IMHO there is nothing quite like ESO with its fast paced and fluid combat (when it works). I tried GW2 but it just felt sluggish in comparison. Not a bad game by any means, but I couldn't see myself ever replacing ESO with it, and I doubt I'd ever play GW2 again.
And that's the problem I have. No matter how upset I am with ESOs performance or extended maintenances, there's no where to run to. There's no competition that offers the combat it has. Most MMOs I've tried have these stupid long animations that play out before you can perform another action, and that bothers me a lot. You can't pop a heal then cancel the animation with a roll. They also have very little regard for PvP (FF14 I'm looking at you).
Will NW turn the tides? I guess we'll find out tomorrow. I'm particularly interested in the pvp flagging system, allowing you to pvp while levelling up and questing. PvP also plays a major role in the world, allowing you to enter war and take territories to give your entire faction a buff. It's not just some side line mode - it actually matters, and because it matters you know they will focus on it a lot, unlike ESO. Not gonna lie, pretty excited.
IMHO there is nothing quite like ESO with its fast paced and fluid combat (when it works). I tried GW2 but it just felt sluggish in comparison. Not a bad game by any means, but I couldn't see myself ever replacing ESO with it, and I doubt I'd ever play GW2 again.
And that's the problem I have. No matter how upset I am with ESOs performance or extended maintenances, there's no where to run to. There's no competition that offers the combat it has. Most MMOs I've tried have these stupid long animations that play out before you can perform another action, and that bothers me a lot. You can't pop a heal then cancel the animation with a roll. They also have very little regard for PvP (FF14 I'm looking at you).
Will NW turn the tides? I guess we'll find out tomorrow. I'm particularly interested in the pvp flagging system, allowing you to pvp while levelling up and questing. PvP also plays a major role in the world, allowing you to enter war and take territories to give your entire faction a buff. It's not just some side line mode - it actually matters, and because it matters you know they will focus on it a lot, unlike ESO. Not gonna lie, pretty excited.
When it comes to combat no MMO beats ESO , I personally never understood how the majority of mmo players dismiss ESO's combat as slow and clunky (The first time i started hearing people say it was around the time when big streamers played it but never really gave it a chance), in my opinion it dominates all other games and it's the reason i don't play anything else anymore. I have played quite a few and i don't see myself switching to be honest.
If Zenimax fix lag and performance , ESO will thrive .
[snip]
If Zenimax fix lag and performance , ESO will thrive .
[snip]
Obviously they want their game to thrive, but pvp just isn't a big focus of theirs. I don't even think they have a dedicated employee to work on that side of things. Why put resources and money into something you don't care about.
It's sad, but I've come to terms with it.
Isn't IC the PvP dungeon? It has it's dedicated fanbase (including me), but I have the impression that PvEers hate it and that the majority of PvPers go to Cyrodiil, despite the lag. Don't know why, but am at least thankful that IC is not prone to lagging out.chuckythexii wrote: »Used to play one called Fallen Earth which was very similar. Wouldn't be surprised to see if some of the devs from it are actually working on ESO now or at least influenced by it. It was basically like ESO but post apocalypse fallout style. The game never really took off though and never had the amount of players ESO does. I think biggest battles were about 30-40 players total. The only major difference was you had to actually aim your attacks which made it harder but it also took rng out of crits. Body shots were normal, limbs were 75% damage, and headshots were criticals.
It was a good game dunno why it failed.
As for large scale battles without performance issues, that really isn't possible. EVE has got the record for largest MMO battles and wars, they handle it with "TiDi" time dilation which is basically intentional lag but it is at least fair since everyone is lagging at the same pace.
I think the best thing for PvP performance wise that ESO could do would be to make more PvP areas, like new dlc type lands which are also PvP zones and also adding in PvP Dungeons in existing areas with multiple entrances (so they can't be camped). The idea is to spread around PvP content so people can find more small gang fights that don't cause massive lag. PvP dungeons in normal areas could also get more PvErs interested in PvP by increasing resource drops in them. EVE does that pretty well encouraging people to go into dangerous areas because of much better rewards. I also think that non banked gold should drop or at least a portion like tel var stones.
Kind of interested what other MMOs/games PVP'rs play and if there are any you've found that have similar PVP to ESO - a big strategic map, large scale battles around keeps / objectives etc, lots of build variety - and how they compare? Are there any other games that manage to do what ESO does without the performance issues (and how?).
Talking Cyro obviously - I imagine there are lots of games with BG style combat, but afaik Cyro style gameplay is pretty unique. But then I may be out of touch. Does any other game come close, and if so, what do they do that's better than ESO / ESO could pick up on, what is it that ESO does that other's don't etc?
Hahahaha! You're talking about ESO, right? I agree. It's something that's bothered me a great deal, because when you see snapshots of ESO PvP on YouTube it distorts the reality of how 1vXs happen. I got kicked from a small PuG in IC once, because I did not play that way. I attacked every opposing player and that was not acceptable to them.I have never played a PvP game where "good" players avoid fighting each other so much, which makes for rather boring PvP.
Hahahaha! You're talking about ESO, right? I agree. It's something that's bothered me a great deal, because when you see snapshots of ESO PvP on YouTube it distorts the reality of how 1vXs happen. I got kicked from a small PuG in IC once, because I did not play that way. I attacked every opposing player and that was not acceptable to them.I have never played a PvP game where "good" players avoid fighting each other so much, which makes for rather boring PvP.
I can understand the psychology of how this happens. Especially if you've just stalemated with someone in a duel, that tends to breed mutual respect and you're not going to zerg down that player, at least not immediately aftewards. The PvP community is not that big. The good players learn to recognise each other after a while and, while there may be rivalries, there are also cross alliance friendships or just plain mutual respect. There are three things that bother me about that:
- The sheer expediency. You're not attacking the strong, because you know you won't win. You may not attack obvious noobs or PvEers (in IC), but you may have no problem attacking mediocre players. Yeah, it's just a game, but it doesn't feel morally right sometimes.
- The division this creates between some good players and so-called zerglings or potatoes. Good players may despise the latter for zerging, but I find it hard to say who has the higher ground.
- You're not role-playing the game anymore. You're not playing the objectives and you're not playing against the opposing alliance players when you see them. Instead you're playing with and against social groups that are invisible to the casual observer. Not having in-game objectives, be they taking the Cyrodiil map or be they as simple as making a living for your characters by collecting Tel Var, means you're just playing in a pissing contest really.
Isn't IC the PvP dungeon? It has it's dedicated fanbase (including me), but I have the impression that PvEers hate it and that the majority of PvPers go to Cyrodiil, despite the lag. Don't know why, but am at least thankful that IC is not prone to lagging out.chuckythexii wrote: »Used to play one called Fallen Earth which was very similar. Wouldn't be surprised to see if some of the devs from it are actually working on ESO now or at least influenced by it. It was basically like ESO but post apocalypse fallout style. The game never really took off though and never had the amount of players ESO does. I think biggest battles were about 30-40 players total. The only major difference was you had to actually aim your attacks which made it harder but it also took rng out of crits. Body shots were normal, limbs were 75% damage, and headshots were criticals.
It was a good game dunno why it failed.
As for large scale battles without performance issues, that really isn't possible. EVE has got the record for largest MMO battles and wars, they handle it with "TiDi" time dilation which is basically intentional lag but it is at least fair since everyone is lagging at the same pace.
I think the best thing for PvP performance wise that ESO could do would be to make more PvP areas, like new dlc type lands which are also PvP zones and also adding in PvP Dungeons in existing areas with multiple entrances (so they can't be camped). The idea is to spread around PvP content so people can find more small gang fights that don't cause massive lag. PvP dungeons in normal areas could also get more PvErs interested in PvP by increasing resource drops in them. EVE does that pretty well encouraging people to go into dangerous areas because of much better rewards. I also think that non banked gold should drop or at least a portion like tel var stones.