WhyMustItBe wrote: »If the supply and demand dictated that the price go up to $15, like they have with crowns, yes. The reasons crowns have gone up have been given multiple times in this thread, but you casually don't respond to or acknowledge any of those posts... (curious)
Sounds like you have a personal vendetta against this... and I stand by my first statement.
We have only your word that demand for crowns has increased, or supply of gold increased.
Yet these "facts" you site are not supported by the evidence. Some said the price of crowns in Australia had increased 300%. But they are the same as PC NA so that doesn't pan out. So where is this evidence then?
Your opinion, while duly noted, is NOT evidence.
The supply of gold has not changed. Even people arguing against the 300% exchange rate gouge being totally manufactured by monopoly control have accepted and argued this. So, if the supply of gold hasn't changed, then we are left with the supply of crowns.
What statistically significant event do you propose has occurred since mid June to jack the exchange rate from 300:1 to over 700:1? There hasn't been a crown sale so you can't pin it on that.
In the absence of evidence of such an event, I stand by my original assessment of price gouging by monopoly exchange websites in the absence of a responsible secure exchange system in-game offered by the company.
ZOS are currently enabling this by not implementing a proper secure in-game exchange.
You know when you live in a country like Australia, or Argentina, you buy crowns based on the local currency. And that currency may be "more expensive" relative to others that buy crowns.
In a similar vein, I live in a very low cost of living part of the United States. I make enough money that I own a house, have a nice vehicle, can pay for plenty of amenities. I'm not hurting for money at all. Yet, if I made that same money living in California, I wouldn't even be able to afford the rent on a studio apartment. Somebody in my career in San Francisco would be making nearly 4 times as much money as me. Yet our crowns, because we live in the same country, cost the exact same amount of money. To a person in San Fran making 200k a year, dropping $150 on 21k crowns is almost nothing. Me doing the same... that's 40% of my entire MORTGAGE payment on my house, for cosmetics.
Now, you go to a country like Argentina... where somebody makes the equivalent of $200 US or less a MONTH... crowns used to be like $5 or $6 (equivalent US dollars) for a 5,500 pack there, so they could potentially afford to buy them. Now, with the prices increased, they are $15/20 (equivalent US dollars), and they can't afford to buy them anymore, you're not going to be spending 10% of your monthly income on crowns... right?
The statistically significant event was ZoS raising the price on crowns 200-300% in some markets, and Steam closing the loophole where people from wealthier countries were using a VPN to say they were from Argentina to buy cheap, cheap crowns, sell them in game, and then sell the gold in USD making a profit. I hope every single one of those people who did that got banned from the game for RMT, and prosecuted to the fullest extent of the law because they were committing fraud.
There are plenty who say the demand has gone up. More players in the game means more gold being made. Basic economics, when you print a bunch of money, the value of it goes down, and that leads to inflation. I thought they taught this in 9th grade econ.
WhyMustItBe wrote: »...
Yet Australia's currency exchange rate is only around 33% above the dollar. While Argentina's rate maybe increased more significantly with crown price normalization, there would have to be a statistically significant percentage of the NA servers playing from Argentina to account for this massive jump, which is of course not the case. So the numbers don't add up here.More players in the game means more gold being made. Basic economics, when you print a bunch of money, the value of it goes down, and that leads to inflation. I thought they taught this in 9th grade econ.
That only works for currency that goes back into circulation. We are talking about gold to crown exchange. When that gold is spent, it doesn't go back into the economy to cause inflation, it gets shifted. You don't get crowns you can resell through the exchange you get gifted items that cannot be resold. So the total gold quantity isn't effected.
As far as more players more gold that is a simplistic assessment that assumes that new players are only spending gold on crowns, and not bag and bank space upgrades and all the other things people spend gold on. Plus new players are not making tons of money doing crafting writs on 18+ characters or farming max level gear to sell on guild stores so their net contribution to total game gold is marginal.
Also, what are we basing the assumption of a massive influx of new players in the past 2 months that have seen this massive exchange rate hike, when threads around here have been posting a huge DROP in players in that time, since New World went to Beta and that Chinese MMO released?
These sound like made up statistics that are in direct conflict with observable trends.
Dear OP,
please open your (own) wallet, pull out your own credit/debit card and pay for your own Crown straight from Zenimax's store. This way you will never ever get scammed by those evil crown sellers.
Cheers!
Not A Crown Seller. Merely an ESO+ sub.
Dear OP,
please open your (own) wallet, pull out your own credit/debit card and pay for your own Crown straight from Zenimax's store. This way you will never ever get scammed by those evil crown sellers.
Cheers!
Not A Crown Seller. Merely an ESO+ sub.
WhyMustItBe wrote: »If the supply and demand dictated that the price go up to $15, like they have with crowns, yes. The reasons crowns have gone up have been given multiple times in this thread, but you casually don't respond to or acknowledge any of those posts... (curious)
Sounds like you have a personal vendetta against this... and I stand by my first statement.
We have only your word that demand for crowns has increased, or supply of gold increased.
Yet these "facts" you site are not supported by the evidence. Some said the price of crowns in Australia had increased 300%. But they are the same as PC NA so that doesn't pan out. So where is this evidence then?
Your opinion, while duly noted, is NOT evidence.
The supply of gold has not changed. Even people arguing against the 300% exchange rate gouge being totally manufactured by monopoly control have accepted and argued this. So, if the supply of gold hasn't changed, then we are left with the supply of crowns.
What statistically significant event do you propose has occurred since mid June to jack the exchange rate from 300:1 to over 700:1? There hasn't been a crown sale so you can't pin it on that.
In the absence of evidence of such an event, I stand by my original assessment of price gouging by monopoly exchange websites in the absence of a responsible secure exchange system in-game offered by the company.
ZOS are currently enabling this by not implementing a proper secure in-game exchange.
You know when you live in a country like Australia, or Argentina, you buy crowns based on the local currency. And that currency may be "more expensive" relative to others that buy crowns.
In a similar vein, I live in a very low cost of living part of the United States. I make enough money that I own a house, have a nice vehicle, can pay for plenty of amenities. I'm not hurting for money at all. Yet, if I made that same money living in California, I wouldn't even be able to afford the rent on a studio apartment. Somebody in my career in San Francisco would be making nearly 4 times as much money as me. Yet our crowns, because we live in the same country, cost the exact same amount of money. To a person in San Fran making 200k a year, dropping $150 on 21k crowns is almost nothing. Me doing the same... that's 40% of my entire MORTGAGE payment on my house, for cosmetics.
Now, you go to a country like Argentina... where somebody makes the equivalent of $200 US or less a MONTH... crowns used to be like $5 or $6 (equivalent US dollars) for a 5,500 pack there, so they could potentially afford to buy them. Now, with the prices increased, they are $15/20 (equivalent US dollars), and they can't afford to buy them anymore, you're not going to be spending 10% of your monthly income on crowns... right?
The statistically significant event was ZoS raising the price on crowns 200-300% in some markets, and Steam closing the loophole where people from wealthier countries were using a VPN to say they were from Argentina to buy cheap, cheap crowns, sell them in game, and then sell the gold in USD making a profit. I hope every single one of those people who did that got banned from the game for RMT, and prosecuted to the fullest extent of the law because they were committing fraud.
There are plenty who say the demand has gone up. More players in the game means more gold being made. Basic economics, when you print a bunch of money, the value of it goes down, and that leads to inflation. I thought they taught this in 9th grade econ.WhyMustItBe wrote: »...
Yet Australia's currency exchange rate is only around 33% above the dollar. While Argentina's rate maybe increased more significantly with crown price normalization, there would have to be a statistically significant percentage of the NA servers playing from Argentina to account for this massive jump, which is of course not the case. So the numbers don't add up here.More players in the game means more gold being made. Basic economics, when you print a bunch of money, the value of it goes down, and that leads to inflation. I thought they taught this in 9th grade econ.
That only works for currency that goes back into circulation. We are talking about gold to crown exchange. When that gold is spent, it doesn't go back into the economy to cause inflation, it gets shifted. You don't get crowns you can resell through the exchange you get gifted items that cannot be resold. So the total gold quantity isn't effected.
As far as more players more gold that is a simplistic assessment that assumes that new players are only spending gold on crowns, and not bag and bank space upgrades and all the other things people spend gold on. Plus new players are not making tons of money doing crafting writs on 18+ characters or farming max level gear to sell on guild stores so their net contribution to total game gold is marginal.
Also, what are we basing the assumption of a massive influx of new players in the past 2 months that have seen this massive exchange rate hike, when threads around here have been posting a huge DROP in players in that time, since New World went to Beta and that Chinese MMO released?
These sound like made up statistics that are in direct conflict with observable trends.
You know... The whole thing with Argentina was that lots and I mean LOTS of players found a way to abuse the system on steam where they could buy crowns for only like 20% of their USD price.
And lots and I mean lots of black market businesses (gold sellers, illegal mat sellers etc.) Based their business around this fact, and that they could reap giant profits for minimal work.
I can't go into the real numbers here as I don't know exactly what the prices were ( don't have access to them anymore) but i know for a fact that (Example) an illegal gold seller could buy a certain amount of gold with Argentina-bought crowns for $3 and sell that amount online for $6. Selling rare crafting materials was even a better business cause they could buy (again example) certain amount of rare mats for Argentina-bought crowns (converted to gold) for $6 and then sell them for $15.
I used to have an entire spreadsheet covering these prices cause my friend and I
found one while we were bored at work one day and messing around while waiting for our ESO to install. Reading some ESO forum articles about carry sellers we wondered how good of an ingame business it could be. So we literally went and googled stuff to know prices etc. and somehow found loads of sketchy stuff regarding illegal sales. Like 30 minutes into searching on google we found this spreadsheet which contained prices and rates of one of these illegal sellers. Prices of products ingame vs prices in crowns etc. And we found it publicly accessible on Google drive.
I *** you not it was loads and loads of in-game stuff ( crafting mats, crown store items, gold, rare drops etc.) where they were making huge profits off of buying Argentina priced crowns alone. Whoever left this spreadsheet publicly accessible was stupid enough to leave theirs budgets, expenses & profits in there too and trust me you'd be shocked...or maybe not if you're not naive.
I'm talking thousands of dollars in profits off of unsuspecting people that had no idea they could buy crowns super cheap in Argentina but were looking for a cheaper and illegal alternative. It was also shocking to learn how many people actually use illegal gold selling services and websites like [snip].
It's sometimes funny what kind of stuff you can dig up just by googling long enough. Sometimes less funny.
Can you imagine what sort of BS this must have been for Zenimax? Not surprised they were forced to increase those prices in Argentina anymore.
This is why you're seeing insane increases in Crafting Gold Mats now along with crown:gold ratio going up from 1:400 to 1:1000-1:1500.
[Edit to remove link.]
Okay guys, you win, let prices go rocket up.
Let it be 1:10k or even 1:50k, because gold is useless and inflating anyway.
Supply and demand rules all the time so let's sell unlimited stuff like they are unique piece of items.
Let's donate some real money to Crown Exchange servers so they can up their profit more.
Okay guys, you win, let prices go rocket up.
Let it be 1:10k or even 1:50k, because gold is useless and inflating anyway.
Supply and demand rules all the time so let's sell unlimited stuff like they are unique piece of items.
Let's donate some real money to Crown Exchange servers so they can up their profit more.
Just that nobody will buy crowns at those prices, so you will end up without buyers. And prices will naturally go down.
Tranquilizer wrote: »WhyMustItBe wrote: »If the supply and demand dictated that the price go up to $15, like they have with crowns, yes. The reasons crowns have gone up have been given multiple times in this thread, but you casually don't respond to or acknowledge any of those posts... (curious)
Sounds like you have a personal vendetta against this... and I stand by my first statement.
We have only your word that demand for crowns has increased, or supply of gold increased.
Yet these "facts" you site are not supported by the evidence. Some said the price of crowns in Australia had increased 300%. But they are the same as PC NA so that doesn't pan out. So where is this evidence then?
Your opinion, while duly noted, is NOT evidence.
The supply of gold has not changed. Even people arguing against the 300% exchange rate gouge being totally manufactured by monopoly control have accepted and argued this. So, if the supply of gold hasn't changed, then we are left with the supply of crowns.
What statistically significant event do you propose has occurred since mid June to jack the exchange rate from 300:1 to over 700:1? There hasn't been a crown sale so you can't pin it on that.
In the absence of evidence of such an event, I stand by my original assessment of price gouging by monopoly exchange websites in the absence of a responsible secure exchange system in-game offered by the company.
ZOS are currently enabling this by not implementing a proper secure in-game exchange.
You know when you live in a country like Australia, or Argentina, you buy crowns based on the local currency. And that currency may be "more expensive" relative to others that buy crowns.
In a similar vein, I live in a very low cost of living part of the United States. I make enough money that I own a house, have a nice vehicle, can pay for plenty of amenities. I'm not hurting for money at all. Yet, if I made that same money living in California, I wouldn't even be able to afford the rent on a studio apartment. Somebody in my career in San Francisco would be making nearly 4 times as much money as me. Yet our crowns, because we live in the same country, cost the exact same amount of money. To a person in San Fran making 200k a year, dropping $150 on 21k crowns is almost nothing. Me doing the same... that's 40% of my entire MORTGAGE payment on my house, for cosmetics.
Now, you go to a country like Argentina... where somebody makes the equivalent of $200 US or less a MONTH... crowns used to be like $5 or $6 (equivalent US dollars) for a 5,500 pack there, so they could potentially afford to buy them. Now, with the prices increased, they are $15/20 (equivalent US dollars), and they can't afford to buy them anymore, you're not going to be spending 10% of your monthly income on crowns... right?
The statistically significant event was ZoS raising the price on crowns 200-300% in some markets, and Steam closing the loophole where people from wealthier countries were using a VPN to say they were from Argentina to buy cheap, cheap crowns, sell them in game, and then sell the gold in USD making a profit. I hope every single one of those people who did that got banned from the game for RMT, and prosecuted to the fullest extent of the law because they were committing fraud.
There are plenty who say the demand has gone up. More players in the game means more gold being made. Basic economics, when you print a bunch of money, the value of it goes down, and that leads to inflation. I thought they taught this in 9th grade econ.WhyMustItBe wrote: »...
Yet Australia's currency exchange rate is only around 33% above the dollar. While Argentina's rate maybe increased more significantly with crown price normalization, there would have to be a statistically significant percentage of the NA servers playing from Argentina to account for this massive jump, which is of course not the case. So the numbers don't add up here.More players in the game means more gold being made. Basic economics, when you print a bunch of money, the value of it goes down, and that leads to inflation. I thought they taught this in 9th grade econ.
That only works for currency that goes back into circulation. We are talking about gold to crown exchange. When that gold is spent, it doesn't go back into the economy to cause inflation, it gets shifted. You don't get crowns you can resell through the exchange you get gifted items that cannot be resold. So the total gold quantity isn't effected.
As far as more players more gold that is a simplistic assessment that assumes that new players are only spending gold on crowns, and not bag and bank space upgrades and all the other things people spend gold on. Plus new players are not making tons of money doing crafting writs on 18+ characters or farming max level gear to sell on guild stores so their net contribution to total game gold is marginal.
Also, what are we basing the assumption of a massive influx of new players in the past 2 months that have seen this massive exchange rate hike, when threads around here have been posting a huge DROP in players in that time, since New World went to Beta and that Chinese MMO released?
These sound like made up statistics that are in direct conflict with observable trends.
You know... The whole thing with Argentina was that lots and I mean LOTS of players found a way to abuse the system on steam where they could buy crowns for only like 20% of their USD price.
And lots and I mean lots of black market businesses (gold sellers, illegal mat sellers etc.) Based their business around this fact, and that they could reap giant profits for minimal work.
I can't go into the real numbers here as I don't know exactly what the prices were ( don't have access to them anymore) but i know for a fact that (Example) an illegal gold seller could buy a certain amount of gold with Argentina-bought crowns for $3 and sell that amount online for $6. Selling rare crafting materials was even a better business cause they could buy (again example) certain amount of rare mats for Argentina-bought crowns (converted to gold) for $6 and then sell them for $15.
I used to have an entire spreadsheet covering these prices cause my friend and I
found one while we were bored at work one day and messing around while waiting for our ESO to install. Reading some ESO forum articles about carry sellers we wondered how good of an ingame business it could be. So we literally went and googled stuff to know prices etc. and somehow found loads of sketchy stuff regarding illegal sales. Like 30 minutes into searching on google we found this spreadsheet which contained prices and rates of one of these illegal sellers. Prices of products ingame vs prices in crowns etc. And we found it publicly accessible on Google drive.
I *** you not it was loads and loads of in-game stuff ( crafting mats, crown store items, gold, rare drops etc.) where they were making huge profits off of buying Argentina priced crowns alone. Whoever left this spreadsheet publicly accessible was stupid enough to leave theirs budgets, expenses & profits in there too and trust me you'd be shocked...or maybe not if you're not naive.
I'm talking thousands of dollars in profits off of unsuspecting people that had no idea they could buy crowns super cheap in Argentina but were looking for a cheaper and illegal alternative. It was also shocking to learn how many people actually use illegal gold selling services and websites like [snip].
It's sometimes funny what kind of stuff you can dig up just by googling long enough. Sometimes less funny.
Can you imagine what sort of BS this must have been for Zenimax? Not surprised they were forced to increase those prices in Argentina anymore.
This is why you're seeing insane increases in Crafting Gold Mats now along with crown:gold ratio going up from 1:400 to 1:1000-1:1500.
[Edit to remove link.]
Didn't know this, thanks a lot for this insightful post.
There are exactly 0 things in the crown store that give you any advantage in the game. Gold to crown price is irrelevant to new players.
Tranquilizer wrote: »WhyMustItBe wrote: »If the supply and demand dictated that the price go up to $15, like they have with crowns, yes. The reasons crowns have gone up have been given multiple times in this thread, but you casually don't respond to or acknowledge any of those posts... (curious)
Sounds like you have a personal vendetta against this... and I stand by my first statement.
We have only your word that demand for crowns has increased, or supply of gold increased.
Yet these "facts" you site are not supported by the evidence. Some said the price of crowns in Australia had increased 300%. But they are the same as PC NA so that doesn't pan out. So where is this evidence then?
Your opinion, while duly noted, is NOT evidence.
The supply of gold has not changed. Even people arguing against the 300% exchange rate gouge being totally manufactured by monopoly control have accepted and argued this. So, if the supply of gold hasn't changed, then we are left with the supply of crowns.
What statistically significant event do you propose has occurred since mid June to jack the exchange rate from 300:1 to over 700:1? There hasn't been a crown sale so you can't pin it on that.
In the absence of evidence of such an event, I stand by my original assessment of price gouging by monopoly exchange websites in the absence of a responsible secure exchange system in-game offered by the company.
ZOS are currently enabling this by not implementing a proper secure in-game exchange.
You know when you live in a country like Australia, or Argentina, you buy crowns based on the local currency. And that currency may be "more expensive" relative to others that buy crowns.
In a similar vein, I live in a very low cost of living part of the United States. I make enough money that I own a house, have a nice vehicle, can pay for plenty of amenities. I'm not hurting for money at all. Yet, if I made that same money living in California, I wouldn't even be able to afford the rent on a studio apartment. Somebody in my career in San Francisco would be making nearly 4 times as much money as me. Yet our crowns, because we live in the same country, cost the exact same amount of money. To a person in San Fran making 200k a year, dropping $150 on 21k crowns is almost nothing. Me doing the same... that's 40% of my entire MORTGAGE payment on my house, for cosmetics.
Now, you go to a country like Argentina... where somebody makes the equivalent of $200 US or less a MONTH... crowns used to be like $5 or $6 (equivalent US dollars) for a 5,500 pack there, so they could potentially afford to buy them. Now, with the prices increased, they are $15/20 (equivalent US dollars), and they can't afford to buy them anymore, you're not going to be spending 10% of your monthly income on crowns... right?
The statistically significant event was ZoS raising the price on crowns 200-300% in some markets, and Steam closing the loophole where people from wealthier countries were using a VPN to say they were from Argentina to buy cheap, cheap crowns, sell them in game, and then sell the gold in USD making a profit. I hope every single one of those people who did that got banned from the game for RMT, and prosecuted to the fullest extent of the law because they were committing fraud.
There are plenty who say the demand has gone up. More players in the game means more gold being made. Basic economics, when you print a bunch of money, the value of it goes down, and that leads to inflation. I thought they taught this in 9th grade econ.WhyMustItBe wrote: »...
Yet Australia's currency exchange rate is only around 33% above the dollar. While Argentina's rate maybe increased more significantly with crown price normalization, there would have to be a statistically significant percentage of the NA servers playing from Argentina to account for this massive jump, which is of course not the case. So the numbers don't add up here.More players in the game means more gold being made. Basic economics, when you print a bunch of money, the value of it goes down, and that leads to inflation. I thought they taught this in 9th grade econ.
That only works for currency that goes back into circulation. We are talking about gold to crown exchange. When that gold is spent, it doesn't go back into the economy to cause inflation, it gets shifted. You don't get crowns you can resell through the exchange you get gifted items that cannot be resold. So the total gold quantity isn't effected.
As far as more players more gold that is a simplistic assessment that assumes that new players are only spending gold on crowns, and not bag and bank space upgrades and all the other things people spend gold on. Plus new players are not making tons of money doing crafting writs on 18+ characters or farming max level gear to sell on guild stores so their net contribution to total game gold is marginal.
Also, what are we basing the assumption of a massive influx of new players in the past 2 months that have seen this massive exchange rate hike, when threads around here have been posting a huge DROP in players in that time, since New World went to Beta and that Chinese MMO released?
These sound like made up statistics that are in direct conflict with observable trends.
You know... The whole thing with Argentina was that lots and I mean LOTS of players found a way to abuse the system on steam where they could buy crowns for only like 20% of their USD price.
And lots and I mean lots of black market businesses (gold sellers, illegal mat sellers etc.) Based their business around this fact, and that they could reap giant profits for minimal work.
I can't go into the real numbers here as I don't know exactly what the prices were ( don't have access to them anymore) but i know for a fact that (Example) an illegal gold seller could buy a certain amount of gold with Argentina-bought crowns for $3 and sell that amount online for $6. Selling rare crafting materials was even a better business cause they could buy (again example) certain amount of rare mats for Argentina-bought crowns (converted to gold) for $6 and then sell them for $15.
I used to have an entire spreadsheet covering these prices cause my friend and I
found one while we were bored at work one day and messing around while waiting for our ESO to install. Reading some ESO forum articles about carry sellers we wondered how good of an ingame business it could be. So we literally went and googled stuff to know prices etc. and somehow found loads of sketchy stuff regarding illegal sales. Like 30 minutes into searching on google we found this spreadsheet which contained prices and rates of one of these illegal sellers. Prices of products ingame vs prices in crowns etc. And we found it publicly accessible on Google drive.
I *** you not it was loads and loads of in-game stuff ( crafting mats, crown store items, gold, rare drops etc.) where they were making huge profits off of buying Argentina priced crowns alone. Whoever left this spreadsheet publicly accessible was stupid enough to leave theirs budgets, expenses & profits in there too and trust me you'd be shocked...or maybe not if you're not naive.
I'm talking thousands of dollars in profits off of unsuspecting people that had no idea they could buy crowns super cheap in Argentina but were looking for a cheaper and illegal alternative. It was also shocking to learn how many people actually use illegal gold selling services and websites like [snip].
It's sometimes funny what kind of stuff you can dig up just by googling long enough. Sometimes less funny.
Can you imagine what sort of BS this must have been for Zenimax? Not surprised they were forced to increase those prices in Argentina anymore.
This is why you're seeing insane increases in Crafting Gold Mats now along with crown:gold ratio going up from 1:400 to 1:1000-1:1500.
[Edit to remove link.]
Didn't know this, thanks a lot for this insightful post.
I'm actually surprised nobody's mentioned this earlier. I thought people knew or at least expected it.
Disturbed_One wrote: »Let me see if I have this straight...
People got used to cheap crowns when people were committing a crime (fraud) to buy cheap crowns using a VPN and saying they were from another country to take advantage of exchange rates in a collapsing economy.
They were then selling those crowns for in-game gold.
They then sold the gold in an RMT transaction to people making a profit (not a crime, but definitely against ToS)
Those sources got shut off. Either through closing the loophole, banning those players, etc...
ZoS increases the price of crowns in many countries.
The fewer sellers of crowns, using their disposable income, in the middle of a global pandemic (when I hope many people are saving money due to uncertainty) are asking for a higher rate.
... and those still selling are greedy?
*edit for spelling
edit 2: forgot to add. Due to people's changing work habits (WFH, laid off) there were probably significantly more "hours played" in ESO per account in the last year (only ZoS would know for sure, but I think it's a very safe bet). Every quest, every mob killed drops gold. That adds more currency to the game. Without adequate gold sinks (something that's been a problem for years now) this leads to inflation. So the gold is worth less now than it was a year ago.
Disturbed_One wrote: »Tranquilizer wrote: »WhyMustItBe wrote: »If the supply and demand dictated that the price go up to $15, like they have with crowns, yes. The reasons crowns have gone up have been given multiple times in this thread, but you casually don't respond to or acknowledge any of those posts... (curious)
Sounds like you have a personal vendetta against this... and I stand by my first statement.
We have only your word that demand for crowns has increased, or supply of gold increased.
Yet these "facts" you site are not supported by the evidence. Some said the price of crowns in Australia had increased 300%. But they are the same as PC NA so that doesn't pan out. So where is this evidence then?
Your opinion, while duly noted, is NOT evidence.
The supply of gold has not changed. Even people arguing against the 300% exchange rate gouge being totally manufactured by monopoly control have accepted and argued this. So, if the supply of gold hasn't changed, then we are left with the supply of crowns.
What statistically significant event do you propose has occurred since mid June to jack the exchange rate from 300:1 to over 700:1? There hasn't been a crown sale so you can't pin it on that.
In the absence of evidence of such an event, I stand by my original assessment of price gouging by monopoly exchange websites in the absence of a responsible secure exchange system in-game offered by the company.
ZOS are currently enabling this by not implementing a proper secure in-game exchange.
You know when you live in a country like Australia, or Argentina, you buy crowns based on the local currency. And that currency may be "more expensive" relative to others that buy crowns.
In a similar vein, I live in a very low cost of living part of the United States. I make enough money that I own a house, have a nice vehicle, can pay for plenty of amenities. I'm not hurting for money at all. Yet, if I made that same money living in California, I wouldn't even be able to afford the rent on a studio apartment. Somebody in my career in San Francisco would be making nearly 4 times as much money as me. Yet our crowns, because we live in the same country, cost the exact same amount of money. To a person in San Fran making 200k a year, dropping $150 on 21k crowns is almost nothing. Me doing the same... that's 40% of my entire MORTGAGE payment on my house, for cosmetics.
Now, you go to a country like Argentina... where somebody makes the equivalent of $200 US or less a MONTH... crowns used to be like $5 or $6 (equivalent US dollars) for a 5,500 pack there, so they could potentially afford to buy them. Now, with the prices increased, they are $15/20 (equivalent US dollars), and they can't afford to buy them anymore, you're not going to be spending 10% of your monthly income on crowns... right?
The statistically significant event was ZoS raising the price on crowns 200-300% in some markets, and Steam closing the loophole where people from wealthier countries were using a VPN to say they were from Argentina to buy cheap, cheap crowns, sell them in game, and then sell the gold in USD making a profit. I hope every single one of those people who did that got banned from the game for RMT, and prosecuted to the fullest extent of the law because they were committing fraud.
There are plenty who say the demand has gone up. More players in the game means more gold being made. Basic economics, when you print a bunch of money, the value of it goes down, and that leads to inflation. I thought they taught this in 9th grade econ.WhyMustItBe wrote: »...
Yet Australia's currency exchange rate is only around 33% above the dollar. While Argentina's rate maybe increased more significantly with crown price normalization, there would have to be a statistically significant percentage of the NA servers playing from Argentina to account for this massive jump, which is of course not the case. So the numbers don't add up here.More players in the game means more gold being made. Basic economics, when you print a bunch of money, the value of it goes down, and that leads to inflation. I thought they taught this in 9th grade econ.
That only works for currency that goes back into circulation. We are talking about gold to crown exchange. When that gold is spent, it doesn't go back into the economy to cause inflation, it gets shifted. You don't get crowns you can resell through the exchange you get gifted items that cannot be resold. So the total gold quantity isn't effected.
As far as more players more gold that is a simplistic assessment that assumes that new players are only spending gold on crowns, and not bag and bank space upgrades and all the other things people spend gold on. Plus new players are not making tons of money doing crafting writs on 18+ characters or farming max level gear to sell on guild stores so their net contribution to total game gold is marginal.
Also, what are we basing the assumption of a massive influx of new players in the past 2 months that have seen this massive exchange rate hike, when threads around here have been posting a huge DROP in players in that time, since New World went to Beta and that Chinese MMO released?
These sound like made up statistics that are in direct conflict with observable trends.
You know... The whole thing with Argentina was that lots and I mean LOTS of players found a way to abuse the system on steam where they could buy crowns for only like 20% of their USD price.
And lots and I mean lots of black market businesses (gold sellers, illegal mat sellers etc.) Based their business around this fact, and that they could reap giant profits for minimal work.
I can't go into the real numbers here as I don't know exactly what the prices were ( don't have access to them anymore) but i know for a fact that (Example) an illegal gold seller could buy a certain amount of gold with Argentina-bought crowns for $3 and sell that amount online for $6. Selling rare crafting materials was even a better business cause they could buy (again example) certain amount of rare mats for Argentina-bought crowns (converted to gold) for $6 and then sell them for $15.
I used to have an entire spreadsheet covering these prices cause my friend and I
found one while we were bored at work one day and messing around while waiting for our ESO to install. Reading some ESO forum articles about carry sellers we wondered how good of an ingame business it could be. So we literally went and googled stuff to know prices etc. and somehow found loads of sketchy stuff regarding illegal sales. Like 30 minutes into searching on google we found this spreadsheet which contained prices and rates of one of these illegal sellers. Prices of products ingame vs prices in crowns etc. And we found it publicly accessible on Google drive.
I *** you not it was loads and loads of in-game stuff ( crafting mats, crown store items, gold, rare drops etc.) where they were making huge profits off of buying Argentina priced crowns alone. Whoever left this spreadsheet publicly accessible was stupid enough to leave theirs budgets, expenses & profits in there too and trust me you'd be shocked...or maybe not if you're not naive.
I'm talking thousands of dollars in profits off of unsuspecting people that had no idea they could buy crowns super cheap in Argentina but were looking for a cheaper and illegal alternative. It was also shocking to learn how many people actually use illegal gold selling services and websites like [snip].
It's sometimes funny what kind of stuff you can dig up just by googling long enough. Sometimes less funny.
Can you imagine what sort of BS this must have been for Zenimax? Not surprised they were forced to increase those prices in Argentina anymore.
This is why you're seeing insane increases in Crafting Gold Mats now along with crown:gold ratio going up from 1:400 to 1:1000-1:1500.
[Edit to remove link].
Didn't know this, thanks a lot for this insightful post.
I'm actually surprised nobody's mentioned this earlier. I thought people knew or at least expected it.Disturbed_One wrote: »Let me see if I have this straight...
People got used to cheap crowns when people were committing a crime (fraud) to buy cheap crowns using a VPN and saying they were from another country to take advantage of exchange rates in a collapsing economy.
They were then selling those crowns for in-game gold.
They then sold the gold in an RMT transaction to people making a profit (not a crime, but definitely against ToS)
Those sources got shut off. Either through closing the loophole, banning those players, etc...
ZoS increases the price of crowns in many countries.
The fewer sellers of crowns, using their disposable income, in the middle of a global pandemic (when I hope many people are saving money due to uncertainty) are asking for a higher rate.
... and those still selling are greedy?
*edit for spelling
edit 2: forgot to add. Due to people's changing work habits (WFH, laid off) there were probably significantly more "hours played" in ESO per account in the last year (only ZoS would know for sure, but I think it's a very safe bet). Every quest, every mob killed drops gold. That adds more currency to the game. Without adequate gold sinks (something that's been a problem for years now) this leads to inflation. So the gold is worth less now than it was a year ago.
Awkwardly quoting myself...
I felt like I said it... not nearly as well as @NylAR did, but plenty of us are aware of what was happening. Admittingly, it's easy to miss something on page 6 of a 10 page thread, as I know most read the first page and last page of most threads
Sadly, I know of two people (who I reported as doing this in game) who are still playing and had no observable repercussions of participating in this illegal scam.
Kalik_Gold wrote: »There are exactly 0 things in the crown store that give you any advantage in the game. Gold to crown price is irrelevant to new players.
It's the opposite, Gold gives you an advantage. You can improve quality of gear faster, or pay for runs if you are that guy, or buy the expensive potions and crafted boosts.
So you sell crown items to players that buy crowns. You are essentially BUYING gold. Pay to win.
Kalik_Gold wrote: »There are exactly 0 things in the crown store that give you any advantage in the game. Gold to crown price is irrelevant to new players.
It's the opposite, Gold gives you an advantage. You can improve quality of gear faster, or pay for runs if you are that guy, or buy the expensive potions and crafted boosts.
So you sell crown items to players that buy crowns. You are essentially BUYING gold. Pay to win.
Until there is some proven connection between millions in gold improving PLAYER SKILLS, there is no advantage to having craptons of gold.
Improving the quality of gear faster; there is a negligible difference between purple and gold levels of damage and/or protection. There are a lot of people who pvp in purple armor with only weapons in gold.
Paying for runs...to level? Get skins? So what? You "win" bragging rights, except that anyone who does play at the uber elite level will know in a few seconds of grouping with you that you bought that skin/title. Paying for carries will not bestow uber elite skills on you.
Expensive crafted potions and boosts, yeah, total waste because you don't have the skills needed to actually use them to the best advantage. What on Nirn would the purpose be of having expensive boosts when you'll be spending most of your time dead and respawning because, again, not uber elite skills.
TX12001rwb17_ESO wrote: »Potential Gold Sink SolutionsSure we have items worth 100k on there but the rest of the items are barley above 10k or 20k, the items should feel luxurious and the price you pay for them should reflect that.
- Increase the value of luxury vendor items
I mean something like a 10x increase, if you kill someone you should gain a 10,000 bounty, your a murderer and have just committed a very serious crime, why is the cost of a life not much greater then the cost of an apple at the grocer? A better solution would be to scale it by your current wealth so newer players are only fined a small amount while rich players get massive fines, think of it like a corrupt government taking advantage of those who have too much gold.
- Increase the penalty for committing crimes
Quite a simple solution really, make it so enemies that should not drop gold simply not drop gold, I am talking things like Wolves, Automatons, Skeletons, Ghosts, Giants, Mammoths, Dragons, Daedra, what is a Clanfear going to do with Tamrielic Coin?
- Make Gold harder to obtain
TX12001rwb17_ESO wrote: »Potential Gold Sink SolutionsSure we have items worth 100k on there but the rest of the items are barley above 10k or 20k, the items should feel luxurious and the price you pay for them should reflect that.
- Increase the value of luxury vendor items
I mean something like a 10x increase, if you kill someone you should gain a 10,000 bounty, your a murderer and have just committed a very serious crime, why is the cost of a life not much greater then the cost of an apple at the grocer? A better solution would be to scale it by your current wealth so newer players are only fined a small amount while rich players get massive fines, think of it like a corrupt government taking advantage of those who have too much gold.
- Increase the penalty for committing crimes
Quite a simple solution really, make it so enemies that should not drop gold simply not drop gold, I am talking things like Wolves, Automatons, Skeletons, Ghosts, Giants, Mammoths, Dragons, Daedra, what is a Clanfear going to do with Tamrielic Coin?
- Make Gold harder to obtain
This would remove massive sums of gold from the economy overnight, why is the cap somewhere around 2,100,000,000? reduce it down to 99,999,999, it doesn't make sense for one player to have more gold then several provinces combined, if you have more gold then that well tough luck, not like you or anyone really needs that much
- Reduce the total Gold Cap by two whole figures
I had no idea there was a gold cap. But then for peeps with more than one account, this becomes so much less of a problem.TX12001rwb17_ESO wrote: »Potential Gold Sink SolutionsSure we have items worth 100k on there but the rest of the items are barley above 10k or 20k, the items should feel luxurious and the price you pay for them should reflect that.
- Increase the value of luxury vendor items
I disagree...I may now be up out the "few thousands" but 10 or 20k is still serious to me. Even more so to a newbie who likely has less. This would make the game less funI mean something like a 10x increase, if you kill someone you should gain a 10,000 bounty, your a murderer and have just committed a very serious crime, why is the cost of a life not much greater then the cost of an apple at the grocer? A better solution would be to scale it by your current wealth so newer players are only fined a small amount while rich players get massive fines, think of it like a corrupt government taking advantage of those who have too much gold.
- Increase the penalty for committing crimes
while I don't disagree strongly - it's largely based on the fact that 1-I don't care to play evil characters, and 2-I have a LOT of characters, so playing someone else till the bounty degrades is not a biggie to me. But on behalf of others, it does place an unfair burden on some characters.Quite a simple solution really, make it so enemies that should not drop gold simply not drop gold, I am talking things like Wolves, Automatons, Skeletons, Ghosts, Giants, Mammoths, Dragons, Daedra, what is a Clanfear going to do with Tamrielic Coin?
- Make Gold harder to obtain
For the older players who have a lot, no biggie, but this hurts the newer players disproportionately more. You could have it based on "hours in game on this account" but for players like me who never get into the money-making, again, disproportionately harsh.This would remove massive sums of gold from the economy overnight, why is the cap somewhere around 2,100,000,000? reduce it down to 99,999,999, it doesn't make sense for one player to have more gold then several provinces combined, if you have more gold then that well tough luck, not like you or anyone really needs that much
- Reduce the total Gold Cap by two whole figures
WhyMustItBe wrote: »Kiralyn2000 wrote: »Yeah, what is there to "address"?
It's entirely player-driven, outside of 1) having a crown sale (so there's more crowns in circulation), or 2) banning trading outright; there's nothing ZoS can really do about this.
There totally is though, and I alluded to it in the OP.
It even has a precedent. World of Warcraft did something similar to what I suggest with their server-side setting of the exchange rate on tokens.
What ZOS could do it create an interface for crown exchange that bases the exchange rate on the current demand, so that anyone trading crowns are only able to do so at the server set rate, through the game's interface.
The current system is a stop-gap that relies on the "honor system" of players not scamming each other, and since ZOS will only restore your scammed gold/crowns ONCE, it creates an incentive to create throw-away accounts to scam people.
It also allows the human tendency to obsess over monopoly and exclusivity as a self valuation and status mechanism to run roughshod over the entire gaming economy in pursuit of that addiction.
A simple in-game interface for exchanging crowns with a server-set exchange rate would eliminate all of the scamming going on and bring the runaway inflation under control so that new players aren't increasingly pushed out of the market.
Much as it is in real life.
TX12001rwb17_ESO wrote: »Potential Gold Sink SolutionsSure we have items worth 100k on there but the rest of the items are barley above 10k or 20k, the items should feel luxurious and the price you pay for them should reflect that.
- Increase the value of luxury vendor items
I mean something like a 10x increase, if you kill someone you should gain a 10,000 bounty, your a murderer and have just committed a very serious crime, why is the cost of a life not much greater then the cost of an apple at the grocer? A better solution would be to scale it by your current wealth so newer players are only fined a small amount while rich players get massive fines, think of it like a corrupt government taking advantage of those who have too much gold.
- Increase the penalty for committing crimes
Quite a simple solution really, make it so enemies that should not drop gold simply not drop gold, I am talking things like Wolves, Automatons, Skeletons, Ghosts, Giants, Mammoths, Dragons, Daedra, what is a Clanfear going to do with Tamrielic Coin?
- Make Gold harder to obtain
This would remove massive sums of gold from the economy overnight, why is the cap somewhere around 2,100,000,000? reduce it down to 99,999,999, it doesn't make sense for one player to have more gold then several provinces combined, if you have more gold then that well tough luck, not like you or anyone really needs that much
- Reduce the total Gold Cap by two whole figures
Kalik_Gold wrote: »Kalik_Gold wrote: »There are exactly 0 things in the crown store that give you any advantage in the game. Gold to crown price is irrelevant to new players.
It's the opposite, Gold gives you an advantage. You can improve quality of gear faster, or pay for runs if you are that guy, or buy the expensive potions and crafted boosts.
So you sell crown items to players that buy crowns. You are essentially BUYING gold. Pay to win.
Until there is some proven connection between millions in gold improving PLAYER SKILLS, there is no advantage to having craptons of gold.
Improving the quality of gear faster; there is a negligible difference between purple and gold levels of damage and/or protection. There are a lot of people who pvp in purple armor with only weapons in gold.
Paying for runs...to level? Get skins? So what? You "win" bragging rights, except that anyone who does play at the uber elite level will know in a few seconds of grouping with you that you bought that skin/title. Paying for carries will not bestow uber elite skills on you.
Expensive crafted potions and boosts, yeah, total waste because you don't have the skills needed to actually use them to the best advantage. What on Nirn would the purpose be of having expensive boosts when you'll be spending most of your time dead and respawning because, again, not uber elite skills.
I buy crowns for gold. The people I typically buy my crowns from (I do not sub and I like cosmetics), are PvPer - nothing else. They can gold out multiple sets and has an advantage. Expensive crafted potions for XP to gain skills and CP faster, and expensive Gold food in PvP ... skins are ugly anyway.
Minor advantage - yes, Still an advantage yes. Advantage = paying to win. Using Gold to get the best trader spots = paying to win.
Some people have skills already and just need the Gold to catch up... never said anything about some magical uber elite skills. Two friends start at the same time, Johnny is home on unemployment and can play all day. Ted works. Ted sells crown for gold to get equipment to keep up with Johnny. They could both be eqally skilled.
It is what it is, and if you don't see it. That's because somewhere along the line you accepted it. I buy crowns and I know what I am funding with my gold usage.
You can't really do that though. Because any changes would extremely negatively impact console players who do not have these excess gold problems.
Kalik_Gold wrote: »Kalik_Gold wrote: »There are exactly 0 things in the crown store that give you any advantage in the game. Gold to crown price is irrelevant to new players.
It's the opposite, Gold gives you an advantage. You can improve quality of gear faster, or pay for runs if you are that guy, or buy the expensive potions and crafted boosts.
So you sell crown items to players that buy crowns. You are essentially BUYING gold. Pay to win.
Until there is some proven connection between millions in gold improving PLAYER SKILLS, there is no advantage to having craptons of gold.
Improving the quality of gear faster; there is a negligible difference between purple and gold levels of damage and/or protection. There are a lot of people who pvp in purple armor with only weapons in gold.
Paying for runs...to level? Get skins? So what? You "win" bragging rights, except that anyone who does play at the uber elite level will know in a few seconds of grouping with you that you bought that skin/title. Paying for carries will not bestow uber elite skills on you.
Expensive crafted potions and boosts, yeah, total waste because you don't have the skills needed to actually use them to the best advantage. What on Nirn would the purpose be of having expensive boosts when you'll be spending most of your time dead and respawning because, again, not uber elite skills.
I buy crowns for gold. The people I typically buy my crowns from (I do not sub and I like cosmetics), are PvPer - nothing else. They can gold out multiple sets and has an advantage. Expensive crafted potions for XP to gain skills and CP faster, and expensive Gold food in PvP ... skins are ugly anyway.
Minor advantage - yes, Still an advantage yes. Advantage = paying to win. Using Gold to get the best trader spots = paying to win.
Some people have skills already and just need the Gold to catch up... never said anything about some magical uber elite skills. Two friends start at the same time, Johnny is home on unemployment and can play all day. Ted works. Ted sells crown for gold to get equipment to keep up with Johnny. They could both be eqally skilled.
It is what it is, and if you don't see it. That's because somewhere along the line you accepted it. I buy crowns and I know what I am funding with my gold usage.
Going back to the same question no one ever answers: If player A gets craptons of gold and golds out all their gear, buys 200 super duper uber everything boost potions, and gets the mount that leaves glowy hoofprints on the ground one day faster than player B, what do they win? What, besides bragging rights and extra epeen tape, does getting gold gear and flashy whatevers get someone? There is an achievement for wearing a full set of gold everything, but it isn't going to take you to the leaderboards or a no-death trial run. Having all gold gear isn't going to make you emperor, either. So yeah, I don't get the point of "super-competitive gotta level instantly with bis gear golded out abd I'll spend millions of gold to get there". :shrug:
Kalik_Gold wrote: »
Some of the guys I watch and know, sell the Telvar and AP for Gold, which is great other's just have an abundance of Gold all the time.
no if you want to introduce gold sinks to the game then you have to be able to make it scalable to the player. things like paying an upkeep taxes on all storage, taxes on housing, Make gear that is reconned using transmute crystals break over time requiring them to be recreated, limit how many items can be stored in craft bags.