WhyMustItBe wrote: »The result of this, has been the radical overpricing of many other things in the game, as the calue of gold has been artificially depreciated. For a perfect example, look at single item prices for things like this: Powerful Assault Ice Staff 3 Million Gold
Just last year, weapons for popular sets like Mother's Sorrow in gold with good traits would go for MAYBE around a million gold.
WhyMustItBe wrote: »The situation I describe above is on the PC NA server. The NA price of crowns has not changed in years. I don't know what alleged countries have seen such radical increases or for what reason. But it should have no bearing on what is happening on NA servers.
Basically for the past year, prices on crown exchanges have skyrocketed almost 300%. This is for no reason other than greed of crown sellers.
tsaescishoeshiner wrote: »WhyMustItBe wrote: »The situation I describe above is on the PC NA server. The NA price of crowns has not changed in years. I don't know what alleged countries have seen such radical increases or for what reason. But it should have no bearing on what is happening on NA servers.
It still impacts Crown availability, and some people were using foreign steam accounts to buy Crowns at a much cheaper rate.
Disturbed_One wrote: »Price of crowns went up 200-300% in several countries in the last few months.
Crown exchange prices are up the same 200-300% in the last few months.
Coincidence? I think no.
trackdemon5512 wrote: »@WhyMustItBe
ZOS has no control over the crown exchange rate which is solely a secondary market operated and controlled by individual players and set by concurrent in-game economy trends.
The prices of crowns remains the same in all territories. The exchange of crowns to DLC material hasn’t changed. None of this has changed in YEARS so ZOS changing anything now won’t do anything.
Your issue really is with how Add-Ons and the nature of PC players has led to PC servers having way too much gold thus devaluing currency to the point that the exchange rate is as you alluded to “ridiculous”.
None of the consoles have exchange rates anything close to what PC has. PS4 NA notably is steady at 100:1 and has been since crown exchanges were introduced.
deyjasagus wrote: »Disturbed_One wrote: »Price of crowns went up 200-300% in several countries in the last few months.
Crown exchange prices are up the same 200-300% in the last few months.
Coincidence? I think no.
I looked at overall pricing for crown purchases in the United States, United Kingdom and Australia recently and found the pricing in all three locations to be nearly the same regardless of which package you selected. I'm not sure where crown prices are nearly 200-300% higher unless you mean they made it so that all countries are now paying close to the same prices where they may have been paying less before.
Kiralyn2000 wrote: »Yeah, what is there to "address"?
It's entirely player-driven, outside of 1) having a crown sale (so there's more crowns in circulation), or 2) banning trading outright; there's nothing ZoS can really do about this.
WhyMustItBe wrote: »Kiralyn2000 wrote: »Yeah, what is there to "address"?
It's entirely player-driven, outside of 1) having a crown sale (so there's more crowns in circulation), or 2) banning trading outright; there's nothing ZoS can really do about this.
There totally is though, and I alluded to it in the OP.
It even has a precedent. World of Warcraft did something similar to what I suggest with their server-side setting of the exchange rate on tokens.
What ZOS could do it create an interface for crown exchange that bases the exchange rate on the current demand, so that anyone trading crowns are only able to do so at the server set rate, through the game's interface.
The current system is a stop-gap that relies on the "honor system" of players not scamming each other, and since ZOS will only restore your scammed gold/crowns ONCE, it creates an incentive to create throw-away accounts to scam people.
It also allows the human tendency to obsess over monopoly and exclusivity as a self valuation and status mechanism to run roughshod over the entire gaming economy in pursuit of that addiction.
A simple in-game interface for exchanging crowns with a server-set exchange rate would eliminate all of the scamming going on and bring the runaway inflation under control so that new players aren't increasingly pushed out of the market.
Much as it is in real life.
Disturbed_One wrote: »There's "set" prices in the real world? Only things I know of like that that have a minimum price to sell are things like cigarettes and alcohol.
Have you looked at the world economy lately... many people can't afford basic housing. "Much as it is in real life" LMAO.
Letting ZoS set it up so that you exchange crowns through the trade window, so that both sides must put the agreed upon goods/gold/crowns before trade happens... sure.
WhyMustItBe wrote: »...the human tendency to obsess over monopoly and exclusivity as a self valuation and status mechanism to run roughshod over the entire gaming economy in pursuit of that addiction.
Chips_Ahoy wrote: »"You can learn everything you need to know about a person by the things they take too seriously."
take it easy it's just a game.
WhyMustItBe wrote: »Chips_Ahoy wrote: »"You can learn everything you need to know about a person by the things they take too seriously."
take it easy it's just a game.
Honestly I don't want to get off topic here. [snip]
It is simply a better designed system than the "honor system" ZOS developed, which I can't help but feel was always meant to be little more than a stop-gap that simply never got fleshed out.
Hopefully Microsoft can finish the job here. Because in addition to the skyrocketing prices, scamming is off the charts as well. As soon as the community found out they would only restore your items ONCE, that was basically the opening of the flood gate for scamming.
There NEEDS to be a controlled system for exchange when it comes to real money.