Outside of the Anniversary event and perhaps when you get one of those "Complete a quest in Bruma" endevour dailies almost no one hangs out in towns or camps skyshards looking to gank. It's boring and pointless.
I've done every quests dozens of times.... some of them over a hundred times. I've done pretty much all the skyshards at least 20 times. I very really even see another player doing these activities.
HoneyBunBadgers wrote: »One issue I can see is if someone that actively plays PvP goes into passive mode to spy on enemy keeps. For example lets say that a faction wants eyes on every enemy keep to track group movements and sorts they could have someone go into passive mode just to stand there and watch for troop movement and messaging their friends. Also, if you are in passive mode what is to stop potential spy's from following groups around telling their faction members their location. This would essentially make all movement on the map public and stealth attacks would be thrown out the window.
HoneyBunBadgers wrote: »One issue I can see is if someone that actively plays PvP goes into passive mode to spy on enemy keeps. For example lets say that a faction wants eyes on every enemy keep to track group movements and sorts they could have someone go into passive mode just to stand there and watch for troop movement and messaging their friends. Also, if you are in passive mode what is to stop potential spy's from following groups around telling their faction members their location. This would essentially make all movement on the map public and stealth attacks would be thrown out the window.
Maybe they could disable chat in passive mode. Problem solved.
not sure what type of build you have, but, there are options for being extremely stealthy...
HoneyBunBadgers wrote: »HoneyBunBadgers wrote: »One issue I can see is if someone that actively plays PvP goes into passive mode to spy on enemy keeps. For example lets say that a faction wants eyes on every enemy keep to track group movements and sorts they could have someone go into passive mode just to stand there and watch for troop movement and messaging their friends. Also, if you are in passive mode what is to stop potential spy's from following groups around telling their faction members their location. This would essentially make all movement on the map public and stealth attacks would be thrown out the window.
Maybe they could disable chat in passive mode. Problem solved.
There are still ways to message your faction members and guilds outside of the game, on PC we use Discord, many guilds use it instead of guild chat so theoretically lets say I am in passive mode I can wait outside of Aleswell and message my PvP guild on Discord that there are 30 DC heading east or south...etc.
Little nervous posting this given the potential backlash (I have severe social anxiety so please be gentle), but here goes. It would be nice for PvE players to be able to go to Cyrodiil to collect Skyshards and complete daily quests in peace. Because, believe it or not, there is almost always at least one golded-out no-lifer hanging around towns and actively trying to keep people, namely PvEers, from completing quests. I rarely enter Cyrodiil but nearly every time I do, I encounter them. Having something like a "passive mode", or neutral mode, where you can neither attack nor be attacked by other players would be nice. Here's how I think it could work.
Passive Mode
When entering Cyrodiil, you can select a Neutral party which, like the alliances, has its own player limit-- this is to avoid PvEers taking up space on a PvPers alliance and in any way impacting their population/bonuses/rewards/etc. You would enter either on neutral ground in the middle of the map near the Imperial City or in your toon's default alliance base. You are indicated to other players with a big white flag over your head instead of your usual alliance flag/colors. Optionally, your name is not displayed to avoid targeted harassment via whispers; obviously this would not stop people from following you around or emoting at you if they desired but it would limit trolling somewhat. Once you enter a campaign in this mode you can't change back to normal PvP mode for, say, 1-3 hours without paying some AP and, in order to switch, just like switching campaigns, you have to leave Cyrodiil via Wayshrine and re-enter the campaign as normal. This would avoid opportunistic behavior like turning off Passive Mode to gank other players or help capture keeps or resources for your home team and then switching back or otherwise engaging in potentially obnoxious behavior.
Quick rundown:
While in Passive Mode, you CAN:
-Collect Skyshards and lore books
-Complete daily quests in Cropsford, Vlastarus, etc. (The only way to gain AP in this mode. Some may say PvEers shouldn't be able to earn any, but as these quests only offer a small amount and you can only complete each of these quests once a day, it's already limited enough that it shouldn't hurt anything to still be able to obtain them this way)
-Complete Delves, Dolmens, and other PvE content.
-Go fishing
-Use crafting stations (Maybe limit to locations owned by your toon's default faction?)
-Purchase items from vendors
While in Passive Mode, you CANNOT:
-Freely switch modes
-Attack, heal, or in any way target other players or influence PvP interactions
-BE attacked, healed, or in any way interacted with by PvPers.
-Enter groups with PvP players
-Capture keeps, resources, or towns, or attack/interact with PvP Alliance-based guards at those locations
-Pick up/interact with Elder Scrolls or Volendrung
-Complete quests on alliance mission boards (MAYBE with the exception of scouting missions, as they don't impact or require PvP?).
-Place, fire, or otherwise interact with siege equipment or tents.
-Repair or damage keeps
-Collect Rewards for the Worthy
-Set as Home campaign to to appear on leaderboard (as unlikely as it is to do you any good with the PvP restrictions in place) or collect End of Campaign rewards
-Complete quests for Event Tickets during PvP events, thus encouraging actual PvP, which is what those events are for in the first place.
-Potential options
-Transistus Shrins would either be all are open for PvEers (so long as a keep is not under attack), only TS in keeps owned by your toon's default alliance are open, or no porting at all, though the latter would be obnoxious.
-Limit how long any player can be in passive mode per day.
Anyway, something like this has probably already been suggested somewhere at some point, probably dozens of times, but these were just my thoughts on the matter and how such a feature could work. It would allow PvEers to in some way experience Cyrodiil and collect some non-pvp related Cyrodiil achievements without the hassle of gankers and other trolling behaviors while also keeping them from influencing/negatively impacting PvP players or demanding an entire campaign server be dedicated to PvE.
Little nervous posting this given the potential backlash (I have severe social anxiety so please be gentle), but here goes. It would be nice for PvE players to be able to go to Cyrodiil to collect Skyshards and complete daily quests in peace. Because, believe it or not, there is almost always at least one golded-out no-lifer hanging around towns and actively trying to keep people, namely PvEers, from completing quests. I rarely enter Cyrodiil but nearly every time I do, I encounter them. Having something like a "passive mode", or neutral mode, where you can neither attack nor be attacked by other players would be nice. Here's how I think it could work.
Passive Mode
When entering Cyrodiil, you can select a Neutral party which, like the alliances, has its own player limit-- this is to avoid PvEers taking up space on a PvPers alliance and in any way impacting their population/bonuses/rewards/etc. You would enter either on neutral ground in the middle of the map near the Imperial City or in your toon's default alliance base. You are indicated to other players with a big white flag over your head instead of your usual alliance flag/colors. Optionally, your name is not displayed to avoid targeted harassment via whispers; obviously this would not stop people from following you around or emoting at you if they desired but it would limit trolling somewhat. Once you enter a campaign in this mode you can't change back to normal PvP mode for, say, 1-3 hours without paying some AP and, in order to switch, just like switching campaigns, you have to leave Cyrodiil via Wayshrine and re-enter the campaign as normal. This would avoid opportunistic behavior like turning off Passive Mode to gank other players or help capture keeps or resources for your home team and then switching back or otherwise engaging in potentially obnoxious behavior.
Quick rundown:
While in Passive Mode, you CAN:
-Collect Skyshards and lore books
-Complete daily quests in Cropsford, Vlastarus, etc. (The only way to gain AP in this mode. Some may say PvEers shouldn't be able to earn any, but as these quests only offer a small amount and you can only complete each of these quests once a day, it's already limited enough that it shouldn't hurt anything to still be able to obtain them this way)
-Complete Delves, Dolmens, and other PvE content.
-Go fishing
-Use crafting stations (Maybe limit to locations owned by your toon's default faction?)
-Purchase items from vendors
While in Passive Mode, you CANNOT:
-Freely switch modes
-Attack, heal, or in any way target other players or influence PvP interactions
-BE attacked, healed, or in any way interacted with by PvPers.
-Enter groups with PvP players
-Capture keeps, resources, or towns, or attack/interact with PvP Alliance-based guards at those locations
-Pick up/interact with Elder Scrolls or Volendrung
-Complete quests on alliance mission boards (MAYBE with the exception of scouting missions, as they don't impact or require PvP?).
-Place, fire, or otherwise interact with siege equipment or tents.
-Repair or damage keeps
-Collect Rewards for the Worthy
-Set as Home campaign to to appear on leaderboard (as unlikely as it is to do you any good with the PvP restrictions in place) or collect End of Campaign rewards
-Complete quests for Event Tickets during PvP events, thus encouraging actual PvP, which is what those events are for in the first place.
-Potential options
-Transistus Shrins would either be all are open for PvEers (so long as a keep is not under attack), only TS in keeps owned by your toon's default alliance are open, or no porting at all, though the latter would be obnoxious.
-Limit how long any player can be in passive mode per day.
Anyway, something like this has probably already been suggested somewhere at some point, probably dozens of times, but these were just my thoughts on the matter and how such a feature could work. It would allow PvEers to in some way experience Cyrodiil and collect some non-pvp related Cyrodiil achievements without the hassle of gankers and other trolling behaviors while also keeping them from influencing/negatively impacting PvP players or demanding an entire campaign server be dedicated to PvE.
techyeshic wrote: »That's a really odd predicament to be in. Severe social anxiety, yet a completionist in an MMO which by very nature generally requires interaction with others for at least parts of the game, and not just PvP.
1 option is to get with a group; probably a zerg even, to get everything in a map. Other option is to ignore the stuff in Cyrodiil. Not all content is for everyone