Clearly there are no decimal places involved. It is an integer value. If it were 99.5 then it would say 99.5 not 100.
There is no mythical .5, their math is wrong at a simple lvl.
Saying that I "do not understand MMO math" is pompus and idiotic
Yes I understand your math explanation. I'm saying that it is not 99.5 and that the math in the game is wrong. If it displays an integer of 100 then the perk should modify the integer, not this mythical 99.5 value that you seem to assume that it is. Otherwise it is a lie to put the armor as 100 when it is not. This would lead to a host of problems with other bonus perks and abilities where that .5 adds up to something substantial. This is not Office Space or Superman 3, I will not let them steal my pennies until they add up. Saying that I "do not understand MMO math" is pompus and idiotic, this has nothing to do with MMO math, this has to do with an armor that SAYS it is 100 defense, not 99.5 rounded up. That means that their equation is wrong in determining % value, and in a game where there is a lot of % value to be calculated, this 25% margin of error is pretty blatant. I have a perk that increases my armor by 21%, does that mean that the perk only works for 16% in reality because of MMO math? Am I losing armor because all my armors are XX.5 and when I have 7 armors at XX.5, that means a loss of 3.5 armor which would have a visible impact on the 21% perk or the 4% increased armor type perk. this "MMO math" that you speak of is a slippery slope of lies that you assume to be true. There is no mythical .5, their math is wrong at a simple lvl.
And you're wrong. Just like in previous Elder Scrolls games, there's a lot of math going on behind the scenes for the armor value, and they display the value as the closest integer even though that's not actually the exact value. If it displays 100, it could actually be anywhere between 99.5 and 100.499999999. The display settings only display integers, but the calculations aren't done using the integer-only display values - they're done using the actual values. This isn't a bug, it's as designed (and as it's been done in previous Elder Scrolls games).Yes I understand your math explanation. I'm saying that it is not 99.5 and that the math in the game is wrong. If it displays an integer of 100 then the perk should modify the integer, not this mythical 99.5 value that you seem to assume that it is.
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And you're wrong. Just like in previous Elder Scrolls games, there's a lot of math going on behind the scenes for the armor value, and they display the value as the closest integer even though that's not actually the exact value. If it displays 100, it could actually be anywhere between 99.5 and 100.499999999. The display settings only display integers, but the calculations aren't done using the integer-only display values - they're done using the actual values. This isn't a bug, it's as designed (and as it's been done in previous Elder Scrolls games).Yes I understand your math explanation. I'm saying that it is not 99.5 and that the math in the game is wrong. If it displays an integer of 100 then the perk should modify the integer, not this mythical 99.5 value that you seem to assume that it is.
Try a little reading comprehension: it'll do wonders. You said "I'm saying that it is not 99.5 and that the math in the game is wrong" and you're wrong. That's not the way it works. The math in the game isn't wrong. It works exactly the way other people have described it here - just like it has for previous Elder Scrolls games. You also said "This is integer math we are talking about" and you're wrong. It's not. Displaying full integers only and using full integers only are two different things.And you're wrong. Just like in previous Elder Scrolls games, there's a lot of math going on behind the scenes for the armor value, and they display the value as the closest integer even though that's not actually the exact value. If it displays 100, it could actually be anywhere between 99.5 and 100.499999999. The display settings only display integers, but the calculations aren't done using the integer-only display values - they're done using the actual values. This isn't a bug, it's as designed (and as it's been done in previous Elder Scrolls games).Yes I understand your math explanation. I'm saying that it is not 99.5 and that the math in the game is wrong. If it displays an integer of 100 then the perk should modify the integer, not this mythical 99.5 value that you seem to assume that it is.
And you are also wrong. For this to be true, the value has to be 99.5 or 99.51, anything over that would make the value 104 with rounding, it can't be anywhere between 99.52 and 100.4999999. I didn't actually say anything was true so you telling me that I'm wrong does not makes sense. I said that it should, not that it does.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
If you had not gone straight to insults and trolling then maybe we could have had an intelligent and enlightening conversation about MMO math such as this.
I'll explain why if your theory is correct, it matters more than you think.
1. For the sake of this post, we will assume that every % increase effects the base armor and not a total % increase. This is an acceptable assumption for MMO math.
2. that means that it will round down for every bonus % since a XX.5 increased by a % lower than 100% will always be below XX.5
3. So for this situation, let's say that we have 7 heavy armor pieces. All these armor pieces are at 99.5 and 2 weapons with a increase total armor % perk
4. So we have 103.48 with a 4% increase so 99.5+3.48=103. Then the second 4% perk is added from the second weapon making it 103+3.48(99.5+4%)=106. Then we have the 4% perk on all the armor 106+3.48=109. Then we have the 21% increase perk from heavy armor 109+20.395(99.5+21%)=129. So now we have 129 armor increase instead of 100+4+4+4+21=133. 4X7 pieces of heavy armor is 28, which is perceptible and an unacceptable loss because of a hidden variable that the game doesn't display.
5. While I agree that your theory could indeed and probably is correct, If the armor is rounded to show a certain number, that should be what is modified and effected by any % increase or else we run into this small XX.5 problem that as you can see, does in fact add up to make a difference. If it displays to me in game as 100, I don't care what the value it rounded up from is, the new value that is displayed should be the only thing that is modified by anything in game.
If you had not gone straight to insults and trolling then maybe we could have had an intelligent and enlightening conversation about MMO math such as this.
The question is, how do all of you know that the armor is 99.5 when it shows as 100. Just because you found a way to explain why the math might not be incorrect, doesn't mean that the math is correct. You found 1 way to explain how it could be the case and assume that it is. I'm telling you that the game decided to round that integer to 100, so that armor is 100, if it is indeed 99.5 then having it display 100 is a lie. It makes a possible 28 armor difference which is substantial considering that a Veteran Girdle is only 100 armor as it is. How can you say that I am wrong telling you that it is 100 armor. It is, it clearly shows 100. If you think otherwise, you can't read. You use possibilities to back up your belief, I use the numbers put in front of me. Math rarely works out evenly, but when you do 100+4%, it happens to work out perfectly. That is where this problem comes from.
The question is, how do all of you know that the armor is 99.5 when it shows as 100. Just because you found a way to explain why the math might not be incorrect, doesn't mean that the math is correct. You found 1 way to explain how it could be the case and assume that it is. I'm telling you that the game decided to round that integer to 100, so that armor is 100, if it is indeed 99.5 then having it display 100 is a lie. It makes a possible 28 armor difference which is substantial considering that a Veteran Girdle is only 100 armor as it is. How can you say that I am wrong telling you that it is 100 armor. It is, it clearly shows 100. If you think otherwise, you can't read. You use possibilities to back up your belief, I use the numbers put in front of me. Math rarely works out evenly, but when you do 100+4%, it happens to work out perfectly. That is where this problem comes from.
The reason is exactly as simple as the explanations in this forum, because that's exactly how it has worked in previous Elder Scrolls games, and it explains it perfectly. Just because the CS guy who replied to you (ie. more likely than not some guy who has no idea how anything in the game actually works, and only knows the exact answers to a specific set of CS inquiries he's been given details about) wasn't sure about it, that doesn't mean anything. Look at how many CS employees knew absolutely nothing about what was happening with the bank bug - even after it had been fixed in a patch and ZOS had announced the procedure for getting reimbursed for it!The reason is not as simple as the explanations in this forum. Apparenly even the "archmages" don't understand why this happens.
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
The reason is exactly as simple as the explanations in this forum, because that's exactly how it has worked in previous Elder Scrolls games, and it explains it perfectly. Just because the CS guy who replied to you (ie. more likely than not some guy who has no idea how anything in the game actually works, and only knows the exact answers to a specific set of CS inquiries he's been given details about) wasn't sure about it, that doesn't mean anything. Look at how many CS employees knew absolutely nothing about what was happening with the bank bug - even after it had been fixed in a patch and ZOS had announced the procedure for getting reimbursed for it!The reason is not as simple as the explanations in this forum. Apparenly even the "archmages" don't understand why this happens.
At a guess? Because @Ur-Quan has played some previous Elder Scrolls titles. And, he's right. Most games in the series present the armor value as an integer... after a fair amount of math has been run through it. Meaning, there's going to be decimals.The reason is exactly as simple as the explanations in this forum, because that's exactly how it has worked in previous Elder Scrolls games, and it explains it perfectly. Just because the CS guy who replied to you (ie. more likely than not some guy who has no idea how anything in the game actually works, and only knows the exact answers to a specific set of CS inquiries he's been given details about) wasn't sure about it, that doesn't mean anything. Look at how many CS employees knew absolutely nothing about what was happening with the bank bug - even after it had been fixed in a patch and ZOS had announced the procedure for getting reimbursed for it!The reason is not as simple as the explanations in this forum. Apparenly even the "archmages" don't understand why this happens.
But how do you know this is how it was done in other TES games?
Besides, as everyone points out this is more a generic MMO with a TES skin, so why would other TES games even matter? You can't say that this is how it is because that is what it is in Skyrim or Oblivion or Morrowind, the truth is that you can't compare them because that is a fallacy of logic.
Customer Service reps are guys who sit on a phone bank and answer calls or answer emails. They are not programers, they aren't testers, they aren't even, necessarily, particularly computer literate. But, they have a script, and depending on the company, sometimes they have troubleshooting procedures. They are not developers, and they don't know what's going on.If you don't want to believe customer support, then good for you, but you can't say that I am wrong because Zenimax doesn't even know.
Neither does Customer Service, they just know what they're told.As for the bank bug, I didn't have an issue with it so I wouldn't know.
Besides, it is a bug so most people won't know what the reason or info behind it is. If it isn't a bug, more people know about the facts. For instance, a simple email up the line would get a response back "Yes the armor is only 99.5" if it were not a bug not a "We don't know why this is the case and will look into it more."
I was going to go through this post in detail and address each and every problem with what you say in it, but @starkerealm saved me the effort. He hit the nail on the head on every point, and I doubt I could have said it any better.The reason is exactly as simple as the explanations in this forum, because that's exactly how it has worked in previous Elder Scrolls games, and it explains it perfectly. Just because the CS guy who replied to you (ie. more likely than not some guy who has no idea how anything in the game actually works, and only knows the exact answers to a specific set of CS inquiries he's been given details about) wasn't sure about it, that doesn't mean anything. Look at how many CS employees knew absolutely nothing about what was happening with the bank bug - even after it had been fixed in a patch and ZOS had announced the procedure for getting reimbursed for it!The reason is not as simple as the explanations in this forum. Apparenly even the "archmages" don't understand why this happens.
But how do you know this is how it was done in other TES games? Besides, as everyone points out this is more a generic MMO with a TES skin, so why would other TES games even matter? You can't say that this is how it is because that is what it is in Skyrim or Oblivion or Morrowind, the truth is that you can't compare them because that is a fallacy of logic. If you don't want to believe customer support, then good for you, but you can't say that I am wrong because Zenimax doesn't even know. As for the bank bug, I didn't have an issue with it so I wouldn't know. Besides, it is a bug so most people won't know what the reason or info behind it is. If it isn't a bug, more people know about the facts. For instance, a simple email up the line would get a response back "Yes the armor is only 99.5" if it were not a bug not a "We don't know why this is the case and will look into it more."
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Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |