ThePianist wrote: »[snip] You know whats more cringey? EP streamers who go behind enemy lines, 3 bars AD or 3 bars DC, proceeds to take a resource and gets "zerged" aka clapped. Then calls everyone zergling.
[snip] Werewolf lost its passive bleed light attacks (except for berserker), lost its regen, lost its 10k armor, now you're asking to complete destroy the playstyle. You ran into some very good ww mains. I get it, its your fantasy and you don't like your fantasy being messed with[sinp]. At some point, zos sales team is going to have a meeting with zos balancing team on why WW isn't making any sales. When WW does get buffed. thats something you're gonna have to live with.
ThePianist wrote: »[snip] You know whats more cringey? EP streamers who go behind enemy lines, 3 bars AD or 3 bars DC, proceeds to take a resource and gets "zerged" aka clapped. Then calls everyone zergling.
[snip] Werewolf lost its passive bleed light attacks (except for berserker), lost its regen, lost its 10k armor, now you're asking to complete destroy the playstyle. You ran into some very good ww mains. I get it, its your fantasy and you don't like your fantasy being messed with[sinp]. At some point, zos sales team is going to have a meeting with zos balancing team on why WW isn't making any sales. When WW does get buffed. thats something you're gonna have to live with.
> Very good
> Werewolf mains
Pick one
[edited to remove quote]
They aren’t what they used to be they are just tanks with a bit more damage and utility than the average perm block build. Its usually just the 1 bar potato zergling build that turns someone who is borderline useless in to an annoyance.
Huh, when someone transforms I usually just assume they're ready to die. After a dawnbreaker, while they're running around healing, I'm spamming 7-8k silver leashes into them.
I'd love to play WW myself, and it's one of the reasons I created a stam sorc as my very first character (15% ulti cost reduction), but the truth is they just suck. Yes you can build to be a bulky wolf, but you hit like a wet noodle and run low on resources pretty quickly because of how expensive their skills are.
ThePianist wrote: »The same nerf werewolf talking points keep showing up over and over again. "WW allows low skill players to outperform"- this is a mislabeling. If WW this patch does require low skill level, then I should be seeing hundreds of WW players in Cyrodiil primetime where each faction has 3 bars.
The people who cry nerf WW have never acknowledged a possible fact that they ran into some very good WW mains. Everyone in their eyes is a low level skilled player, you can have it.
I keep it simple. If playing a 1 bar class makes it simpler for me, then Im going to play it. If you want your experience in eso as challenging as invoker from dota 2, then knock yourself out. Some people don't have to play the game the way you play.
ThePianist wrote: »The same nerf werewolf talking points keep showing up over and over again. "WW allows low skill players to outperform"- this is a mislabeling. If WW this patch does require low skill level, then I should be seeing hundreds of WW players in Cyrodiil primetime where each faction has 3 bars.
The people who cry nerf WW have never acknowledged a possible fact that they ran into some very good WW mains. Everyone in their eyes is a low level skilled player, you can have it.
I keep it simple. If playing a 1 bar class makes it simpler for me, then Im going to play it. If you want your experience in eso as challenging as invoker from dota 2, then knock yourself out. Some people don't have to play the game the way you play.
You can’t continually stay in permeant combat in cyrodil there is an actual downtime on the ult riding between keeps, in the IC there is a plethora of ads, guards and players nearly always once pounce away.
ThePianist wrote: »ThePianist wrote: »The same nerf werewolf talking points keep showing up over and over again. "WW allows low skill players to outperform"- this is a mislabeling. If WW this patch does require low skill level, then I should be seeing hundreds of WW players in Cyrodiil primetime where each faction has 3 bars.
The people who cry nerf WW have never acknowledged a possible fact that they ran into some very good WW mains. Everyone in their eyes is a low level skilled player, you can have it.
I keep it simple. If playing a 1 bar class makes it simpler for me, then Im going to play it. If you want your experience in eso as challenging as invoker from dota 2, then knock yourself out. Some people don't have to play the game the way you play.
You can’t continually stay in permeant combat in cyrodil there is an actual downtime on the ult riding between keeps, in the IC there is a plethora of ads, guards and players nearly always once pounce away.
It’s imperial “city” not imperial desert, it’s supposed to be populated. And no I don’t want to stay in WW form 100% of the time while in Cyrodiil, can’t use siege, can’t put down siege, can’t grab the scroll or hammer. If I fought you in WW form and I use rocks and trees to my advantage, are you going to ask zos to nerf rocks and trees too?
ThePianist wrote: »ThePianist wrote: »The same nerf werewolf talking points keep showing up over and over again. "WW allows low skill players to outperform"- this is a mislabeling. If WW this patch does require low skill level, then I should be seeing hundreds of WW players in Cyrodiil primetime where each faction has 3 bars.
The people who cry nerf WW have never acknowledged a possible fact that they ran into some very good WW mains. Everyone in their eyes is a low level skilled player, you can have it.
I keep it simple. If playing a 1 bar class makes it simpler for me, then Im going to play it. If you want your experience in eso as challenging as invoker from dota 2, then knock yourself out. Some people don't have to play the game the way you play.
You can’t continually stay in permeant combat in cyrodil there is an actual downtime on the ult riding between keeps, in the IC there is a plethora of ads, guards and players nearly always once pounce away.
It’s imperial “city” not imperial desert, it’s supposed to be populated. And no I don’t want to stay in WW form 100% of the time while in Cyrodiil, can’t use siege, can’t put down siege, can’t grab the scroll or hammer. If I fought you in WW form and I use rocks and trees to my advantage, are you going to ask zos to nerf rocks and trees too?
An irrelevant red herring what does LOS around rocks and trees have to do with werewolf being overpowered? The issue is that werewolf is a transformation ultimate that is riddled with absurd time extension passives, a better argument would be what if I was to stay in pummeling/ravenous goliath with as long an uptime as I wanted? I would still lack the the 30% stamina boost, the 18% weapon damage and the 10% mitigation would come from a skill that needs to be active.
ThePianist wrote: »ThePianist wrote: »ThePianist wrote: »The same nerf werewolf talking points keep showing up over and over again. "WW allows low skill players to outperform"- this is a mislabeling. If WW this patch does require low skill level, then I should be seeing hundreds of WW players in Cyrodiil primetime where each faction has 3 bars.
The people who cry nerf WW have never acknowledged a possible fact that they ran into some very good WW mains. Everyone in their eyes is a low level skilled player, you can have it.
I keep it simple. If playing a 1 bar class makes it simpler for me, then Im going to play it. If you want your experience in eso as challenging as invoker from dota 2, then knock yourself out. Some people don't have to play the game the way you play.
You can’t continually stay in permeant combat in cyrodil there is an actual downtime on the ult riding between keeps, in the IC there is a plethora of ads, guards and players nearly always once pounce away.
It’s imperial “city” not imperial desert, it’s supposed to be populated. And no I don’t want to stay in WW form 100% of the time while in Cyrodiil, can’t use siege, can’t put down siege, can’t grab the scroll or hammer. If I fought you in WW form and I use rocks and trees to my advantage, are you going to ask zos to nerf rocks and trees too?
An irrelevant red herring what does LOS around rocks and trees have to do with werewolf being overpowered? The issue is that werewolf is a transformation ultimate that is riddled with absurd time extension passives, a better argument would be what if I was to stay in pummeling/ravenous goliath with as long an uptime as I wanted? I would still lack the the 30% stamina boost, the 18% weapon damage and the 10% mitigation would come from a skill that needs to be active.
Stat based comparison is irrelevant. This is a transformation ult so therefor this transformation must also function the same way. Im surprised how no one has opened up a thread on how dawnbreaker should function the same way as Ice coment, and have a big giant sword drop from the sky "because it should be like other ultimates". You go on ahead and play kumbaya pvp, im playing pvp where there's different classes.
WW nerf ain't happening. As a matter of fact, we just got spell damage scaling for the next patch. Im optimistic enough to think that its a buff and I thank zos for it.
there is literally no way for people to say werewolf isn’t insanely over powered in its current form unless you have absolutely 0 clue about balance or you are a werewolf player who doesn’t want to loose the easiest carry around.
ThePianist wrote: »ThePianist wrote: »ThePianist wrote: »The same nerf werewolf talking points keep showing up over and over again. "WW allows low skill players to outperform"- this is a mislabeling. If WW this patch does require low skill level, then I should be seeing hundreds of WW players in Cyrodiil primetime where each faction has 3 bars.
The people who cry nerf WW have never acknowledged a possible fact that they ran into some very good WW mains. Everyone in their eyes is a low level skilled player, you can have it.
I keep it simple. If playing a 1 bar class makes it simpler for me, then Im going to play it. If you want your experience in eso as challenging as invoker from dota 2, then knock yourself out. Some people don't have to play the game the way you play.
You can’t continually stay in permeant combat in cyrodil there is an actual downtime on the ult riding between keeps, in the IC there is a plethora of ads, guards and players nearly always once pounce away.
It’s imperial “city” not imperial desert, it’s supposed to be populated. And no I don’t want to stay in WW form 100% of the time while in Cyrodiil, can’t use siege, can’t put down siege, can’t grab the scroll or hammer. If I fought you in WW form and I use rocks and trees to my advantage, are you going to ask zos to nerf rocks and trees too?
An irrelevant red herring what does LOS around rocks and trees have to do with werewolf being overpowered? The issue is that werewolf is a transformation ultimate that is riddled with absurd time extension passives, a better argument would be what if I was to stay in pummeling/ravenous goliath with as long an uptime as I wanted? I would still lack the the 30% stamina boost, the 18% weapon damage and the 10% mitigation would come from a skill that needs to be active.
Stat based comparison is irrelevant. This is a transformation ult so therefor this transformation must also function the same way. Im surprised how no one has opened up a thread on how dawnbreaker should function the same way as Ice coment, and have a big giant sword drop from the sky "because it should be like other ultimates". You go on ahead and play kumbaya pvp, im playing pvp where there's different classes.
WW nerf ain't happening. As a matter of fact, we just got spell damage scaling for the next patch. Im optimistic enough to think that its a buff and I thank zos for it.
There are 3 transformation ultimates in the game, 2 of which last a total of 20 seconds and and werewolf another transformation ult that can last exponentially longer than any other similar ult in the game, once againthere is literally no way for people to say werewolf isn’t insanely over powered in its current form unless you have absolutely 0 clue about balance or you are a werewolf player who doesn’t want to loose the easiest carry around.
EndOfGreen wrote: »- Everyone is focusing ww first
Ran 23 BGs over the last week. Encountered ONE werewolf, and he died a lot. If WW was this simple to use, unkillable juggernaut that also had high damage, I think you would see more of them in pvp. I have never really seen many wolves in pvp, I feel like I saw the most last year before the nerfs and even then there weren't a ton. I remember a specific patch where you saw a lot of wolves running torugs with oblivion enchants.
On the contrary, you see tons of vampires in pvp, because the passives and some of the skills are very powerful. Obviously wolves are a different playstyle choice than vamp but the point is, players will play builds that are over performing, and ww clearly isn't.
Not going to go into the lengthy list of ww weaknesses. Been said before and the wolf haters don't care.