WrathOfInnos wrote: »This sounds almost like a nerf request without any testing. It’s significantly less of a damage increase than Pierce Armor (by removing ~9k armor).
WrathOfInnos wrote: »
WrathOfInnos wrote: »
you can stack them both
WrathOfInnos wrote: »WrathOfInnos wrote: »
you can stack them both
Two taunts in PVP? Or 3 skills if you get Major and Minor Breach from different sources. How many bar slots do you have?
It’s seemingly less of a damage increase than casting Major Sorcery or Brutality, and only applies to a single enemy.
Anyway, I have no idea if it will be useful. Let’s just avoid jumping to conclusions until someone at least tries it.
WrathOfInnos wrote: »
Two taunts in PVP? Or 3 skills if you get Major and Minor Breach from different sources. How many bar slots do you have?
It’s seemingly less of a damage increase than casting Major Sorcery or Brutality, and only applies to a single enemy.
Anyway, I have no idea if it will be useful. Let’s just avoid jumping to conclusions until someone at least tries it.
Tbh. They should keep Battle Spirit dmg taken bonus as it is now on live (44%) but instead revert health recovery nerf. Right now Battle Spirit has this 50% nerf to health recovery stat. And as far as I can tell all the troubles with TTK (Time to kill) being too low started when they nerfed health recovery in PvP.sabresandiego_ESO wrote: »People gained 20% tankyness this patch (going from 50% to 60% mitigation is 20% more tankyness). Nobody would ever die 1on1 or through heals without this new skill
WrathOfInnos wrote: »
Two taunts in PVP? Or 3 skills if you get Major and Minor Breach from different sources. How many bar slots do you have?
It’s seemingly less of a damage increase than casting Major Sorcery or Brutality, and only applies to a single enemy.
Anyway, I have no idea if it will be useful. Let’s just avoid jumping to conclusions until someone at least tries it.
Focused Aim > LA ani cancel new Crushing Wep > Inner Beast > Enjoy in your preferred order
StaticWave wrote: »Everyone gets an effective 22% extra mitigation through battle spirit. Damage drops to the bottom on PTS as we know it. While Inner Beast's 15% looks broken, it is actually not when you factor in the free 22% mitigation everyone gets. Now you have to make a choice - to slot Inner Beast and get back some of the live patch's dmg at the cost of an ability slot, or do less dmg overall but be able to use other abilities.
Wolf_Watching wrote: »StaticWave wrote: »Everyone gets an effective 22% extra mitigation through battle spirit. Damage drops to the bottom on PTS as we know it. While Inner Beast's 15% looks broken, it is actually not when you factor in the free 22% mitigation everyone gets. Now you have to make a choice - to slot Inner Beast and get back some of the live patch's dmg at the cost of an ability slot, or do less dmg overall but be able to use other abilities.
That isn’t sacrifice and individual damage was buffed in many areas. The idea was to lower damage, not increase it.
StaticWave wrote: »Wolf_Watching wrote: »StaticWave wrote: »Everyone gets an effective 22% extra mitigation through battle spirit. Damage drops to the bottom on PTS as we know it. While Inner Beast's 15% looks broken, it is actually not when you factor in the free 22% mitigation everyone gets. Now you have to make a choice - to slot Inner Beast and get back some of the live patch's dmg at the cost of an ability slot, or do less dmg overall but be able to use other abilities.
That isn’t sacrifice and individual damage was buffed in many areas. The idea was to lower damage, not increase it.
And I'm telling you right now that damage on pts is too low. Do you actually test or are you just speculating?
WrathOfInnos wrote: »
WrathOfInnos wrote: »
Actually @WrathOfInnos 9k pen is not adding significantly more dmg then 15% damage taken debuff. in PvP 660 pen = 1% dmg so 9k pen = 13,5% more dmg when inner beast is 15% more dmg taken and dmg taken debuffs are being calculated separately from dmg done buffs.
WrathOfInnos wrote: »WrathOfInnos wrote: »
Actually @WrathOfInnos 9k pen is not adding significantly more dmg then 15% damage taken debuff. in PvP 660 pen = 1% dmg so 9k pen = 13,5% more dmg when inner beast is 15% more dmg taken and dmg taken debuffs are being calculated separately from dmg done buffs.
That calculation is not complete. 9k pen reduces enemy armor mitigation by 13.6%, but the increase to damage is higher. For example, if an opponent had 9k resistance you’d be dealing 86.4% of your damage potential to them before Pierce, then after removing that 9k they have 0 resistance and take 100% of your damage. 100% / 86.4% = 1.157 or a 15.7% damage increase.
Another example would be an opponent with 33k armor remaining before pierce (50% mitigation) and 24k after pierce (36.4% mitigation). Now the difference in damage is 63.6% / 50% = 1.272 or a 27.2% damage increase from Pierce Armor’s 9k debuff.
WrathOfInnos wrote: »WrathOfInnos wrote: »
Actually @WrathOfInnos 9k pen is not adding significantly more dmg then 15% damage taken debuff. in PvP 660 pen = 1% dmg so 9k pen = 13,5% more dmg when inner beast is 15% more dmg taken and dmg taken debuffs are being calculated separately from dmg done buffs.
That calculation is not complete. 9k pen reduces enemy armor mitigation by 13.6%, but the increase to damage is higher. For example, if an opponent had 9k resistance you’d be dealing 86.4% of your damage potential to them before Pierce, then after removing that 9k they have 0 resistance and take 100% of your damage. 100% / 86.4% = 1.157 or a 15.7% damage increase.
Another example would be an opponent with 33k armor remaining before pierce (50% mitigation) and 24k after pierce (36.4% mitigation). Now the difference in damage is 63.6% / 50% = 1.272 or a 27.2% damage increase from Pierce Armor’s 9k debuff.
WrathOfInnos wrote: »WrathOfInnos wrote: »
Actually @WrathOfInnos 9k pen is not adding significantly more dmg then 15% damage taken debuff. in PvP 660 pen = 1% dmg so 9k pen = 13,5% more dmg when inner beast is 15% more dmg taken and dmg taken debuffs are being calculated separately from dmg done buffs.
That calculation is not complete. 9k pen reduces enemy armor mitigation by 13.6%, but the increase to damage is higher. For example, if an opponent had 9k resistance you’d be dealing 86.4% of your damage potential to them before Pierce, then after removing that 9k they have 0 resistance and take 100% of your damage. 100% / 86.4% = 1.157 or a 15.7% damage increase.
Another example would be an opponent with 33k armor remaining before pierce (50% mitigation) and 24k after pierce (36.4% mitigation). Now the difference in damage is 63.6% / 50% = 1.272 or a 27.2% damage increase from Pierce Armor’s 9k debuff.
Well tbf Your calculations are also incomplete not only because of what was said by @ExistingRug61 but also because You assumed in Your calculations that resists will be the only source of damage mitigation completly ignoring things like battle spirit and other sources of dmg mitigation which will make things way less drastic then what You've presented.
WrathOfInnos wrote: »
Yes that is an option. Now you’ve used 3/5 slots on that bar, and none of the light attacks or skills you’ve landed so far received the 12% buff from Inner Beast. The third skill cast did less than half the damage of another Focused Aim, and consumed a critical GCD in the burst combo. What makes you so convinced that it’s overpowered?
> Enjoy in your preferred order
WrathOfInnos wrote: »WrathOfInnos wrote: »
Actually @WrathOfInnos 9k pen is not adding significantly more dmg then 15% damage taken debuff. in PvP 660 pen = 1% dmg so 9k pen = 13,5% more dmg when inner beast is 15% more dmg taken and dmg taken debuffs are being calculated separately from dmg done buffs.
That calculation is not complete. 9k pen reduces enemy armor mitigation by 13.6%, but the increase to damage is higher. For example, if an opponent had 9k resistance you’d be dealing 86.4% of your damage potential to them before Pierce, then after removing that 9k they have 0 resistance and take 100% of your damage. 100% / 86.4% = 1.157 or a 15.7% damage increase.
Another example would be an opponent with 33k armor remaining before pierce (50% mitigation) and 24k after pierce (36.4% mitigation). Now the difference in damage is 63.6% / 50% = 1.272 or a 27.2% damage increase from Pierce Armor’s 9k debuff.
Well tbf Your calculations are also incomplete not only because of what was said by @ExistingRug61 but also because You assumed in Your calculations that resists will be the only source of damage mitigation completly ignoring things like battle spirit and other sources of dmg mitigation which will make things way less drastic then what You've presented.