This sounds pretty much like the best ball groups on the PC NA server (eg Dracarys). It takes a lot of work and effort and it isn't easy to run in those groups. The leader has to be incredibly knowledgeable and make quick judgements.
I agree that such a group should easily be able to beat 3x as many pugs. On my faction, several of (the only ) groups that run are just composed of random pugs. There is no designation of role, no build requirements, no instructions , no training. Even worse, most players dont group and are solo.
My question is, doesn't it get old? You are expected to beat pugs. I see ball groups running around inside keeps for 30 minutes, they farm the pugs one by one, focusing their huge 12 man power on 2-4 pugs at a time and wiping them out, then running around some more.
I don't see the point. Why don't ball groups fight other ball groups? Is it really that fun to slaughter random solo pugs who, by your admission, have 10x less stats, healing, etc?
It is not at all like 1v3-- the solo player has only his own buffs and abilities. The ball groups have 10 radiating regens on them, etc etc.
This sounds pretty much like the best ball groups on the PC NA server (eg Dracarys). It takes a lot of work and effort and it isn't easy to run in those groups. The leader has to be incredibly knowledgeable and make quick judgements.
I agree that such a group should easily be able to beat 3x as many pugs. On my faction, several of (the only ) groups that run are just composed of random pugs. There is no designation of role, no build requirements, no instructions , no training. Even worse, most players dont group and are solo.
My question is, doesn't it get old? You are expected to beat pugs. I see ball groups running around inside keeps for 30 minutes, they farm the pugs one by one, focusing their huge 12 man power on 2-4 pugs at a time and wiping them out, then running around some more.
I don't see the point. Why don't ball groups fight other ball groups? Is it really that fun to slaughter random solo pugs who, by your admission, have 10x less stats, healing, etc?
It is not at all like 1v3-- the solo player has only his own buffs and abilities. The ball groups have 10 radiating regens on them, etc etc.
I'm not a hater or anything like this but I don't feel to much love for ballgroups for one reason. I understand all the hard work and training, but I don't admire it. Why? Just imagine basketball court in residental area of any city. Local kids love to play there basketball for fun, relax after school. And then some group organise, train hard, take lessons from NBA players, etc to achieve impossible levels compared to casual, amateur fun. And what they do next? Do they play only with other professionals? No, they randomly show up, take the ball and trash local kids for 30 minutes without break and then leave. Well done, you trashed casuals who just wanted to play in "normal circumstances" just for own satisfactions and don't give any [snip] about other people enjoyment.But I want to show here that this is deserved and what we are investing to get to a point where we are
[snip]I am reading a lot forum post about how OP and broken ballgroups are, and yes thats kinda true
I'm not a hater or anything like this but I don't feel to much love for ballgroups for one reason. I understand all the hard work and training, but I don't admire it. Why? Just imagine basketball court in residental area of any city. Local kids love to play there basketball for fun, relax after school. And then some group organise, train hard, take lessons from NBA players, etc to achieve impossible levels compared to casual, amateur fun. And what they do next? Do they play only with other professionals? No, they randomly show up, take the ball and trash local kids for 30 minutes without break and then leave. Well done, you trashed casuals who just wanted to play in "normal circumstances" just for own satisfactions and don't give any f's about other people enjoyment.
You even almost admited it in your post. You just don't organize to hangout with some friends and casualy play. You sacrafice so much time with every detail, every little trait to be perfect in trashing PUGs, when you perfectly know that they just don't have a chance with so high level of preparation. For me so much of devotion to play 90% against non-organised pugs is just sad and now when I know how much it costs you to be there - I have even less respect for you than before I pro players who train hard to be pros in pros leagues against other pros.
Organisation is good. Group optimisation is good. Coordination via teamspeak or discord is good.
Busting into a keep and doing laps of the top floor is not good. Telling players on your own faction to go away because you're a ball group and they are not part of your group is not good. Picking scrolls and using them to farm instead of returning them to temples is not good. Dumping said scrolls in the fishes once you're done farming so they Respawn with enemy is not good.
Ballgrouping by itself is not a negative. The selfish choices of individual ballgroups is why everyone else wants them to go. If your group does not do these things, you are in the tiny minority.
Organisation is good. Group optimisation is good. Coordination via teamspeak or discord is good.
Busting into a keep and doing laps of the top floor is not good. Telling players on your own faction to go away because you're a ball group and they are not part of your group is not good. Picking scrolls and using them to farm instead of returning them to temples is not good. Dumping said scrolls in the fishes once you're done farming so they Respawn with enemy is not good.
Ballgrouping by itself is not a negative. The selfish choices of individual ballgroups is why everyone else wants them to go. If your group does not do these things, you are in the tiny minority.
Luke_Flamesword wrote: »And now you want applause for your hard work? Hard work in breaking game balance even more and frustrating casuals who don't want or have possibility to professionaly organise? Frustrating people who want just relax after work and not be trashed for 30 minutes in one keep with some 20 pet sorcs group or other broken options?
Luke_Flamesword wrote: »[Snip]
It's basically a food chain... We could of course complain about the one at the very top, but removing them wouldn't make it any easier for those below.
PhoenixGrey wrote: »I disagree with anyone who thinks they are individually good solo players or duelists.
CharlieFreak wrote: »No one wants to hear this, but this is the worst thing that can happen to PvP in this game - but you guys will never see it. And that is the reason why you play with the same 100 people day in and day out. You complain all day about how PvP is dying or dead because ZoS doesn't support it. Nope that's not why. It's you and your elite groups, and the over-the-top damage in this game.
Most people who play games cannot commit to this level of dedication, and they're being tossed into battle with people who live and breath this game. They just wanna come in and have some fun. Similar to what they'd do in Counter-Strike or something. Get a few kills. Accept that they suck, but those few successes inspire them to try harder, improve their gear, etc.
I love pvp and have played pvp-centric MMOs for over 20 years (started with Ultima Online). I try so hard to get my friends in this game to pvp more (or at all) and they try it for a few days and never come back. Why? Because they go out there, maybe THINK about casting a spell or something. Get in range, instantly stunned and dead before they come unstunned. Over and over and over. "Charlie this is stupid! Who would want to play this garbage" And they go back to doing easy mode vet Trials so they can actually maybe use a couple skills before they are vaporized.
This is the first MMO I've ever played where a normal casual player will, as a rule, be stunned for 3-4 full seconds at the start of an encounter and die before he ever used a single ability. Magicka toons in heavy armor and sword/board. Every melee class with a gap closer they can spam. Kiting impossible unless you are a sorc. It's all so ridiculous to people from other MMOs. (not sure about WoW. Never played it.)
The pvp in this game will ONLY ever appeal to hardcore pvpers. Think about the millions of subs this game boasts, and how few of those people PvP. It's an awful experience for all but the most hardcore.
Personally I have learned to adapt. I play mostly solo/duo and do my own thing - as do many of you reading this, but in 20 years of MMOs I have never seen anything like this... and it's extremely off-turning to casual players.
It's never fun to be absolutely steamrolled over and over for 100% of your game time. But this is what cheese-ball groups offer for the casual player in Cyro.
Not everybody needs to play the map only for points, in a war where at the end nobody cares. and yes we are farming with scrolls BUT after some time we also try to bring them back. Otherwise the enemy faction will loose interest in us since they would know that the scroll will come back anyway.
I don't say you are a liar and your argument makes sence BUT I can't remember any scroll which brought home by an AD ballgroup since one year or so.and yes we are farming with scrolls BUT after some time we also try to bring them back. Otherwise the enemy faction will loose interest in us since they would know that the scroll will come back anyway.
Organisation is good. Group optimisation is good. Coordination via teamspeak or discord is good.
Busting into a keep and doing laps of the top floor is not good. Telling players on your own faction to go away because you're a ball group and they are not part of your group is not good. Picking scrolls and using them to farm instead of returning them to temples is not good. Dumping said scrolls in the fishes once you're done farming so they Respawn with enemy is not good.
Ballgrouping by itself is not a negative. The selfish choices of individual ballgroups is why everyone else wants them to go. If your group does not do these things, you are in the tiny minority.
This 100%. That's all you see ballgroups do now in Cyrodiil. Xbox NA. They don't care about the objectives anymore! Well they do have one objective, make every other player that care quit! For this reason, I support the new sets 100%. I will get kill by them and that is ok. But players now have a tool to deal with all this troll groups! I would say make the aoe damage of the new sets even stronger. We have new tools to deal with trolls, and I am grateful. Thank you ZOS.
Arbiter7070 wrote: »
But nerfing some of the mechanics that makes ball groups so strong (like regen stacking) would be VERY healthy for this game.
There are a lot of comments about the selfishness of ball group play, which isn’t entirely undeserved. It’s also ignoring that they are creating opportunity for their faction, and sadly most of the time their alliance doesn’t take advantage of it.
I do wish there were even the tiniest measure of communication with the other guild leaders on the server, or that they could be directed to where map strategists would get the most benefit (“hey this would be a great time for you guys to go farm Farra or Arruis and get red off our arse”), when they are active they are neutralizing a big chunk of your enemy population, creating opportunity for you to push. They are creating strife and infighting in enemy zone chat, as puglets argue, ask for help, ignore advice to ignore the ball, and blame their guilds and groups for not helping.
These situations could be a huge benefit to map and scoreboard players, and it’s seldom acted on effectively.
To OP and other ball group leaders, I suggest that goodwill may be gained with a simple line in chat once or twice a night “we’re holed up at ____ location for while, if you guys want to take advantage of that”.
This sounds pretty much like the best ball groups on the PC NA server (eg Dracarys). It takes a lot of work and effort and it isn't easy to run in those groups. The leader has to be incredibly knowledgeable and make quick judgements.
I agree that such a group should easily be able to beat 3x as many pugs. On my faction, several of (the only ) groups that run are just composed of random pugs. There is no designation of role, no build requirements, no instructions , no training. Even worse, most players dont group and are solo.
My question is, doesn't it get old? You are expected to beat pugs. I see ball groups running around inside keeps for 30 minutes, they farm the pugs one by one, focusing their huge 12 man power on 2-4 pugs at a time and wiping them out, then running around some more.
I don't see the point. Why don't ball groups fight other ball groups? Is it really that fun to slaughter random solo pugs who, by your admission, have 10x less stats, healing, etc?
It is not at all like 1v3-- the solo player has only his own buffs and abilities. The ball groups have 10 radiating regens on them, etc etc.
PhoenixGrey wrote: »I disagree with anyone who thinks they are individually good solo players or duelists.
Some of them are. Some of them aren't. What does it matter?
Dagoth_Rac wrote: »If the flags of a keep are flipped, and all breaches are closed, start a 2-minute timer. After 2-minute timer ends, a keep-wide pulse of damage kills all enemy players inside.
Ball groups can still roll into opened keeps and capture quickly. They can roll into their own open keeps under attack and wipe attackers quickly. Ball groups can still run in circles around rocks on the paths between keeps, drawing in noobs and pugs. Or they can steamroll people at choke points like mile gates. Or they can see an enemy group with siege setup and roll in to kill all the enemies and burn their siege. Lots of opportunities for balls group to do ball group things.
All of the items I listed above feel like playing the game objective. Average players expect that enemy groups, some of them quite good, will try to stop you from capturing keeps. Or will try to take keeps. Or will engage at choke points to block you from getting into their territory. It stinks to lose, but it makes sense in the larger context of game.
But no more running in circles for 30 minutes inside closed enemy keeps. This above all else seems to be what infuriates average PvP players. It doesn't feel like expected gameplay. It feels like trolling.