I think it being warranted or not is a matter of opinion/perspective. Nothing more or nothing less. It is no different than some desiring CP or no-CP and faction locks or not.
One thing I’ve noticed in my several months here is players have varying and competing interests and that has seemed evident in the discussions concerning procs sets in PvP.
In the end, we will see how popular the no-proc campaign will be. It didn’t need to be full to be a success, just reasonably active.
YandereGirlfriend wrote: »I think it being warranted or not is a matter of opinion/perspective. Nothing more or nothing less. It is no different than some desiring CP or no-CP and faction locks or not.
One thing I’ve noticed in my several months here is players have varying and competing interests and that has seemed evident in the discussions concerning procs sets in PvP.
In the end, we will see how popular the no-proc campaign will be. It didn’t need to be full to be a success, just reasonably active.
Eh, that's a fine way to look at things when you have no actual skin in the game.
Ravenwatch players are losing their way of life for the purpose of an experiment. Even if the campaign ends in unpopulated disaster and gets reverted, Ravenwatch players will have lost their preferred ruleset for yet another 3 months, which will stack with the previous 4 months that we endured earlier (along with everyone else).
That's more than 50% of the entire year devoted to chasing essentially a Fidget Spinner, flavor-of-the-month fad concocted by outside "content creators" and boosted by their handful of adoring fans on the forums.
What's more likely, however, is that we never get our campaign back and Ravenwatch players are forced to either move to another campaign or leave the game entirely.
YandereGirlfriend wrote: »I think it being warranted or not is a matter of opinion/perspective. Nothing more or nothing less. It is no different than some desiring CP or no-CP and faction locks or not.
One thing I’ve noticed in my several months here is players have varying and competing interests and that has seemed evident in the discussions concerning procs sets in PvP.
In the end, we will see how popular the no-proc campaign will be. It didn’t need to be full to be a success, just reasonably active.
Eh, that's a fine way to look at things when you have no actual skin in the game.
Ravenwatch players are losing their way of life for the purpose of an experiment. Even if the campaign ends in unpopulated disaster and gets reverted, Ravenwatch players will have lost their preferred ruleset for yet another 3 months, which will stack with the previous 4 months that we endured earlier (along with everyone else).
That's more than 50% of the entire year devoted to chasing essentially a Fidget Spinner, flavor-of-the-month fad concocted by outside "content creators" and boosted by their handful of adoring fans on the forums.
What's more likely, however, is that we never get our campaign back and Ravenwatch players are forced to either move to another campaign or leave the game entirely.
VaranisArano wrote: »My philosophy is pretty simple: give us six campaigns:
CP, proc, alliance locked
CP, no proc, alliance locked
CP, proc, standard
CP, no proc standard
No CP, proc
No CP, no proc
Let it go for six months, and if a campaign is dead as a doornail at the end, remove it.
Yes, I'm aware that players will abuse the dead campaign(s) to farm AP and Emperorships for six months, but that's a price I'm willing to pay for everyone to get a fair shot at populating the campaign with the gameplay they want.
YandereGirlfriend wrote: »I think it being warranted or not is a matter of opinion/perspective. Nothing more or nothing less. It is no different than some desiring CP or no-CP and faction locks or not.
One thing I’ve noticed in my several months here is players have varying and competing interests and that has seemed evident in the discussions concerning procs sets in PvP.
In the end, we will see how popular the no-proc campaign will be. It didn’t need to be full to be a success, just reasonably active.
Eh, that's a fine way to look at things when you have no actual skin in the game.
Ravenwatch players are losing their way of life for the purpose of an experiment. Even if the campaign ends in unpopulated disaster and gets reverted, Ravenwatch players will have lost their preferred ruleset for yet another 3 months, which will stack with the previous 4 months that we endured earlier (along with everyone else).
That's more than 50% of the entire year devoted to chasing essentially a Fidget Spinner, flavor-of-the-month fad concocted by outside "content creators" and boosted by their handful of adoring fans on the forums.
What's more likely, however, is that we never get our campaign back and Ravenwatch players are forced to either move to another campaign or leave the game entirely.
I seem to be missing the point as you seem to be describing the status quo in ESO, especially Cyrodiil. How many changes have been made to campaigns during the past year, some durations for a couple of weeks while others for months? Please explain what its new here?
Additionally, the arguments:
1) NoProc NoCP Cyro is the logical choice because it's better for newer players than NoCP or NoProc alone
2) Multiple NoProc campaigns would dilute the playerbase
are rather reasonable, and I haven't heard good counter arguments yet.
including newest coming anti-ball sets.
VaranisArano wrote: »My philosophy is pretty simple: give us six campaigns:
CP, proc, alliance locked
CP, no proc, alliance locked
CP, proc, standard
CP, no proc standard
No CP, proc
No CP, no proc
Let it go for six months, and if a campaign is dead as a doornail at the end, remove it.
Yes, I'm aware that players will abuse the dead campaign(s) to farm AP and Emperorships for six months, but that's a price I'm willing to pay for everyone to get a fair shot at populating the campaign with the gameplay they want.
You seem to be missing two campaigns.
No CP, proc, alliance locked
No CP, no proc standard
I think we need to consider a set of campaigns using the old CP as well. This was intended to add a little humor.
YandereGirlfriend wrote: »I think it being warranted or not is a matter of opinion/perspective. Nothing more or nothing less. It is no different than some desiring CP or no-CP and faction locks or not.
One thing I’ve noticed in my several months here is players have varying and competing interests and that has seemed evident in the discussions concerning procs sets in PvP.
In the end, we will see how popular the no-proc campaign will be. It didn’t need to be full to be a success, just reasonably active.
Eh, that's a fine way to look at things when you have no actual skin in the game.
Ravenwatch players are losing their way of life for the purpose of an experiment. Even if the campaign ends in unpopulated disaster and gets reverted, Ravenwatch players will have lost their preferred ruleset for yet another 3 months, which will stack with the previous 4 months that we endured earlier (along with everyone else).
That's more than 50% of the entire year devoted to chasing essentially a Fidget Spinner, flavor-of-the-month fad concocted by outside "content creators" and boosted by their handful of adoring fans on the forums.
What's more likely, however, is that we never get our campaign back and Ravenwatch players are forced to either move to another campaign or leave the game entirely.
I seem to be missing the point as you seem to be describing the status quo in ESO, especially Cyrodiil. How many changes have been made to campaigns during the past year, some durations for a couple of weeks while others for months? Please explain what its new here?
neferpitou73 wrote: »YandereGirlfriend wrote: »I think it being warranted or not is a matter of opinion/perspective. Nothing more or nothing less. It is no different than some desiring CP or no-CP and faction locks or not.
One thing I’ve noticed in my several months here is players have varying and competing interests and that has seemed evident in the discussions concerning procs sets in PvP.
In the end, we will see how popular the no-proc campaign will be. It didn’t need to be full to be a success, just reasonably active.
Eh, that's a fine way to look at things when you have no actual skin in the game.
Ravenwatch players are losing their way of life for the purpose of an experiment. Even if the campaign ends in unpopulated disaster and gets reverted, Ravenwatch players will have lost their preferred ruleset for yet another 3 months, which will stack with the previous 4 months that we endured earlier (along with everyone else).
That's more than 50% of the entire year devoted to chasing essentially a Fidget Spinner, flavor-of-the-month fad concocted by outside "content creators" and boosted by their handful of adoring fans on the forums.
What's more likely, however, is that we never get our campaign back and Ravenwatch players are forced to either move to another campaign or leave the game entirely.
I seem to be missing the point as you seem to be describing the status quo in ESO, especially Cyrodiil. How many changes have been made to campaigns during the past year, some durations for a couple of weeks while others for months? Please explain what its new here?
They've literally taken away 6months of normal play for "testing." We're not just talking crazy changes in the meta usual ESO ZOS stuff. We're talking "you can't use half your skills or sets because we can't fix our own game." That's by definition not status quo. I long for the days when I simply had to change a few skills or sets for a new meta. Instead of throwing out literally every set I grinded.
neferpitou73 wrote: »YandereGirlfriend wrote: »I think it being warranted or not is a matter of opinion/perspective. Nothing more or nothing less. It is no different than some desiring CP or no-CP and faction locks or not.
One thing I’ve noticed in my several months here is players have varying and competing interests and that has seemed evident in the discussions concerning procs sets in PvP.
In the end, we will see how popular the no-proc campaign will be. It didn’t need to be full to be a success, just reasonably active.
Eh, that's a fine way to look at things when you have no actual skin in the game.
Ravenwatch players are losing their way of life for the purpose of an experiment. Even if the campaign ends in unpopulated disaster and gets reverted, Ravenwatch players will have lost their preferred ruleset for yet another 3 months, which will stack with the previous 4 months that we endured earlier (along with everyone else).
That's more than 50% of the entire year devoted to chasing essentially a Fidget Spinner, flavor-of-the-month fad concocted by outside "content creators" and boosted by their handful of adoring fans on the forums.
What's more likely, however, is that we never get our campaign back and Ravenwatch players are forced to either move to another campaign or leave the game entirely.
I seem to be missing the point as you seem to be describing the status quo in ESO, especially Cyrodiil. How many changes have been made to campaigns during the past year, some durations for a couple of weeks while others for months? Please explain what its new here?
They've literally taken away 6months of normal play for "testing." We're not just talking crazy changes in the meta usual ESO ZOS stuff. We're talking "you can't use half your skills or sets because we can't fix our own game." That's by definition not status quo. I long for the days when I simply had to change a few skills or sets for a new meta. Instead of throwing out literally every set I grinded.
My point was that Zenimax keeps changing things between the tests and the no-proc moratorium. As such constant changes is the status quo.
relentless_turnip wrote: »I think the no proc test was initially popular as it offered some overdue respite from a long and borderline toxic proc meta. Im not sure a no proc campaign was ever warranted, but I think zos captured peoples initial reactions to not having to fight procs any more.
NeillMcAttack wrote: »Out of every server, Ravenwatch EU is the most popular to PvP on, from what I can tell.
It should not be used for ZOS' experiment. I don't disagree with the intent, and I feel it would be somewhat popular tbh, popular enough to continue on with it's implementation, but not at the expense of Ravenwatch.
Move it to the 'standard' campaign. The least popular campaign on all servers. This way ZOS will also be able to better gauge it's popularity. And also, don't ruin the no-cp IC also. I do not want to be required to have multiple different builds ready dependent on where I choose to PvP.