MrBrownstone wrote: »I love how people are using the term "risk of PvP" like there is any risk at all. Is there full loot PvP and I'm not aware? Where is the risk of your character getting killed by another player, i'd say PvE is more risky since your armor degrades on death and it costs you a soul gem.
Now if you're talking about the psychological impact of it, well maybe you shouldn't be playing video games that involve death...
According to some of these responses, they should take monster sets (typically only available to people who earn them in vet dungeons) out of the golden vendor's store. You don't want to play the content "as intended", you don't deserve the reward. Right? But, the way I see it, there should be multiple ways of achieving goals without forcing people to do content they don't like. It's a video game. It's supposed to be fun. Why does it bother you so much if someone who you likely would never even have to interact with gets skyshards or does quests and gets the rewards for that? I'm not complaining that you can get monster sets without doing vet dungeons.
MrBrownstone wrote: »According to some of these responses, they should take monster sets (typically only available to people who earn them in vet dungeons) out of the golden vendor's store. You don't want to play the content "as intended", you don't deserve the reward. Right? But, the way I see it, there should be multiple ways of achieving goals without forcing people to do content they don't like. It's a video game. It's supposed to be fun. Why does it bother you so much if someone who you likely would never even have to interact with gets skyshards or does quests and gets the rewards for that? I'm not complaining that you can get monster sets without doing vet dungeons.
I doubt people are paying 100.000 gold for some gear you have a 100% chance of obtaining in a 15 min dungeon run anyway. At least not PvPers, I think it's for extremely casual people who will never touch any vet content.
Also those are on a rotation so it might be impossible to get the one you want, why would anyone risk waiting for months while the absolute hardest veteran dungeon would take like a week at most to complete even if you're so bad at the game and take your time to get a little bit better.
According to some of these responses, they should take monster sets (typically only available to people who earn them in vet dungeons) out of the golden vendor's store. You don't want to play the content "as intended", you don't deserve the reward. Right? But, the way I see it, there should be multiple ways of achieving goals without forcing people to do content they don't like. It's a video game. It's supposed to be fun. Why does it bother you so much if someone who you likely would never even have to interact with gets skyshards or does quests and gets the rewards for that? I'm not complaining that you can get monster sets without doing vet dungeons.
[snip]
What ever happened to the concept of earning things the way they were designed? [snip]
MrBrownstone wrote: »I love how people are using the term "risk of PvP" like there is any risk at all. Is there full loot PvP and I'm not aware? Where is the risk of your character getting killed by another player, i'd say PvE is more risky since your armor degrades on death and it costs you a soul gem.
Now if you're talking about the psychological impact of it, well maybe you shouldn't be playing video games that involve death...
Ken_Koerperich wrote: »MrBrownstone wrote: »According to some of these responses, they should take monster sets (typically only available to people who earn them in vet dungeons) out of the golden vendor's store. You don't want to play the content "as intended", you don't deserve the reward. Right? But, the way I see it, there should be multiple ways of achieving goals without forcing people to do content they don't like. It's a video game. It's supposed to be fun. Why does it bother you so much if someone who you likely would never even have to interact with gets skyshards or does quests and gets the rewards for that? I'm not complaining that you can get monster sets without doing vet dungeons.
I doubt people are paying 100.000 gold for some gear you have a 100% chance of obtaining in a 15 min dungeon run anyway. At least not PvPers, I think it's for extremely casual people who will never touch any vet content.
Also those are on a rotation so it might be impossible to get the one you want, why would anyone risk waiting for months while the absolute hardest veteran dungeon would take like a week at most to complete even if you're so bad at the game and take your time to get a little bit better.
Because ALOT of us don't have that kind of time...
We'd rather be getting those shards/PvE Quest/Dolmens done, which to most is "easy" mode...
That's why I'm in game, to relax, and have fun...
Mastering some stupid dungeon sounds like work...I'm NOT here to WORK...
Thanks!
Simple solution to the whole Cyrodill is:
PvE Toggle w/ 1 day cool down...
Maybe there should be two Cyrodiil zones. One for PvP, and one for PvE. The PvP Cyrodiil would be the same, but the PvE Cyrodiil would be different. Maybe there would be random groups of enemies from other alliances spawning around Cyrodiil, attacking you. You can capture enemy keeps and towns, but there are NPCs defending them, not other players. It would be like any other zone really, like Deshaan or Stormhaven. The difficulty in PvE Cyrodiil should be slightly higher than normal zones. This could be useful if you hate other players.
MrBrownstone wrote: »I love how people are using the term "risk of PvP" like there is any risk at all. Is there full loot PvP and I'm not aware? Where is the risk of your character getting killed by another player, i'd say PvE is more risky since your armor degrades on death and it costs you a soul gem.
Now if you're talking about the psychological impact of it, well maybe you shouldn't be playing video games that involve death...
VaranisArano wrote: »Maybe there should be two Cyrodiil zones. One for PvP, and one for PvE. The PvP Cyrodiil would be the same, but the PvE Cyrodiil would be different. Maybe there would be random groups of enemies from other alliances spawning around Cyrodiil, attacking you. You can capture enemy keeps and towns, but there are NPCs defending them, not other players. It would be like any other zone really, like Deshaan or Stormhaven. The difficulty in PvE Cyrodiil should be slightly higher than normal zones. This could be useful if you hate other players.
Give it completely different rewards than the PVP Cyrodiil, and sure! I'd be down for a zone that sounds a little like second Craglorn. (Caveats about the lack of the original Craglorn's success do apply.)
If this is just another way to say "Give us the same rewards as PVP Cyrodiil while definitely not having any risk of PVP"...sorry, I can't say I'm down for that.
Little nervous posting this given the potential backlash (I have severe social anxiety so please be gentle), but here goes. It would be nice for PvE players to be able to go to Cyrodiil to collect Skyshards and complete daily quests in peace. Because, believe it or not, there is almost always at least one golded-out no-lifer hanging around towns and actively trying to keep people, namely PvEers, from completing quests. I rarely enter Cyrodiil but nearly every time I do, I encounter them. Having something like a "passive mode", or neutral mode, where you can neither attack nor be attacked by other players would be nice. Here's how I think it could work.
Passive Mode
When entering Cyrodiil, you can select a Neutral party which, like the alliances, has its own player limit-- this is to avoid PvEers taking up space on a PvPers alliance and in any way impacting their population/bonuses/rewards/etc. You would enter either on neutral ground in the middle of the map near the Imperial City or in your toon's default alliance base. You are indicated to other players with a big white flag over your head instead of your usual alliance flag/colors. Optionally, your name is not displayed to avoid targeted harassment via whispers; obviously this would not stop people from following you around or emoting at you if they desired but it would limit trolling somewhat. Once you enter a campaign in this mode you can't change back to normal PvP mode for, say, 1-3 hours without paying some AP and, in order to switch, just like switching campaigns, you have to leave Cyrodiil via Wayshrine and re-enter the campaign as normal. This would avoid opportunistic behavior like turning off Passive Mode to gank other players or help capture keeps or resources for your home team and then switching back or otherwise engaging in potentially obnoxious behavior.
Quick rundown:
While in Passive Mode, you CAN:
-Collect Skyshards and lore books
-Complete daily quests in Cropsford, Vlastarus, etc. (The only way to gain AP in this mode. Some may say PvEers shouldn't be able to earn any, but as these quests only offer a small amount and you can only complete each of these quests once a day, it's already limited enough that it shouldn't hurt anything to still be able to obtain them this way)
-Complete Delves, Dolmens, and other PvE content.
-Go fishing
-Use crafting stations (Maybe limit to locations owned by your toon's default faction?)
-Purchase items from vendors
While in Passive Mode, you CANNOT:
-Freely switch modes
-Attack, heal, or in any way target other players or influence PvP interactions
-BE attacked, healed, or in any way interacted with by PvPers.
-Enter groups with PvP players
-Capture keeps, resources, or towns, or attack/interact with PvP Alliance-based guards at those locations
-Pick up/interact with Elder Scrolls or Volendrung
-Complete quests on alliance mission boards (MAYBE with the exception of scouting missions, as they don't impact or require PvP?).
-Place, fire, or otherwise interact with siege equipment or tents.
-Repair or damage keeps
-Collect Rewards for the Worthy
-Set as Home campaign to to appear on leaderboard (as unlikely as it is to do you any good with the PvP restrictions in place) or collect End of Campaign rewards
-Complete quests for Event Tickets during PvP events, thus encouraging actual PvP, which is what those events are for in the first place.
-Potential options
-Transistus Shrins would either be all are open for PvEers (so long as a keep is not under attack), only TS in keeps owned by your toon's default alliance are open, or no porting at all, though the latter would be obnoxious.
-Limit how long any player can be in passive mode per day.
Anyway, something like this has probably already been suggested somewhere at some point, probably dozens of times, but these were just my thoughts on the matter and how such a feature could work. It would allow PvEers to in some way experience Cyrodiil and collect some non-pvp related Cyrodiil achievements without the hassle of gankers and other trolling behaviors while also keeping them from influencing/negatively impacting PvP players or demanding an entire campaign server be dedicated to PvE.