nightstrike wrote: »Ippokrates wrote: »Waiting for delve boss to respawn rarely work (had my lesson in Cyro during Mayhem -_- ).
Try kill some mobs or reenter dung. Sometimes it triggers respawn.
Cyrodiil is different.
In the base game zones, if a player enters the delve that doesn't have the achievement for completing it yet, the boss respawns in under a minute.
And the people waiting for the respawn instantly kill the boss, so that when the new player for whom the boss spawned arrives, he's dead and the cycle repeats.
Broken by design.
jackiemanuel wrote: »OP, you were probably in the delve in Alik'r that drops the leads for ring of pale order. I spent a couple of hours in there with a ton of randoms trying to get it.
The thing about this request, while I do see both sides, is that I am getting more and more frustrated with them because ESO offers a lot of different content but many people aren't happy unless they get the exact experience they want.
What if I said that I like to play with my friends only, not alone, so I want 4man versions of the solo arenas? Tons of people would say "go play a dungeon."
What if I said I wanted fishing to be a purely solo activity, so ZOS should make it so whenever I had a fishing flag on, I would get a completely separate instanced version of the zone I was in? Would ANYONE actually help advocate for that??
Or, let's say I love the BG environments but hate the 3 team thing. Please please can my friend and I enter all the BG'S just for duoing inside of them? Does that sound good to everyone?
We've got normal dungeons and now companions so very very few dungeons are NOT accessible to clear leisurely solo or with a like-minded friend. Delves and public dungeons are open world so that we can have the experience of running into other players as we tackle content. It's a game design choice.
There are some unfortunate side effects as have been described in this thread by a confluence of changes to the game, like holiday events, leads dropping in a certain place, two expansions aimed at getting you to revisit content, and power creep, such that the open world has its challenges, but... do we REALLY want more versions of the same content when we could be getting new stuff? At some point we need to accept that some things are instanced, some are open world, and it isn't feasible to have all content be available to be experienced both ways.
I'm not against solo content and I'm glad there are a LOT of things to be done when I'm playing by myself. Just getting tired of the view that asking for solo versions of things is a reasonable request, doesn’t/wouldn't hurt the game at all, and if you oppose this thinking that must mean you hate all solo players and wish that we ONLY had group activities in the game. (OP, you did not say all these things, I am combining many sentiments I have heard around this topic.)
People say that ZOS doesn't listen. But they do. Weapons dropping in normal arena modes, mixing perfected and non perfected gear, companions, the change to not get immediately booted out of a dungeon when teammates leave, Ring of the Pale Order, and more. All of these things have found their way into the game and I personally think (with the exception of that $&#^$&# ring!) that they are all good or at least reasonable ways to address requests to make content more accessible. But will people EVER be happy until the entirety of ESO can be played solo without ever seeing another soul? Sometimes it feels to me like the answer is no... and then I get frustrated.
And (obviously) I don't support the idea of creating instanced versions of the open world content.
When I want immersion & lore, I solo things, too. I view it as being rude to the group to artificially slow them down with my desire to read books, listen to dialogue, watch cutscenes, and such. Fortunately, I don't see ESO as having much in the way of creative lore. For MMOs, I'd rank story SWL >>>> SWTOR > FFXIV. ESO is down around grade "C" for story; a game that adds a great dane pet and calls it a "great danian" is really just phoning in the lore.dungeons have some neat lore to them, and I love being able to take my time going through them but 90% of players just wanna rush as fast as possible through them. I don't wanna slow them down, but I don't wanna be rushed either