This sounds pretty much like the best ball groups on the PC NA server (eg Dracarys). It takes a lot of work and effort and it isn't easy to run in those groups. The leader has to be incredibly knowledgeable and make quick judgements.
I agree that such a group should easily be able to beat 3x as many pugs. On my faction, several of (the only ) groups that run are just composed of random pugs. There is no designation of role, no build requirements, no instructions , no training. Even worse, most players dont group and are solo.
My question is, doesn't it get old? You are expected to beat pugs. I see ball groups running around inside keeps for 30 minutes, they farm the pugs one by one, focusing their huge 12 man power on 2-4 pugs at a time and wiping them out, then running around some more.
I don't see the point. Why don't ball groups fight other ball groups? Is it really that fun to slaughter random solo pugs who, by your admission, have 10x less stats, healing, etc?
It is not at all like 1v3-- the solo player has only his own buffs and abilities. The ball groups have 10 radiating regens on them, etc etc.
If you have further questions feel free to ask.
BTW: we also looking for new experianced and deticated players, you can contanct me ig.
DTStormfox wrote: »I want to add the following to the discussion.
This analogy will appear weird at first but will make sense later.
Social deprivation and play in rats
There have been numerous studies into play behaviour in rats. Rats engage in wrestling to establish a dominance-hierarchy. Rats play until one of the rats is pinned down on the ground. In other words, the winner of the play is the rat pinning the other rat down. While the loser of the game is the rat that is being pinned to the ground by the other rat. Researchers* found something interesting in this play behaviour for dominance. The interesting find was that if the weaker rat didn't win at least 30% of the time, the weaker rat quit playing. Even when the dominant rat tried to tease the weaker rat to engage in play, the weaker rat refused to play.
*Panksepp & Beatty, 1980
What does this imply for Cyrodiil and ball groups?
In Cyrodiil, we (players) are - similar to the rats - in a play of dominance. We engage in wrestling around objectives such as resources, structures and scrolls. The dominant players kill the weaker players and win the play. As you pointed out yourself, ball groups tend to win the majority of fights because they are "OP and broken" - partially due to time invested and partially due to game mechanics. The problem is that ball groups seem to win more than 70% of the fights (I believe it is safe to assume this statistic). Simultaneously, this means that the weaker player(s) win less than 30% of the time when they face a ball group. As a consequence, people tend to leave Cyrodiil when they can't win against ball groups and - instead - complain about ball groups on the forums, and partially rightfully so.
Social and fun factor
As already pointed out by some in this discussion, Cyrodiil is about socializing and having fun. When the sole purpose of Cyrodiil is to prove (to yourself or others) that you are the best by winning >70% of the time, it comes at the cost of the social and fun factor that attracts players to Cyrodiil. By which I am not implying that running in a ball group is not fun. The point is, however, that ball groups are a minority in Cyrodiil. As such, the fun experience of the minority is at the expense of the fun that the majority (weaker players) experiences. When the dominant rats in Cyrodiil are too strong and the weaker rats don't win >30% of the time, the weaker rats will eventually refuse to play because it is no longer fun. As a consequence, it seems likely that eventually, the only thing left in Cyrodiil will be fighting with or against ball groups because all other weaker players have left.
In practice
When a ball group intervenes in the battles that occur between the weaker players, the weaker players simply start refusing to play, especially when the ball group appears to be unkillable after multiple attempts. This refusal to play is shown in two types of behaviour: (1) ignoring the ball group and going to another location on the Cyrodiil map, or (2) leaving Cyrodiil to play PvE or do something else instead. In my view, this is an undesirable outcome that appears to be highly correlated to the OP'ness of ball groups.
Footnote:
You could argue that the weaker players simply have to get good. The problem is, however, that most weaker players don't have the time to invest in group-building and min-maxing like some ball group players appear to have. Some people have full-time jobs and very busy lives and simply play in Cyrodiil to have some PvP fun.
CharlieFreak wrote: »No one wants to hear this, but this is the worst thing that can happen to PvP in this game - but you guys will never see it. And that is the reason why you play with the same 100 people day in and day out. You complain all day about how PvP is dying or dead because ZoS doesn't support it. Nope that's not why. It's you and your elite groups, and the over-the-top damage in this game.
Most people who play games cannot commit to this level of dedication, and they're being tossed into battle with people who live and breath this game. They just wanna come in and have some fun. Similar to what they'd do in Counter-Strike or something. Get a few kills. Accept that they suck, but those few successes inspire them to try harder, improve their gear, etc.
I love pvp and have played pvp-centric MMOs for over 20 years (started with Ultima Online). I try so hard to get my friends in this game to pvp more (or at all) and they try it for a few days and never come back. Why? Because they go out there, maybe THINK about casting a spell or something. Get in range, instantly stunned and dead before they come unstunned. Over and over and over. "Charlie this is stupid! Who would want to play this garbage" And they go back to doing easy mode vet Trials so they can actually maybe use a couple skills before they are vaporized.
This is the first MMO I've ever played where a normal casual player will, as a rule, be stunned for 3-4 full seconds at the start of an encounter and die before he ever used a single ability. Magicka toons in heavy armor and sword/board. Every melee class with a gap closer they can spam. Kiting impossible unless you are a sorc. It's all so ridiculous to people from other MMOs. (not sure about WoW. Never played it.)
The pvp in this game will ONLY ever appeal to hardcore pvpers. Think about the millions of subs this game boasts, and how few of those people PvP. It's an awful experience for all but the most hardcore.
Personally I have learned to adapt. I play mostly solo/duo and do my own thing - as do many of you reading this, but in 20 years of MMOs I have never seen anything like this... and it's extremely off-turning to casual players.
It's never fun to be absolutely steamrolled over and over for 100% of your game time. But this is what cheese-ball groups offer for the casual player in Cyro.
CharlieFreak wrote: »No one wants to hear this, but this is the worst thing that can happen to PvP in this game - but you guys will never see it. And that is the reason why you play with the same 100 people day in and day out. You complain all day about how PvP is dying or dead because ZoS doesn't support it. Nope that's not why. It's you and your elite groups, and the over-the-top damage in this game.
Most people who play games cannot commit to this level of dedication, and they're being tossed into battle with people who live and breath this game. They just wanna come in and have some fun. Similar to what they'd do in Counter-Strike or something. Get a few kills. Accept that they suck, but those few successes inspire them to try harder, improve their gear, etc.
I love pvp and have played pvp-centric MMOs for over 20 years (started with Ultima Online). I try so hard to get my friends in this game to pvp more (or at all) and they try it for a few days and never come back. Why? Because they go out there, maybe THINK about casting a spell or something. Get in range, instantly stunned and dead before they come unstunned. Over and over and over. "Charlie this is stupid! Who would want to play this garbage" And they go back to doing easy mode vet Trials so they can actually maybe use a couple skills before they are vaporized.
This is the first MMO I've ever played where a normal casual player will, as a rule, be stunned for 3-4 full seconds at the start of an encounter and die before he ever used a single ability. Magicka toons in heavy armor and sword/board. Every melee class with a gap closer they can spam. Kiting impossible unless you are a sorc. It's all so ridiculous to people from other MMOs. (not sure about WoW. Never played it.)
The pvp in this game will ONLY ever appeal to hardcore pvpers. Think about the millions of subs this game boasts, and how few of those people PvP. It's an awful experience for all but the most hardcore.
Personally I have learned to adapt. I play mostly solo/duo and do my own thing - as do many of you reading this, but in 20 years of MMOs I have never seen anything like this... and it's extremely off-turning to casual players.
It's never fun to be absolutely steamrolled over and over for 100% of your game time. But this is what cheese-ball groups offer for the casual player in Cyro.
I don't think shifting the blame to players instead of ZOS's inability to balance their game is the correct conclusion.
The reason why PvP is dying is due to bad performance and balance. Many of my PvP friends whom I've known for years started quitting due to lag, proc metas, and overall bad balancing. It has nothing to do with "elite groups or over-the-top damage". New players who don't bother to get good will always leave. You can't stop them. But the ones that do stay, have already made up their mind to learn and become better. What's actually stopping them from doing so is bad performance and balance, both of which are still plaguing PvP. I mean, just look at these new proc sets as case in point.
]
The problem of incentive should also be addressed, a system is needed that motivates people to fight for the campaign. Incentives are needed that, makes it attractive for the pvp players casual and hard-core to fight for the campaign. Many have made such suggestions, let me just mention one, better campaign rewards.
CharlieFreak wrote: »CharlieFreak wrote: »No one wants to hear this, but this is the worst thing that can happen to PvP in this game - but you guys will never see it. And that is the reason why you play with the same 100 people day in and day out. You complain all day about how PvP is dying or dead because ZoS doesn't support it. Nope that's not why. It's you and your elite groups, and the over-the-top damage in this game.
Most people who play games cannot commit to this level of dedication, and they're being tossed into battle with people who live and breath this game. They just wanna come in and have some fun. Similar to what they'd do in Counter-Strike or something. Get a few kills. Accept that they suck, but those few successes inspire them to try harder, improve their gear, etc.
I love pvp and have played pvp-centric MMOs for over 20 years (started with Ultima Online). I try so hard to get my friends in this game to pvp more (or at all) and they try it for a few days and never come back. Why? Because they go out there, maybe THINK about casting a spell or something. Get in range, instantly stunned and dead before they come unstunned. Over and over and over. "Charlie this is stupid! Who would want to play this garbage" And they go back to doing easy mode vet Trials so they can actually maybe use a couple skills before they are vaporized.
This is the first MMO I've ever played where a normal casual player will, as a rule, be stunned for 3-4 full seconds at the start of an encounter and die before he ever used a single ability. Magicka toons in heavy armor and sword/board. Every melee class with a gap closer they can spam. Kiting impossible unless you are a sorc. It's all so ridiculous to people from other MMOs. (not sure about WoW. Never played it.)
The pvp in this game will ONLY ever appeal to hardcore pvpers. Think about the millions of subs this game boasts, and how few of those people PvP. It's an awful experience for all but the most hardcore.
Personally I have learned to adapt. I play mostly solo/duo and do my own thing - as do many of you reading this, but in 20 years of MMOs I have never seen anything like this... and it's extremely off-turning to casual players.
It's never fun to be absolutely steamrolled over and over for 100% of your game time. But this is what cheese-ball groups offer for the casual player in Cyro.
I don't think shifting the blame to players instead of ZOS's inability to balance their game is the correct conclusion.
The reason why PvP is dying is due to bad performance and balance. Many of my PvP friends whom I've known for years started quitting due to lag, proc metas, and overall bad balancing. It has nothing to do with "elite groups or over-the-top damage". New players who don't bother to get good will always leave. You can't stop them. But the ones that do stay, have already made up their mind to learn and become better. What's actually stopping them from doing so is bad performance and balance, both of which are still plaguing PvP. I mean, just look at these new proc sets as case in point.
Yeah the performance is a serious problem.
Presumably you've played other MMOs. You know that there is never any balance to suit people. Every forum will be full of posts claiming that the devs are cognitively challenged and that you have the obvious solution. I have never played a single MMO where the forums were not packed with this stuff. You could copy and paste every post from here on that topic into any other MMO forum and just change the class names to match, and people would thumbs-up your post all day long.
That's why I chuckle when people claim this new MMO coming out is going to solve all these problems. You can set your watch and bet your bank account, that within a couple months their forums will be full of the same stuff.
CharlieFreak wrote: »CharlieFreak wrote: »No one wants to hear this, but this is the worst thing that can happen to PvP in this game - but you guys will never see it. And that is the reason why you play with the same 100 people day in and day out. You complain all day about how PvP is dying or dead because ZoS doesn't support it. Nope that's not why. It's you and your elite groups, and the over-the-top damage in this game.
Most people who play games cannot commit to this level of dedication, and they're being tossed into battle with people who live and breath this game. They just wanna come in and have some fun. Similar to what they'd do in Counter-Strike or something. Get a few kills. Accept that they suck, but those few successes inspire them to try harder, improve their gear, etc.
I love pvp and have played pvp-centric MMOs for over 20 years (started with Ultima Online). I try so hard to get my friends in this game to pvp more (or at all) and they try it for a few days and never come back. Why? Because they go out there, maybe THINK about casting a spell or something. Get in range, instantly stunned and dead before they come unstunned. Over and over and over. "Charlie this is stupid! Who would want to play this garbage" And they go back to doing easy mode vet Trials so they can actually maybe use a couple skills before they are vaporized.
This is the first MMO I've ever played where a normal casual player will, as a rule, be stunned for 3-4 full seconds at the start of an encounter and die before he ever used a single ability. Magicka toons in heavy armor and sword/board. Every melee class with a gap closer they can spam. Kiting impossible unless you are a sorc. It's all so ridiculous to people from other MMOs. (not sure about WoW. Never played it.)
The pvp in this game will ONLY ever appeal to hardcore pvpers. Think about the millions of subs this game boasts, and how few of those people PvP. It's an awful experience for all but the most hardcore.
Personally I have learned to adapt. I play mostly solo/duo and do my own thing - as do many of you reading this, but in 20 years of MMOs I have never seen anything like this... and it's extremely off-turning to casual players.
It's never fun to be absolutely steamrolled over and over for 100% of your game time. But this is what cheese-ball groups offer for the casual player in Cyro.
I don't think shifting the blame to players instead of ZOS's inability to balance their game is the correct conclusion.
The reason why PvP is dying is due to bad performance and balance. Many of my PvP friends whom I've known for years started quitting due to lag, proc metas, and overall bad balancing. It has nothing to do with "elite groups or over-the-top damage". New players who don't bother to get good will always leave. You can't stop them. But the ones that do stay, have already made up their mind to learn and become better. What's actually stopping them from doing so is bad performance and balance, both of which are still plaguing PvP. I mean, just look at these new proc sets as case in point.
Yeah the performance is a serious problem.
Presumably you've played other MMOs. You know that there is never any balance to suit people. Every forum will be full of posts claiming that the devs are cognitively challenged and that you have the obvious solution. I have never played a single MMO where the forums were not packed with this stuff. You could copy and paste every post from here on that topic into any other MMO forum and just change the class names to match, and people would thumbs-up your post all day long.
That's why I chuckle when people claim this new MMO coming out is going to solve all these problems. You can set your watch and bet your bank account, that within a couple months their forums will be full of the same stuff.
Correct, there isn't a single game where everybody is happy with balance. But can you honestly say that a PvP game that caters to casuals is a good PvP game? Never have I seen a game where developers intentionally punish players for being better than others. What ZOS has been doing for the past 2 years is basically "Hey, we know you died to X mechanics, so we'll help you by removing said mechanics or introducing X sets so you can finally have a better chance against them" instead of "These mechanics are completely fine and introduce a skill gap for PvP, you should put in the time to get better or accept the fact that you are a casual player and will lose against hardcore players".
Putting a cast time on most offensive ultimates, introducing broken proc sets, making abilities easier to land are just some of the things ZOS did to lower the skill gap. And guess what? The skill gap barely changed. Casual players still died to ultimates with a cast time. Casual players still died to better players who adapted to the proc meta. Casual players still die despite having their abilities be easier to land. You can't just fix the skill gap by nerfing hardcore players. That's a big middle fingler to those who put in the effort to improve their gameplay.
What ZOS should have done was separating players based on their skill level like every other PvP game. Right now we have BGs, but the ranking system there is so bad nobody cares about being on the leaderboard. We don't know how it works because ZOS never made the info public. So focusing on that to draw in experienced and hardcore players is a much better long term solution.
Izanagi.Xiiib16_ESO wrote: »I'm honestly surprised at this point that players aren't just calling for non grouping campaigns
The never ending stream of X,y,z needs to be nerfed to bring the top end down to meet the base line of "I don't care about time investment I just want to light attack/siege to win" is astonishing.
Just have all sets all skills disabled in cyro. No groups and no friendly or enemy indicators have everyone just light attacking around them with no healing. I can guarantee ball groups won't be an issue then.
Izanagi.Xiiib16_ESO wrote: »I'm honestly surprised at this point that players aren't just calling for non grouping campaigns
The never ending stream of X,y,z needs to be nerfed to bring the top end down to meet the base line of "I don't care about time investment I just want to light attack/siege to win" is astonishing.
Just have all sets all skills disabled in cyro. No groups and no friendly or enemy indicators have everyone just light attacking around them with no healing. I can guarantee ball groups won't be an issue then.
Olen_Mikko wrote: »
Like i'm not impressed by 1vXers who think circling around rocks and killing noobs is some sort of achievement.
But that's not how the balls roll. Because doing any of that dynamic *** is just nonsense, and the real way to dominate is to ignore all that and instead run in a group with a dedicated function. As the OP points out, if you build for a specific task and role in a group, you can go for bonkers stats. You can ignore several facets of the system. Resource managements? Not your problem. Healing and purges? There's a dedicated fellow to handle all that. Keeping up rapids? Again, not your job. You can just build for dealing crapton of damage. And you don't even have to worry about targeting your foes. Crown tells you where to go and where to kill. You got stun monkeys that line up targets unable to actively defend themselves while you unload a buttload of damage on them. And don't worry about targeting or aiming eitehr. Just rely on indiscriminate AOE dumping and kills will flow your way.
That is why ball vs ball is so rare. It does happen, and it tends to be over in a flash. The side that runs a tighter crew wins, pretty much every time. Balls are not designed for ball vs. ball matches, so the people running in them don't want to engage other balls unless forced. Especially if one ball knows the other ball to be more experienced. Why bother, really? There is little if anything to learn from such encounters. the side that gets their AOEs in line and their shields and hots and purges up faster after the initial pulse of damage from the opposing group wins. You cant gleam much from watching the fight afterwards either. All you can do is to keep farming those bugs, and training your muscle memory, so that the next time you fight another ball, your side is faster.
CharlieFreak wrote: »Olen_Mikko wrote: »
Like i'm not impressed by 1vXers who think circling around rocks and killing noobs is some sort of achievement.
Yeah the 1vXers are quite funny and so proud of themselves on YouTube. "Here's me 1vXing, and I'll show you how to PvP at the highest levels."
And every single clip is basically a couple of very low rank opponents show up. He runs right into a tower, or makes a beeline for the nearest rock formation, and circles around until people get so bored/dizzy that they don't even bother rebuffing or healing - just chasing and trying to actually get a hit with their spammable.
Man, it's so boring IMO. I don't know how guys can do this for hours and hours every night. If that's what you like, I don't care, but I refuse to follow as soon as they run right into the tower.
Saw this last night in IC. There was some streamers baiting people, then running right into one of the buildings with stairs and here we go again - tower fight of LoS frustration.
And all of their 'best pvp tier lists" are based around this playstyle.
CharlieFreak wrote: »Olen_Mikko wrote: »
Like i'm not impressed by 1vXers who think circling around rocks and killing noobs is some sort of achievement.
Yeah the 1vXers are quite funny and so proud of themselves on YouTube. "Here's me 1vXing, and I'll show you how to PvP at the highest levels."
And every single clip is basically a couple of very low rank opponents show up. He runs right into a tower, or makes a beeline for the nearest rock formation, and circles around until people get so bored/dizzy that they don't even bother rebuffing or healing - just chasing and trying to actually get a hit with their spammable.
Man, it's so boring IMO. I don't know how guys can do this for hours and hours every night. If that's what you like, I don't care, but I refuse to follow as soon as they run right into the tower.
Saw this last night in IC. There was some streamers baiting people, then running right into one of the buildings with stairs and here we go again - tower fight of LoS frustration.
And all of their 'best pvp tier lists" are based around this playstyle.
I’m a 1vXer, and I can say the same thing about players who mindlessly chase down 1 person.
Have you ever been in a fight where each side has equal numbers and everybody seems to be surviving well, then suddenly one side gets 10 more players and it becomes a steam roll? I have, and it’s so boring to spam light attacks and still kill someone because you have 10 more people with you.
When I 1vX, I get chased by 8+ players. Some are fresh meat. Some are semi experienced (20-30 AvA rank). Some are veterans (40+ AvA rank). Cyrodiil usually has that distribution of players, except during events and the last day of the campaign where PvErs join for their rewards. There are no current builds that can tank 8+ players except for pure tanks. Therefore using LoS becomes a valid tactic to mitigate damage.
In every single one of my 1vX fights, NONE of my opponents were the one to take aggro first. I mean it’s a pretty simple concept. When you are around 20+ people of your alliance and you see 1 lone player of the opposite faction, what is the first thing you’d want to do? Well, you’d want to take him out for easy AP. That’s what happens in every single fight - a larger group sees one lone player, chases him down, falls for the LoS tactic, and dies one by one.
Some fights are easy, but some fights are super difficult where even 4 players can give you big trouble. It all depends on how good the bigger group is. But that’s the thrill of it.
I have never understood the hate you see some people post with regarding ball groups or just large groups in general.
Cyrodiil is designed around large groups... it's a large battlefield with sieges. Large group play should be encouraged, not demonized. If ball groups are killing you, get some guildies or start your own group, practice, get better. And try to take down that ball group...
It seems to me a lot of players that complain about ball groups are solo players or 1vXers who enjoy running around towers and rocks picking players off, and ball groups must ruin their plans. I don't know exactly, but they come off as entitled.
CharlieFreak wrote: »CharlieFreak wrote: »Olen_Mikko wrote: »
Like i'm not impressed by 1vXers who think circling around rocks and killing noobs is some sort of achievement.
Yeah the 1vXers are quite funny and so proud of themselves on YouTube. "Here's me 1vXing, and I'll show you how to PvP at the highest levels."
And every single clip is basically a couple of very low rank opponents show up. He runs right into a tower, or makes a beeline for the nearest rock formation, and circles around until people get so bored/dizzy that they don't even bother rebuffing or healing - just chasing and trying to actually get a hit with their spammable.
Man, it's so boring IMO. I don't know how guys can do this for hours and hours every night. If that's what you like, I don't care, but I refuse to follow as soon as they run right into the tower.
Saw this last night in IC. There was some streamers baiting people, then running right into one of the buildings with stairs and here we go again - tower fight of LoS frustration.
And all of their 'best pvp tier lists" are based around this playstyle.
I’m a 1vXer, and I can say the same thing about players who mindlessly chase down 1 person.
Have you ever been in a fight where each side has equal numbers and everybody seems to be surviving well, then suddenly one side gets 10 more players and it becomes a steam roll? I have, and it’s so boring to spam light attacks and still kill someone because you have 10 more people with you.
When I 1vX, I get chased by 8+ players. Some are fresh meat. Some are semi experienced (20-30 AvA rank). Some are veterans (40+ AvA rank). Cyrodiil usually has that distribution of players, except during events and the last day of the campaign where PvErs join for their rewards. There are no current builds that can tank 8+ players except for pure tanks. Therefore using LoS becomes a valid tactic to mitigate damage.
In every single one of my 1vX fights, NONE of my opponents were the one to take aggro first. I mean it’s a pretty simple concept. When you are around 20+ people of your alliance and you see 1 lone player of the opposite faction, what is the first thing you’d want to do? Well, you’d want to take him out for easy AP. That’s what happens in every single fight - a larger group sees one lone player, chases him down, falls for the LoS tactic, and dies one by one.
Some fights are easy, but some fights are super difficult where even 4 players can give you big trouble. It all depends on how good the bigger group is. But that’s the thrill of it.
Yeah I know it takes some skill, man. I didn't mean to sound like I think you guys are trash. You're not.
I do think that a lot of new players are highly impressed by these videos and if they'd go out there and try it, they'd find that it's not as god-like as it looks. It does take skill of course, but this game has a lot of positioning problems and fast melee classes with huge burst can really use LoS to take very very little damage.
Just for fun one day at an outpost on my magplar, i simply circled one of the columns with 5 or 6 newer players chasing me. That's all I did for like 10 minutes at least. Just running around the column. Didn't even bother changing direction or anything. Kept a HoT on myself, occasionally healed when I got stunned. My original plan was just to suicide out. But then I decided to have some fun with it and see how long I could survive just circling that post. It was trivial. I could have done it all day long. Eventually of course more and more players joined like angry hornets and I died.
One guy messaged me, super duper salty, calling me a trash pariah-wearing-perma-blocking-piece-of-human-filth and many other kind words. LOL. So I'm glad he had as much fun as I did! (btw, I wasn't even wearing pariah, or blocking, and had resto on backbar, not S/B. I think I did have Sithis on though)
CharlieFreak wrote: »CharlieFreak wrote: »Olen_Mikko wrote: »
Like i'm not impressed by 1vXers who think circling around rocks and killing noobs is some sort of achievement.
Yeah the 1vXers are quite funny and so proud of themselves on YouTube. "Here's me 1vXing, and I'll show you how to PvP at the highest levels."
And every single clip is basically a couple of very low rank opponents show up. He runs right into a tower, or makes a beeline for the nearest rock formation, and circles around until people get so bored/dizzy that they don't even bother rebuffing or healing - just chasing and trying to actually get a hit with their spammable.
Man, it's so boring IMO. I don't know how guys can do this for hours and hours every night. If that's what you like, I don't care, but I refuse to follow as soon as they run right into the tower.
Saw this last night in IC. There was some streamers baiting people, then running right into one of the buildings with stairs and here we go again - tower fight of LoS frustration.
And all of their 'best pvp tier lists" are based around this playstyle.
I’m a 1vXer, and I can say the same thing about players who mindlessly chase down 1 person.
Have you ever been in a fight where each side has equal numbers and everybody seems to be surviving well, then suddenly one side gets 10 more players and it becomes a steam roll? I have, and it’s so boring to spam light attacks and still kill someone because you have 10 more people with you.
When I 1vX, I get chased by 8+ players. Some are fresh meat. Some are semi experienced (20-30 AvA rank). Some are veterans (40+ AvA rank). Cyrodiil usually has that distribution of players, except during events and the last day of the campaign where PvErs join for their rewards. There are no current builds that can tank 8+ players except for pure tanks. Therefore using LoS becomes a valid tactic to mitigate damage.
In every single one of my 1vX fights, NONE of my opponents were the one to take aggro first. I mean it’s a pretty simple concept. When you are around 20+ people of your alliance and you see 1 lone player of the opposite faction, what is the first thing you’d want to do? Well, you’d want to take him out for easy AP. That’s what happens in every single fight - a larger group sees one lone player, chases him down, falls for the LoS tactic, and dies one by one.
Some fights are easy, but some fights are super difficult where even 4 players can give you big trouble. It all depends on how good the bigger group is. But that’s the thrill of it.
Yeah I know it takes some skill, man. I didn't mean to sound like I think you guys are trash. You're not.
I do think that a lot of new players are highly impressed by these videos and if they'd go out there and try it, they'd find that it's not as god-like as it looks. It does take skill of course, but this game has a lot of positioning problems and fast melee classes with huge burst can really use LoS to take very very little damage.
Just for fun one day at an outpost on my magplar, i simply circled one of the columns with 5 or 6 newer players chasing me. That's all I did for like 10 minutes at least. Just running around the column. Didn't even bother changing direction or anything. Kept a HoT on myself, occasionally healed when I got stunned. My original plan was just to suicide out. But then I decided to have some fun with it and see how long I could survive just circling that post. It was trivial. I could have done it all day long. Eventually of course more and more players joined like angry hornets and I died.
One guy messaged me, super duper salty, calling me a trash pariah-wearing-perma-blocking-piece-of-human-filth and many other kind words. LOL. So I'm glad he had as much fun as I did! (btw, I wasn't even wearing pariah, or blocking, and had resto on backbar, not S/B. I think I did have Sithis on though)
Yea it's easy to run circles around a tower with 5-6 people following you. That's why I don't excessively LoS against 5-6 new players. But when they get to 10-15 people then LoS becomes a necessity lol. They'll take up every inch of the tower to try and kill you. But that group size isn't feasible to 1vX nowadays unless they are in full PvE gear and spamming light attacks like during the IC event.