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PSA: taking spindleclutch II's final boss to the top entrance does literally nothing

hcbigdogdoghc
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It's spindleclutch II pledge day, so I need to say this.

No he doesn't stop healing when he's on top.

No it doesn't make hm easier when he's on top, the captives are tanky [snip] it's literally impossible to kill them.

In fact killing the boss on top makes things harder, because blood pool's in the way and you are stuck in a tiny corner of the room.

So. Stop. Telling. Me. To. Take. Boss. To. The. Top.

It does literally nothing, yes, nothing. Killing the boss up top or killing the boss where he spawns makes absolutely, zero, difference. ZERO. 0.

Together we can let this myth die. Spread the word.

[edited for profanity bypass]
Edited by ZOS_Icy on July 30, 2021 12:53PM
  • SeaGtGruff
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    It sounds like you just came from a bad PUG experience. I offer my condolences. :(
    I've fought mudcrabs more fearsome than me!
  • hcbigdogdoghc
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    SeaGtGruff wrote: »
    It sounds like you just came from a bad PUG experience. I offer my condolences. :(

    Not just "a".

    Pretty sure out of my let's say 100 past spindleclutch II pug groups, 100 of these groups tell me to take boss to entrance, 20 of these groups get pissed off when I said no, 5 of these groups literally refuses to fight unless I take boss to the top
    Edited by hcbigdogdoghc on July 29, 2021 11:05PM
  • Kusto
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    Pugs remain pugs. I tried pug vCR+0 yesterday (I know bad idea, but I was bored). I was tanking the mini and other tank the bird and some angry pug kept yelling during entire fight, wtf are you doing, bring them together, we need new tanks, you suck etc. For those who don't know they enrage if they are not separated on vet.
  • hcbigdogdoghc
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    It's not just your usual pugs being pugs.

    Most of the people that insist on me taking the boss to the top are cp 810+ veterans. Some even has trial skins
    Edited by hcbigdogdoghc on July 29, 2021 11:15PM
  • Sephyr
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    Kusto wrote: »
    Pugs remain pugs. I tried pug vCR+0 yesterday (I know bad idea, but I was bored). I was tanking the mini and other tank the bird and some angry pug kept yelling during entire fight, wtf are you doing, bring them together, we need new tanks, you suck etc. For those who don't know they enrage if they are not separated on vet.

    I'd have done it once and then told them this is what happens when you do after the group wipes.

    As far as the original post goes, when I DD I hate going up top too. It doesn't help anything except make us die faster. I stopped looking at CP 810+ as a means to gauge how long they've been in the game anymore because I've seen some CP 1100's think that holding pinions increase general spawn chances at dolmens. That was a Commander Yikers moment if I've ever seen one.
  • SeaGtGruff
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    It's not just your usual pugs being pugs.

    Most of the people that insist on me taking the boss to the top are cp 810+ veterans. Some even has trial skins

    Unfortunately, those things don't really mean squat, because a hardcore gamer can come into this game and grind up to max level in very little time, or pay to be carried through trials so they can get achievements or skins, etc. Their characters' level is no indication of how long they've been playing the game and how much actual experience they have with it.
    I've fought mudcrabs more fearsome than me!
  • Calm_Fury
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    Hahaha.

    I just stopped fighting.

    Just today was there and they DPS and healers stayed on top and said "you are bringing the boss up, right?".

    I don't have the energy to explain anymore and just take it up.
  • Calm_Fury
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    SeaGtGruff wrote: »
    It sounds like you just came from a bad PUG experience. I offer my condolences. :(

    Not just "a".

    Pretty sure out of my let's say 100 past spindleclutch II pug groups, 100 of these groups tell me to take boss to entrance, 20 of these groups get pissed off when I said no, 5 of these groups literally refuses to fight unless I take boss to the top

    That last part is the worst.

    Most groups will just go and fight the boss on the spawn, but an impressive amount of people will just flat out refuse to fight or argue.

    But the only way to stop this would be to post on zone chat on pledge day, every time Spindle II is pledge. This myth is one of those that will simply never die.
  • spartaxoxo
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    Don't people do it up there to make it easier to not accidentally kill the sacrifices for hard mode?
  • zvavi
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    spartaxoxo wrote: »
    Don't people do it up there to make it easier to not accidentally kill the sacrifices for hard mode?

    Interesting theory. How. [snip] Do they aim. To hit sacrifices.

    [edited for profanity bypass]
    Edited by ZOS_Icy on July 30, 2021 12:55PM
  • spartaxoxo
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    zvavi wrote: »
    spartaxoxo wrote: »
    Don't people do it up there to make it easier to not accidentally kill the sacrifices for hard mode?

    Interesting theory. How. [snip] Do they aim. To hit sacrifices.

    The hard mode is don't hit the sacrifices. So they aren't tryin to kill them up top. If I remember correctly, this was years ago, sometimes people would accidentally kill one with their aoes and stuff and then they'd have to restart the fight. So people started pulling him up the stairs to more easily prevent their death, and then it became like THE thing to do. I think it would happen when he walked over to try to drain them most commonly, but IDK. It's been years since I seen this advice/actually thought about it.

    edit: https://www.reddit.com/r/elderscrollsonline/comments/hwfrx6/vet_spindleclutch_ii_why_do_some_groups_insist/

    Yup that's it. And some groups also had the opposite problem where there dps wasn't good enough to stop him from killing an NPC (hard mode) and also kill him while he's healing himself from draining the sacrifices. This latter reason don't apply no more.

    [edited to remove quote]
    Edited by ZOS_Icy on July 30, 2021 12:56PM
  • The3sFinest
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    I just love the second boss of that dungeon, keep beating away on Praxin while I take out these little pointless adds that keep popping up.
  • zvavi
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    spartaxoxo wrote: »
    zvavi wrote: »
    spartaxoxo wrote: »
    Don't people do it up there to make it easier to not accidentally kill the sacrifices for hard mode?

    Interesting theory. How. [snip] Do they aim. To hit sacrifices.

    The hard mode is don't hit the sacrifices. So they aren't tryin to kill them up top. If I remember correctly, this was years ago, sometimes people would accidentally kill one with their aoes and stuff and then they'd have to restart the fight. So people started pulling him up the stairs to more easily prevent their death, and then it became like THE thing to do. I think it would happen when he walked over to try to drain them most commonly, but IDK. It's been years since I seen this advice/actually thought about it.

    Ye I understood that. My question was how do they manage to hit sacrifices. It baffles me.

    [edited to remove quote]
    Edited by ZOS_Icy on July 30, 2021 12:56PM
  • spartaxoxo
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    zvavi wrote: »
    spartaxoxo wrote: »
    zvavi wrote: »
    spartaxoxo wrote: »
    Don't people do it up there to make it easier to not accidentally kill the sacrifices for hard mode?

    Interesting theory. How. [snip] Do they aim. To hit sacrifices.

    The hard mode is don't hit the sacrifices. So they aren't tryin to kill them up top. If I remember correctly, this was years ago, sometimes people would accidentally kill one with their aoes and stuff and then they'd have to restart the fight. So people started pulling him up the stairs to more easily prevent their death, and then it became like THE thing to do. I think it would happen when he walked over to try to drain them most commonly, but IDK. It's been years since I seen this advice/actually thought about it.

    Ye I understood that. My question was how do they manage to hit sacrifices. It baffles me.

    Again, I think it's a reason that don't apply as much anymore. People used to not understand how to position themselves as well or would attack anything bosses were attacking, etc. Now people understand it's a non-issue, but people have been doing it the easy way so long they may have forgotten why it used to be necessary. And only remember groups went poorly before they learned to do it up there.

    [edited to remove quote]
    Edited by ZOS_Icy on July 30, 2021 12:57PM
  • zvavi
    zvavi
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    spartaxoxo wrote: »
    zvavi wrote: »
    spartaxoxo wrote: »
    zvavi wrote: »
    spartaxoxo wrote: »
    Don't people do it up there to make it easier to not accidentally kill the sacrifices for hard mode?

    Interesting theory. How. [snip] Do they aim. To hit sacrifices.

    The hard mode is don't hit the sacrifices. So they aren't tryin to kill them up top. If I remember correctly, this was years ago, sometimes people would accidentally kill one with their aoes and stuff and then they'd have to restart the fight. So people started pulling him up the stairs to more easily prevent their death, and then it became like THE thing to do. I think it would happen when he walked over to try to drain them most commonly, but IDK. It's been years since I seen this advice/actually thought about it.

    Ye I understood that. My question was how do they manage to hit sacrifices. It baffles me.

    Again, I think it's a reason that don't apply as much anymore. People used to not understand how to position themselves as well or would attack anything bosses were attacking, etc. Now people understand it's a non-issue, but people have been doing it the easy way so long they may have forgotten why it used to be necessary. And only remember groups went poorly before they learned to do it up there.

    Fair, player base skill did go up.

    [edited to remove quote]
    Edited by ZOS_Icy on July 30, 2021 12:57PM
  • hcbigdogdoghc
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    spartaxoxo wrote: »
    Don't people do it up there to make it easier to not accidentally kill the sacrifices for hard mode?

    Not only do sacrifices have 300k health, they can ONLY be damaged while the boss's draining them, which only lasts a few seconds. Not even mentioning that they are so far to the side it's not even possible to hit them with aoes.

    It's almost Impossible to kill them
  • ssewallb14_ESO
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    You could line of sight a couple of the hostages at one point, but it was patched a looooong time ago (like 2014-15). The tactic still persists though, most people doing it probably didn't even play the game when it actually did something.

    I usually end up doing it because there's always the one guy who just sits there typing "bring him up here" instead of actually killing the boss. It's faster just to bring him to the spot than argue with random people in group.
  • jle30303
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    I've done Spindle 2 half a dozen times and have NEVER been asked to pull him up to the top. We always kill him where he spawns. I wasn't even aware that the alternative was a thing.

    Hard mode has been successful every time. Occasionally a player has died during the fight (never the tank, which is me). This is one of those hard modes you can do by accident, these days, since you don't have to actually find and read a scroll to do it.

    Likewise a good healer - and Ring of the Pale Order, of course - means that DC2 hard mode has become the "normal" way to do it, you don't need to abandon the fight to pull the levers to stop the poison, unless you've got a seriously noob team who really shouldn't be doing veteran.

    BC2 likewise... the daedroths seem to either have a lot of HP or be very resistant to damage, so actually killing off enough daedroths to NOT have at least three alive when Rilis goes down isn't really a thing. Having DDs who hit so hard that they risk killing him off before the third daedroth can spawn is another matter, but any DD who has learned to hit that hard, has usually learned that they can stop for a while to let the third one spawn...
    Edited by jle30303 on July 30, 2021 1:18AM
  • starkerealm
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    You could line of sight a couple of the hostages at one point, but it was patched a looooong time ago (like 2014-15). The tactic still persists though, most people doing it probably didn't even play the game when it actually did something.

    I usually end up doing it because there's always the one guy who just sits there typing "bring him up here" instead of actually killing the boss. It's faster just to bring him to the spot than argue with random people in group.

    Yeah, that's what I was remembering. To be fair, I don't think it was patched until 2016, but I also don't want to dig through the patch notes to verify. Either way, there was a point to this back when dinosaurs roamed the earth, but it hasn't been relevant for a long time.
  • kargen27
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    There was an experiment done. They had three people in a waiting room stand up every time a bell would ring. Eventually others would also stand up. The three in on the experiment left but for the rest of the day when a bell rand everyone would stand up. When asked why they stood the two popular answers were I don't know and because everybody else did. Those might have been the only answers.

    That is what we have happening now with this boss. Some streamer with huge DPS in the group posted a video (I'm guessing here) saying the best way to burn the boss is take it upstairs. Now we all do it because everybody was is doing it.

    The study was highlighted on the series Brain Games. Very interesting series by the way. Another thing they did is put a sign up in a mall that said line starts here. I don't remember if they had a few people in line or just set up the sign. The result though was people got in line because there was a line to get in.
    and then the parrot said, "must be the water mines green too."
  • spartaxoxo
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    You could line of sight a couple of the hostages at one point, but it was patched a looooong time ago (like 2014-15). The tactic still persists though, most people doing it probably didn't even play the game when it actually did something.

    I usually end up doing it because there's always the one guy who just sits there typing "bring him up here" instead of actually killing the boss. It's faster just to bring him to the spot than argue with random people in group.

    That makes sense as I haven't seen anyone actually have a problem with the sacrifices in years and years. To the point I'm struggling to remember exactly how other than player skill went up.
  • spartaxoxo
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    jle30303 wrote: »
    Likewise a good healer - and Ring of the Pale Order, of course - means that DC2 hard mode has become the "normal" way to do it, you don't need to abandon the fight to pull the levers to stop the poison, unless you've got a seriously noob team who really shouldn't be doing veteran.

    I have been playing this game since console launch and have never seen a group do it the non-hardmode way. The easy way is actually the hard way for me, since I have no clue how to do it! Don't think the ring plays a factor at all. I think healers have made that hard more trivial since at least console launch lol
    Edited by spartaxoxo on July 30, 2021 1:23AM
  • waterfairy
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    I think I've only been in 1 pug where the tank pulled the boss up.and I'm like ok weird preference but just followed. I've never been in a pug that demanded it and most of the time we just burn him in the middle near his spawn...tank usually has him face the right wall so no accidental misfires hitting the captives when they're behind the dps
  • Iceman_mat
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    Aside from older mechanics that don't apply anymore, it is also to keep his jump around mechanic to a small radius.

    He still heals but when he jumps, it makes it easier to focus him and stack synergies.


    -cheers
  • hcbigdogdoghc
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    Made the exact same post on reddit and I got downvoted to oblivion.

    Scary that people can believe a myth so much that they will actually defend it.
  • Grandchamp1989
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    PUG tanking is literally where dreams goes to die.

    -If you rush and makes Big trash piles people seem to be 40km behind dragging a**.
    -If you go at a normal pace someone always see it as an invitation to run ahead of you and pull.
    -If they dont understand mechs or what is hitting them it is always the Tanks fault. I still regularly have people die to the final boss in Darkshade1 when it enrage spin or final boss of FG1 to the AOE..

    The skill level in veteran pugs are quite low overall.. a lot of misinformation and total lack of information.
  • Troodon80
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    I've never understood this. In the past, maybe. I've seen this done before and I've seen people talking about it, etc. and it still baffles me. It doesn't do anything except waste time. My DPS isn't "great," but it's more than enough to nuke this boss though the drain mechanic... as solo DPS. So you get there, you prebuff with Channelled Acceleration, you drop your ultimate, you get your AoEs/DoTs running... and... wh— the boss goes walkies? W-wha... why? Where are you taking him? It is something of a DPS check. It's not much of one. I don't think I've ever seen a PUG fail due to low DPS. If you can't do it, yeah, it's going to be a problem. Bringing him away isn't going to increase your DPS. It's going to prolong your already-long fight even more.

    Sadly, the people this topic is aimed at likely don't read the forums and won't ever see this. People don't read patch notes, they don't check on dungeons to see what works and what doesn't anymore. They rely largely on word of mouth or in-game chat, and even then some other people always know best and will swear by their method.
    @Troodon80 PC | EU
    Guild: N&S
    Hand of Alkosh | Dawnbringer | Immortal Redeemer | Tick Tock Tormentor | Gryphon Heart
    Deep Dive into Dreadsail Reef Mechanics
  • Grandchamp1989
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    Troodon80 wrote: »
    I've never understood this. In the past, maybe. I've seen this done before and I've seen people talking about it, etc. and it still baffles me. It doesn't do anything except waste time. My DPS isn't "great," but it's more than enough to nuke this boss though the drain mechanic... as solo DPS. So you get there, you prebuff with Channelled Acceleration, you drop your ultimate, you get your AoEs/DoTs running... and... wh— the boss goes walkies? W-wha... why? Where are you taking him? It is something of a DPS check. It's not much of one. I don't think I've ever seen a PUG fail due to low DPS. If you can't do it, yeah, it's going to be a problem. Bringing him away isn't going to increase your DPS. It's going to prolong your already-long fight even more.

    Sadly, the people this topic is aimed at likely don't read the forums and won't ever see this. People don't read patch notes, they don't check on dungeons to see what works and what doesn't anymore. They rely largely on word of mouth or in-game chat, and even then some other people always know best and will swear by their method.

    Lmfao, it is the “bro science”

    “Yo, bro I started taking these pills and now im swoll [snip] you should totally take them they are safe”
    “Yo, bro women love a bad guy so when you go up to a woman, you should totally say how bad her hair looks”
    “Yo, bro if you dont play Call of duty with sunglasses on you are doing it wrong”
    “Yo, bro Spindleclutch 2 you should totally take the boss to the door or you will wipe your team”

    [edited for profanity bypass]
    Edited by ZOS_Icy on July 30, 2021 12:59PM
  • colossalvoids
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    Well, I've never encountered this problem myself despite pugging for years but I'd just duo it with a tank if such a group would be a random pick of the day. Not that they'll make a difference after they've shared their "knowledge", lmao.
  • zvavi
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    Iceman_mat wrote: »
    Aside from older mechanics that don't apply anymore, it is also to keep his jump around mechanic to a small radius.

    He still heals but when he jumps, it makes it easier to focus him and stack synergies.


    -cheers

    That is plain wrong. He jumps around to all group members, so if they are stacked on him, regardless of where he is, he will jump in place.
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