At this point, Cyro needs a major overhaul, a total work over. The scoring should be more dynamic, and not just a snapshot of one second out of every 3600. And there should be some way to factor in populations and keep them balanced. Not only for scoring but for the general number of players each side has available. It's no fun to be steamrolled by three bar faction while trying to defend your home keeps with just one bar of troops. It also doesn't really help that 90% of Cyro is dead and devoid of any action 90% of the time. Even when the factions are poplocked, there is just way too much space for the number of players involved in the "war." The problem is that Cyro is designed in a way that requires full faction population for all sides 24/7 and that just does not reflect reality. And it was originally designed for lot larger populations than what the game allows these days.