Ralathar44 wrote: »there isn't even the need to replace armor when it wears out, one good set can last forever so long as you repair it.
https://help.elderscrollsonline.com/app/answers/detail/a_id/1463/kw/CAN YOU ELABORATE ON THE BENEFITS AND PERKS FOR CAPTURING AND HOLDING KEEPS?
There are strongholds and keeps and towns scattered around Cyrodiil which the player's Alliance can control and defend; the Alliance that controls enough of these strongholds will control Cyrodiil, and can crown a player Emperor.
Cyrodiil keeps can also be captured by a guild, and one of those benefits is the ability to open their Guild Store to the whole community.
All the keeps in Cyrodiil are linked together in a transit line. So if players own some of the keeps that are linked together, they can basically teleport from one to another. But if the keep is under attack, they cannot teleport at it anymore.
Cyrodiil keeps can also be captured by a guild, and one of those benefits is the ability to open their Guild Store to the whole community.
joshisanonymous wrote: »As I don't want to wade through 6 pages of responses, I just want to make sure everyone realizes that guilds can set up public stores if they claim a keep in Cyrodiil.https://help.elderscrollsonline.com/app/answers/detail/a_id/1463/kw/CAN YOU ELABORATE ON THE BENEFITS AND PERKS FOR CAPTURING AND HOLDING KEEPS?
There are strongholds and keeps and towns scattered around Cyrodiil which the player's Alliance can control and defend; the Alliance that controls enough of these strongholds will control Cyrodiil, and can crown a player Emperor.
Cyrodiil keeps can also be captured by a guild, and one of those benefits is the ability to open their Guild Store to the whole community.
All the keeps in Cyrodiil are linked together in a transit line. So if players own some of the keeps that are linked together, they can basically teleport from one to another. But if the keep is under attack, they cannot teleport at it anymore.
The first thing I ask guild recruiters is which PvP campaign they're on and I can't tell you how many trading guild recruiters tell me they're "just a trading guild." This particular feature in the game seems to be a complete mystery to the vast majority of the playerbase but it has a huge impact on the dynamics of the economy. If you're in here arguing about auction houses but don't know about guild stores in keeps, you may want to rethink your stance and let others take up the talking points.
Personally, I'm very much against an universal auction house. I'd like to be able to sell crafted wares for actual profit. Have you tried doing this in GW2? Impossible. Because there's only one economy and the prices for everything plumet until you can literally only sell crafted items at a loss. Sure, people can buy stuff cheaper, and it's easier for the consumer, but it ruins the ability to be a merchant. At best, you can be a stock broker, playing the ups and down of the market. I'd rather have both of those options, which I think the current system provides.
I just want to say that the problem with crafted items in GW2 was NOT because of the AH.
Firstly, talking about it here is great, but how many people in game are aware of this? I wasn't. So a feature which is unknown by the majority of players may as well not exist. Expecting people to just spontaneously know every feature of the game isn't realistic.
Secondly, it takes time for you to zone over to Cyrodil, time to run from the wayshrine to the zone transport system and, wherever the store NPC is, you have to find him in the keep and talk to him. Then, because it's Cyrodil, you have to run back to the zone teleport, run from the zone teleport back to the wayshrine, and then you can finally transport back to the rest of the map. This is time consuming and highly inconvenient.
But for those who don't want to join guilds as they level up, there should be limited trade channels or use of the /zone channel. Or like some have been doing, use of these very forums.
So if you value this game and its success, I would ask you to support the implementation of a public market so players can enjoy an economy that works. Rather than having to waste their time scanning useless Guild Stores or annoying themselves or others with endless trade spam.
First, comments like this "oh, and please keep the platitudes low, it doesn't really add anything" are actually what doesn't really add anything to the conversation. And in the interest of being nice, that's all I'll say about that. ^^
Second: more sellers could mean more buyers. But more people in the economy period means more sellers and buyers. That is the point.
The reason these guild stores suck is because they don't have enough people in them. They are too small. It has nothing to do with rarer items being more sought after nor does it have to do with the crappy interface.
The structure itself is flawed, because it doesn't allow a wide enough participation in the economy to be effective. And that is not a platitude. It's just the simple truth.
So if you value this game and its success, I would ask you to support the implementation of a public market so players can enjoy an economy that works. Rather than having to waste their time scanning useless Guild Stores or annoying themselves or others with endless trade spam.
First, comments like this "oh, and please keep the platitudes low, it doesn't really add anything" are actually what doesn't really add anything to the conversation. And in the interest of being nice, that's all I'll say about that. ^^
how does implying that anyone who disagrees doesn't value the game and it's success adds anything? if I didn't I wouldn't have discussions about it in the first place.Second: more sellers could mean more buyers. But more people in the economy period means more sellers and buyers. That is the point.
The reason these guild stores suck is because they don't have enough people in them. They are too small. It has nothing to do with rarer items being more sought after nor does it have to do with the crappy interface.
The structure itself is flawed, because it doesn't allow a wide enough participation in the economy to be effective. And that is not a platitude. It's just the simple truth.
which is all a question of the guilds or "circles" you're in. you might be able to grab a kuta rune for cheap or whatever you're looking for, but so do a lot of other people. if you mean rare motifs or general expensive items, the high fees and deductions work much more against that than the gstore - and the same can happen with a global market. if people deem it too expensive to sell via a platform, any platform, they'll don't use it or only for certain items.
we're also still within the free month and keep stores are not available yet, there hasn't been much consolidation of guilds (I'm in 2 tradeguilds where maybe 100-150 ppl are online for example) yet either.
and interface skews the perception of the platform as well. you can have the greatest market in the world, if you need to talk to the npc several times before the page actually loads, searches lock up that require you to relog completely, filters that don't filter properly and some not even making sense in the first place, bought item's that can't be used because the game locks them makes a lot of people go "*** this" independent of the platform.
I simply disagree with the notion "global market will fix it" when there so many issues around it that the structure is the least of the problems. it also ignores all the advantages a player-run economy has: the dupes had a far lesser impact this way (which I agree is a weak argument since that sh't shouldn't have happen in the first place), but also makes it much harder for goldsellers to penetrate the economy.
keep stores are also an incentive to participate in pvp, if they remove keepstores they'll have to come up with sth different to make guilds pvp (I dread what the forums will look like if they you can only access the market in cyrodiil for example).
I'd propose to wait a month, it gives zos time to fix some of the issues (who am I kidding... but hope dies last) and we can see how it plays out in the longer term.
the platitude was never about the ah but the "value the game" line btw
joshisanonymous wrote: »However, I simply don't agree with your assessment of GW2. I may be mistaken, but I believe there were always exotic armor set bonuses that were only available through crafting, and others that were only available through WvW or dungeons. Also, getting things like exotic sigils through PvE or WvW was not easy. Sure, you could buy 1,000 major sigils and throw them all into the mystic forge in the hopes of getting the 2-4 that you actually need, but it wasn't all that likely. These could, however, be crafted. But look at the profit to be gained for crafting a very popular exotic sigil today, all of -51s (that's negative):
Secondly, it takes time for you to zone over to Cyrodil, time to run from the wayshrine to the zone transport system and, wherever the store NPC is, you have to find him in the keep and talk to him. Then, because it's Cyrodil, you have to run back to the zone teleport, run from the zone teleport back to the wayshrine, and then you can finally transport back to the rest of the map. This is time consuming and highly inconvenient.
Secondly, it takes time for you to zone over to Cyrodil, time to run from the wayshrine to the zone transport system and, wherever the store NPC is, you have to find him in the keep and talk to him. Then, because it's Cyrodil, you have to run back to the zone teleport, run from the zone teleport back to the wayshrine, and then you can finally transport back to the rest of the map. This is time consuming and highly inconvenient.
well, last thing I heard keep stores aren't public yet. they might make a big announcement when they're open.
as for the travel, I agree that could be streamlined. there really is not reason to be able port out directly from cyrodiil. they can't let you port in directly tho, since it depends on your campaign what the map looks like, and properly would put more stress on the server parsing the campaign state on the worldmap whenever someone opens a map.
joshisanonymous wrote: »However, I simply don't agree with your assessment of GW2. I may be mistaken, but I believe there were always exotic armor set bonuses that were only available through crafting, and others that were only available through WvW or dungeons. Also, getting things like exotic sigils through PvE or WvW was not easy. Sure, you could buy 1,000 major sigils and throw them all into the mystic forge in the hopes of getting the 2-4 that you actually need, but it wasn't all that likely. These could, however, be crafted. But look at the profit to be gained for crafting a very popular exotic sigil today, all of -51s (that's negative):
mr_s_fisherb16_ESO2 wrote: »100% YES
i know why people are saying no server AH, because they think it would ruin the Economy, well What Economy we don't have one as it stands at the moment lol so it couldn't hurt.
Exactly. What we have now is already ruined so it could only be an improvement.
If this game actually had a system that was working I could understand the resistance to risk change. But judging by the current state of it, I really don't see how it could get any worse and we have nothing to lose.
Sorry! I derped xD