gariondavey wrote: »It is less, obviously. Because warden and necro are classes that cost extra
For who?
It's now based on SD, not magika. Switch your bar around, use kilt and slimecraw medium, and itll.be a buff, and easier to max out damage.
ExistingRug61 wrote: »Honestly, I don’t know why the maximum value shouldn’t be affected by battle spirit.
Several patches ago backlash damage was affected by battle spirit, which was a problem because it effectively applied battle spirit to backlash twice (once to the damage building backlash, then to the actual backlash damage itself). This was a problem and was fixed but at that point the backlash cap was still unaffected by battlespirit. At the time this wasn’t really an issue because of how hard it was to fill backlash at 20%, but now that is no longer the case, so it makes sense that it should apply.
If battle spirit applying to backlash means backlash is too weak, then that’s an issue with the scaling of the skill versus other delayed burst skills. Relying on an exception of no battle spirit, which effectively more doubles backlash’s relative strength to other skills compared to how they compare in pve, is not the way to fix that in my opinion.
Did you test real numbers on a dummy and on a player?
ExistingRug61 wrote: »Honestly, I don’t know why the maximum value shouldn’t be affected by battle spirit.
Several patches ago backlash damage was affected by battle spirit, which was a problem because it effectively applied battle spirit to backlash twice (once to the damage building backlash, then to the actual backlash damage itself). This was a problem and was fixed but at that point the backlash cap was still unaffected by battlespirit. At the time this wasn’t really an issue because of how hard it was to fill backlash at 20%, but now that is no longer the case, so it makes sense that it should apply.
If battle spirit applying to backlash means backlash is too weak, then that’s an issue with the scaling of the skill versus other delayed burst skills. Relying on an exception of no battle spirit, which effectively more doubles backlash’s relative strength to other skills compared to how they compare in pve, is not the way to fix that in my opinion.
Sanguinor2 wrote: »
Here´s the thing: With equal stats and buffs with battle spirit applied to purifying light it has a lower tooltip than curse, shalks and blastbones while taking twice as long to go off and actually requiring you to do something to reach the damage cap. What this translates to is that in the 6 seconds it takes for one purifying light to go off you can get hit by 2 blastbones, shalks or curses of which even one hits harder than purifying light nevermind the two casts you can potentionally get hit by.
ExistingRug61 wrote: »
I’m not denying that this is the case and that the skill may have issues. My point is that in my opinion keeping an inconsistency with battle spirit doesn’t seem like the best way to address it.
Why? All of this points you make comparing to shalks and blastbones: they are equally true in PvE and PvP. Relying on an exception for battlespirit may make it competitive in PvP, but does nothing for it in PvE. So by having the exception you are dooming the skill to always be sub par when compared to shalks and blastbones in PvE. Because if you keep the exception and this makes backlash about equal to shalks and blastbones in PvP, then ithis means it is only half as strong as shalks and blastbones in PvE.
Hence my preference to not have the battlespirit exception. And if the skill is then judged to be too weak, then buff the scaling. In doing so making it better for PvP AND PvE, instead of just PvP.
I wish they would communicate on stuff like this. They intentionally raised the cap by making it scale from spell damage so you would think they wouldn't introduce a change like this.
techprince wrote: »This must be a bug. Damage done shouldn't get cut in half. Damage received does.