I can see the sense in the healing reduction change. They wanted to nerf gank builds or burst overall without making non-gank builds so overwhelmingly tanky due to damage being plummeted while heals staying the same (and they are already powerful). I see less stalemates/infinite heals and 1 sec bursts which makes pvp more healthy for me. I mean it sucked that any damage you deal that isn't 100-0 is meaningless due to everything being healed right away; a problem which will be reduced a little this patch. Not to mention I am liking those healing changes even when my main is a magplar. The devs listened and delivered, yet people are still sad for some reason ...
shrekt4303 wrote: »Having a healer vs not having one shouldnt decide a match in bg. Less healing is welcome imo.
YandereGirlfriend wrote: »Ragnaroek93 wrote: »They nerf healing and meanwhile magsorc gets a free pass again...
The Ball of Lightning change was fairly cataclysmic to the utility of that skill.
It now won't help at all when fighting outnumbered and even against something as mundane as Force Pulse it's only going to stop like 1 of the 3 damage ticks.
It also completely stripped it from having any group utility.
IMO, it's not really worth a slot anymore, which is never a good outcome when developers touch a skill - since it means that they have failed in their attempt to balance it.