Ball groups only exist because broken sets were given to them. To fight the broken sets more broken sets are added.
Yes, yes, yes, yes
BUTBall groups only exist because broken sets were given to them. To fight the broken sets more broken sets are added.
thats not true, we use them yes, but not for the dmg just for the pull. We would deffnetly function with or without them. We Dont die to that set but its hell anyoing.
i like the base mechanic of that set, but it needs to be dodgeable, and the dmg needs to be nerfed. Maybe even the range.
Redguards_Revenge wrote: »Yes, yes, yes, yes
BUTBall groups only exist because broken sets were given to them. To fight the broken sets more broken sets are added.
thats not true, we use them yes, but not for the dmg just for the pull. We would deffnetly function with or without them. We Dont die to that set but its hell anyoing.
i like the base mechanic of that set, but it needs to be dodgeable, and the dmg needs to be nerfed. Maybe even the range.
Purge needs a ramping effect.
Templar purge needs a ramping effect.
Warden purge needs a 1% increase in all ability cost per cleanse up to 10%.
Necro purge ramping effect.
If break free, roll dodge and block have ramping effects purge should have as well.
Redguards_Revenge wrote: »Yes, yes, yes, yes
BUTBall groups only exist because broken sets were given to them. To fight the broken sets more broken sets are added.
thats not true, we use them yes, but not for the dmg just for the pull. We would deffnetly function with or without them. We Dont die to that set but its hell anyoing.
i like the base mechanic of that set, but it needs to be dodgeable, and the dmg needs to be nerfed. Maybe even the range.
Purge needs a ramping effect.
Templar purge needs a ramping effect.
Warden purge needs a 1% increase in all ability cost per cleanse up to 10%.
Necro purge ramping effect.
If break free, roll dodge and block have ramping effects purge should have as well.
Redguards_Revenge wrote: »If this were pve, they would have shut down the servers for emergency maintenance.
lolsspartaxoxo wrote: »An imbalanced set is not a broken set in that sense of the term
Redguards_Revenge wrote: »Why is there a double standard?
I will bring up the argument that broken sets combinations are just as bad as exploiting bosses in PVE.
I haven't been playing for a week, but let me ask you something. Hrothgar was broken and bugged the week before. Has that been fixed? There is NO WAY a set should be taking 20k+ damage on a person single tick. Are you still letting people exploit a bug in a competition?
If this were pve, they would have shut down the servers for emergency maintenance. This only shows me that in the grand scheme of things, in ESO, pvp isn't important. It's no wonder why influences who joined on from another MMO are trying to shift PVP from competition into a point and click game where sets do all the work for the player. They are making the base mechanics useless and making sets above all.
Dark Convergence? Really? You know roll dodge, block and break free? You can toss that out the window.
More and more of these sets are becoming AOE based tossing those 3 mechanics at the top to being useless.
Ball groups only exist because broken sets were given to them. To fight the broken sets more broken sets are added.
This solution sounds like what Cyberpunk did to try to fix their bugs that led to their spaghetti code and their game/Engine NEVER being fixed.
Balancing broken sets with more broken sets. You know this isn't the solution.
No maint sep 13? Let me log in and see that broken set still firing. We'll know what's up with the game.
Yes, yes, yes, yes
BUTBall groups only exist because broken sets were given to them. To fight the broken sets more broken sets are added.
thats not true, we use them yes, but not for the dmg just for the pull. We would deffnetly function with or without them. We Dont die to that set but its hell anyoing.
i like the base mechanic of that set, but it needs to be dodgeable, and the dmg needs to be nerfed. Maybe even the range.
lolsspartaxoxo wrote: »An imbalanced set is not a broken set in that sense of the term
Notice how the guy furthest away took the most damage. Hrothgar hit? Or is that a DC orb at the feet of Mr. 4966?
kypranb14_ESO wrote: »Redguards_Revenge wrote: »Yes, yes, yes, yes
BUTBall groups only exist because broken sets were given to them. To fight the broken sets more broken sets are added.
thats not true, we use them yes, but not for the dmg just for the pull. We would deffnetly function with or without them. We Dont die to that set but its hell anyoing.
i like the base mechanic of that set, but it needs to be dodgeable, and the dmg needs to be nerfed. Maybe even the range.
Purge needs a ramping effect.
Templar purge needs a ramping effect.
Warden purge needs a 1% increase in all ability cost per cleanse up to 10%.
Necro purge ramping effect.
If break free, roll dodge and block have ramping effects purge should have as well.
Yeah, only roll dodge has a ramping effect. Break Free and block do not.
The set does not need any nerf what so ever, it's such an easy set to not die from. I think people just like to seriously complain too much, if you know how to play and react beforehand you won't always die.
Redguards_Revenge wrote: »Yes, yes, yes, yes
BUTBall groups only exist because broken sets were given to them. To fight the broken sets more broken sets are added.
thats not true, we use them yes, but not for the dmg just for the pull. We would deffnetly function with or without them. We Dont die to that set but its hell anyoing.
i like the base mechanic of that set, but it needs to be dodgeable, and the dmg needs to be nerfed. Maybe even the range.
Purge needs a ramping effect.
Templar purge needs a ramping effect.
Warden purge needs a 1% increase in all ability cost per cleanse up to 10%.
Necro purge ramping effect.
If break free, roll dodge and block have ramping effects purge should have as well.
Makes no difference to ball groups, it will just nerf solo players and small scale groups.