Definitely a good point - therefore a few solutions:(...) I already have to slot two passives when harvesting, I'd hate to have to add a third. (...).
Should also grant more hides.
Well, you are too late (and my idea is more than likely some wishful thinking), BUT YES!alberichtano wrote: »Why not make a World skill called Survival, under which we could have passive skills concerning harvesting, fishing, run speed, hunting (ie chance for more skins or alchemy resources from animals) etc?