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PTS Update 31 - Feedback Thread for Combat & Classes

  • YandereGirlfriend
    YandereGirlfriend
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    LeHarrt91 wrote: »
    I like the change to Frost Touch and the effort to provide Frost Wardens with an actual Frost Damage spammable.

    However... where is the love for Shock Mages?

    I just hopped on the PTS and the new morph of Frost Reach deals higher damage than BOTH Shock Reach AND Shock Clench! And this is even with those Shock Damage abilities buffed by the new 10% Ancient Knowledge passive to AoE damage.

    To make matters even worse, Shock Clench is still limited to the tiny range of 15 meters despite not having any CC component tied to it, which is the usual justification for such short ranges. It is thus weaker along two different axes and is inferior to Frost Reach in every possible way.

    This is simply unacceptable. Shock Mages do not have a spammable of their own and are now clearly established as the forgotten archetype among elemental damage dealers. Please rectify this situation.

    What class are you checking these on? and what are their CP allocations?

    Magicka Necromancer with CP un-slotted, no buffs active, and no worn sets that would make a difference either way.
  • Adernath
    Adernath
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    My personal feedback (I play magsorc):

    It is now more difficult than ever to survive in cloth against meele (for me mostly warden/dk, because in contrast to NBs, which I can decloak I can not shut down their survivabilty). If I get knocked down just once I am almost instantly dead: Even if I break free on time and made a dodge roll, against good players I usually take too much AOE damage (which goes through dodge) to be able to survive the burst.

    I can maybe spam a shield or heal after the dodge window if I am lucky but they are gone in a second when you are under pressure. So overall tanky meele builds remain the meta, as they can dish out a lot damage without any significant disadvantage (besides maybe in large zerg fights where they need to get into meele into a crowd).

    Even with fully dps speced it is extremely difficult for me to take HP down against good DK and warden players with my bursts, or maintain any form of pressure before I need to change 100% in defensive mode.

    In my opinion heavy armor should have more disadvantages in both mobility and resource consumption.
  • LeHarrt91
    LeHarrt91
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    LeHarrt91 wrote: »
    I like the change to Frost Touch and the effort to provide Frost Wardens with an actual Frost Damage spammable.

    However... where is the love for Shock Mages?

    I just hopped on the PTS and the new morph of Frost Reach deals higher damage than BOTH Shock Reach AND Shock Clench! And this is even with those Shock Damage abilities buffed by the new 10% Ancient Knowledge passive to AoE damage.

    To make matters even worse, Shock Clench is still limited to the tiny range of 15 meters despite not having any CC component tied to it, which is the usual justification for such short ranges. It is thus weaker along two different axes and is inferior to Frost Reach in every possible way.

    This is simply unacceptable. Shock Mages do not have a spammable of their own and are now clearly established as the forgotten archetype among elemental damage dealers. Please rectify this situation.

    What class are you checking these on? and what are their CP allocations?

    Magicka Necromancer with CP un-slotted, no buffs active, and no worn sets that would make a difference either way.

    Hmm ok, the only thing i can say is that the buff to Ancient Knowledge now being 10% AoE damage effects all your AoE skills. Where as the Frost Clench/ Reach buff is skill specific. Shock still has a chance to proc concussion/ minor vulnerability right?
    PS NA
    Have played all classes.
    Warden Main
  • Alaztor91
    Alaztor91
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    Spell Warding(Light Armor Passive) and Spell Attunement(Breton Racial Passive) still give X Spell Resistance instead of giving half that value as Armor.

    This doesn't seem to fit with the hybrid approach that is being applied with this Patch or past ones that changed other stuff like CP or Set Bonuses.

    I know that Bretons are resistant to magic lore-wise, but that didn't seem to matter in the past when Altmer got Weapon Damage or Orcs got Spell Damage added to their passives.
  • LightYagami
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    Are you listening to the collective opinion of the community? DK has been voted as one of the weakest classes in multiple aspects after your continuous nerfs on the class. What's the point of making a class almost the worst in all situations?

    I guess they are still fine as PvE tanks but you have to see the polling by yourself, ZOS. It's not only from a few extremely good or extremely bad players, but the collective polling. (Mostly PvP related)

    The least difficult class to fight in blackwood:
    https://forums.elderscrollsonline.com/en/discussion/576328/what-is-the-most-difficult-annoying-class-to-fight-in-cyrodiil-blackwood-meta-edition/p1

    The least difficult class to fight no proc:
    https://forums.elderscrollsonline.com/en/discussion/563198/what-class-do-you-find-the-most-difficult-to-fight-in-cyrodiil-no-proc-test-edition#latest

    The 2nd least difficult class to fight (before Templar buff):
    https://forums.elderscrollsonline.com/en/discussion/558808/what-class-do-you-find-the-most-difficult-to-fight/p1

    The least recommended stam class:
    https://forums.elderscrollsonline.com/en/discussion/561164/help-me-pick-a-stamina-class-for-alliance-pvp#latest

    The weakest healing:
    https://forums.elderscrollsonline.com/en/discussion/429504/which-class-is-weakest-healing-class-pve-and-pvp

    The worst sustain:
    https://forums.elderscrollsonline.com/en/discussion/563487/pve-what-class-got-the-worst-sustain/p1
    Edited by LightYagami on July 13, 2021 12:59AM
    No improvement on Cyrodill servers -> no ESO plus renewal.
  • master_vanargand
    master_vanargand
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    Do not delete the Critical chance of Medium Armor.
    PvE nerf is the worst, PvP will be Tank meta.
    I'm disappointed.
  • Starpulsechic
    Starpulsechic
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    Hi Gina

    Combat request here for Battlegrounds.

    Can we please have the ability to que specifically for Deathmatch game seperate to Objective (Flag/Relic/Chaos)?

    The BG Forum area has been asking for this for months with no response/feedback, could we get some open communication here from yourself or Kevin.

    I noticed nothing flagged for this on PTS yet.
    Edited by Starpulsechic on July 13, 2021 2:45AM
  • gariondavey
    gariondavey
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    Hi Gina

    Combat request here for Battlegrounds.

    Can we pleave have the ability to que specifically for Deathmatch game seperate to Objective (Flag/Relic/Chaos)?

    The BG Forum area has been asking for this for months with no response/feedback, could we get some open communication here from yourself or Kevin.

    I noticed nothing flagged for this on PTS yet.

    @ZOS_GinaBruno @ZOS_Kevin
    PC NA @gariondavey, BG, IC & Cyrodiil Focused Since October 2017 Stamplar (main), Magplar, Magsorc, Stamsorc, StamDK, MagDK, Stamblade, Magblade, Magden, Stamden
  • Ratzkifal
    Ratzkifal
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    My biggest concern with the changes to armor passives is that it destabilizes the system.
    By giving universal crit chance to light armor and crit damage to medium armor, future additions of new sources for either crit chance or crit damage could possibly turn out to be overpowered for one group and too weak for the other, even though both groups are trying to interact and build around the crit mechanic, which would make balancing attempts difficult. It would most likely result in one group preventing the other from "having nice things".
    I think Medium armor should give both weapon and spell crit chance, same as light, just so everyone is on the same page with what they are doing.
    I don't mind the increase to healing on medium armor as long as it doesn't negatively impact PvP.

    As for the changes to Frost Staves, I love the changes to both morphs of Destructive Touch, but I feel that Clench needs to get its range increased for more ease of use. I suggest 22m, to be the same as the standard for pulls and gapclosers - the range at which tanks will start using their pulls. Frost Clench can easily affort to lose the Immobilize effect for that extra range as it now guarantees chilled, which means that wall of elements is also guaranteed to immobilize after using Clench and Major Maim is enough auxiliary effect to make it worth slotting in my opinion.
    This Bosmer was tortured to death. There is nothing left to be done.
  • Alucardo
    Alucardo
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    Me thinks necros are going to be even harder to kill.

    10% maim from a cheap frost spammable
    10% major protection passively for having revealing flare slotted (worth slotting for 10% damage reduction imho)
    10% damage goes to ghost thing
    Loads of healing baked into the class

    That's 30% damage reduction just from spamming frost clench. If you manage to get them low, they are probably a vampire for the bonus 30% reduction like everyone else in Cyrodiil. Oh well, at least we have prismatic weapon glyphs... oh wait.

    In regards to armor passives, revert it please. I actually thought they were all fine the way they were.

    Is Sword and Board passive not getting 5% spell damage on top of the 5% weapon damage?
  • Sedare38
    Sedare38
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    Converting the existing No-CP campaigns into No-CP, no proc, no hammer is beyond ridiculous. You need to add a new server with that type. Consolidate into 3-4 servers, all 30 days: CP, No-CP, No-CP/NoProc, CP/NoProc.

    I play No-CP for many reasons, but I also want my procs. Shoe-horning me into having to play CP to get procs is actually just kinda mean on your parts. You're eliminating choice, rather than adding.

    Additionally, you've done nothing to buff the Magblade while other classes needing major nerfs are left untouched or classes that don't need boosts get them. You've also done nothing to address the rock/paper/scissors of your game. You're still allowing Tanky, heavy heal, high resource recoveries with insane damage builds to exist. There has been no effort to balance or fix (nerf) these builds to where they're more reasonable. If you're gonna try for all 4 things then you shouldn't really be great at any of them (jack of all trades, master of none). I get maybe doing 2 (maybe, big maybe even 3) of those things really well, but not all 4. Instead you seem hellbent on removing any kind of burst builds, gank builds, and now apparently bomb builds.

    Also, the 3 sets you're introducing for rewards of the worthy won't even be usable in NoProc campaign, so thanks for that . . .

    Do you even talk to your players to get a feel for what should be done? Do you know the guilds in PVP who run certain classes the most? Do you even consult? We may not be designers, but we're in the trenches day in and day out, so we see what is going on, we see the things that need nerfed, fixing, that are exploited, the blatant and prevalent cheating, etc, etc.

    All I want is to enjoy the game I've been playing since open-beta with the friends I've made. I PVP fully. I only PVE to better PVP that is it. These changes are nothing but restriction of choice, further playstyle elimination, and straight up trying to cater to the smallest, but loudest voices.

    If you're gonna introduce a no-cp, no-proc camp, it needs to be in addition to a normal no-cp camp period.

    You also need to look at classes and abilities like Streak--the cost needs hiked. You need to look at Jabs literally locking down a person. Immovable pots need to work against bombard and other abilities. Crippling grasp, and pretty much most magblade abilities needs their base damage increased. Crippling needs its travel speed increased. Give us back the speed bonus as a result (we're siphoning the target's speed to give to ourselves). Scripting and macroing need to be straight up banned. If people can't play the game due to disability, sure that's one thing, and there are controllers and keyboards fore them, but to have the computer essentially play for you by pressing 1 button to achieve several abilities . . . c'mon.

    I've talked enough, I'm done. Let us have choice when it comes to pvp server type. Having 2 types isn't choice when you remove one of the options.
    Edited by Sedare38 on July 13, 2021 3:25PM
  • ShonenTrash
    ShonenTrash
    Soul Shriven
    My personal opinion, while I do love the Carve buff, the worst things in this patch, as a Stamina Dragonknight is the lack of meaningful damage buffs for Dragonknights, who were already as mentioned, one of the weakest damage dealing classes in the game. I'm already off-meta for being an Imperial, running mainly 2H as I prefer them aesthetically, then taking away our already low Crit Chance when I was already compensating for penetration is VERY discouraging for me to continue playing a Stamina character in PVE situations. It's like telling me to just switch to a High Elf Mag Necromancer, I bring NOTHING to trial teams other than already subpar damage.

    And yes, I just had to restore my forum account just to voice out my opinion as it was frustrating enough to warrant so.
    Edited by ShonenTrash on July 13, 2021 5:09AM
  • Paha_Vaatturi
    Paha_Vaatturi
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    I’m worried about my Khajiit DK becoming even worse (Magicka/Stamina) DD than it currently is.
  • blktauna
    blktauna
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    Well then they should simply create a separate campaign for No-Proc.

    If it's as popular as some of the loudest voices seem to think that it is then surely it wouldn't have trouble fielding a healthy population....

    People don't play in Ravenwatch because they don't like sets. They play there because they don't like CP. Yet we're the ones getting punished to appease a vocal minority of the PvP population.

    This times a million. I do not want to play in the sweaty CP realm of overpoweredness. The loud ones want a no proc? Give them one and not at the expense of our established no CP no Proc campaign. Then when it fails it will be easy to just shut off again.
    PCNA
    PCEU
  • Faulgor
    Faulgor
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    The removal of crit chance from medium armor is a huge issue for stamSorcs I fear, because they rely heavily on crit surge for healing. With all the other nerfs to crit chance over the last months, I think some reassessment is in order. If these changes go through, I think it might be appropriate to increase the healing on crit surge to account for its lower proc chance.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • StarOfElyon
    StarOfElyon
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    This is the official feedback thread for any combat or class change. After you have a chance to try out different combat scenarios, let us know what you think of the current balance and changes.

    I like the armor changes (Yay hybrids!). I don't know why Heartland Conqueror and New Moon Acolyte are disabled for no-proc PVP though. And I'm glad The Balanced Warrior passive on Templars and Backlash got fixed! Overall, I'm happy. I'm as excited as I was for when Altmer got a weapon damage bonus (fist pump).

    For the crit changes on armor, unless you're playing a stamina nightblade you're probably not going to feel a big loss on crit chance. In my opinion, this will be good to rein Nightblades in some.
    Edited by StarOfElyon on July 13, 2021 7:11AM
  • Firstmep
    Firstmep
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    I do not aggree with the changes to light and medium armor.

    Both traditionnaly have been linked to magicka or stamina, and even after these changes they will still be.

    They still grant cost reduction and recovery to their respected stats, meaning if you want to run light armor on a stamina toon, you will be missing out on a huge amount of sustain, and vice versa.

    Not to mention this makes exactly 0 sense from a lore perspective.

    Leather/medium armor has traditionally always been linked to martial types in ES games, while light/cloth was linked to spellcasting.

    These changes wont make me want to run light armor on my stamplar for pve or pvp.

    It might make some (or many) people run medium armor on magicka toons, beacuse medium armor has no downsides(other than losing sustain over light, which is easy to negate).

    Please reconsider.
  • Thuragan
    Thuragan
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    BUG: Red CP slottable Rejuvenation is showing 90 recovery instead of 150.


    Since this hasn't been mentioned in the patch notes, I will assume it's a bug, and really hope was not intended. So please fix.
    Edited by Thuragan on July 13, 2021 9:09AM
  • Bl4ckR3alm93
    Bl4ckR3alm93
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    Are you listening to the collective opinion of the community? DK has been voted as one of the weakest classes in multiple aspects after your continuous nerfs on the class. What's the point of making a class almost the worst in all situations?

    I guess they are still fine as PvE tanks but you have to see the polling by yourself, ZOS. It's not only from a few extremely good or extremely bad players, but the collective polling. (Mostly PvP related)

    The least difficult class to fight in blackwood:
    https://forums.elderscrollsonline.com/en/discussion/576328/what-is-the-most-difficult-annoying-class-to-fight-in-cyrodiil-blackwood-meta-edition/p1

    The least difficult class to fight no proc:
    https://forums.elderscrollsonline.com/en/discussion/563198/what-class-do-you-find-the-most-difficult-to-fight-in-cyrodiil-no-proc-test-edition#latest

    The 2nd least difficult class to fight (before Templar buff):
    https://forums.elderscrollsonline.com/en/discussion/558808/what-class-do-you-find-the-most-difficult-to-fight/p1

    The least recommended stam class:
    https://forums.elderscrollsonline.com/en/discussion/561164/help-me-pick-a-stamina-class-for-alliance-pvp#latest

    The weakest healing:
    https://forums.elderscrollsonline.com/en/discussion/429504/which-class-is-weakest-healing-class-pve-and-pvp

    The worst sustain:
    https://forums.elderscrollsonline.com/en/discussion/563487/pve-what-class-got-the-worst-sustain/p1

    Seriously whats ZoS problem with Dragonknight PVE? Templars are getting ANOTHER buff? And now that medium armor will no longer have critical chance, StamDK will now perform even less now! MagDK definitely is in a bad spot which is why I switched. At this point ZoS needs to answer why they have so much of a problem with Dragonknights.

    At this point ESO becoming like Destiny 2 where all these balance changes are useless unless they start separately balance PVE and PVP. That is the only solution at this point or else they will keep heading now this path where 1 community is happy but the other is not.
  • Bl4ckR3alm93
    Bl4ckR3alm93
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    Firstmep wrote: »
    I do not aggree with the changes to light and medium armor.

    Both traditionnaly have been linked to magicka or stamina, and even after these changes they will still be.

    They still grant cost reduction and recovery to their respected stats, meaning if you want to run light armor on a stamina toon, you will be missing out on a huge amount of sustain, and vice versa.

    Not to mention this makes exactly 0 sense from a lore perspective.

    Leather/medium armor has traditionally always been linked to martial types in ES games, while light/cloth was linked to spellcasting.

    These changes wont make me want to run light armor on my stamplar for pve or pvp.

    It might make some (or many) people run medium armor on magicka toons, beacuse medium armor has no downsides(other than losing sustain over light, which is easy to negate).

    Please reconsider.

    I agree that ZoS needs to leave the armor passives alone! Or else buff Critical chance on the CP passive back up. I feel like I cant play Dragonknight for PVE anymore because they refuse to rework it. They definitely favor Sorcerers and Templars more I see
  • Bl4ckR3alm93
    Bl4ckR3alm93
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    My personal opinion, while I do love the Carve buff, the worst things in this patch, as a Stamina Dragonknight is the lack of meaningful damage buffs for Dragonknights, who were already as mentioned, one of the weakest damage dealing classes in the game. I'm already off-meta for being an Imperial, running mainly 2H as I prefer them aesthetically, then taking away our already low Crit Chance when I was already compensating for penetration is VERY discouraging for me to continue playing a Stamina character in PVE situations. It's like telling me to just switch to a High Elf Mag Necromancer, I bring NOTHING to trial teams other than already subpar damage.

    And yes, I just had to restore my forum account just to voice out my opinion as it was frustrating enough to warrant so.

    Trust me my friend your not alone. Im glad that you took the time to restore your account because we need ZoS to see this. Its so obvious at this point that the game is centered around PVP balancing which is whats killing the game in my opinion. Its time to separately balance PVE and PVP. In my opinion this is the only solution at this point
  • JustACasualTemplar
    JustACasualTemplar
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    Everyone says there are too many slottable CP nodes and very few and weak passives, so you gave us more slottables? :)
  • Firstmep
    Firstmep
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    I threw on some gear on my magplar test toon for pts:

    The new blacklash has some okay scaling, definetly lower than expected, however the fact that its 50% dmg copied will definetly makes it worth.

    For reference: with 6.2k spell damage it had a maximum value of around 22k. Thats decent, and it will allow magplars to focus more on spell damage and still scale this skill well.

    But the big winner here is stampar. I cant remember the last time i had more than 25k stam on any of my stamplar builds, and so this is a huge power up, both for pve and pvp.
  • Sedare38
    Sedare38
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    All sets that give a static buff to X damage type need to be allowed on the no proc server. Automaton, War Maiden, of the Sun, and other sets that provide a damage buff to either damage types or weapon types need to be allowed. This is a straight buff, not a proc.
  • Sedare38
    Sedare38
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    Also, why would you introduce all these hybridization things then completely and totally hose Pelinals? The changes won't even make it worth using in PVE! Seriously . . .

    And what you're doing to proxy det . . . leave it alone. Bombing is an art. It's high risk, high reward and usually results in the bomber dying too. Sure it got out of hand during Mayhem but you know what, that's part of the fun and bombers are easily countered--don't stack, use the myriad of things to bring the person out of stealth while repairing doors etc.

    Stop ruining playstyles b/c some loud group of whiners got to you.
  • Bl4ckR3alm93
    Bl4ckR3alm93
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    Firstmep wrote: »
    I threw on some gear on my magplar test toon for pts:

    The new blacklash has some okay scaling, definetly lower than expected, however the fact that its 50% dmg copied will definetly makes it worth.

    For reference: with 6.2k spell damage it had a maximum value of around 22k. Thats decent, and it will allow magplars to focus more on spell damage and still scale this skill well.

    But the big winner here is stampar. I cant remember the last time i had more than 25k stam on any of my stamplar builds, and so this is a huge power up, both for pve and pvp.

    Can you screenshot and post the new passives for light and medium armor? I want to know if Prodigy and Agility go based off of just wearing 1 piece or multiple pieces. If its 1 piece then the changes are honestly not that bad
  • Bl4ckR3alm93
    Bl4ckR3alm93
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    I like the change to Frost Touch and the effort to provide Frost Wardens with an actual Frost Damage spammable.

    However... where is the love for Shock Mages?

    I just hopped on the PTS and the new morph of Frost Reach deals higher damage than BOTH Shock Reach AND Shock Clench! And this is even with those Shock Damage abilities buffed by the new 10% Ancient Knowledge passive to AoE damage.

    To make matters even worse, Shock Clench is still limited to the tiny range of 15 meters despite not having any CC component tied to it, which is the usual justification for such short ranges. It is thus weaker along two different axes and is inferior to Frost Reach in every possible way.

    This is simply unacceptable. Shock Mages do not have a spammable of their own and are now clearly established as the forgotten archetype among elemental damage dealers. Please rectify this situation.

    Can you tell us how the new changes to the Light and Medium armor scale now in the PTS? For example does Prodigy and Agility grant the bonuses off of just 1 piece or do we have to wear multiple pieces to get the max value?
  • techyeshic
    techyeshic
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    Seems like some dramatic swings to where the meta will go the other way in Cyrodiil. Adding more damage reduction in battle spirit. Slottable passive major protection. New damage reduction champion point slottable that works when CCed. Of course there are wild swings the other way as well. Just feels wreckless and the gameplay feels unstable.
  • PIBagent
    PIBagent
    Soul Shriven
    Can we get a developers comment as to why Pelinel's Aptitude was changed so drastically as to not even contain a single one of it's old buffs? Pelinel's Wrath could have been made it's own set rather than overwriting a pre-existing one that a number of hybrid builds use.

    Also are there any plans on adding a set that equalizes weapon and spell damage like Pelinel formerly use to or will weapon and spell damage at some point go the way of crit and penetration where they are combined?
  • silver1surfer69
    silver1surfer69
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    You want to largen TTK and buff Dawnbreaker by 10% - i guess this will have the opposite effect!

    Also i read patch notes as a buff for stealth and invisibilty. That are already the most powerfull stats in the game imo, this will be detrimental to balance even more imo.
    PC/EU
    Starstréam - NB, Loveknight - HybridDK (4*), Stahlstrahlenreiter - StamDen, Azgul Grahl Bashrugk - HybridSorc (5*), Tínúvíél - StamCro, Thógard - StamPlar
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