    So what's the difference to you??

    Really, IF I don't do DF for my Normal Rando or Normal Undaunted, 98% of the time I play alone, seeing nobody until I return to town, and even then, if it's not a "MAJOR" city, I can count on ONE hand the people I see....

    I approve of MORE SOLO content, and getting a PASSIVE Switch for Cyrodill....

    Toodles!
  • Bjond
    Bjond
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    brandon wrote: »
    dungeons have some neat lore to them, and I love being able to take my time going through them but 90% of players just wanna rush as fast as possible through them. I don't wanna slow them down, but I don't wanna be rushed either
    When I want immersion & lore, I solo things, too. I view it as being rude to the group to artificially slow them down with my desire to read books, listen to dialogue, watch cutscenes, and such. Fortunately, I don't see ESO as having much in the way of creative lore. For MMOs, I'd rank story SWL >>>> SWTOR > FFXIV. ESO is down around grade "C" for story; a game that adds a great dane pet and calls it a "great danian" is really just phoning in the lore.

    If you like story immersion, you really badly need to play SWL. It's beyond incredible. It's a bit light on the MMO side, though. Once you're done with every faction's story, you are kinda done with the game.
    ~=~=~=~=~
    Back on the ESO solo delve/PD thing, yep, I've often wished for solo on those. However, my reason is that I actually do want to blow through 'em and some bosses have VERY long respawn times. I'd be satisfied with a 2~3m cap on respawns for bosses.
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