SeaGtGruff wrote: »It sounds like you just came from a bad PUG experience. I offer my condolences.
Pugs remain pugs. I tried pug vCR+0 yesterday (I know bad idea, but I was bored). I was tanking the mini and other tank the bird and some angry pug kept yelling during entire fight, wtf are you doing, bring them together, we need new tanks, you suck etc. For those who don't know they enrage if they are not separated on vet.
hcbigdogdoghc wrote: »It's not just your usual pugs being pugs.
Most of the people that insist on me taking the boss to the top are cp 810+ veterans. Some even has trial skins
hcbigdogdoghc wrote: »SeaGtGruff wrote: »It sounds like you just came from a bad PUG experience. I offer my condolences.
Not just "a".
Pretty sure out of my let's say 100 past spindleclutch II pug groups, 100 of these groups tell me to take boss to entrance, 20 of these groups get pissed off when I said no, 5 of these groups literally refuses to fight unless I take boss to the top
spartaxoxo wrote: »Don't people do it up there to make it easier to not accidentally kill the sacrifices for hard mode?
spartaxoxo wrote: »Don't people do it up there to make it easier to not accidentally kill the sacrifices for hard mode?
Interesting theory. How. [snip] Do they aim. To hit sacrifices.
spartaxoxo wrote: »spartaxoxo wrote: »Don't people do it up there to make it easier to not accidentally kill the sacrifices for hard mode?
Interesting theory. How. [snip] Do they aim. To hit sacrifices.
The hard mode is don't hit the sacrifices. So they aren't tryin to kill them up top. If I remember correctly, this was years ago, sometimes people would accidentally kill one with their aoes and stuff and then they'd have to restart the fight. So people started pulling him up the stairs to more easily prevent their death, and then it became like THE thing to do. I think it would happen when he walked over to try to drain them most commonly, but IDK. It's been years since I seen this advice/actually thought about it.
spartaxoxo wrote: »spartaxoxo wrote: »Don't people do it up there to make it easier to not accidentally kill the sacrifices for hard mode?
Interesting theory. How. [snip] Do they aim. To hit sacrifices.
The hard mode is don't hit the sacrifices. So they aren't tryin to kill them up top. If I remember correctly, this was years ago, sometimes people would accidentally kill one with their aoes and stuff and then they'd have to restart the fight. So people started pulling him up the stairs to more easily prevent their death, and then it became like THE thing to do. I think it would happen when he walked over to try to drain them most commonly, but IDK. It's been years since I seen this advice/actually thought about it.
Ye I understood that. My question was how do they manage to hit sacrifices. It baffles me.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »Don't people do it up there to make it easier to not accidentally kill the sacrifices for hard mode?
Interesting theory. How. [snip] Do they aim. To hit sacrifices.
The hard mode is don't hit the sacrifices. So they aren't tryin to kill them up top. If I remember correctly, this was years ago, sometimes people would accidentally kill one with their aoes and stuff and then they'd have to restart the fight. So people started pulling him up the stairs to more easily prevent their death, and then it became like THE thing to do. I think it would happen when he walked over to try to drain them most commonly, but IDK. It's been years since I seen this advice/actually thought about it.
Ye I understood that. My question was how do they manage to hit sacrifices. It baffles me.
Again, I think it's a reason that don't apply as much anymore. People used to not understand how to position themselves as well or would attack anything bosses were attacking, etc. Now people understand it's a non-issue, but people have been doing it the easy way so long they may have forgotten why it used to be necessary. And only remember groups went poorly before they learned to do it up there.
spartaxoxo wrote: »Don't people do it up there to make it easier to not accidentally kill the sacrifices for hard mode?
ssewallb14_ESO wrote: »You could line of sight a couple of the hostages at one point, but it was patched a looooong time ago (like 2014-15). The tactic still persists though, most people doing it probably didn't even play the game when it actually did something.
I usually end up doing it because there's always the one guy who just sits there typing "bring him up here" instead of actually killing the boss. It's faster just to bring him to the spot than argue with random people in group.
ssewallb14_ESO wrote: »You could line of sight a couple of the hostages at one point, but it was patched a looooong time ago (like 2014-15). The tactic still persists though, most people doing it probably didn't even play the game when it actually did something.
I usually end up doing it because there's always the one guy who just sits there typing "bring him up here" instead of actually killing the boss. It's faster just to bring him to the spot than argue with random people in group.
Likewise a good healer - and Ring of the Pale Order, of course - means that DC2 hard mode has become the "normal" way to do it, you don't need to abandon the fight to pull the levers to stop the poison, unless you've got a seriously noob team who really shouldn't be doing veteran.
I've never understood this. In the past, maybe. I've seen this done before and I've seen people talking about it, etc. and it still baffles me. It doesn't do anything except waste time. My DPS isn't "great," but it's more than enough to nuke this boss though the drain mechanic... as solo DPS. So you get there, you prebuff with Channelled Acceleration, you drop your ultimate, you get your AoEs/DoTs running... and... wh— the boss goes walkies? W-wha... why? Where are you taking him? It is something of a DPS check. It's not much of one. I don't think I've ever seen a PUG fail due to low DPS. If you can't do it, yeah, it's going to be a problem. Bringing him away isn't going to increase your DPS. It's going to prolong your already-long fight even more.
Sadly, the people this topic is aimed at likely don't read the forums and won't ever see this. People don't read patch notes, they don't check on dungeons to see what works and what doesn't anymore. They rely largely on word of mouth or in-game chat, and even then some other people always know best and will swear by their method.
Iceman_mat wrote: »Aside from older mechanics that don't apply anymore, it is also to keep his jump around mechanic to a small radius.
He still heals but when he jumps, it makes it easier to focus him and stack synergies.
-cheers