Daoc and eso probably the most similar since devs like matt frior from daoc came over from daoc to develop eso. In daoc you had darkness falls Wich you gained access by controlling a number of keeps here we have imperial city instead. This going back a long ways but it was fun getting access to DF and cleaning out all the enemies players out of it.
Search up New World PvP on you Tube, for a gazzilion videos of combat, or 50vs 50 fort wars with siege.
No tab targeting, action combat, dodge, block, each weapon has 6 unique skills ( with unique animations) of which you can choose 3.
Found performance better than Cyrodil.
Search up New World PvP on you Tube, for a gazzilion videos of combat, or 50vs 50 fort wars with siege.
No tab targeting, action combat, dodge, block, each weapon has 6 unique skills ( with unique animations) of which you can choose 3.
Found performance better than Cyrodil.
50 vs 50 is still an arena - style game with fixed scenarios. That's why this game's no ESO killer. Without the sandbox element, without the chaos, those games tend to become stale and boring within weeks.
Our entire community has decamped for 10 days to try New World.
The conclusion is that ESO pvp would be the best of any MMO -if it worked.
And that's the catch 22.
It has resulted in some pretty funny conversations in NW zone that kinda go:
"Who came from ESO"?
"I did" x10
"Is it lagging now there's less people?"
"Maybe a little bit"
"..."
ESO pvprs want ESO pvp. NW pvp is like the flavor icecream that's left when yours is gone.
Do you buy it?
Well, how bad is the ESO lag?
"..."
Some YouTubers describe ESO combat as "floaty". This has puzzled me for a while. Does anyone know what they mean? I have not played other MMOs and I haven't the foggiest what they mean or why that would be a bad thing. I do not associate that term with anything. I have some notion it has to do with the animations or with animation cancelling. Sometimes they talk about skills feeling weightless or not impactful. This seems very superficial to me. I have the impression they must not have learnt to PvP in ESO to any level of proficiency and they don't, perhaps, appreciate why animation-cancelling exists. IMO it exists to facilitate fast and responsive combat. That is not something I would trade away. I have a suspicion these reviewers do not appreciate the excitement, the adrenaline rush ESO can generate when the combat is working properly, the sheer speed of it. Am I wrong?
I really think they should expand on the pvp, maybe put a system in that is like the War Mode in WoW, add new maps/game modes in BGs, add more objectives/mechanics to Cyrodiil. Above all they need to fix the performance issues in Cyrodiil.
chuckythexii wrote: »It was a good game dunno why it failed.