I want to propose a possible compromise - just to get a feel for what people think.
As things stand currently, all Guild Stores have sell orders but no way to advertise the stuff you want to buy. What if there was both a sell and a buy option?
Seroczynski wrote: »With the megaservers an AH would have a too large impact on server economy. I'd rather have they improve the Guild Store functionality than include a continent-wide AH.
Exactly. What we have now is already ruined so it could only be an improvement.
If this game actually had a system that was working I could understand the resistance to risk change. But judging by the current state of it, I really don't see how it could get any worse and we have nothing to lose.
global market cornered by goldsellers and dupers (remember they only took care of the "worst offenders"), same fee & deductions but *** sells less cause everybody undercuts you to get at least the fee back which also makes selling high-priced item unattractive, design changes that affect pve to make up for the loss of pvp stores. and when has any form of selling platform ever prevented WTB/WTS spam?
maybe it's better, maybe it's not, but a kneejerk "fix" can end up much worse.
remember, we're talking about a company that let dupe bugs run free over at least a week and launched with no anti-goldseller and bot prevention anywhere. I still see 10+ bottrains circling around in coldharbour....
be careful what you wish for, just saying.
I didn't say that
methjester wrote: »but getting the trade goods, armor, and various other items out to other players
The result is I find myself withdrawing from the market completely. After listing fees and waiting and nobody wanting to bother with the guild store, I just vendor everything I don't need. Its instant money gratification and probably as much as I'd get after listing fees in most cases anyway.
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Heck no.
You can have up to 5 of guild stores, which is 2500 potential customers/traders.
It's more than enough.
Malediktus wrote: »GW2 basically has a cross server world wide trading post and its horrible. Its full of people trying to manipulate prices. These 500 men guilds basically make it impossible to corner the market or manipulate it.
Heck no.
You can have up to 5 of guild stores, which is 2500 potential customers/traders.
It's more than enough.
I'd venture it would be even higher if it were open to the general public and not just forum goers.
If that's true and it really is more than enough, then why is it I can rarely ever find what I am looking to buy in any of these guild stores?
What economy? I mean, we really don't have one. A few people spamming chat and making side deals is not an economy. Sporatic trading in small pockets is not an economy. Why don't we get a working economy and then decide if it's broken?
LadyInTheWater wrote: »You and I have very different definitions of "economy". People have the ability to buy, sell, and trade goods or services in exchange for other goods, services, or currency. I fail to see how this isn't an economy.
People having the ability to buy, sell, and trade goods is not an economy.
People actually buying, selling and trading goods..... that's an economy.
It would guarantee a much better selection than what we have now.
But, hey, it is what it is and I can make do until another MMO offering a more robust economic system emerges.
Instant selling yes, but no player interaction, anonymous, prone to market manipulation. The whole economy was balanced toward playing the market instead of normal playing. Getting legendary weapons was at least 10x faster with messing with the TP than playing the game. Believe me I played GW2 for over 5k hours. It was simply horrible.Malediktus wrote: »GW2 basically has a cross server world wide trading post and its horrible. Its full of people trying to manipulate prices. These 500 men guilds basically make it impossible to corner the market or manipulate it.
I played Guild Wars 2. That game's economy was miles above this one. I was able to sell my stuff almost instantly. Could always find what I was looking for at a reasonable price. In fact, it was the only thing I liked about that game.
So I would suggest your example proves the opposite of what you are trying to say ^^
Also, the smaller the market is the easier it is to manipulate. I get ripped off every time I get lucky enough to find something I want to buy from one of these guild stores.
Malediktus wrote: »Instant selling yes, but no player interaction, anonymous... .
LadyInTheWater wrote: »People having the ability to buy, sell, and trade goods is not an economy.
People actually buying, selling and trading goods..... that's an economy.
I have purchased stuff from my guild store, so I know other people are selling things. I have also sold stuff on my guild store, so I know that other people are buying things. How is this not an economy?It would guarantee a much better selection than what we have now.
How would it guarantee a much better selection? If all your arguments are valid, then wouldn't it be the exact same items for sale now, but in much larger quantities?
The only thing disastrous about the D3 AH was the real money portion of it. That coupled with the horrendous loot tables that basically required you to either farm endlessly for gear upgrades that had an incredibly slim chance of dropping, farm endlessly for gold to buy upgrades from the AH, or spend real money to bypass the endless farming entirely.Anyone who played Diablo 3 (not an MMO, I know) knows what a disaster a mega-server AH would be. I feel it would be even worse in a persistent world like ESO.
Malediktus wrote: »Instant selling yes, but no player interaction, anonymous, prone to market manipulation. The whole economy was balanced toward playing the market instead of normal playing. Getting legendary weapons was at least 10x faster with messing with the TP than playing the game. Believe me I played GW2 for over 5k hours. It was simply horrible.Malediktus wrote: »GW2 basically has a cross server world wide trading post and its horrible. Its full of people trying to manipulate prices. These 500 men guilds basically make it impossible to corner the market or manipulate it.
I played Guild Wars 2. That game's economy was miles above this one. I was able to sell my stuff almost instantly. Could always find what I was looking for at a reasonable price. In fact, it was the only thing I liked about that game.
So I would suggest your example proves the opposite of what you are trying to say ^^
Also, the smaller the market is the easier it is to manipulate. I get ripped off every time I get lucky enough to find something I want to buy from one of these guild stores.
If they add an auction house to this game similar to GW2 I am done with this game, it was one of the reasons why I have no interest in GW2 anymore.