the1andonlyskwex wrote: »Why?
Nobody has everything a typical build needs in their class kit. As a stam build, you already have access to the best PvP spammable (Dizzying Swing), while Wrecking Blow and Rapid Strikes are totally viable in PvE.
the1andonlyskwex wrote: »Why?
Nobody has everything a typical build needs in their class kit. As a stam build, you already have access to the best PvP spammable (Dizzying Swing), while Wrecking Blow and Rapid Strikes are totally viable in PvE.
the1andonlyskwex wrote: »Why?
Nobody has everything a typical build needs in their class kit. As a stam build, you already have access to the best PvP spammable (Dizzying Swing), while Wrecking Blow and Rapid Strikes are totally viable in PvE.
Because Stamdk will always be a worse stamden/necro when using dizzying while having access to an instant meele spammable allows stamdk to play S&B frontbar again which hasn't been on par with 2h for ages due to the lack of a proper spammable.
Giving the class a instant meele spammable allows it to differentiate itself from the other stam specs and gives it somewhat of an unique playstyle that's not horribly outclassed by 2 other specs.
Also Poop fist is such an insult of a skill that i just want to see it gone an blank skill that does nothing would be more welcomed than this abomination with identity crisis.
StaticWave wrote: »the1andonlyskwex wrote: »Why?
Nobody has everything a typical build needs in their class kit. As a stam build, you already have access to the best PvP spammable (Dizzying Swing), while Wrecking Blow and Rapid Strikes are totally viable in PvE.
Biting Jabs
the1andonlyskwex wrote: »Why?
Nobody has everything a typical build needs in their class kit. As a stam build, you already have access to the best PvP spammable (Dizzying Swing), while Wrecking Blow and Rapid Strikes are totally viable in PvE.
TheEndBringer wrote: »the1andonlyskwex wrote: »Why?
Nobody has everything a typical build needs in their class kit. As a stam build, you already have access to the best PvP spammable (Dizzying Swing), while Wrecking Blow and Rapid Strikes are totally viable in PvE.
Because Stamdk will always be a worse stamden/necro when using dizzying while having access to an instant meele spammable allows stamdk to play S&B frontbar again which hasn't been on par with 2h for ages due to the lack of a proper spammable.
Giving the class a instant meele spammable allows it to differentiate itself from the other stam specs and gives it somewhat of an unique playstyle that's not horribly outclassed by 2 other specs.
Also Poop fist is such an insult of a skill that i just want to see it gone an blank skill that does nothing would be more welcomed than this abomination with identity crisis.
S&B will never and should never compete with any of the other weapon lines for damage. It's meant to block damage, tank, and survive. That's why there are no spammable damage skills there.
Even if you had a class "instant" spammable you would never do as much damage with S&B on your damage bar.
Like all base classes DKs are built to do one thing really well. For them it's tank. They are good enough at damage and healing to hang but barring a major rework you just have to be creative to compete.
Wardens and necros unfortunately are over powered and are great at everything. They were built that way. Comparing them to the base classes isn't fair. And ZOS will never make the base classes "great at everything" too.
In PVP stamdks seem to do pretty good. They're hard to kill and output heavy unrelenting damage. I can't speak for pve.
TheEndBringer wrote: »the1andonlyskwex wrote: »Why?
Nobody has everything a typical build needs in their class kit. As a stam build, you already have access to the best PvP spammable (Dizzying Swing), while Wrecking Blow and Rapid Strikes are totally viable in PvE.
Because Stamdk will always be a worse stamden/necro when using dizzying while having access to an instant meele spammable allows stamdk to play S&B frontbar again which hasn't been on par with 2h for ages due to the lack of a proper spammable.
Giving the class a instant meele spammable allows it to differentiate itself from the other stam specs and gives it somewhat of an unique playstyle that's not horribly outclassed by 2 other specs.
Also Poop fist is such an insult of a skill that i just want to see it gone an blank skill that does nothing would be more welcomed than this abomination with identity crisis.
S&B will never and should never compete with any of the other weapon lines for damage. It's meant to block damage, tank, and survive. That's why there are no spammable damage skills there.
Even if you had a class "instant" spammable you would never do as much damage with S&B on your damage bar.
Like all base classes DKs are built to do one thing really well. For them it's tank. They are good enough at damage and healing to hang but barring a major rework you just have to be creative to compete.
Wardens and necros unfortunately are over powered and are great at everything. They were built that way. Comparing them to the base classes isn't fair. And ZOS will never make the base classes "great at everything" too.
In PVP stamdks seem to do pretty good. They're hard to kill and output heavy unrelenting damage. I can't speak for pve.
TheEndBringer wrote: »S&B will never and should never compete with any of the other weapon lines for damage. It's meant to block damage, tank, and survive. That's why there are no spammable damage skills there.
TheEndBringer wrote: »Even if you had a class "instant" spammable you would never do as much damage with S&B on your damage bar.
TheEndBringer wrote: »Like all base classes DKs are built to do one thing really well. For them it's tank. They are good enough at damage and healing to hang but barring a major rework you just have to be creative to compete.
TheEndBringer wrote: »Wardens and necros unfortunately are over powered and are great at everything. They were built that way. Comparing them to the base classes isn't fair. And ZOS will never make the base classes "great at everything" too.
TheEndBringer wrote: »the1andonlyskwex wrote: »Why?
Nobody has everything a typical build needs in their class kit. As a stam build, you already have access to the best PvP spammable (Dizzying Swing), while Wrecking Blow and Rapid Strikes are totally viable in PvE.
Because Stamdk will always be a worse stamden/necro when using dizzying while having access to an instant meele spammable allows stamdk to play S&B frontbar again which hasn't been on par with 2h for ages due to the lack of a proper spammable.
Giving the class a instant meele spammable allows it to differentiate itself from the other stam specs and gives it somewhat of an unique playstyle that's not horribly outclassed by 2 other specs.
Also Poop fist is such an insult of a skill that i just want to see it gone an blank skill that does nothing would be more welcomed than this abomination with identity crisis.
S&B will never and should never compete with any of the other weapon lines for damage. It's meant to block damage, tank, and survive. That's why there are no spammable damage skills there.
Even if you had a class "instant" spammable you would never do as much damage with S&B on your damage bar.
Like all base classes DKs are built to do one thing really well. For them it's tank. They are good enough at damage and healing to hang but barring a major rework you just have to be creative to compete.
Wardens and necros unfortunately are over powered and are great at everything. They were built that way. Comparing them to the base classes isn't fair. And ZOS will never make the base classes "great at everything" too.
In PVP stamdks seem to do pretty good. They're hard to kill and output heavy unrelenting damage. I can't speak for pve.
TheEndBringer wrote: »You get the small little damage buff from sword and shield to boost your healing.
francesinhalover wrote: »A rock , blue fire, or venom whip would be awesome.
Granted stam dk can always use the psijic spammable.
vesselwiththepestle wrote: »I don't even run a spammable on my Stam DK. I'd prefer running a third dot, but Soul Trap got nerfed into oblivion. I think Cleave might be it next patch. You can apply Noxious, Venomous and then apply the Cleave bleed three times. It's just an idea, but I will give it a try. (Talking PVP of course. In PVE I run Lethal Arrow.)
TheEndBringer wrote: »You get the small little damage buff from sword and shield to boost your healing.
Urzigurumash wrote: »vesselwiththepestle wrote: »I don't even run a spammable on my Stam DK. I'd prefer running a third dot, but Soul Trap got nerfed into oblivion. I think Cleave might be it next patch. You can apply Noxious, Venomous and then apply the Cleave bleed three times. It's just an idea, but I will give it a try. (Talking PVP of course. In PVE I run Lethal Arrow.)
I have a lot of playtime using both Brawler and Carve on DK. It will be nice to be able to spam Carve without overwriting the DoT, but outside of pure ballgroup style tactics - where Whirlwind tends to take the lead anyhow - before long I always end up in a situation where I need a single target spammable besides Executioner. We do have a third class DoT and everyone has it slotted already - that which will no longer de-cloak - one can easily build to deal appreciable damage with it on Stam in 2021.TheEndBringer wrote: »You get the small little damage buff from sword and shield to boost your healing.
So the difference in tooltip between 1h and 2h weapons is for better healing on 2h?
Do you know what the main heal for a DK tank is? It doesn't scale off WD.
Go and read my comments in that thread about deleting NB where I say "every class should have unfair things about them".
For DK, that's being able to deal damage even when taking the apparent form of a "tank".
How often do I hear: "StamDK is weak class in PvP. And by PvP I mean 7 medium and a bow, kite until Ult spamming RaT, since this is the only appropriate way to play"
DKs are meant to be able to deal damage in PvP with a Sword and Board in Heavy Armor, mostly just sitting in melee range, not running around constantly. That's how the class was designed. If this is far outside the meta, that's why we're thought of so poorly in PvP. Accept that this capacity to deal damage in the form of a tank is our unfair edge and don't advocate for further homogenization.
TheEndBringer wrote: »Urzigurumash wrote: »vesselwiththepestle wrote: »I don't even run a spammable on my Stam DK. I'd prefer running a third dot, but Soul Trap got nerfed into oblivion. I think Cleave might be it next patch. You can apply Noxious, Venomous and then apply the Cleave bleed three times. It's just an idea, but I will give it a try. (Talking PVP of course. In PVE I run Lethal Arrow.)
I have a lot of playtime using both Brawler and Carve on DK. It will be nice to be able to spam Carve without overwriting the DoT, but outside of pure ballgroup style tactics - where Whirlwind tends to take the lead anyhow - before long I always end up in a situation where I need a single target spammable besides Executioner. We do have a third class DoT and everyone has it slotted already - that which will no longer de-cloak - one can easily build to deal appreciable damage with it on Stam in 2021.TheEndBringer wrote: »You get the small little damage buff from sword and shield to boost your healing.
So the difference in tooltip between 1h and 2h weapons is for better healing on 2h?
Do you know what the main heal for a DK tank is? It doesn't scale off WD.
Go and read my comments in that thread about deleting NB where I say "every class should have unfair things about them".
For DK, that's being able to deal damage even when taking the apparent form of a "tank".
How often do I hear: "StamDK is weak class in PvP. And by PvP I mean 7 medium and a bow, kite until Ult spamming RaT, since this is the only appropriate way to play"
DKs are meant to be able to deal damage in PvP with a Sword and Board in Heavy Armor, mostly just sitting in melee range, not running around constantly. That's how the class was designed. If this is far outside the meta, that's why we're thought of so poorly in PvP. Accept that this capacity to deal damage in the form of a tank is our unfair edge and don't advocate for further homogenization.
Healing scales of weapon and spell damage. There are like a dozen healing sets that give damage to buff healing. Example light speaker.
Dragon Blood is a percentage heal which is why it doesn't scale to damage. Has nothing to do with what weapon you're wearing.
S&B is a defensive set. This is pretty obvious. Look at the passives. Look at the arena sets. Look at the ultimate. Look at the skills. I'm not telling you not to beg ZOS to make it more combat friendly. I'm simply stating that isn't currently the case.
As tanky as DKs are I'm not really sure why you need a shield on your damage bar but to each their own.
TheEndBringer wrote: »Urzigurumash wrote: »vesselwiththepestle wrote: »I don't even run a spammable on my Stam DK. I'd prefer running a third dot, but Soul Trap got nerfed into oblivion. I think Cleave might be it next patch. You can apply Noxious, Venomous and then apply the Cleave bleed three times. It's just an idea, but I will give it a try. (Talking PVP of course. In PVE I run Lethal Arrow.)
I have a lot of playtime using both Brawler and Carve on DK. It will be nice to be able to spam Carve without overwriting the DoT, but outside of pure ballgroup style tactics - where Whirlwind tends to take the lead anyhow - before long I always end up in a situation where I need a single target spammable besides Executioner. We do have a third class DoT and everyone has it slotted already - that which will no longer de-cloak - one can easily build to deal appreciable damage with it on Stam in 2021.TheEndBringer wrote: »You get the small little damage buff from sword and shield to boost your healing.
So the difference in tooltip between 1h and 2h weapons is for better healing on 2h?
Do you know what the main heal for a DK tank is? It doesn't scale off WD.
Go and read my comments in that thread about deleting NB where I say "every class should have unfair things about them".
For DK, that's being able to deal damage even when taking the apparent form of a "tank".
How often do I hear: "StamDK is weak class in PvP. And by PvP I mean 7 medium and a bow, kite until Ult spamming RaT, since this is the only appropriate way to play"
DKs are meant to be able to deal damage in PvP with a Sword and Board in Heavy Armor, mostly just sitting in melee range, not running around constantly. That's how the class was designed. If this is far outside the meta, that's why we're thought of so poorly in PvP. Accept that this capacity to deal damage in the form of a tank is our unfair edge and don't advocate for further homogenization.
Healing scales of weapon and spell damage. There are like a dozen healing sets that give damage to buff healing. Example light speaker.
Dragon Blood is a percentage heal which is why it doesn't scale to damage. Has nothing to do with what weapon you're wearing.
S&B is a defensive set. This is pretty obvious. Look at the passives. Look at the arena sets. Look at the ultimate. Look at the skills. I'm not telling you not to beg ZOS to make it more combat friendly. I'm simply stating that isn't currently the case.
As tanky as DKs are I'm not really sure why you need a shield on your damage bar but to each their own.
For the most part of the game S&B hasn't been pigeonholed into being a defensive only weapon, it was along with 2h an actually viable skill line, then someone decided to gut it.
Also calling DK tanky is a joke in and of itself, the days of DK being tanky are long gone, everything that make it once tanky has either been nerfed, removed from the game or isn't on par with the current game.
TheEndBringer wrote: »TheEndBringer wrote: »Urzigurumash wrote: »vesselwiththepestle wrote: »I don't even run a spammable on my Stam DK. I'd prefer running a third dot, but Soul Trap got nerfed into oblivion. I think Cleave might be it next patch. You can apply Noxious, Venomous and then apply the Cleave bleed three times. It's just an idea, but I will give it a try. (Talking PVP of course. In PVE I run Lethal Arrow.)
I have a lot of playtime using both Brawler and Carve on DK. It will be nice to be able to spam Carve without overwriting the DoT, but outside of pure ballgroup style tactics - where Whirlwind tends to take the lead anyhow - before long I always end up in a situation where I need a single target spammable besides Executioner. We do have a third class DoT and everyone has it slotted already - that which will no longer de-cloak - one can easily build to deal appreciable damage with it on Stam in 2021.TheEndBringer wrote: »You get the small little damage buff from sword and shield to boost your healing.
So the difference in tooltip between 1h and 2h weapons is for better healing on 2h?
Do you know what the main heal for a DK tank is? It doesn't scale off WD.
Go and read my comments in that thread about deleting NB where I say "every class should have unfair things about them".
For DK, that's being able to deal damage even when taking the apparent form of a "tank".
How often do I hear: "StamDK is weak class in PvP. And by PvP I mean 7 medium and a bow, kite until Ult spamming RaT, since this is the only appropriate way to play"
DKs are meant to be able to deal damage in PvP with a Sword and Board in Heavy Armor, mostly just sitting in melee range, not running around constantly. That's how the class was designed. If this is far outside the meta, that's why we're thought of so poorly in PvP. Accept that this capacity to deal damage in the form of a tank is our unfair edge and don't advocate for further homogenization.
Healing scales of weapon and spell damage. There are like a dozen healing sets that give damage to buff healing. Example light speaker.
Dragon Blood is a percentage heal which is why it doesn't scale to damage. Has nothing to do with what weapon you're wearing.
S&B is a defensive set. This is pretty obvious. Look at the passives. Look at the arena sets. Look at the ultimate. Look at the skills. I'm not telling you not to beg ZOS to make it more combat friendly. I'm simply stating that isn't currently the case.
As tanky as DKs are I'm not really sure why you need a shield on your damage bar but to each their own.
For the most part of the game S&B hasn't been pigeonholed into being a defensive only weapon, it was along with 2h an actually viable skill line, then someone decided to gut it.
Also calling DK tanky is a joke in and of itself, the days of DK being tanky are long gone, everything that make it once tanky has either been nerfed, removed from the game or isn't on par with the current game.
DKs are up there with warden and necro for survivability. But like everything is give and take. If you wear 3 damage sets on any of those classes you'll die.
TheEndBringer wrote: »TheEndBringer wrote: »Urzigurumash wrote: »vesselwiththepestle wrote: »I don't even run a spammable on my Stam DK. I'd prefer running a third dot, but Soul Trap got nerfed into oblivion. I think Cleave might be it next patch. You can apply Noxious, Venomous and then apply the Cleave bleed three times. It's just an idea, but I will give it a try. (Talking PVP of course. In PVE I run Lethal Arrow.)
I have a lot of playtime using both Brawler and Carve on DK. It will be nice to be able to spam Carve without overwriting the DoT, but outside of pure ballgroup style tactics - where Whirlwind tends to take the lead anyhow - before long I always end up in a situation where I need a single target spammable besides Executioner. We do have a third class DoT and everyone has it slotted already - that which will no longer de-cloak - one can easily build to deal appreciable damage with it on Stam in 2021.TheEndBringer wrote: »You get the small little damage buff from sword and shield to boost your healing.
So the difference in tooltip between 1h and 2h weapons is for better healing on 2h?
Do you know what the main heal for a DK tank is? It doesn't scale off WD.
Go and read my comments in that thread about deleting NB where I say "every class should have unfair things about them".
For DK, that's being able to deal damage even when taking the apparent form of a "tank".
How often do I hear: "StamDK is weak class in PvP. And by PvP I mean 7 medium and a bow, kite until Ult spamming RaT, since this is the only appropriate way to play"
DKs are meant to be able to deal damage in PvP with a Sword and Board in Heavy Armor, mostly just sitting in melee range, not running around constantly. That's how the class was designed. If this is far outside the meta, that's why we're thought of so poorly in PvP. Accept that this capacity to deal damage in the form of a tank is our unfair edge and don't advocate for further homogenization.
Healing scales of weapon and spell damage. There are like a dozen healing sets that give damage to buff healing. Example light speaker.
Dragon Blood is a percentage heal which is why it doesn't scale to damage. Has nothing to do with what weapon you're wearing.
S&B is a defensive set. This is pretty obvious. Look at the passives. Look at the arena sets. Look at the ultimate. Look at the skills. I'm not telling you not to beg ZOS to make it more combat friendly. I'm simply stating that isn't currently the case.
As tanky as DKs are I'm not really sure why you need a shield on your damage bar but to each their own.
For the most part of the game S&B hasn't been pigeonholed into being a defensive only weapon, it was along with 2h an actually viable skill line, then someone decided to gut it.
Also calling DK tanky is a joke in and of itself, the days of DK being tanky are long gone, everything that make it once tanky has either been nerfed, removed from the game or isn't on par with the current game.
DKs are up there with warden and necro for survivability. But like everything is give and take. If you wear 3 damage sets on any of those classes you'll die.
TheEndBringer wrote: »Urzigurumash wrote: »vesselwiththepestle wrote: »I don't even run a spammable on my Stam DK. I'd prefer running a third dot, but Soul Trap got nerfed into oblivion. I think Cleave might be it next patch. You can apply Noxious, Venomous and then apply the Cleave bleed three times. It's just an idea, but I will give it a try. (Talking PVP of course. In PVE I run Lethal Arrow.)
I have a lot of playtime using both Brawler and Carve on DK. It will be nice to be able to spam Carve without overwriting the DoT, but outside of pure ballgroup style tactics - where Whirlwind tends to take the lead anyhow - before long I always end up in a situation where I need a single target spammable besides Executioner. We do have a third class DoT and everyone has it slotted already - that which will no longer de-cloak - one can easily build to deal appreciable damage with it on Stam in 2021.TheEndBringer wrote: »You get the small little damage buff from sword and shield to boost your healing.
So the difference in tooltip between 1h and 2h weapons is for better healing on 2h?
Do you know what the main heal for a DK tank is? It doesn't scale off WD.
Go and read my comments in that thread about deleting NB where I say "every class should have unfair things about them".
For DK, that's being able to deal damage even when taking the apparent form of a "tank".
How often do I hear: "StamDK is weak class in PvP. And by PvP I mean 7 medium and a bow, kite until Ult spamming RaT, since this is the only appropriate way to play"
DKs are meant to be able to deal damage in PvP with a Sword and Board in Heavy Armor, mostly just sitting in melee range, not running around constantly. That's how the class was designed. If this is far outside the meta, that's why we're thought of so poorly in PvP. Accept that this capacity to deal damage in the form of a tank is our unfair edge and don't advocate for further homogenization.
Healing scales of weapon and spell damage. There are like a dozen healing sets that give damage to buff healing. Example light speaker.
Dragon Blood is a percentage heal which is why it doesn't scale to damage. Has nothing to do with what weapon you're wearing.
S&B is a defensive set. This is pretty obvious. Look at the passives. Look at the arena sets. Look at the ultimate. Look at the skills. I'm not telling you not to beg ZOS to make it more combat friendly. I'm simply stating that isn't currently the case.
As tanky as DKs are I'm not really sure why you need a shield on your damage bar but to each their own.
CleymenZero wrote: »Just remove the initial channel. It's the clunkiest thing in the game and leads to so many mistakes.
francesinhalover wrote: »A rock , blue fire, or venom whip would be awesome.
Granted stam dk can always use the psijic spammable.
No it can't that thing is utterly trash in PvP unless you're ganking on a stamsorc but any spec using meele weapons who use crushing weapon as their spammable are at a huge disadvantage as the skill just isn't reliable at all, isn't instant and doesn't allow medium or heavy attack weaving.
Extinct_Solo_Player wrote: »TheEndBringer wrote: »TheEndBringer wrote: »Urzigurumash wrote: »vesselwiththepestle wrote: »I don't even run a spammable on my Stam DK. I'd prefer running a third dot, but Soul Trap got nerfed into oblivion. I think Cleave might be it next patch. You can apply Noxious, Venomous and then apply the Cleave bleed three times. It's just an idea, but I will give it a try. (Talking PVP of course. In PVE I run Lethal Arrow.)
I have a lot of playtime using both Brawler and Carve on DK. It will be nice to be able to spam Carve without overwriting the DoT, but outside of pure ballgroup style tactics - where Whirlwind tends to take the lead anyhow - before long I always end up in a situation where I need a single target spammable besides Executioner. We do have a third class DoT and everyone has it slotted already - that which will no longer de-cloak - one can easily build to deal appreciable damage with it on Stam in 2021.TheEndBringer wrote: »You get the small little damage buff from sword and shield to boost your healing.
So the difference in tooltip between 1h and 2h weapons is for better healing on 2h?
Do you know what the main heal for a DK tank is? It doesn't scale off WD.
Go and read my comments in that thread about deleting NB where I say "every class should have unfair things about them".
For DK, that's being able to deal damage even when taking the apparent form of a "tank".
How often do I hear: "StamDK is weak class in PvP. And by PvP I mean 7 medium and a bow, kite until Ult spamming RaT, since this is the only appropriate way to play"
DKs are meant to be able to deal damage in PvP with a Sword and Board in Heavy Armor, mostly just sitting in melee range, not running around constantly. That's how the class was designed. If this is far outside the meta, that's why we're thought of so poorly in PvP. Accept that this capacity to deal damage in the form of a tank is our unfair edge and don't advocate for further homogenization.
Healing scales of weapon and spell damage. There are like a dozen healing sets that give damage to buff healing. Example light speaker.
Dragon Blood is a percentage heal which is why it doesn't scale to damage. Has nothing to do with what weapon you're wearing.
S&B is a defensive set. This is pretty obvious. Look at the passives. Look at the arena sets. Look at the ultimate. Look at the skills. I'm not telling you not to beg ZOS to make it more combat friendly. I'm simply stating that isn't currently the case.
As tanky as DKs are I'm not really sure why you need a shield on your damage bar but to each their own.
For the most part of the game S&B hasn't been pigeonholed into being a defensive only weapon, it was along with 2h an actually viable skill line, then someone decided to gut it.
Also calling DK tanky is a joke in and of itself, the days of DK being tanky are long gone, everything that make it once tanky has either been nerfed, removed from the game or isn't on par with the current game.
DKs are up there with warden and necro for survivability. But like everything is give and take. If you wear 3 damage sets on any of those classes you'll die.
Dude, no way you think that. It just confirms to everyone who actually have experience with multiple classes that you really don't have a clue. I think you are stuck in the mindset of when dk was actually decent which hasn't been the case for a couple of years.
TheEndBringer wrote: »Extinct_Solo_Player wrote: »TheEndBringer wrote: »TheEndBringer wrote: »Urzigurumash wrote: »vesselwiththepestle wrote: »I don't even run a spammable on my Stam DK. I'd prefer running a third dot, but Soul Trap got nerfed into oblivion. I think Cleave might be it next patch. You can apply Noxious, Venomous and then apply the Cleave bleed three times. It's just an idea, but I will give it a try. (Talking PVP of course. In PVE I run Lethal Arrow.)
I have a lot of playtime using both Brawler and Carve on DK. It will be nice to be able to spam Carve without overwriting the DoT, but outside of pure ballgroup style tactics - where Whirlwind tends to take the lead anyhow - before long I always end up in a situation where I need a single target spammable besides Executioner. We do have a third class DoT and everyone has it slotted already - that which will no longer de-cloak - one can easily build to deal appreciable damage with it on Stam in 2021.TheEndBringer wrote: »You get the small little damage buff from sword and shield to boost your healing.
So the difference in tooltip between 1h and 2h weapons is for better healing on 2h?
Do you know what the main heal for a DK tank is? It doesn't scale off WD.
Go and read my comments in that thread about deleting NB where I say "every class should have unfair things about them".
For DK, that's being able to deal damage even when taking the apparent form of a "tank".
How often do I hear: "StamDK is weak class in PvP. And by PvP I mean 7 medium and a bow, kite until Ult spamming RaT, since this is the only appropriate way to play"
DKs are meant to be able to deal damage in PvP with a Sword and Board in Heavy Armor, mostly just sitting in melee range, not running around constantly. That's how the class was designed. If this is far outside the meta, that's why we're thought of so poorly in PvP. Accept that this capacity to deal damage in the form of a tank is our unfair edge and don't advocate for further homogenization.
Healing scales of weapon and spell damage. There are like a dozen healing sets that give damage to buff healing. Example light speaker.
Dragon Blood is a percentage heal which is why it doesn't scale to damage. Has nothing to do with what weapon you're wearing.
S&B is a defensive set. This is pretty obvious. Look at the passives. Look at the arena sets. Look at the ultimate. Look at the skills. I'm not telling you not to beg ZOS to make it more combat friendly. I'm simply stating that isn't currently the case.
As tanky as DKs are I'm not really sure why you need a shield on your damage bar but to each their own.
For the most part of the game S&B hasn't been pigeonholed into being a defensive only weapon, it was along with 2h an actually viable skill line, then someone decided to gut it.
Also calling DK tanky is a joke in and of itself, the days of DK being tanky are long gone, everything that make it once tanky has either been nerfed, removed from the game or isn't on par with the current game.
DKs are up there with warden and necro for survivability. But like everything is give and take. If you wear 3 damage sets on any of those classes you'll die.
Dude, no way you think that. It just confirms to everyone who actually have experience with multiple classes that you really don't have a clue. I think you are stuck in the mindset of when dk was actually decent which hasn't been the case for a couple of years.
Okay after warden and necro what class is the next tanky? With all passives unlocked with Major Resolve they are very tough. Wings. Dragon blood. Armor. Free resource return via passive.
I'm not saying they are as tanky as wardens and necros but they are definitely #3.
Extinct_Solo_Player wrote: »TheEndBringer wrote: »Extinct_Solo_Player wrote: »TheEndBringer wrote: »TheEndBringer wrote: »Urzigurumash wrote: »vesselwiththepestle wrote: »I don't even run a spammable on my Stam DK. I'd prefer running a third dot, but Soul Trap got nerfed into oblivion. I think Cleave might be it next patch. You can apply Noxious, Venomous and then apply the Cleave bleed three times. It's just an idea, but I will give it a try. (Talking PVP of course. In PVE I run Lethal Arrow.)
I have a lot of playtime using both Brawler and Carve on DK. It will be nice to be able to spam Carve without overwriting the DoT, but outside of pure ballgroup style tactics - where Whirlwind tends to take the lead anyhow - before long I always end up in a situation where I need a single target spammable besides Executioner. We do have a third class DoT and everyone has it slotted already - that which will no longer de-cloak - one can easily build to deal appreciable damage with it on Stam in 2021.TheEndBringer wrote: »You get the small little damage buff from sword and shield to boost your healing.
So the difference in tooltip between 1h and 2h weapons is for better healing on 2h?
Do you know what the main heal for a DK tank is? It doesn't scale off WD.
Go and read my comments in that thread about deleting NB where I say "every class should have unfair things about them".
For DK, that's being able to deal damage even when taking the apparent form of a "tank".
How often do I hear: "StamDK is weak class in PvP. And by PvP I mean 7 medium and a bow, kite until Ult spamming RaT, since this is the only appropriate way to play"
DKs are meant to be able to deal damage in PvP with a Sword and Board in Heavy Armor, mostly just sitting in melee range, not running around constantly. That's how the class was designed. If this is far outside the meta, that's why we're thought of so poorly in PvP. Accept that this capacity to deal damage in the form of a tank is our unfair edge and don't advocate for further homogenization.
Healing scales of weapon and spell damage. There are like a dozen healing sets that give damage to buff healing. Example light speaker.
Dragon Blood is a percentage heal which is why it doesn't scale to damage. Has nothing to do with what weapon you're wearing.
S&B is a defensive set. This is pretty obvious. Look at the passives. Look at the arena sets. Look at the ultimate. Look at the skills. I'm not telling you not to beg ZOS to make it more combat friendly. I'm simply stating that isn't currently the case.
As tanky as DKs are I'm not really sure why you need a shield on your damage bar but to each their own.
For the most part of the game S&B hasn't been pigeonholed into being a defensive only weapon, it was along with 2h an actually viable skill line, then someone decided to gut it.
Also calling DK tanky is a joke in and of itself, the days of DK being tanky are long gone, everything that make it once tanky has either been nerfed, removed from the game or isn't on par with the current game.
DKs are up there with warden and necro for survivability. But like everything is give and take. If you wear 3 damage sets on any of those classes you'll die.
Dude, no way you think that. It just confirms to everyone who actually have experience with multiple classes that you really don't have a clue. I think you are stuck in the mindset of when dk was actually decent which hasn't been the case for a couple of years.
Okay after warden and necro what class is the next tanky? With all passives unlocked with Major Resolve they are very tough. Wings. Dragon blood. Armor. Free resource return via passive.
I'm not saying they are as tanky as wardens and necros but they are definitely #3.
1. that is easily countered by penetration which is widely available to most classes so i wouldn't even class that as a game changer to making them "tough"
2. No stam dk can sustain wings, armor buff,fragmented shield and dragon blood and if you even tried dragonblood on stam dk you would know how bad it is, healing for 4-5k at low hp while also costing 4k+ magicka its a terrible skill imo. wings i won't even talk about because its useless for a Stam dk lol.
3. You do realise the resource return is tied to ulti cost so you are forced to spend your ultimate just to sustain while other classes have flat regen passives and skills returning resources over time while dk does not. That's not a good argument for saying they are tanky at all lol.