FatelessLava wrote: »
Do you mean pulling the big deadroth to the fire?
I used to no do that, but with low DPS pugs that fight can take several minutes. Pulling him into to fire cuts the fight time in half or more with low DPS groups. That is one tanking strategy, specially vet PUG tanking, that I think is 100% worth it, if that is the one you are talking about.
They mean on the last boss, if you pull him to the corner close to the entrance ramp I think it is, the adds that spawn will not leave the circle, meaning tank doesn’t have to deal with 5 daedrorths when the boss still has 90% damage because dps is really low, even to cleave. It sucks if you’re melee but it beats the adds wrecking everything.
spartaxoxo wrote: »FatelessLava wrote: »
Do you mean pulling the big deadroth to the fire?
I used to no do that, but with low DPS pugs that fight can take several minutes. Pulling him into to fire cuts the fight time in half or more with low DPS groups. That is one tanking strategy, specially vet PUG tanking, that I think is 100% worth it, if that is the one you are talking about.
They mean on the last boss, if you pull him to the corner close to the entrance ramp I think it is, the adds that spawn will not leave the circle, meaning tank doesn’t have to deal with 5 daedrorths when the boss still has 90% damage because dps is really low, even to cleave. It sucks if you’re melee but it beats the adds wrecking everything.
Do you mean there? I never heard this but it would potentially make pugs much easier.