Red_Feather wrote: »To be honest, in discord I actively hear mates bragging about griefing. There is no comparison between pve and pvp that is apt because griefing is allowed in one and not in the other.

Did you miss the /s? It’s a reversal to pve players complaining that they die while wearing, say, divines armor.
spartaxoxo wrote: »Did you miss the /s? It’s a reversal to pve players complaining that they die while wearing, say, divines armor.
Something more equivalent would be if they required you kill a boss from a hard trial for a ticket, and PVEers kept kicking you from groups because you're in the wrong gear. So they prevented you from getting a ticket.
You all have an advantage with your fancy divines, PVPers only have Impen which is uselss outside PVP. Or are you suggesting that i should actually use gear suitable to the environment i'm in ?
You all group up and drop ultis on a boss to kill it in 1 second. Thats totally unfair Ganking the WB.
Why do PVPers have to suffer this totally unfair way to get an overland ticket.
And dont start me on using streak to get to nodes first.
/s
Artemiisia wrote: »You all have an advantage with your fancy divines, PVPers only have Impen which is uselss outside PVP. Or are you suggesting that i should actually use gear suitable to the environment i'm in ?
You all group up and drop ultis on a boss to kill it in 1 second. Thats totally unfair Ganking the WB.
Why do PVPers have to suffer this totally unfair way to get an overland ticket.
And dont start me on using streak to get to nodes first.
/s
I know you being sarcastic
just wanted to add the difference between the two worlds is
pvpers joining pve content to get tickets, you lose nothing if you die and it takes 1min and you dying is prob not gonna happen
pvers joining pvp content in imperial city, you get ganked, you lose tal var stones, you might have to respawn in another district, meaning new loading screens, also have to either take that districts quest and try to get that done or work your way to the district where you were trying to get the quest done, so you lose more time to get it done as well, this takes longer
Artemiisia wrote: »You all have an advantage with your fancy divines, PVPers only have Impen which is uselss outside PVP. Or are you suggesting that i should actually use gear suitable to the environment i'm in ?
You all group up and drop ultis on a boss to kill it in 1 second. Thats totally unfair Ganking the WB.
Why do PVPers have to suffer this totally unfair way to get an overland ticket.
And dont start me on using streak to get to nodes first.
/s
I know you being sarcastic
just wanted to add the difference between the two worlds is
pvpers joining pve content to get tickets, you lose nothing if you die and it takes 1min and you dying is prob not gonna happen
pvers joining pvp content in imperial city, you get ganked, you lose tal var stones, you might have to respawn in another district, meaning new loading screens, also have to either take that districts quest and try to get that done or work your way to the district where you were trying to get the quest done, so you lose more time to get it done as well, this takes longer
So much wrong here,
If you don't take any telvar with you, you don't lose any telvar.
When you die in PvE you lose armor durability and have to pay for repairs, also use up soul gem to respawn.
When you die in pvp, you don't lose armor durabiliity and respawn won't cost you soul gem.
You also might get kicked if you die in group content.
Artemiisia wrote: »Artemiisia wrote: »You all have an advantage with your fancy divines, PVPers only have Impen which is uselss outside PVP. Or are you suggesting that i should actually use gear suitable to the environment i'm in ?
You all group up and drop ultis on a boss to kill it in 1 second. Thats totally unfair Ganking the WB.
Why do PVPers have to suffer this totally unfair way to get an overland ticket.
And dont start me on using streak to get to nodes first.
/s
I know you being sarcastic
just wanted to add the difference between the two worlds is
pvpers joining pve content to get tickets, you lose nothing if you die and it takes 1min and you dying is prob not gonna happen
pvers joining pvp content in imperial city, you get ganked, you lose tal var stones, you might have to respawn in another district, meaning new loading screens, also have to either take that districts quest and try to get that done or work your way to the district where you were trying to get the quest done, so you lose more time to get it done as well, this takes longer
So much wrong here,
If you don't take any telvar with you, you don't lose any telvar.
When you die in PvE you lose armor durability and have to pay for repairs, also use up soul gem to respawn.
When you die in pvp, you don't lose armor durabiliity and respawn won't cost you soul gem.
You also might get kicked if you die in group content.
now we talking about the event for tickets, if you die to either doing a wb with 20 other players around killing it in 20 sec or a delve for the 1 ticket, I would say you need abit of help
spartaxoxo wrote: »Did you miss the /s? It’s a reversal to pve players complaining that they die while wearing, say, divines armor.
Something more equivalent would be if they required you kill a boss from a hard trial for a ticket, and PVEers kept kicking you from groups because you're in the wrong gear. So they prevented you from getting a ticket.
But they don't require you to kill 5 rank 50 players. They require you to interact with a couple of markers and that is it.
spartaxoxo wrote: »spartaxoxo wrote: »Did you miss the /s? It’s a reversal to pve players complaining that they die while wearing, say, divines armor.
Something more equivalent would be if they required you kill a boss from a hard trial for a ticket, and PVEers kept kicking you from groups because you're in the wrong gear. So they prevented you from getting a ticket.
But they don't require you to kill 5 rank 50 players. They require you to interact with a couple of markers and that is it.
Those 5 rank 50 players though can stop me from interacting with the marker. This thread is trying to act like progression of a pve quest can be prevented by a pve player, and that's not true. However, a pvp player can stop me from doing my quest in pvp areas. And they have, in the past.
It's a false equivalency disguised as a "joke."
VaranisArano wrote: »It's a false equivalency, when we think about PVE content, where it usually only takes one try to do anything.
In PVP, enemy players might stop you from completing a certain quest right then, but they really can't stop you from getting your event tickets, unless you give up and don't pursue the other available options.
Artemiisia wrote: »Artemiisia wrote: »You all have an advantage with your fancy divines, PVPers only have Impen which is uselss outside PVP. Or are you suggesting that i should actually use gear suitable to the environment i'm in ?
You all group up and drop ultis on a boss to kill it in 1 second. Thats totally unfair Ganking the WB.
Why do PVPers have to suffer this totally unfair way to get an overland ticket.
And dont start me on using streak to get to nodes first.
/s
I know you being sarcastic
just wanted to add the difference between the two worlds is
pvpers joining pve content to get tickets, you lose nothing if you die and it takes 1min and you dying is prob not gonna happen
pvers joining pvp content in imperial city, you get ganked, you lose tal var stones, you might have to respawn in another district, meaning new loading screens, also have to either take that districts quest and try to get that done or work your way to the district where you were trying to get the quest done, so you lose more time to get it done as well, this takes longer
So much wrong here,
If you don't take any telvar with you, you don't lose any telvar.
When you die in PvE you lose armor durability and have to pay for repairs, also use up soul gem to respawn.
When you die in pvp, you don't lose armor durabiliity and respawn won't cost you soul gem.
You also might get kicked if you die in group content.
now we talking about the event for tickets, if you die to either doing a wb with 20 other players around killing it in 20 sec or a delve for the 1 ticket, I would say you need abit of help
People definitely been dying doing dragon daily during elsweyr event. And definitely been dying doing khajiit boss in southern elsweyr. Some been dying on crow boss in CWC during tribunal event.
You all have an advantage with your fancy divines, PVPers only have Impen which is uselss outside PVP. Or are you suggesting that i should actually use gear suitable to the environment i'm in ?
You all group up and drop ultis on a boss to kill it in 1 second. Thats totally unfair Ganking the WB.
Why do PVPers have to suffer this totally unfair way to get an overland ticket.
And dont start me on using streak to get to nodes first.
/s
spartaxoxo wrote: »spartaxoxo wrote: »Did you miss the /s? It’s a reversal to pve players complaining that they die while wearing, say, divines armor.
Something more equivalent would be if they required you kill a boss from a hard trial for a ticket, and PVEers kept kicking you from groups because you're in the wrong gear. So they prevented you from getting a ticket.
But they don't require you to kill 5 rank 50 players. They require you to interact with a couple of markers and that is it.
Those 5 rank 50 players though can stop me from interacting with the marker. This thread is trying to act like progression of a pve quest can be prevented by a pve player, and that's not true. However, a pvp player can stop me from doing my quest in pvp areas. And they have, in the past.
It's a false equivalency disguised as a "joke."
VaranisArano wrote: »Red_Feather wrote: »To be honest, in discord I actively hear mates bragging about griefing. There is no comparison between pve and pvp that is apt because griefing is allowed in one and not in the other.
Actually, griefing is not allowed in any content, according to the Code of Conduct (2.3).
It's just that many players call stuff like being killed multiple times "griefing" when it's not.
To quote Gina Bruno:
Context matters. If you feel you've been griefed, go ahead and report it to ZOS. But if it's behavior that's expected in PVP, don't be surprised when ZOS doesn't agree that it's griefing.
spartaxoxo wrote: »spartaxoxo wrote: »Did you miss the /s? It’s a reversal to pve players complaining that they die while wearing, say, divines armor.
Something more equivalent would be if they required you kill a boss from a hard trial for a ticket, and PVEers kept kicking you from groups because you're in the wrong gear. So they prevented you from getting a ticket.
But they don't require you to kill 5 rank 50 players. They require you to interact with a couple of markers and that is it.
Those 5 rank 50 players though can stop me from interacting with the marker. This thread is trying to act like progression of a pve quest can be prevented by a pve player, and that's not true. However, a pvp player can stop me from doing my quest in pvp areas. And they have, in the past.
It's a false equivalency disguised as a "joke."
Pve players can definitely prevent you from finishing dungeon quest. They can ignore you asking to help clear beach on tempest or do side boss in CoH. Sometimes pve players can just wipe over and over and eventually leave, forcing you out of dungeon via "you left alone timer". Don't even get me started on failed vSS or vCR+1 pugs...
And it is you are acting like there is a rank 50 players around every corner waiting to slay some noobs. IC was my first even ever when I just started playing game last year, there was not a single day when I did not get tickets from district dailies as a CP200.
You all have an advantage with your fancy divines, PVPers only have Impen which is uselss outside PVP. Or are you suggesting that i should actually use gear suitable to the environment i'm in ?
You all group up and drop ultis on a boss to kill it in 1 second. Thats totally unfair Ganking the WB.
Why do PVPers have to suffer this totally unfair way to get an overland ticket.
And dont start me on using streak to get to nodes first.
/s
Red_Feather wrote: »VaranisArano wrote: »Red_Feather wrote: »To be honest, in discord I actively hear mates bragging about griefing. There is no comparison between pve and pvp that is apt because griefing is allowed in one and not in the other.
Actually, griefing is not allowed in any content, according to the Code of Conduct (2.3).
It's just that many players call stuff like being killed multiple times "griefing" when it's not.
To quote Gina Bruno:
Context matters. If you feel you've been griefed, go ahead and report it to ZOS. But if it's behavior that's expected in PVP, don't be surprised when ZOS doesn't agree that it's griefing.
You created a context for my point so you could argue it down. You are a real champ.
VaranisArano wrote: »Red_Feather wrote: »To be honest, in discord I actively hear mates bragging about griefing. There is no comparison between pve and pvp that is apt because griefing is allowed in one and not in the other.
Actually, griefing is not allowed in any content, according to the Code of Conduct (2.3).
It's just that many players call stuff like being killed multiple times "griefing" when it's not.
To quote Gina Bruno:
Context matters. If you feel you've been griefed, go ahead and report it to ZOS. But if it's behavior that's expected in PVP, don't be surprised when ZOS doesn't agree that it's griefing.
FrancisCrawford wrote: »VaranisArano wrote: »Red_Feather wrote: »To be honest, in discord I actively hear mates bragging about griefing. There is no comparison between pve and pvp that is apt because griefing is allowed in one and not in the other.
Actually, griefing is not allowed in any content, according to the Code of Conduct (2.3).
It's just that many players call stuff like being killed multiple times "griefing" when it's not.
To quote Gina Bruno:
Context matters. If you feel you've been griefed, go ahead and report it to ZOS. But if it's behavior that's expected in PVP, don't be surprised when ZOS doesn't agree that it's griefing.
If ZoS agreed it was griefing, they wouldn't try to get PvEers to go to Imperial City.
But I disagree with ZoS in this case.
Artemiisia wrote: »Artemiisia wrote: »You all have an advantage with your fancy divines, PVPers only have Impen which is uselss outside PVP. Or are you suggesting that i should actually use gear suitable to the environment i'm in ?
You all group up and drop ultis on a boss to kill it in 1 second. Thats totally unfair Ganking the WB.
Why do PVPers have to suffer this totally unfair way to get an overland ticket.
And dont start me on using streak to get to nodes first.
/s
I know you being sarcastic
just wanted to add the difference between the two worlds is
pvpers joining pve content to get tickets, you lose nothing if you die and it takes 1min and you dying is prob not gonna happen
pvers joining pvp content in imperial city, you get ganked, you lose tal var stones, you might have to respawn in another district, meaning new loading screens, also have to either take that districts quest and try to get that done or work your way to the district where you were trying to get the quest done, so you lose more time to get it done as well, this takes longer
So much wrong here,
If you don't take any telvar with you, you don't lose any telvar.
When you die in PvE you lose armor durability and have to pay for repairs, also use up soul gem to respawn.
When you die in pvp, you don't lose armor durabiliity and respawn won't cost you soul gem.
You also might get kicked if you die in group content.
now we talking about the event for tickets, if you die to either doing a wb with 20 other players around killing it in 20 sec or a delve for the 1 ticket, I would say you need abit of help
People definitely been dying doing dragon daily during elsweyr event. And definitely been dying doing khajiit boss in southern elsweyr. Some been dying on crow boss in CWC during tribunal event.
Everest_Lionheart wrote: »Artemiisia wrote: »Artemiisia wrote: »You all have an advantage with your fancy divines, PVPers only have Impen which is uselss outside PVP. Or are you suggesting that i should actually use gear suitable to the environment i'm in ?
You all group up and drop ultis on a boss to kill it in 1 second. Thats totally unfair Ganking the WB.
Why do PVPers have to suffer this totally unfair way to get an overland ticket.
And dont start me on using streak to get to nodes first.
/s
I know you being sarcastic
just wanted to add the difference between the two worlds is
pvpers joining pve content to get tickets, you lose nothing if you die and it takes 1min and you dying is prob not gonna happen
pvers joining pvp content in imperial city, you get ganked, you lose tal var stones, you might have to respawn in another district, meaning new loading screens, also have to either take that districts quest and try to get that done or work your way to the district where you were trying to get the quest done, so you lose more time to get it done as well, this takes longer
So much wrong here,
If you don't take any telvar with you, you don't lose any telvar.
When you die in PvE you lose armor durability and have to pay for repairs, also use up soul gem to respawn.
When you die in pvp, you don't lose armor durabiliity and respawn won't cost you soul gem.
You also might get kicked if you die in group content.
now we talking about the event for tickets, if you die to either doing a wb with 20 other players around killing it in 20 sec or a delve for the 1 ticket, I would say you need abit of help
People definitely been dying doing dragon daily during elsweyr event. And definitely been dying doing khajiit boss in southern elsweyr. Some been dying on crow boss in CWC during tribunal event.
Meanwhile I’m soloing harrowstorms with my companion on my trail DPS in my Divines gear. Can’t solo those Dragons though, not for lack of trying mind you.
Agenericname wrote: »FrancisCrawford wrote: »VaranisArano wrote: »Red_Feather wrote: »To be honest, in discord I actively hear mates bragging about griefing. There is no comparison between pve and pvp that is apt because griefing is allowed in one and not in the other.
Actually, griefing is not allowed in any content, according to the Code of Conduct (2.3).
It's just that many players call stuff like being killed multiple times "griefing" when it's not.
To quote Gina Bruno:
Context matters. If you feel you've been griefed, go ahead and report it to ZOS. But if it's behavior that's expected in PVP, don't be surprised when ZOS doesn't agree that it's griefing.
If ZoS agreed it was griefing, they wouldn't try to get PvEers to go to Imperial City.
But I disagree with ZoS in this case.
If ZOS created an event so that PvPers had access to tickets without needing to PvE, how would you be able to tell the difference between that hypothetical event and this one?