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Auction House

  • mitumatu
    mitumatu
    Soul Shriven
    Yes!
    This discussion could go on forever with differences in opinion which is why i will not defend my comments but stand by them and we all will just have to wait and see what effect in time this topic has in the growth or decline of eso. This is only one of a few aspects of the game that has a high level of opinion for or against and i understand you cant please every one. I just believe that this is a very serious issue effecting a large amount of paying subscribers that could damage there revenue seriously. Camping bots, Gold sellers, Quest train bot groups, quest bugs are other issues for another thread. They cant fix everything at once but i do hope they hit back hard before its to late.
  • Viverim
    Viverim
    ✭✭
    Yes!
    Ralathar44 wrote: »
    there isn't even the need to replace armor when it wears out, one good set can last forever so long as you repair it.

    Has your character leveled past level 6? I'm just curious because I am wondering what armor you are wearing that you've never replaced while playing the game...

  • Blars81
    Blars81
    No!
    Personally, I'm fine with the idea of guild stores, but I would like to see some improvements added to them. For example, adding a search bar (I know there's an addon for this, but it seems lazy of the devs to leave it for someone else to implement it.) Also, when you get a message letting you know you'v sold an item, include which item sold so we can get a feel for which items move better and at what prices without writing down what I've got posted.
  • Winke
    Winke
    ✭✭✭
    Yes!
    would love to see one added in addition to the guild store setup. it would be interesting for me to see if 'black market' guilds and private trading guilds would remain viable with an active AH. it could create multiple layers of economy within game with guilds of players be able to initiate changes to the economy. for me this seems more realistic, an economy that isnt fair and equal to everyone but can be controlled by small groups with an abundance of currency or large groups with a lot of support. However, if we're not going to add AH I would love to see guild roster limits be increased a little bit :)
    :: Winke::Breton Templar::Merchant::
    ::Koke::Argonian Dragon Knight:: Bard::
    The Obsidian Brotherhood
    "Eldest, that's what I am...he remembers the first raindrop and the first acorn...he knew the dark under the stars when it was fearless — before the Dark Lord came from Outside.."
  • Gogog Bloodthroat
    Gogog Bloodthroat
    ✭✭✭
    Yes!
    Yes we do, or we need to open our guild stores to all the players to allow them to view and buy items and not just through a owned keep.The bank should give you access to all stores to buy. Also need a trade chat so can just have it as a separate tab so zone chat isn't full of people looking to buy and sell.
    I,Gogog, the Bloodthroat. Hail Gzoroth!
  • radiostar
    radiostar
    ✭✭✭✭✭
    No!
    List and Browse should be for all your guilds at once when at the bankers.

    Trade channel for buy/sell if you're not in a guild. Or with the character limit/spam limit on zone chat, using /zone for trades.
    "Billions upon Billions of Stars"
  • Gwarok
    Gwarok
    ✭✭✭
    No!
    This question seem to keeps popping up on the top of the comments section. Didn't I already pick an answer for this survey? Think I did. Matter of fact I'm sure I did. Yep, I'm pretty sure I did. Unless...could it be? A trick being played on us by that crazy Sheogorath? I was allowed to choose another answer...Nah, must be my imagination that's playing tricks on me. Is it the Skooma maybe? Yes... no.....yes, yes that's it. It's just my imagination playing tricks on me. Surely Sheogorath's reach isn't this expansive. Is it? MADNESS!!! Madness tell ya! Maybe I need to just lay off that Skooma a little.
    Edited by Gwarok on April 27, 2014 2:11AM
    "Strive for balance of all things. When the scales tip to one side or the other, someone or somethings gets short-changed. When someone gets short-changed, unpredictability and strife unbalance the world around us...To achieve freedom from greed, from want, and from strife, all parties in any exchange MUST find balance." -House Hlaalu's Philosophy of Trade

    "I am ALWAYS very busy, so I KNOW what's best. You need to stay away from the waterfall. TRUST ME, you're better off keeping busy than playing in the stream....Do you know how to swim, Little Scrib?"

    "I am but a simple farmer". -Rags'nar LodesBroke

    #SKOOMA!

    (Juliet):
    ...it is nor hand, nor foot,
    Nor arm, nor face, nor any other part
    Belonging to a man.
    O, be some other name!
    What's in a name?
    That which we call a rose?
    By any other name would smell as sweet.
    Retain that dear perfection to which he owes...
    (Act II, Scene II -William Shakespeare's: Romeo & Juliet -1595 A.D.)



  • Krohm
    Krohm
    ✭✭
    Yes!
    Gave the guild stores a shot, they're awful, it feels like playing a cheap indi game, the interface is bad, no search function and a limited pool of people selling stuff, I spent 10 minutes searching for thick leather today, I think allot of people gave it a shot but after a few weeks were like uggg a real AH please.
  • joshisanonymous
    joshisanonymous
    ✭✭✭✭
    No!
    As I don't want to wade through 6 pages of responses, I just want to make sure everyone realizes that guilds can set up public stores if they claim a keep in Cyrodiil.
    CAN YOU ELABORATE ON THE BENEFITS AND PERKS FOR CAPTURING AND HOLDING KEEPS?

    There are strongholds and keeps and towns scattered around Cyrodiil which the player's Alliance can control and defend; the Alliance that controls enough of these strongholds will control Cyrodiil, and can crown a player Emperor.

    Cyrodiil keeps can also be captured by a guild, and one of those benefits is the ability to open their Guild Store to the whole community.

    All the keeps in Cyrodiil are linked together in a transit line. So if players own some of the keeps that are linked together, they can basically teleport from one to another. But if the keep is under attack, they cannot teleport at it anymore.
    https://help.elderscrollsonline.com/app/answers/detail/a_id/1463/kw/

    The first thing I ask guild recruiters is which PvP campaign they're on and I can't tell you how many trading guild recruiters tell me they're "just a trading guild." This particular feature in the game seems to be a complete mystery to the vast majority of the playerbase but it has a huge impact on the dynamics of the economy. If you're in here arguing about auction houses but don't know about guild stores in keeps, you may want to rethink your stance and let others take up the talking points.

    Personally, I'm very much against an universal auction house. I'd like to be able to sell crafted wares for actual profit. Have you tried doing this in GW2? Impossible. Because there's only one economy and the prices for everything plumet until you can literally only sell crafted items at a loss. Sure, people can buy stuff cheaper, and it's easier for the consumer, but it ruins the ability to be a merchant. At best, you can be a stock broker, playing the ups and down of the market. I'd rather have both of those options, which I think the current system provides.
    Fedrals: PC / NA / EP / NB

  • Abeille
    Abeille
    ✭✭✭✭✭
    ✭✭✭✭✭
    @joshisanonymous‌
    I just want to say that the problem with crafted items in GW2 was NOT because of the AH.
    In GW2, before ascended stuff, you could get the best possible gear in game by doing pretty much anything you wanted: Farming world bosses, running dungeons, doing WvW OR crafting. The thing is, leveling crafting spent more mats and ended up being more expensive than doing anything else. There was absolutely no good reason for someone to level up their crafting skills or to pay a crafter when they could simply get anything they could ever possibly need by doing almost anything else that the game has to offer, for free. That's why crafted items do not have any real value in GW2.
    And then ascended came, and the best possible items in the game could only be acquired by crafting (when they were first released, now they can be dropped). Good news, right? Nope, everything account bound. No profit for the crafters.
    With such a flawed crafting system, I don't really think that the AH is to blame for this. BUT we can still blame the GW2's AH for the monopoly of certain limited event items that some people have.
    Edited by Abeille on April 27, 2014 3:04AM
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • Viverim
    Viverim
    ✭✭
    Yes!
    Cyrodiil keeps can also be captured by a guild, and one of those benefits is the ability to open their Guild Store to the whole community.

    That's nice and all, but for two things;

    Firstly, talking about it here is great, but how many people in game are aware of this? I wasn't. So a feature which is unknown by the majority of players may as well not exist. Expecting people to just spontaneously know every feature of the game isn't realistic.

    Secondly, it takes time for you to zone over to Cyrodil, time to run from the wayshrine to the zone transport system and, wherever the store NPC is, you have to find him in the keep and talk to him. Then, because it's Cyrodil, you have to run back to the zone teleport, run from the zone teleport back to the wayshrine, and then you can finally transport back to the rest of the map. This is time consuming and highly inconvenient.

    (of course, half the time I can't teleport into or out of Reaper's March right now, which is also highly inconvenient, but that's a discussion for a different thread)

  • radiostar
    radiostar
    ✭✭✭✭✭
    No!
    As I don't want to wade through 6 pages of responses, I just want to make sure everyone realizes that guilds can set up public stores if they claim a keep in Cyrodiil.
    CAN YOU ELABORATE ON THE BENEFITS AND PERKS FOR CAPTURING AND HOLDING KEEPS?

    There are strongholds and keeps and towns scattered around Cyrodiil which the player's Alliance can control and defend; the Alliance that controls enough of these strongholds will control Cyrodiil, and can crown a player Emperor.

    Cyrodiil keeps can also be captured by a guild, and one of those benefits is the ability to open their Guild Store to the whole community.

    All the keeps in Cyrodiil are linked together in a transit line. So if players own some of the keeps that are linked together, they can basically teleport from one to another. But if the keep is under attack, they cannot teleport at it anymore.
    https://help.elderscrollsonline.com/app/answers/detail/a_id/1463/kw/

    The first thing I ask guild recruiters is which PvP campaign they're on and I can't tell you how many trading guild recruiters tell me they're "just a trading guild." This particular feature in the game seems to be a complete mystery to the vast majority of the playerbase but it has a huge impact on the dynamics of the economy. If you're in here arguing about auction houses but don't know about guild stores in keeps, you may want to rethink your stance and let others take up the talking points.

    Personally, I'm very much against an universal auction house. I'd like to be able to sell crafted wares for actual profit. Have you tried doing this in GW2? Impossible. Because there's only one economy and the prices for everything plumet until you can literally only sell crafted items at a loss. Sure, people can buy stuff cheaper, and it's easier for the consumer, but it ruins the ability to be a merchant. At best, you can be a stock broker, playing the ups and down of the market. I'd rather have both of those options, which I think the current system provides.

    I'm glad you posted that about Cyrodiil. I knew this, and presumed others did too. This is the public trading house. But for those who don't want to join guilds as they level up, there should be limited trade channels or use of the /zone channel. Or like some have been doing, use of these very forums.

    The game is the alliance war, which you can sit it out if you want. I always check the alliance of the guild too, it's sometimes hidden or not mentioned.

    But we do need the store interface streamlined and updated, it's bothersome atm.
    "Billions upon Billions of Stars"
  • joshisanonymous
    joshisanonymous
    ✭✭✭✭
    No!
    Abeille wrote: »
    I just want to say that the problem with crafted items in GW2 was NOT because of the AH.

    I guess the only way we could test my conclusion about GW2 would be to look at other MMOs with universal auction houses, then. I really haven't spent much time playing anything except GW2 and DAoC back in the day. (The latter had something like a universal auction, but items weren't all conveniently clumped together. This meant that you actually had to search through pages to find the best prices. As a result, I was able to sell things for prices that weren't actually the lowest because some players were too lazy or had too much expendable income to bother searching. I think this supports my hypothesis about GW2, but yeah I don't know what it's like it WoW or even Rift, where I did play to max level but didn't trade.)

    However, I simply don't agree with your assessment of GW2. I may be mistaken, but I believe there were always exotic armor set bonuses that were only available through crafting, and others that were only available through WvW or dungeons. Also, getting things like exotic sigils through PvE or WvW was not easy. Sure, you could buy 1,000 major sigils and throw them all into the mystic forge in the hopes of getting the 2-4 that you actually need, but it wasn't all that likely. These could, however, be crafted. But look at the profit to be gained for crafting a very popular exotic sigil today, all of -51s (that's negative):

    gw2db.com/recipes/11156-superior-sigil-s-of-strength

    Maybe it's not due to the AH, as you say, but my gut is telling me it is.
    Viverim wrote: »
    Firstly, talking about it here is great, but how many people in game are aware of this? I wasn't. So a feature which is unknown by the majority of players may as well not exist. Expecting people to just spontaneously know every feature of the game isn't realistic.

    Secondly, it takes time for you to zone over to Cyrodil, time to run from the wayshrine to the zone transport system and, wherever the store NPC is, you have to find him in the keep and talk to him. Then, because it's Cyrodil, you have to run back to the zone teleport, run from the zone teleport back to the wayshrine, and then you can finally transport back to the rest of the map. This is time consuming and highly inconvenient.

    So if people don't know it exists, wouldn't the solution be to spread the word? It seems folly to be like, "Oh, that's a nice feature, but no one knows it exists so let's just pretend that it doesn't and totally recreate the system in a way that arguably completely ruins the economy."

    And I'm pretty sure being too lazy to use a couple wayshrines doesn't count as a good argument for why a universal auction house would be better for the economy than the current system.

    There are also two very important benefits to the keep auction house system: it strongly intertwines PvE with PvP (read, keeps populations up and provides incentives to PvP) and it adds uncertainty to the market, helping to keep prices from plummeting. For the 2nd point, what I mean is, you don't know if a keep will be there tomorrow so you can't reasonably wait for prices to drop.
    radiostar wrote: »
    But for those who don't want to join guilds as they level up, there should be limited trade channels or use of the /zone channel. Or like some have been doing, use of these very forums.

    I think this is another benefit of this feature (and the current system as a whole), though, it provides incentives for people to join guilds and socialize. This is an MMO afterall.
    Edited by joshisanonymous on April 27, 2014 4:27PM
    Fedrals: PC / NA / EP / NB

  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes!
    There is no way a single guild store could adequately meet the demands of the population at large.

    So this notion of a guild being able to open their store up to everyone when controlling a keep in Cyrodiil would amount to nothing more than a temporary window to rip everyone off by taking advantage of limited supply and huge demand.

    So I hope you aren't suggesting this is a good alternative to having a public auction house or this game's economy is truly doomed.
  • Krym
    Krym
    ✭✭✭
    Jeremy wrote: »
    So if you value this game and its success, I would ask you to support the implementation of a public market so players can enjoy an economy that works. Rather than having to waste their time scanning useless Guild Stores or annoying themselves or others with endless trade spam.
    Jeremy wrote: »

    First, comments like this "oh, and please keep the platitudes low, it doesn't really add anything" are actually what doesn't really add anything to the conversation. And in the interest of being nice, that's all I'll say about that. ^^

    how does implying that anyone who disagrees doesn't value the game and it's success adds anything? if I didn't I wouldn't have discussions about it in the first place. ;)
    Jeremy wrote: »
    Second: more sellers could mean more buyers. But more people in the economy period means more sellers and buyers. That is the point.

    The reason these guild stores suck is because they don't have enough people in them. They are too small. It has nothing to do with rarer items being more sought after nor does it have to do with the crappy interface.

    The structure itself is flawed, because it doesn't allow a wide enough participation in the economy to be effective. And that is not a platitude. It's just the simple truth.

    which is all a question of the guilds or "circles" you're in. you might be able to grab a kuta rune for cheap or whatever you're looking for, but so do a lot of other people. if you mean rare motifs or general expensive items, the high fees and deductions work much more against that than the gstore - and the same can happen with a global market. if people deem it too expensive to sell via a platform, any platform, they'll don't use it or only for certain items.

    we're also still within the free month and keep stores are not available yet, there hasn't been much consolidation of guilds (I'm in 2 tradeguilds where maybe 100-150 ppl are online for example) yet either.

    and interface skews the perception of the platform as well. you can have the greatest market in the world, if you need to talk to the npc several times before the page actually loads, searches lock up that require you to relog completely, filters that don't filter properly and some not even making sense in the first place, bought item's that can't be used because the game locks them makes a lot of people go "*** this" independent of the platform.

    I simply disagree with the notion "global market will fix it" when there are so many issues around it that the structure is the least of the problems. it also ignores all the advantages a player-run economy has: the dupes had a far lesser impact this way (which I agree is a weak argument since that sh't shouldn't have happen in the first place), but also makes it much harder for goldsellers to penetrate the economy.
    keep stores are also an incentive to participate in pvp, if they remove keepstores they'll have to come up with sth different to make guilds pvp (I dread what the forums will look like if they you can only access the market in cyrodiil for example).

    I'd propose to wait a month, it gives zos time to fix some of the issues (who am I kidding... but hope dies last) and we can see how it plays out in the longer term.

    the platitude was never about the market but the "value the game" line btw ;)
    Edited by Krym on April 27, 2014 5:37PM
  • Jeremy
    Jeremy
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes!
    Krym wrote: »
    Jeremy wrote: »
    So if you value this game and its success, I would ask you to support the implementation of a public market so players can enjoy an economy that works. Rather than having to waste their time scanning useless Guild Stores or annoying themselves or others with endless trade spam.
    Jeremy wrote: »

    First, comments like this "oh, and please keep the platitudes low, it doesn't really add anything" are actually what doesn't really add anything to the conversation. And in the interest of being nice, that's all I'll say about that. ^^

    how does implying that anyone who disagrees doesn't value the game and it's success adds anything? if I didn't I wouldn't have discussions about it in the first place. ;)
    Jeremy wrote: »
    Second: more sellers could mean more buyers. But more people in the economy period means more sellers and buyers. That is the point.

    The reason these guild stores suck is because they don't have enough people in them. They are too small. It has nothing to do with rarer items being more sought after nor does it have to do with the crappy interface.

    The structure itself is flawed, because it doesn't allow a wide enough participation in the economy to be effective. And that is not a platitude. It's just the simple truth.

    which is all a question of the guilds or "circles" you're in. you might be able to grab a kuta rune for cheap or whatever you're looking for, but so do a lot of other people. if you mean rare motifs or general expensive items, the high fees and deductions work much more against that than the gstore - and the same can happen with a global market. if people deem it too expensive to sell via a platform, any platform, they'll don't use it or only for certain items.

    we're also still within the free month and keep stores are not available yet, there hasn't been much consolidation of guilds (I'm in 2 tradeguilds where maybe 100-150 ppl are online for example) yet either.

    and interface skews the perception of the platform as well. you can have the greatest market in the world, if you need to talk to the npc several times before the page actually loads, searches lock up that require you to relog completely, filters that don't filter properly and some not even making sense in the first place, bought item's that can't be used because the game locks them makes a lot of people go "*** this" independent of the platform.

    I simply disagree with the notion "global market will fix it" when there so many issues around it that the structure is the least of the problems. it also ignores all the advantages a player-run economy has: the dupes had a far lesser impact this way (which I agree is a weak argument since that sh't shouldn't have happen in the first place), but also makes it much harder for goldsellers to penetrate the economy.
    keep stores are also an incentive to participate in pvp, if they remove keepstores they'll have to come up with sth different to make guilds pvp (I dread what the forums will look like if they you can only access the market in cyrodiil for example).

    I'd propose to wait a month, it gives zos time to fix some of the issues (who am I kidding... but hope dies last) and we can see how it plays out in the longer term.

    the platitude was never about the ah but the "value the game" line btw ;)

    That wasn't a platitude Kyrm. It was a plea, done by someone who sincerely believes unless this game's economy is fixed it will suffer tremendously as a result. So I wasn't trying to say you didn't value this game. I was actually trying to appeal to you in the context that you did value the game.

    That is my whole purpose of engaging in these debates. I am trying to reason or implore people to support implementing a public market place so this game can achieve a vibrant economy.

    I understand you disagree that a global market will fix it. But I am telling you that I believe it will. Trade spam or these tiny guild stores offer no comparison to the benefits a larger and more open market place would bring to this game.

    And I hope you are not among those who believe these keep stores are going to save this game's economy. They will do nothing more but give that single guild the opportunity to price gouge the rest of us. It's one of the worst ideas I have ever heard. Though I'm sure it will offer plenty of incentive for guilds to want to control the keep. Of that I have no doubt. And they may as well hang up a sign that says Gold Buyers Are Welcome! while they are at it. Because that's what these keep stores are going to amount to.
    Edited by Jeremy on April 27, 2014 5:02PM
  • Krym
    Krym
    ✭✭✭
    However, I simply don't agree with your assessment of GW2. I may be mistaken, but I believe there were always exotic armor set bonuses that were only available through crafting, and others that were only available through WvW or dungeons. Also, getting things like exotic sigils through PvE or WvW was not easy. Sure, you could buy 1,000 major sigils and throw them all into the mystic forge in the hopes of getting the 2-4 that you actually need, but it wasn't all that likely. These could, however, be crafted. But look at the profit to be gained for crafting a very popular exotic sigil today, all of -51s (that's negative):

    to go a bit offtopic, gw2 is a special case. they way it's set up for the gem shop - remember it's a b2p game - and what arena tried (and failed) to accomplish.

    crafting itself usually competes with drops in most mmos, it's easier and cheaper for a dev to provide a carrot to chase via items than let the players built them themselves (too complicated to gather the mats even from raids cause people have to look it up, people don't want to level a craft for the best items, people don't want interact with others trade and look for a crafter) etc., which means less market appeal => turn's away players, less money
    no one really believes that crafting will have any endgame merit. but everyone wants to be a crafter (yes I'm aware of of the previous point, but someone will always complain), which wouldn't work in a more crafting-heavy game where you usually have only a selected few ppl with the rare recipe or ability to craft the good stuff. another thing that makes crafting less attractive to the beancounters.

    so, from a publishers point of view you want to appeal to as much people as possible for maximum dosh -> means very simplified mechanics for the common denominator, which is kinda contrary to a proper crafting system.

    slight rant starting...


    in gw2's case, they tried to appeal to the people that liked gw1 (where crafting was taking your stuff to a npc and get an item in return) and every item had the same level at endgame.
    but people screamed they wanted to craft themselves and arena tried to please everybody for maximum dosh so they came up with "everybody can craft but it's all the same" which kinda defeats the purpose to level the crafting if it's easier and cheaper for the player to just buy it, if you wanted to be a special snowflake you had to grind for your legendary which you had to do own your own.
    so they gave it xp, which lead to people leveling crafting for the sole purpose of leveling their char faster (in my guild most people hoarded the mats till 60-70 then grinded crafts from 1-400 for easy xp - while bitching about storage to since the "awesome" crafting bank only held one stack of 250).

    now you got people sitting at 80, everyone can craft everything and usually looks crap, the only thing to do is farm stuff in the same 3 brown zones (which was nerfed HARD) to drop it in the mystic toiled for a precursor. or grind the same dull dungeons over and over for a different visual which splintered the playerbase (different people like different looks so they'll only grind specific dungeons and were burned out once they had what they wanted).

    and that was at launch, if you joined later and took a look what you needed for a legendary, then look at the global market with the inflated prices, suddenly buying gems to trade them for gold is much more attractive. or the shop-stuff which usually looked better than anyone could craft.

    at 80 you ended up with a game with a crappy item-carrot AND a crappy crafting system. yay.
    and that was just the crafting.. but anyway.

    RANT IS OVER, WE'RE ONTOPIC AGAIN


    cryptic's mmos all have a global market (I think there's another mmo - no not rs - with one but can't remember the name).

    neverwinter tho has an auction house (which has other effects), but they also had some serious exploit issues at launch, and you could see how it screwed with the economy - they never really could get rid of it. but why bother, if stuff is expensive it means more people buy zen/gems to exchange it (to their merit exchange ratio is capped in cryptic games).
    Edited by Krym on April 27, 2014 5:46PM
  • Krym
    Krym
    ✭✭✭
    Viverim wrote: »
    Secondly, it takes time for you to zone over to Cyrodil, time to run from the wayshrine to the zone transport system and, wherever the store NPC is, you have to find him in the keep and talk to him. Then, because it's Cyrodil, you have to run back to the zone teleport, run from the zone teleport back to the wayshrine, and then you can finally transport back to the rest of the map. This is time consuming and highly inconvenient.

    well, last thing I heard keep stores aren't public yet. they might make a big announcement when they're open.

    as for the travel, I agree that could be streamlined. there really is not reason to be able port out directly from cyrodiil. they can't let you port in directly tho, since it depends on your campaign what the map looks like, and properly would put more stress on the server parsing the campaign state on the worldmap whenever someone opens a map.
  • Dyvim
    Dyvim
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    Yes!
    Even if keep stores are public, so what...unless I am missing something, a guild is limited to 500 accts/players, which mean ANY guild store made public would still be limited to a maximum of 500 sellers. That is a JOKE.

    Small markets are inefficient compared to large markets. Its a simple concept, learn it. AH's act as a massive gold sink, since they tax every transaction...they do the OPPOSITE of causing inflation, since they shrink the gold supply NOT add to it. The more transactions, the more gold removed. Another simple concept.
    Edited by Dyvim on April 27, 2014 8:24PM
    Angels are bright still, though the brightest fell... -S.
  • Dyvim
    Dyvim
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    Yes!
    Krym wrote: »
    Viverim wrote: »
    Secondly, it takes time for you to zone over to Cyrodil, time to run from the wayshrine to the zone transport system and, wherever the store NPC is, you have to find him in the keep and talk to him. Then, because it's Cyrodil, you have to run back to the zone teleport, run from the zone teleport back to the wayshrine, and then you can finally transport back to the rest of the map. This is time consuming and highly inconvenient.

    well, last thing I heard keep stores aren't public yet. they might make a big announcement when they're open.

    as for the travel, I agree that could be streamlined. there really is not reason to be able port out directly from cyrodiil. they can't let you port in directly tho, since it depends on your campaign what the map looks like, and properly would put more stress on the server parsing the campaign state on the worldmap whenever someone opens a map.

    Any "open" market or store that requires you to go to a pvp zone to access is INSTANT fail. You want crafter toons to travel through pvp zones? You want people that have no interest in pvp forced to become fodder for griefers just to get to a market?

    That is pure stupidity of design that would be hard to rival. Its hard to come up with stupid on that level.
    Angels are bright still, though the brightest fell... -S.
  • Morvoldo
    Morvoldo
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    Yes!
    100% YES

    this game needs it badly

    Guild stores are not working, hence The CHAT channels WTS/WTB everywhere.
    and the other thing - NO ONE KNOWS WHAT TO SELL FOR WHAT PRICE its all over the place at least with a zone or Server wide Auction House we will know what is worth what and Bloody well find what we are looking for, i'm fed up of searching through 5 stores just to find lots of overpriced rubbish when all want is a simple item like a race stone or Crafting material ,it will also stop Players from filling your guild stores with DAMN Husks or Ectoplasm vender *** and also stop people from selling Race stones for 30g a piece when a vender sells them for 15g.
    "sorry"

    But if we have an Auction House (wishing here) the price should drop from being a 25% fee it should be one fee per list ie 10% or 5% and that's it.

    i know why people are saying no server AH, because they think it would ruin the Economy, well What Economy we don't have one as it stands at the moment lol so it couldn't hurt.

    on a different note Banks should be changed also 2 banks 1 account 1 character 1 bag, this is how it should of been.

    BUT all these points we are making all over these forums were said in the first Beta (i said this before on another post)

    Edit: just also like to add that 30 days for a listing is way too long 48 hours is long enough, this is also half the problem as well as lack of search.
    Edited by Morvoldo on April 28, 2014 11:07AM
  • Abeille
    Abeille
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    However, I simply don't agree with your assessment of GW2. I may be mistaken, but I believe there were always exotic armor set bonuses that were only available through crafting, and others that were only available through WvW or dungeons. Also, getting things like exotic sigils through PvE or WvW was not easy. Sure, you could buy 1,000 major sigils and throw them all into the mystic forge in the hopes of getting the 2-4 that you actually need, but it wasn't all that likely. These could, however, be crafted. But look at the profit to be gained for crafting a very popular exotic sigil today, all of -51s (that's negative):

    There was no "desirable" stat combo that was exclusive to crafting, though. The only stats that couldn't be obtained by running dungeons was Valkyrie, but you could combine Berserker and Soldier and get the same result (and both Berserker and Soldier could be bought from dungeon vendors or with badges of honor in WvW or with karma from the tamples).
    Later, the only way to get Celestial stats were through crafting alright, but that was introduced pretty later and it didn't change much, since it would only fit a few builds. I think that another problem is that, because of how the combat in GW2 is, the most desired stat combo (Beserker) was widely available through many ways.
    And about the sigils, Exotic gear was widely available, and it was common to get an exotic sigil from it.
    My point is, crafting in GW2 was doomed anyway. It couldn't be saved, with or without AH.
    Edited by Abeille on April 28, 2014 1:09AM
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • martinhpb16_ESO
    martinhpb16_ESO
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    Yes!
    Absolutely yes.

    - guild stores are too limited and take too much switching
    - guild stores will exclude new people coming into the game
    - we will see more crafted gear on sale in an AH - low level gear will sell whereas now your trading guild levels as you do. no pint making lower level stuff
    - in an AH there will be more to buy and sell
    - Cruising the AH is fun
    - Wider market for your wares = faster turnover time
    - supply and demand will set prices

    At least the spelling is difficult for you.
    Hew's Bane*
  • Jeremy
    Jeremy
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    Yes!
    100% YES



    i know why people are saying no server AH, because they think it would ruin the Economy, well What Economy we don't have one as it stands at the moment lol so it couldn't hurt.



    Exactly. What we have now is already ruined so it could only be an improvement.

    If this game actually had a system that was working I could understand the resistance to risk change. But judging by the current state of it, I really don't see how it could get any worse and we have nothing to lose.
  • Viverim
    Viverim
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    Yes!
    As far as I know guilds are limited to 500 people. So, you have a potential of 250 buyers, maximum, for what you craft. Under this premise the very concept of having a "trading guild" is silly. Who are you going to trade with if all 500 members are crafters? I guess the designed idea was that people would join and leave guilds at the drop of a hat, but I've never known anyone in any game to do this regularly. Normally you search for a guild (or guilds) that you like and you stay with them.

    To clarify, you don't actually run much of a risk in traveling to keeps in Cyrodil, as your main camp is where the wayshrines are at, and you can only travel to keeps that aren't under attack, which is instant and requires no overland travel (unless it comes under attack while you were shopping). However, compare this to hitting the bank in any town. Open map, click fast travel, run to bank. Takes maybe 2 or 3 minutes, max. Now, if you have to go to Cyrodil, you have to open your campaign guide, request to tender, respond to the email, run from the wayshrine to the transfer point, run from the transfer point to wherever the store is. Probably taking 5 minutes or more. And leaving from the bank in town is very simple. Open map, travel, continue adventure. Leaving from Cyrodil again requires you to run back to the travel object (I wish I could remember what that was called), then back to the wayshrine, THEN you can continue your adventrues.

    It may not sound like a lot, but for many players those extra hoops are going to become VERY tiresome. If you don't want any kind of trade/auction going on, this is the way to do it.

    On taxes, 25% is probably too much, but 5% is far too little. If the idea is to remove gold from the economy (which is a necessary part of the game) then taxes need to be high enough to accomplish something without being too extreme. I would think 10-15% would be a good area for sales taxes, and a global system would help to establish worth beyond "well, I feel like charging [arbitrary X] for this particular Motiff today"
  • Krym
    Krym
    ✭✭✭
    Jeremy wrote: »

    Exactly. What we have now is already ruined so it could only be an improvement.

    If this game actually had a system that was working I could understand the resistance to risk change. But judging by the current state of it, I really don't see how it could get any worse and we have nothing to lose.

    global market cornered by goldsellers and dupers (remember they only took care of the "worst offenders"), same fee & deductions but *** sells less cause everybody undercuts you to get at least the fee back which also makes selling high-priced item unattractive, design changes that affect pve to make up for the loss of pvp stores. and when has any form of selling platform ever prevented WTB/WTS spam?

    maybe it's better, maybe it's not, but a kneejerk "fix" can end up much worse.
    remember, we're talking about a company that let dupe bugs run free over at least a week and launched with no anti-goldseller and bot prevention anywhere. I still see 10+ bottrains circling around in coldharbour....

    be careful what you wish for, just saying.
    Abeille wrote: »
    Krym wrote: »
    However,..

    I didn't say that :o
    Edited by Krym on April 28, 2014 1:05AM
  • Abeille
    Abeille
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    ✭✭✭✭✭
    Krym wrote: »
    Abeille wrote: »
    Krym wrote: »
    However,..

    I didn't say that :o
    Sorry! I derped xD
    Fixed already.
    Just so that everyone knows, my Altmer still can't have black hair. About a dozen of Altmer NPCs in the game have black hair. Just saying.

    Meet my characters:
    Command: Do the thing.

    Zadarri, Khajiit Fist of Thalmor: The thing was done, as commanded.
    Durza gra-Maghul, Orc blacksmith: The thing was done perfectly, in the most efficient way.
    Tegwen, Bosmer troublemaker: You can't prove I didn't do the thing.
    Sings-Many-Songs, Argonian fisher: Sure, I'll do the thing... Eventually. Maybe.
    Aerindel, Altmer stormcaller: After extensive research, I've come to the conclusion that doing the thing would be a waste of resources.
    Liliel, Dunmer pyromancer: Aerindel said I shouldn't do the thing. Something about "resources".
    Gyda Snowcaller, Nord cryomancer: I will find a way to do it that won't waste resources and make Aerindel proud of me.
    Beatrice Leoriane, Breton vampire: I persuaded someone else into doing the thing. You are welcome, dear.
    Sahima, Redguard performer: Doing the thing sounds awfully unpleasant and really not my problem.
    Ellaria Valerius, Imperial priestess: I'll pray to the Eight for the thing to be done, if it is Their will.
  • MasterSpatula
    MasterSpatula
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    No!
    Not really, though honestly I'm not against it, either.

    Which is not to say that the Guild Stores don't need major work.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Krym
    Krym
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    Abeille wrote: »
    Krym wrote: »
    Abeille wrote: »
    Krym wrote: »
    However,..

    I didn't say that :o
    Sorry! I derped xD
    Fixed already.

    no biggie, was just more of a "hu?" moment ;)
  • Shiaxi
    Shiaxi
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    Yes!
    Gods yes the game needs an AH.

    I'm currently selling nothing to other players and prefer to actually simply deconstruct or sell at a vendor than spending half a day shouting WTS in chat.

    and I really suspect that even the naysayers on some level must see that the current system simply isn't working.
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