The day hope died

  • katanagirl1
    katanagirl1
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    My first dedicated pvp toon was a stamdk.

    I just couldn’t get it to work. That was years ago. I had invested 9 trait research and got her up to Fighters Guild max level, and she just does daily crafting writs now.

    If they ever make changes maybe she can come back, or I can respec her as a PvE tank, in the meantime my stamplar does better in PvP. Imagine that. I feel like stamplar is the least effective build for PvP but I can sometimes get it to work.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • ResidentContrarian
    ResidentContrarian
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    So, am I the only one who likes using stonefist as a spamable?

    Nah, I like it too. But then again, I am the ResidentContrarian...
  • TwinLamps
    TwinLamps
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    This is too depressing
    Awake, but at what cost
  • JayKwellen
    JayKwellen
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    tmbrinks wrote: »
    not implementing what some people want does not equal "don't care about our opinions"

    Everybody is always going to look out for their favorite class and want to buff it to be the best. It's the devs job to sort out those who want to make their class OP over those that are needed for balance sake.

    Nah it's because poop fist is awful.

    They could literally just take the exact skill as it is now, take away the weird AoE first cast and make it instant and melee range, and it would be better than it is now.
  • Spurius_Lucilius
    Spurius_Lucilius
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    So, am I the only one who likes using stonefist as a spamable?
    I started using it recently in pvp and it quickly became my favorite skill in the game. There is no skill quite like it and the range aspect really stands out.
    PC NA Casual/PVP
  • vesselwiththepestle
    vesselwiththepestle
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    I just listened to the question and answer.

    This makes me so sad. I never thought I would want that... but could I get a class change token, please?
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • Urzigurumash
    Urzigurumash
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    Here's a question for everyone here:

    In a 1v1, do you think MagWhip gives MagDK a competitive edge over a MagCro or MagDen, even if the Cro or Den is running Eviscerate/Blood for Blood, and even if the Cro or Den reliably purges the DK's DoTs?

    @JayKwellen don't take my comments about MagCro personally. I didn't mean to insinuate that a 1v1 StamDK vs MagCro invariably results in a MagCro victory. I think overall on our server if we took a poll people would say StamDK is a better 1v1 class than MagCro, but, obviously, the MagCro Ball Group is by far the strongest thing going for XvX - on account of their Class Direct Damage skills, and the Group Rez, of course.

    Edited by Urzigurumash on August 10, 2021 2:56PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • Parasaurolophus
    Parasaurolophus
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    Didn't you think that the problem may not be with the fact that the Dk does not have a spam skill, but that the Wardens and Necromancers are just super overbuffed OP classes?
    IMHO, stamdk is an excellent surviving class with many useful effects. Allowing them to use sb on a consistent basis will make them even stronger, which will in no way help the balance in general.
    Edited by Parasaurolophus on August 10, 2021 3:10PM
    PC/EU
  • Urzigurumash
    Urzigurumash
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    Didn't you think that the problem may not be with the fact that the DC does not have a spam skill, but that the Wardens and Necromancers are just overdrive classes?

    I don't think there's any controversy about this - Take a look at the question I posed in the comment above yours.

    Notice how a StamSorc can do something a StamDen or StamCro cannot, and notice how Crystal Weapon is just slightly stronger than Crushing Weapon. That's the idea - give StamDK a spammable which is just slightly stronger than Power Slam.

    Still, respect should be given to the creative / thematic design element that Warrior specs do their instant melee damage with Weapon Skills, i.e., with their Weapon. I retain some affinity for this idea, out of tradition I guess, despite agreeing that a StamWhip fills a mechanical purpose for StamDK. Recently somebody made a post about how PvE design elements have been made to fit game mechanics - not the other way around. I don't think it's unreasonable to say that giving StamDK an instant spammable is doing just that, adjusting thematic elements to fit mechanical necessities.

    While I agree StamWhip is probably a sure way to give players a reason to run StamDK over StamDen or StamCro, I'm still on board with an alternative - rejuvenation of the "pressure" role through other means: namely, improved defense, improved DoTs, and maybe, improved CC.

    So, out with the old, in with the new. Buff Chains.
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • BohnT2
    BohnT2
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    Didn't you think that the problem may not be with the fact that the Dk does not have a spam skill, but that the Wardens and Necromancers are just super overbuffed OP classes?
    IMHO, stamdk is an excellent surviving class with many useful effects. Allowing them to use sb on a consistent basis will make them even stronger, which will in no way help the balance in general.

    I have never left any doubt that Stamden and Necromancers are blatantly overperforming.
    Even if you were to nerf those they'd still fill the same gameplay niche as stamdk and would probably still do better because I don't see ZOS ever reworking those classes to have unique gameplay philosophies/designs. They'll continue to spam dizzying along with a delayed damage nuke in order to create what Rich calls broken when it comes to instant ults i.e. stacking burst damage in a single gcd.

    Stamdk with an instant meele spammable still wouldn't compete in the same league as those two but it would seperate itself from them playstyle wise which is essential for a game that doesn't really have any content updates for its PvP community.
    Either a PvP mode requires constant content updates that provide enough new things to do to cover up the balance issues or it needs to offer so many fun, viable and different ways of playing the game that people are still hooked playing it because once they've played all of them they can just start it all again.
    But from the 12 specs that currently exist only 8 have an unique enough playstyle from seperating themselves from the others, meanwhile Magden and Magnecro play more or less the same but magnecro is better in any way, Magnb is so bad that playing it isn't fun in any way and Stamden and Stamcro are clones of one another while also rendering stamdk obsolete.

  • kargen27
    kargen27
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    I mean, are any of you surprise? This is the same man who thought adding perfect version of Arena weapons without rightfully compensating players who put in blood, sweat and tears into Arena such as Vet Maelstrom Arena was a good idea. [snip]

    [edited for bashing]

    That was a good idea. Created a reason for many players to go through the content again.
    and then the parrot said, "must be the water mines green too."
  • virtus753
    virtus753
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    kargen27 wrote: »
    I mean, are any of you surprise? This is the same man who thought adding perfect version of Arena weapons without rightfully compensating players who put in blood, sweat and tears into Arena such as Vet Maelstrom Arena was a good idea. [snip]

    [edited for bashing]

    That was a good idea. Created a reason for many players to go through the content again.

    I don’t believe disrespecting someone’s time and effort to make them grind the same exact hamster wheel is a good idea. There are much better ways of encouraging players to run old content, ones that don’t involve alienating a portion of longtime players. Lambert himself later said both that his decision here seemed “arbitrary” and that the thinking he tried to use to justify it was highly flawed.
  • BloodyStigmata
    BloodyStigmata
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    So, am I the only one who likes using stonefist as a spamable?

    I do :neutral:. It has a morph specifically for that purpose.

    But then again I never go to PVP, which I think is what they're talking about here. No idea how effective it would be there.
    Owner and proprietor of the Northern Elsweyr Guar Reserve and The Hunting Grounds Guar Reserve, Tamriel's home to all things guar.
    See the embedded brochures for all information regarding our reserves, as well as our collection status!
  • FangOfTheTwoMoons
    FangOfTheTwoMoons
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    They still out here killing it!
    Your hopes that is
  • BohnT2
    BohnT2
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    So, am I the only one who likes using stonefist as a spamable?

    I do :neutral:. It has a morph specifically for that purpose.

    But then again I never go to PVP, which I think is what they're talking about here. No idea how effective it would be there.

    In PvP it's about as useful as a wheelchair with pedals...
  • Finedaible
    Finedaible
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    "Ticks all the boxes"
  • vesselwiththepestle
    vesselwiththepestle
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    So, am I the only one who likes using stonefist as a spamable?

    I do :neutral:. It has a morph specifically for that purpose.

    But then again I never go to PVP, which I think is what they're talking about here. No idea how effective it would be there.

    Don't you ever end on the wrong bar, because you lost track if you are casting Stone Fist with or without the cast time and your bar swap cancel out of Stone Fist didn't work?

    It happens to me all the time. It would honestly more clear, if every cast of the ability would have that cast time. Or just make it a channel, so it gets buffed by Deadly Strike or whatever if making every cast instant cast isn't an option.
    Edited by vesselwiththepestle on August 10, 2021 10:11PM
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • BloodyStigmata
    BloodyStigmata
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    So, am I the only one who likes using stonefist as a spamable?

    I do :neutral:. It has a morph specifically for that purpose.

    But then again I never go to PVP, which I think is what they're talking about here. No idea how effective it would be there.

    Don't you ever end on the wrong bar, because you lost track if you are casting Stone Fist with or without the cast time and your bar swap cancel out of Stone Fist didn't work?

    It happens to me all the time. It would honestly more clear, if every cast of the ability would have that cast time. Or just make it a channel, so it gets buffed by Deadly Strike or whatever if making every cast instant cast isn't an option.

    I'm pretty good at keeping track. Basically I just lay down all my DOT's and then go to town with Stonefist while weaving LA's in between. I always know the first Stonefist is going to be AOE surrounding my character and the following three attacks are ranged. I always know how many I have left because the rocks floating around my character decrease in number with each.

    Once I'm out of rocks, I switch from the 2-h bar back to the bow bar and start over.
    Owner and proprietor of the Northern Elsweyr Guar Reserve and The Hunting Grounds Guar Reserve, Tamriel's home to all things guar.
    See the embedded brochures for all information regarding our reserves, as well as our collection status!
  • Its_MySniff
    Its_MySniff
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    I run my dk tank dungeon build in Cyro and have a blast. Sure my kb or sorc does more damage, but i don't mind being support solo or group. SandB on front, staff on back,loaded with sieg, always fun. And naturally I run into same level players or less that can't take me. But yeah, it's my achievement toon so I have to play it. We'll get love before the servers shut down, watch.
  • JayKwellen
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    Here's a question for everyone here:

    In a 1v1, do you think MagWhip gives MagDK a competitive edge over a MagCro or MagDen, even if the Cro or Den is running Eviscerate/Blood for Blood, and even if the Cro or Den reliably purges the DK's DoTs?

    @JayKwellen don't take my comments about MagCro personally. I didn't mean to insinuate that a 1v1 StamDK vs MagCro invariably results in a MagCro victory. I think overall on our server if we took a poll people would say StamDK is a better 1v1 class than MagCro, but, obviously, the MagCro Ball Group is by far the strongest thing going for XvX - on account of their Class Direct Damage skills, and the Group Rez, of course.

    @Urzigurumash Not at all man. If anything I think that poll would lean sDK too, though more so just because magcro isn't the best 1v1 class (although definitely not the worst either) and many of the natural advantages stam has in solo/small play - which isn't even a DK thing so much as a stamina thing. Another reason though is simply numbers, because on our server how many magcros do you really even see outside of VD harmony bombers playing in comps, or small scalers wearing VD and mechanical acuity? 90% of sweaty X'ers (made up statistic btw) run stamina anyway, and I think could count the memorable non-VD magcros on one hand. Or even just a couple fingers tbh. I can go hours without seeing a non-bomber magcro but run into DKs all the time. Maybe not as much as NBs and Sorcs though. Can't go five seconds without bumping into one of them.

    In group play though yeah, magcro would definitely come out ahead. Partly because mag simply outpaces stam in organized comp play in most cases, and partly because magcros most used utilities (major vuln, both graveyard morphs, fear totem, ulti rez) is beyond what a StamDK can offer, and even more so when you add in things like radiating regen and impulse. DKs contributions involve talons, standard, and molten weapons, and a StamDK would have trouble sustaining an expensive magCC and group buff. Plus, even though it has the highest damage ulti in leap it can troublesome in groups since it has a bad tendency to knock everyone outside the range of the nova/smash/synergies. I have seen a dual wield/bow StamDK build though that was the bombarder and corrosive armor spin-to-win'ner, but you gotta get really far outside the box before sDK finds a niche, unlike magcro which can much more naturally fit.

    Also to answer your original question, I don't think mag whip gives it an overall competitive advantage really. It's definitely an advantage, since skulls are trash, and I'm wildly jealous of them having a usable class spammable, but magcro has many more of its own advantages. It's a poor burst mediocre pressure class vs. a great burst poor pressure obscenely tanky class.

    It's usually a snooze fest honestly, and MagDKs are probably one of my least favorite fights. DKs gonna fossilize me on cooldown, but also gonna stand in my totem and if they wanna fight they're gonna get feared on cooldown. I have extra tankiness against their DOTs and lots of consistent healing, which cancels their consistent pressure (would be more if I ran expunge but I don't anymore), but I lack the same type of consistent pressure of my own and can only burst once every twenty seconds. If I don't down them I can't finish them, so they block and heal and we start the dance over. We're both turtles with no mobility, so nobody is getting away either - once you're committed there's no getting out of it.

    But I guess theoretically I'd still say the overall advantage goes to cro if only because of expunge. Too easy to just cancel out the DKs damage, 1 purge can cancel like 8k worth of mag spent and then all theyre left with is whip spam and leap. I know it's anathema to say, but necro purge is one thing I think should be adjusted. It costs nothing (the health cost is barely noticeable), shuts down enormounts amounts of damage, and expunge and modify at 1000 stam/mag per purge is like having infinite sustain. I literally ran around with 1100 recovery and never ran out of resources lol, it's pretty busted and I'm surprised it still exists in its current form.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    So, am I the only one who likes using stonefist as a spamable?

    No
  • grannas211
    grannas211
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    Dies in dreams of stam whip.
  • BohnT2
    BohnT2
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    NOTABLE-02218.jpg
  • Naftal
    Naftal
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    You want to use a tank weapon and have a spammable that deals same damage as dps weapon spammables?
  • BohnT2
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    Naftal wrote: »
    You want to use a tank weapon and have a spammable that deals same damage as dps weapon spammables?

    No, I'd like a meele instant spammable that follows the meele spammable damage standards like Suprise attack (bar the sundered status effect damage which is 8% of the spammable standard).

    For further explanations please read this thread and my comments in it: https://forums.elderscrollsonline.com/en/discussion/581324/stamdk-spammable/p1
  • zvavi
    zvavi
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    BohnT2 wrote: »
    zvavi wrote: »
    Can you post the full vid anyway? So we can get all q/a answers.

    The whole stream can be found here the questions are spread across the whole stream. Some interesting questions (and painful answers) can be found in the last ~40 minutes.

    Ok, so I watched some of it, highlights:
    1. During indrik boss in vMoS, everyone ported up "well that wasn't fair" - rich. Also evaded the question about fixing it.
    2. Using action duration reminder instead of the in-game timers, I mean, if that doesn't mean they need to get fixed, idk what does.
    3. No plan on fixing dungeon "exploits" (vSCP and vMoS 3rd bosses cheese) because other priorities
    4. On the question of "will you make warden and necro different gameplays" (it something along those lines) he answered that this is a strong opinion and that he doesn't think they play the same
    5. They are working on fixing the insta zone chat voice join on console.
    6. Don't remember why stone giant has cast time (but there is a reason for that). And no plan on a instant cast melee stam dk spammable.
    7. Cast times on ultimates are here to stay.
    8. No plans on updating vMA weapons to perfected (nothing new here, we already knew that).
    9. On the question of "if perfected sticker book unlock non perfected one" evasive answer of "maybe". He did say it will be "a nice improvement of life". So there is hope for that. I mean. One day. I give it 2 years.
  • Naftal
    Naftal
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    BohnT2 wrote: »
    Naftal wrote: »
    You want to use a tank weapon and have a spammable that deals same damage as dps weapon spammables?

    No, I'd like a meele instant spammable that follows the meele spammable damage standards like Suprise attack (bar the sundered status effect damage which is 8% of the spammable standard).

    For further explanations please read this thread and my comments in it: https://forums.elderscrollsonline.com/en/discussion/581324/stamdk-spammable/p1

    How about Power Slam? It has higher tooltip than Surprise Attack.
  • BohnT2
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    Naftal wrote: »
    BohnT2 wrote: »
    Naftal wrote: »
    You want to use a tank weapon and have a spammable that deals same damage as dps weapon spammables?

    No, I'd like a meele instant spammable that follows the meele spammable damage standards like Suprise attack (bar the sundered status effect damage which is 8% of the spammable standard).

    For further explanations please read this thread and my comments in it: https://forums.elderscrollsonline.com/en/discussion/581324/stamdk-spammable/p1

    How about Power Slam? It has higher tooltip than Surprise Attack.

    Power Slam is the closest thing however using it comes at the cost of losing the only offensive stamina Stun (reverb) stamdk has access to outside of dizzying stun every 22 seconds.

    Therefore you use the bricks on one side of your house to fill a gap on the other side just to open up a new hole, in this case lack of an offensive CC.

    If you were to use Fossilize you'd highly increase your magicka consumption pushing you further back in viability.
  • vesselwiththepestle
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    BohnT2 wrote: »
    If you were to use Fossilize you'd highly increase your magicka consumption pushing you further back in viability.
    Fossilize gives 990 Stamina and Minor Brutality on use, I like that skill.

    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • kojou
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    I fully support removing the cast time on Stone Giant and any other related QoL adjustments, but I think we should have given up on "Poison Whip" a long time ago. It is just not the direction the combat team wanted to go.
    Playing since beta...
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