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It would be nice if there was a "Passive Mode" in Cyrodiil

  • hands0medevil
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    BIG NO
  • Kel
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    I love how people are using the term "risk of PvP" like there is any risk at all. Is there full loot PvP and I'm not aware? Where is the risk of your character getting killed by another player, i'd say PvE is more risky since your armor degrades on death and it costs you a soul gem.

    Now if you're talking about the psychological impact of it, well maybe you shouldn't be playing video games that involve death...


    So I suppose it's perfectly acceptable to ask to walk into a trial and be awarded a skin, without the need to actually participate in the activity that awards the skin, right?

    You want the reward you do the thing that gets you the reward.
    In my example, it's using proper gear and rotation.

    Why would you expect to get PvP rewards in a PvP zone without doing PvP?

  • MTibbs89
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    According to some of these responses, they should take monster sets (typically only available to people who earn them in vet dungeons) out of the golden vendor's store. You don't want to play the content "as intended", you don't deserve the reward. Right? But, the way I see it, there should be multiple ways of achieving goals without forcing people to do content they don't like. It's a video game. It's supposed to be fun. Why does it bother you so much if someone who you likely would never even have to interact with gets skyshards or does quests and gets the rewards for that? I'm not complaining that you can get monster sets without doing vet dungeons.
  • SilverBride
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    I do not agree with making a passive mode for Cyrodiil. It is a war zone and is not supposed to be safe.

    That being said, I've spent a fair amount of time in Cyrodiil digging up maps, running delves and gathering skyshards and I have rarely ever seen another player. The two times I ran across and died to a PvPer was no worse than dying to any mob while doing these things in the other zones.
    PCNA
  • MrBrownstone
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    MTibbs89 wrote: »
    According to some of these responses, they should take monster sets (typically only available to people who earn them in vet dungeons) out of the golden vendor's store. You don't want to play the content "as intended", you don't deserve the reward. Right? But, the way I see it, there should be multiple ways of achieving goals without forcing people to do content they don't like. It's a video game. It's supposed to be fun. Why does it bother you so much if someone who you likely would never even have to interact with gets skyshards or does quests and gets the rewards for that? I'm not complaining that you can get monster sets without doing vet dungeons.

    I doubt people are paying 100.000 gold for some gear you have a 100% chance of obtaining in a 15 min dungeon run anyway. At least not PvPers, I think it's for extremely casual people who will never touch any vet content.

    Also those are on a rotation so it might be impossible to get the one you want, why would anyone risk waiting for months while the absolute hardest veteran dungeon would take like a week at most to complete even if you're so bad at the game and take your time to get a little bit better.
  • Ken_Koerperich
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    MTibbs89 wrote: »
    According to some of these responses, they should take monster sets (typically only available to people who earn them in vet dungeons) out of the golden vendor's store. You don't want to play the content "as intended", you don't deserve the reward. Right? But, the way I see it, there should be multiple ways of achieving goals without forcing people to do content they don't like. It's a video game. It's supposed to be fun. Why does it bother you so much if someone who you likely would never even have to interact with gets skyshards or does quests and gets the rewards for that? I'm not complaining that you can get monster sets without doing vet dungeons.

    I doubt people are paying 100.000 gold for some gear you have a 100% chance of obtaining in a 15 min dungeon run anyway. At least not PvPers, I think it's for extremely casual people who will never touch any vet content.

    Also those are on a rotation so it might be impossible to get the one you want, why would anyone risk waiting for months while the absolute hardest veteran dungeon would take like a week at most to complete even if you're so bad at the game and take your time to get a little bit better.

    Because ALOT of us don't have that kind of time...

    We'd rather be getting those shards/PvE Quest/Dolmens done, which to most is "easy" mode...

    That's why I'm in game, to relax, and have fun...

    Mastering some stupid dungeon sounds like work...I'm NOT here to WORK...

    Thanks!

    Simple solution to the whole Cyrodill is:

    PvE Toggle w/ 1 day cool down...
  • TequilaFire
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    MTibbs89 wrote: »
    According to some of these responses, they should take monster sets (typically only available to people who earn them in vet dungeons) out of the golden vendor's store. You don't want to play the content "as intended", you don't deserve the reward. Right? But, the way I see it, there should be multiple ways of achieving goals without forcing people to do content they don't like. It's a video game. It's supposed to be fun. Why does it bother you so much if someone who you likely would never even have to interact with gets skyshards or does quests and gets the rewards for that? I'm not complaining that you can get monster sets without doing vet dungeons.

    Except the Golden vendor is available to both PvE and PvP players so that was designed fair.
    Edited by TequilaFire on September 12, 2021 8:38PM
  • Jaraal
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    [snip]

    What ever happened to the concept of earning things the way they were designed? [snip]
    [edited for rude/insulting comment]
    Edited by ZOS_Icy on September 13, 2021 12:31PM
  • Flaaklypa
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    [snip]

    As a full time pvper i'd give your idea 2 options:

    1: You are not allowed to get: skyshards, lorebooks, fish, achievements, AP, XP or any other form of reward. thats right, NONE at all. Because when you remove the risk of cyrodiil, you should not get the reward. If you want to purely do the quests because you really like those repetetive quests, thats fine and will be the only thing you'll get.

    2: Allow open world pvp in pve zones with all the pve rewards (monster sets, trial sets, skins, personalities etc) achieveable purely from doing pvp. Huh whats the problem? you want to get a PvE-toggle in our ONLY (one of two) zone? AND get pvp rewards for it? then by all the gods it will be only be fair if we reverse that for pvp players as well.

    [edited for baiting]
    Edited by ZOS_Icy on September 13, 2021 12:30PM
  • MTibbs89
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    Jaraal wrote: »
    [snip]

    What ever happened to the concept of earning things the way they were designed? [snip]

    Literally no need for such insults. PvE IS running content. I run all sorts of PvE content. PvE is balanced (generally speaking). PvP, at least in ESO, is not. And I love how there's this automatic assumption that just because I hate PvP and would love a different version of Cyrodiil for people like me who also hate PvP, it automatically means I haven't done any of the content. Most of my toons have most of the sky shards from Cyrodiil. One, my stealthy vampire stamblade, has gotten ALL of them. I have even achieved Emp on one toon by sheer dumb luck-- I will be the first to admit I didn't deserve it because I was offline at the time and just happened to be "in the right place at the right time" at the start of that very low population campaign during Midyear Mayhem.

    My problem is that PvEers have no impact on PvPers at all, but if a PvEer tries PvP, PvPers can absolutely impact their gameplay and make life [snip] for them. PvPers complain all the time that PvEers are only ever in Cyrodiil for the events but they never try to be welcoming or helpful in any way to make us want to stick around. My toons die all the time in Vet content. I am perfectly fine with dying. I am not perfectly fine with people being jerks because they can be and actively making my game more frustrating than it should be or making it downright hellish. It's not even the enemy players who are 100% at fault here. Enter a campaign new to PvP or struggling with it and ask for help and you're treated like [snip]. Cyrodiil zone chat is always a mess of drama, frequently littered with infighting as people who think they're something special harp on everyone they perceive as not pulling their weight-- biggest offenders are often Emps pretending they got there all by themselves, acting like they've been soloing the full campaign. Sure, PvE zone chat can also be a mess but in PvE I can just ignore jerks and move on. In PvP it's unhelpful at best to ignore the people who are coordinating attacks and defense.

    At the end of the day PvP drama is what keeps me from enjoying it. If I wanted to be screamed at all the time I'd join the military. It's a game, it should be fun. Frankly, given how much of the war is supposedly important to the base game story, it would be nice to have a version of cyrodiil which is 100% PvE, with simulated battles with enemy factions and a crapton of story. No AP probably, but the same access to delves and sky shards and, aside from that, different gear sets. At the end of the day, there's more PvEers in ESO than PvPers anyway. So many people play ESO not for the MMO aspect but because it's the Elder Scrolls and they were drawn in by that alone, came for the lore, stayed for the (PvE) content.

    Anyway, sorry for the rant, I have gotten off topic.
    [edited for profanity bypass & to remove quote]
    Edited by ZOS_Icy on September 13, 2021 12:33PM
  • VaranisArano
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    I love how people are using the term "risk of PvP" like there is any risk at all. Is there full loot PvP and I'm not aware? Where is the risk of your character getting killed by another player, i'd say PvE is more risky since your armor degrades on death and it costs you a soul gem.

    Now if you're talking about the psychological impact of it, well maybe you shouldn't be playing video games that involve death...

    I use it in the sense "the risk of PvP happening."

    Or more simply, "the risk that your character will be attacked by another player character."

    Some people really don't like that risk and will do a lot to avoid it. Problem is, they want the rewards. Solution? Well, there's a reason we get periodic threads asking ZOS to give them the rewards from Cyrodiil with zero risk of their character being killed by another player character.
  • SeaGtGruff
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    Most of the time, you can go to Cyrodiil for PvE without getting bothered by PvP players, unless you're in an area where there's fighting going on. I do wish that certain towns were easier to do daily quests in when they aren't controlled by my alliance, Cropsford being the most egregious example. In contrast, Vlastarus and Bruma are usually easier to do the dailies in, even if they're controlled by an enemy alliance-- unless there are enemy players there who insist on killing anyone who isn't in their alliance.
    I've fought mudcrabs more fearsome than me!
  • Pauwer
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    Op, pvp is fun. Yes you will die a lot at first, we all did. No one is good at it right at the start. But when you get that first kill, you will never go back. It is so much fun. Please give pvp a chance, you might be missing out on your most rewarding gaming experience.
  • neferpitou73
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    MTibbs89 wrote: »
    According to some of these responses, they should take monster sets (typically only available to people who earn them in vet dungeons) out of the golden vendor's store. You don't want to play the content "as intended", you don't deserve the reward. Right? But, the way I see it, there should be multiple ways of achieving goals without forcing people to do content they don't like. It's a video game. It's supposed to be fun. Why does it bother you so much if someone who you likely would never even have to interact with gets skyshards or does quests and gets the rewards for that? I'm not complaining that you can get monster sets without doing vet dungeons.

    I doubt people are paying 100.000 gold for some gear you have a 100% chance of obtaining in a 15 min dungeon run anyway. At least not PvPers, I think it's for extremely casual people who will never touch any vet content.

    Also those are on a rotation so it might be impossible to get the one you want, why would anyone risk waiting for months while the absolute hardest veteran dungeon would take like a week at most to complete even if you're so bad at the game and take your time to get a little bit better.

    Because ALOT of us don't have that kind of time...

    We'd rather be getting those shards/PvE Quest/Dolmens done, which to most is "easy" mode...

    That's why I'm in game, to relax, and have fun...

    Mastering some stupid dungeon sounds like work...I'm NOT here to WORK...

    Thanks!

    Simple solution to the whole Cyrodill is:

    PvE Toggle w/ 1 day cool down...

    So you want to be handed the rewards without putting in the time to get them? I understand wanting to relax while playing a game, but maybe don't expect to get 100% completion in a game if you don't have the time to learn how to play it properly? I don't expect to be handed monster helms, sets and skill points for just walking in to a dungeon. Likewise PvErs shouldn't expect to be handed skyshards, skill points and dolmens for just walking into PvP.
  • Cirantille
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    Whenever we can have passive mode in dungeons and trials, you can have passive mode in Cyrodiil :D
    Why are we to farm all PvE for gear, skill points, skill lines but people refuse to collect 1 zone's shards and lorebooks because it does not suit their playstyle
  • Hapexamendios
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    I don't like PVP and have completed all the PVE accomplishments in Cyrpdiil without a passive mode. It's not hard to do with the exception of the skyshards behind enemy gates.
  • Saxhleel
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    Maybe there should be two Cyrodiil zones. One for PvP, and one for PvE. The PvP Cyrodiil would be the same, but the PvE Cyrodiil would be different. Maybe there would be random groups of enemies from other alliances spawning around Cyrodiil, attacking you. You can capture enemy keeps and towns, but there are NPCs defending them, not other players. It would be like any other zone really, like Deshaan or Stormhaven. The difficulty in PvE Cyrodiil should be slightly higher than normal zones. This could be useful if you hate other players.
    "What a fool you are. I'm a god. How can you kill a god? What a grand and intoxicating innocence. How could you be so naive? There is no escape. No Recall or Intervention can work in this place. Come. Lay down your weapons. It is not too late for my mercy" — Dagoth Ur

  • Jaraal
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    MTibbs89 wrote: »
    Jaraal wrote: »
    [snip]

    What ever happened to the concept of earning things the way they were designed? [snip]

    Literally no need for such insults.

    Those are not insults, they are questions.

    What you are saying is that you want the rewards without putting in the work. That is an insult to those of us who actually did what is required for those achievements.

    [edited to remove quote]
    Edited by ZOS_Icy on September 13, 2021 12:35PM
  • thorwyn
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    Any attempt at fixing the PvEvP conflict by providing PvE players a safe way of playing in PvP areas is bound to fail, because people will use the protective mechanics to their advantage. Spending AP to get rid of the white flag would not solve anything. Dedicated PvP players have millions of useless AP in their bags and may now have found a new way of spending them by tactically using the PvE flag.
    The only way of achieving what you are aiming for is a completely separate version of Cyro with no PvP whatsoever. This has been discussed many times before without reaching a consenus.
    And if the dam breaks open many years too soon
    And if there is no room upon the hill
    And if your head explodes with dark forebodings too
    I'll see you on the dark side of the moon
  • dem0n1k
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    The last post from the OP pretty much says that they are completely capable of getting the rewards from a PVP campaign Cyrodiil.. so if I was a developer reading this, I would assume there is no problem. Just a bit of a complaint about PVP frustration that everyone feels from time to time.
    NA Server [PC] -- Mostly Ebonheart Pact, Mostly.
  • VaranisArano
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    Saxhleel wrote: »
    Maybe there should be two Cyrodiil zones. One for PvP, and one for PvE. The PvP Cyrodiil would be the same, but the PvE Cyrodiil would be different. Maybe there would be random groups of enemies from other alliances spawning around Cyrodiil, attacking you. You can capture enemy keeps and towns, but there are NPCs defending them, not other players. It would be like any other zone really, like Deshaan or Stormhaven. The difficulty in PvE Cyrodiil should be slightly higher than normal zones. This could be useful if you hate other players.

    Give it completely different rewards than the PVP Cyrodiil, and sure! I'd be down for a zone that sounds a little like second Craglorn. (Caveats about the lack of the original Craglorn's success do apply.)

    If this is just another way to say "Give us the same rewards as PVP Cyrodiil while definitely not having any risk of PVP"...sorry, I can't say I'm down for that.
  • Nagastani
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    I love how people are using the term "risk of PvP" like there is any risk at all. Is there full loot PvP and I'm not aware? Where is the risk of your character getting killed by another player, i'd say PvE is more risky since your armor degrades on death and it costs you a soul gem.

    Now if you're talking about the psychological impact of it, well maybe you shouldn't be playing video games that involve death...

    To be honest its the "risk" that makes the effort that much more worth it.

    Like hunting in the woods around Vlast, fishing in South Cyrodiil or East river. Lvling XP in dungeons. While I won't say which one, there's a ruin that I've used for years to lvl my characters and you never know who is going to come down them stairs. I used to get a kick out of fighting off random faction players who show up for whatever reason and attack me.

    One time DC zerg swept thru there and I had to hide and lay low for almost 30 minutes cause I did not want to start over. Same goes with Imperial City.

    That's why I personally hope this never happens. However, at the same time, it could be done and its not entirely unreasonable to ask for this to be done. In perhaps a better game with more options and a PvP setup with a much richer, stronger foundation with the devs putting alot of time into making sure everything works without creating a train wreck, it could be done where neutrals go on about their daily lives in some manner.

    Its an interesting idea and when you think of PvP, there are like a metric ton of other interesting ideas that will never see the light of day. Kind of like that Star Wars movie we never got, one which featured the original cast in a memorable send off into old age and retirement. Instead we're left with what could have been and everyone saying what they would have done instead.
    Edited by Nagastani on September 13, 2021 3:04AM
  • Saxhleel
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    Saxhleel wrote: »
    Maybe there should be two Cyrodiil zones. One for PvP, and one for PvE. The PvP Cyrodiil would be the same, but the PvE Cyrodiil would be different. Maybe there would be random groups of enemies from other alliances spawning around Cyrodiil, attacking you. You can capture enemy keeps and towns, but there are NPCs defending them, not other players. It would be like any other zone really, like Deshaan or Stormhaven. The difficulty in PvE Cyrodiil should be slightly higher than normal zones. This could be useful if you hate other players.

    Give it completely different rewards than the PVP Cyrodiil, and sure! I'd be down for a zone that sounds a little like second Craglorn. (Caveats about the lack of the original Craglorn's success do apply.)

    If this is just another way to say "Give us the same rewards as PVP Cyrodiil while definitely not having any risk of PVP"...sorry, I can't say I'm down for that.

    Yeah, PvP Cyrodiil is PvP Cyrodiil. Just normal rewards, not epic player-killer overpowered but only in PvP rewards.
    "What a fool you are. I'm a god. How can you kill a god? What a grand and intoxicating innocence. How could you be so naive? There is no escape. No Recall or Intervention can work in this place. Come. Lay down your weapons. It is not too late for my mercy" — Dagoth Ur

  • Roztlin45
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    I am not the one to support special privileges in a pvp.zone. However I understand some people just don't enjoy pvp. That is why a simple fix may be a title that you display. That way is some will let you slide and go on questing . I have in the past. But if you enter a pvp zone no forced quarter should be given.
  • TX12001rwb17_ESO
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    Just make a PvE instance of areas of Cyrodiil

    You cannot see enemy players, they cannot see you, same with NPCs, if your in passive mode and approach a resource flag you will not see any NPCs there and you cannot take the flag.
  • hands0medevil
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    "passive" cyrodiil, "story mode" dungeons... what's next? Solo friendly trials? Offline mode? I know life might be difficult, some people play games only to chillax, but ESO is still an MMO and is supposed to be challenging and players should be progressing with their characters levels but also with their own skill. Getting PVE content in cyrodiil requires MINIMUM effort from the player, seriously...
    If someone is not enjoying PVP, well, we don't have to enjoy and achieve everything.
  • Beardimus
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    MTibbs89 wrote: »
    Little nervous posting this given the potential backlash (I have severe social anxiety so please be gentle), but here goes. It would be nice for PvE players to be able to go to Cyrodiil to collect Skyshards and complete daily quests in peace. Because, believe it or not, there is almost always at least one golded-out no-lifer hanging around towns and actively trying to keep people, namely PvEers, from completing quests. I rarely enter Cyrodiil but nearly every time I do, I encounter them. Having something like a "passive mode", or neutral mode, where you can neither attack nor be attacked by other players would be nice. Here's how I think it could work.

    Passive Mode
    When entering Cyrodiil, you can select a Neutral party which, like the alliances, has its own player limit-- this is to avoid PvEers taking up space on a PvPers alliance and in any way impacting their population/bonuses/rewards/etc. You would enter either on neutral ground in the middle of the map near the Imperial City or in your toon's default alliance base. You are indicated to other players with a big white flag over your head instead of your usual alliance flag/colors. Optionally, your name is not displayed to avoid targeted harassment via whispers; obviously this would not stop people from following you around or emoting at you if they desired but it would limit trolling somewhat. Once you enter a campaign in this mode you can't change back to normal PvP mode for, say, 1-3 hours without paying some AP and, in order to switch, just like switching campaigns, you have to leave Cyrodiil via Wayshrine and re-enter the campaign as normal. This would avoid opportunistic behavior like turning off Passive Mode to gank other players or help capture keeps or resources for your home team and then switching back or otherwise engaging in potentially obnoxious behavior.

    Quick rundown:

    While in Passive Mode, you CAN:
    -Collect Skyshards and lore books
    -Complete daily quests in Cropsford, Vlastarus, etc. (The only way to gain AP in this mode. Some may say PvEers shouldn't be able to earn any, but as these quests only offer a small amount and you can only complete each of these quests once a day, it's already limited enough that it shouldn't hurt anything to still be able to obtain them this way)
    -Complete Delves, Dolmens, and other PvE content.
    -Go fishing
    -Use crafting stations (Maybe limit to locations owned by your toon's default faction?)
    -Purchase items from vendors

    While in Passive Mode, you CANNOT:
    -Freely switch modes
    -Attack, heal, or in any way target other players or influence PvP interactions
    -BE attacked, healed, or in any way interacted with by PvPers.
    -Enter groups with PvP players
    -Capture keeps, resources, or towns, or attack/interact with PvP Alliance-based guards at those locations
    -Pick up/interact with Elder Scrolls or Volendrung
    -Complete quests on alliance mission boards (MAYBE with the exception of scouting missions, as they don't impact or require PvP?).
    -Place, fire, or otherwise interact with siege equipment or tents.
    -Repair or damage keeps
    -Collect Rewards for the Worthy
    -Set as Home campaign to to appear on leaderboard (as unlikely as it is to do you any good with the PvP restrictions in place) or collect End of Campaign rewards
    -Complete quests for Event Tickets during PvP events, thus encouraging actual PvP, which is what those events are for in the first place.

    -Potential options
    -Transistus Shrins would either be all are open for PvEers (so long as a keep is not under attack), only TS in keeps owned by your toon's default alliance are open, or no porting at all, though the latter would be obnoxious.
    -Limit how long any player can be in passive mode per day.

    Anyway, something like this has probably already been suggested somewhere at some point, probably dozens of times, but these were just my thoughts on the matter and how such a feature could work. It would allow PvEers to in some way experience Cyrodiil and collect some non-pvp related Cyrodiil achievements without the hassle of gankers and other trolling behaviors while also keeping them from influencing/negatively impacting PvP players or demanding an entire campaign server be dedicated to PvE.

    There are ways around the PvP element..I PvEed Cyro and did everything way before I got into PvP.

    Roll a thief style toon and sneak about, you can make it fun. Or Tank yourself up, or go with guild mates.

    Personally I don't think change is needed.
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  • ClevaTreva
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    I generally detest solo PvP (I'm useless at it) but fine in an organised group. BUT getting all my Skyshards in Cyrodiil while soloing was one of the most exciting and rewarding things I've done in this game.
  • ClevaTreva
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    Oh and the Delves too. If it were a 'safe zone' I doubt I would have enjoyed the challenge.
  • temerley
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    I'm in favor of this but it should be gated by rank, say (maybe) general and above, also a large cooldown like 1 month, and not applicable on your home campaign.

    Let it be a reward for doing pvp so if a PVEr wants to quest, they can either zerg, do BGs, or collect dailies.

    But please do fix pvp first ZOS, people can live with proc sets and b.craps but gets frustrated with bad performance.
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